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Makefile.in
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adapter_gl.c
wined3d: Add GPU information for NVIDIA GT 1030.
2021-06-10 20:46:58 +02:00
adapter_vk.c
d3d11: Implement d3d11_device_context_ClearUnorderedAccessViewFloat().
2021-06-07 21:24:29 +02:00
arb_program_shader.c
wined3d: Don't pass the swizzle map to find_vs_compile_args() separately.
2021-06-01 21:24:54 +02:00
ati_fragment_shader.c
wined3d: Rename gen_ffp_frag_op().
2021-06-01 21:24:46 +02:00
buffer.c
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context.c
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context_gl.c
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context_vk.c
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cs.c
d3d11: Implement d3d11_device_context_ClearUnorderedAccessViewFloat().
2021-06-07 21:24:29 +02:00
device.c
d3d11: Implement d3d11_device_context_ClearUnorderedAccessViewFloat().
2021-06-07 21:24:29 +02:00
directx.c
wined3d: Add GPU information for NVIDIA GT 1030.
2021-06-10 20:46:58 +02:00
gl_compat.c
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glsl_shader.c
wined3d: Don't pass the swizzle map to find_vs_compile_args() separately.
2021-06-01 21:24:54 +02:00
nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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sampler.c
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shader.c
wined3d: Don't pass the swizzle map to find_vs_compile_args() separately.
2021-06-01 21:24:54 +02:00
shader_sm1.c
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shader_sm4.c
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shader_spirv.c
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state.c
wined3d: Don't skip FFP vertex pipeline state handlers when STATE_VDECL is dirty.
2021-06-01 21:24:42 +02:00
stateblock.c
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surface.c
wined3d: Introduce wined3d_mask_from_size().
2021-06-07 21:24:23 +02:00
swapchain.c
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texture.c
wined3d: Fix typo in wined3d_texture_vk_prepare_texture().
2021-06-11 20:27:40 +02:00
utils.c
wined3d: Implement OpenGL image UAV clears using ARB_clear_texture.
2021-06-07 21:24:25 +02:00
version.rc
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vertexdeclaration.c
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view.c
wined3d: Don't pass a 3D texture view's depth range as layer range to Vulkan.
2021-06-14 21:13:38 +02:00
wined3d.spec
d3d11: Implement d3d11_device_context_ClearUnorderedAccessViewFloat().
2021-06-07 21:24:29 +02:00
wined3d_gl.h
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wined3d_main.c
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wined3d_private.h
wined3d: Add GPU information for NVIDIA GT 1030.
2021-06-10 20:46:58 +02:00
wined3d_vk.h
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