Sweden-Number/dlls/ddraw
Paul Gofman 9344d58a9a wined3d: Implement parallel point lights in process_vertices_strided().
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-21 18:08:37 +02:00
..
tests wined3d: Implement parallel point lights in process_vertices_strided(). 2019-05-21 18:08:37 +02:00
Makefile.in
clipper.c
ddraw.c ddraw: Check the WINED3DPRASTERCAPS_DEPTHBIAS cap bit to report D3DPRASTERCAPS_ZBIAS. 2019-05-21 18:08:36 +02:00
ddraw.spec
ddraw_classes.idl
ddraw_private.h ddraw: Fix setting current viewport for ddraw1. 2019-05-16 20:54:23 +02:00
device.c ddraw: Fix setting current viewport for ddraw1. 2019-05-16 20:54:23 +02:00
executebuffer.c ddraw: Enable lighting only if material is set in d3d_execute_buffer_execute(). 2019-05-16 20:54:23 +02:00
light.c
main.c
material.c
palette.c
surface.c
utils.c
version.rc
vertexbuffer.c
viewport.c