Sweden-Number/dlls/wined3d
Matteo Bruni c186939f32 wined3d: Clamp per-vertex point size in vertex shaders. 2015-06-03 19:52:22 +09:00
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Makefile.in
arb_program_shader.c wined3d: Always enable GL_PROGRAM_POINT_SIZE in the GLSL backend. 2015-06-03 19:52:14 +09:00
ati_fragment_shader.c
buffer.c
context.c wined3d: Always enable GL_PROGRAM_POINT_SIZE in the GLSL backend. 2015-06-03 19:52:14 +09:00
cs.c
device.c
directx.c wined3d: Make use of more specific device IDs with Nvidia binary drivers. 2015-05-21 20:52:04 +09:00
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Clamp per-vertex point size in vertex shaders. 2015-06-03 19:52:22 +09:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c wined3d: Always enable GL_PROGRAM_POINT_SIZE in the GLSL backend. 2015-06-03 19:52:14 +09:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Always enable GL_PROGRAM_POINT_SIZE in the GLSL backend. 2015-06-03 19:52:14 +09:00
stateblock.c
surface.c
swapchain.c
texture.c
utils.c wined3d: Introduce a get_pointsize() function. 2015-05-29 16:44:18 +09:00
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Always enable GL_PROGRAM_POINT_SIZE in the GLSL backend. 2015-06-03 19:52:14 +09:00