264 lines
7.8 KiB
C
264 lines
7.8 KiB
C
/*
|
|
* Copyright 2008-2009 Henri Verbeet for CodeWeavers
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
#ifndef __WINE_D3D10CORE_PRIVATE_H
|
|
#define __WINE_D3D10CORE_PRIVATE_H
|
|
|
|
#include "wine/debug.h"
|
|
|
|
#define COBJMACROS
|
|
#include "winbase.h"
|
|
#include "wingdi.h"
|
|
#include "winuser.h"
|
|
#include "objbase.h"
|
|
|
|
#include "d3d10.h"
|
|
#ifdef D3D10CORE_INIT_GUID
|
|
#include "initguid.h"
|
|
#endif
|
|
#include "wine/wined3d.h"
|
|
#include "wine/winedxgi.h"
|
|
|
|
#define MAKE_TAG(ch0, ch1, ch2, ch3) \
|
|
((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
|
|
((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
|
|
#define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
|
|
#define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
|
|
#define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
|
|
#define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
|
|
|
|
struct d3d10_shader_info
|
|
{
|
|
const DWORD *shader_code;
|
|
struct wined3d_shader_signature *output_signature;
|
|
};
|
|
|
|
/* TRACE helper functions */
|
|
const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology) DECLSPEC_HIDDEN;
|
|
const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
|
|
|
|
DXGI_FORMAT dxgi_format_from_wined3dformat(WINED3DFORMAT format) DECLSPEC_HIDDEN;
|
|
WINED3DFORMAT wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
|
|
|
|
static inline void read_dword(const char **ptr, DWORD *d)
|
|
{
|
|
memcpy(d, *ptr, sizeof(*d));
|
|
*ptr += sizeof(*d);
|
|
}
|
|
|
|
void skip_dword_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
|
|
|
|
HRESULT parse_dxbc(const char *data, SIZE_T data_size,
|
|
HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) DECLSPEC_HIDDEN;
|
|
|
|
/* IDirect3D10Device */
|
|
struct d3d10_device
|
|
{
|
|
const struct ID3D10DeviceVtbl *vtbl;
|
|
const struct IUnknownVtbl *inner_unknown_vtbl;
|
|
const struct IWineD3DDeviceParentVtbl *device_parent_vtbl;
|
|
IUnknown *outer_unknown;
|
|
LONG refcount;
|
|
|
|
IWineD3DDevice *wined3d_device;
|
|
};
|
|
|
|
void d3d10_device_init(struct d3d10_device *device, void *outer_unknown) DECLSPEC_HIDDEN;
|
|
|
|
/* ID3D10Texture2D */
|
|
struct d3d10_texture2d
|
|
{
|
|
const struct ID3D10Texture2DVtbl *vtbl;
|
|
LONG refcount;
|
|
|
|
IUnknown *dxgi_surface;
|
|
IWineD3DSurface *wined3d_surface;
|
|
D3D10_TEXTURE2D_DESC desc;
|
|
};
|
|
|
|
HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_device *device,
|
|
const D3D10_TEXTURE2D_DESC *desc) DECLSPEC_HIDDEN;
|
|
|
|
/* ID3D10Buffer */
|
|
struct d3d10_buffer
|
|
{
|
|
const struct ID3D10BufferVtbl *vtbl;
|
|
LONG refcount;
|
|
|
|
IWineD3DBuffer *wined3d_buffer;
|
|
};
|
|
|
|
HRESULT d3d10_buffer_init(struct d3d10_buffer *buffer, struct d3d10_device *device,
|
|
const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) DECLSPEC_HIDDEN;
|
|
|
|
/* ID3D10DepthStencilView */
|
|
struct d3d10_depthstencil_view
|
|
{
|
|
const struct ID3D10DepthStencilViewVtbl *vtbl;
|
|
LONG refcount;
|
|
};
|
|
|
|
HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view) DECLSPEC_HIDDEN;
|
|
|
|
/* ID3D10RenderTargetView */
|
|
struct d3d10_rendertarget_view
|
|
{
|
|
const struct ID3D10RenderTargetViewVtbl *vtbl;
|
|
LONG refcount;
|
|
|
|
IWineD3DRendertargetView *wined3d_view;
|
|
D3D10_RENDER_TARGET_VIEW_DESC desc;
|
|
};
|
|
|
|
HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struct d3d10_device *device,
|
|
ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc) DECLSPEC_HIDDEN;
|
|
|
|
/* ID3D10ShaderResourceView */
|
|
struct d3d10_shader_resource_view
|
|
{
|
|
const struct ID3D10ShaderResourceViewVtbl *vtbl;
|
|
LONG refcount;
|
|
};
|
|
|
|
HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view) DECLSPEC_HIDDEN;
|
|
|
|
/* ID3D10InputLayout */
|
|
struct d3d10_input_layout
|
|
{
|
|
const struct ID3D10InputLayoutVtbl *vtbl;
|
|
LONG refcount;
|
|
|
|
IWineD3DVertexDeclaration *wined3d_decl;
|
|
};
|
|
|
|
HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d10_device *device,
|
|
const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
|
|
const void *shader_byte_code, SIZE_T shader_byte_code_length) DECLSPEC_HIDDEN;
|
|
|
|
/* ID3D10VertexShader */
|
|
struct d3d10_vertex_shader
|
|
{
|
|
const struct ID3D10VertexShaderVtbl *vtbl;
|
|
LONG refcount;
|
|
|
|
IWineD3DVertexShader *wined3d_shader;
|
|
struct wined3d_shader_signature output_signature;
|
|
};
|
|
|
|
HRESULT d3d10_vertex_shader_init(struct d3d10_vertex_shader *shader, struct d3d10_device *device,
|
|
const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
|
|
|
|
/* ID3D10GeometryShader */
|
|
struct d3d10_geometry_shader
|
|
{
|
|
const struct ID3D10GeometryShaderVtbl *vtbl;
|
|
LONG refcount;
|
|
};
|
|
|
|
HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader);
|
|
|
|
/* ID3D10PixelShader */
|
|
struct d3d10_pixel_shader
|
|
{
|
|
const struct ID3D10PixelShaderVtbl *vtbl;
|
|
LONG refcount;
|
|
|
|
IWineD3DPixelShader *wined3d_shader;
|
|
struct wined3d_shader_signature output_signature;
|
|
};
|
|
|
|
HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d10_device *device,
|
|
const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
|
|
|
|
HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
|
|
void shader_free_signature(struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
|
|
|
|
/* ID3D10BlendState */
|
|
struct d3d10_blend_state
|
|
{
|
|
const struct ID3D10BlendStateVtbl *vtbl;
|
|
LONG refcount;
|
|
};
|
|
|
|
HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state) DECLSPEC_HIDDEN;
|
|
|
|
/* ID3D10DepthStencilState */
|
|
struct d3d10_depthstencil_state
|
|
{
|
|
const struct ID3D10DepthStencilStateVtbl *vtbl;
|
|
LONG refcount;
|
|
};
|
|
|
|
HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state) DECLSPEC_HIDDEN;
|
|
|
|
/* ID3D10RasterizerState */
|
|
struct d3d10_rasterizer_state
|
|
{
|
|
const struct ID3D10RasterizerStateVtbl *vtbl;
|
|
LONG refcount;
|
|
};
|
|
|
|
HRESULT d3d10_rasterizer_state_init(struct d3d10_rasterizer_state *state) DECLSPEC_HIDDEN;
|
|
|
|
/* ID3D10SamplerState */
|
|
struct d3d10_sampler_state
|
|
{
|
|
const struct ID3D10SamplerStateVtbl *vtbl;
|
|
LONG refcount;
|
|
};
|
|
|
|
HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state) DECLSPEC_HIDDEN;
|
|
|
|
/* Layered device */
|
|
enum dxgi_device_layer_id
|
|
{
|
|
DXGI_DEVICE_LAYER_DEBUG1 = 0x8,
|
|
DXGI_DEVICE_LAYER_THREAD_SAFE = 0x10,
|
|
DXGI_DEVICE_LAYER_DEBUG2 = 0x20,
|
|
DXGI_DEVICE_LAYER_SWITCH_TO_REF = 0x30,
|
|
DXGI_DEVICE_LAYER_D3D10_DEVICE = 0xffffffff,
|
|
};
|
|
|
|
struct layer_get_size_args
|
|
{
|
|
DWORD unknown0;
|
|
DWORD unknown1;
|
|
DWORD *unknown2;
|
|
DWORD *unknown3;
|
|
IDXGIAdapter *adapter;
|
|
WORD interface_major;
|
|
WORD interface_minor;
|
|
WORD version_build;
|
|
WORD version_revision;
|
|
};
|
|
|
|
struct dxgi_device_layer
|
|
{
|
|
enum dxgi_device_layer_id id;
|
|
HRESULT (WINAPI *init)(enum dxgi_device_layer_id id, DWORD *count, DWORD *values);
|
|
UINT (WINAPI *get_size)(enum dxgi_device_layer_id id, struct layer_get_size_args *args, DWORD unknown0);
|
|
HRESULT (WINAPI *create)(enum dxgi_device_layer_id id, void **layer_base, DWORD unknown0,
|
|
void *device_object, REFIID riid, void **device_layer);
|
|
};
|
|
|
|
HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter,
|
|
UINT flags, DWORD unknown0, void **device);
|
|
HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count);
|
|
|
|
#endif /* __WINE_D3D10CORE_PRIVATE_H */
|