52 lines
1.4 KiB
C
52 lines
1.4 KiB
C
/*
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* DOS interrupt 3d handler.
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* Copyright 1997 Len White
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include <stdlib.h>
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#include "msdos.h"
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#include "miscemu.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(int);
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/**********************************************************************
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* INT_Int3dHandler (WPROCS.161)
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*
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* Handler for int 3d (FLOATING POINT EMULATION - STANDALONE FWAIT).
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*/
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void WINAPI INT_Int3dHandler(CONTEXT86 *context)
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{
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switch(AH_reg(context))
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{
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case 0x00:
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break;
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case 0x02:
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case 0x03:
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case 0x04:
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case 0x05:
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case 0xb:
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AH_reg(context) = 0;
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break;
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default:
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INT_BARF( context, 0x3d );
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}
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}
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