582 lines
21 KiB
C
582 lines
21 KiB
C
/* Direct3D private include file
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* Copyright (c) 1998 Lionel ULMER
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*
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* This file contains all the structure that are not exported
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* through d3d.h and all common macros.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __GRAPHICS_WINE_D3D_PRIVATE_H
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#define __GRAPHICS_WINE_D3D_PRIVATE_H
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/* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES */
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#include "d3d.h"
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/*****************************************************************************
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* Predeclare the interface implementation structures
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*/
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typedef struct IDirect3DImpl IDirect3DImpl;
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typedef struct IDirect3D2Impl IDirect3D2Impl;
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typedef struct IDirect3D3Impl IDirect3D3Impl;
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typedef struct IDirect3DLightImpl IDirect3DLightImpl;
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typedef struct IDirect3DMaterial2Impl IDirect3DMaterial2Impl;
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typedef struct IDirect3DTexture2Impl IDirect3DTexture2Impl;
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typedef struct IDirect3DViewport2Impl IDirect3DViewport2Impl;
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typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl;
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typedef struct IDirect3DDeviceImpl IDirect3DDeviceImpl;
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typedef struct IDirect3DDevice2Impl IDirect3DDevice2Impl;
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#include "ddraw_private.h"
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extern ICOM_VTABLE(IDirect3D) mesa_d3dvt;
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extern ICOM_VTABLE(IDirect3D2) mesa_d3d2vt;
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extern ICOM_VTABLE(IDirect3D3) mesa_d3d3vt;
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/*****************************************************************************
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* IDirect3D implementation structure
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*/
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struct IDirect3DImpl
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{
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/* IUnknown fields */
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ICOM_VFIELD(IDirect3D);
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DWORD ref;
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/* IDirect3D fields */
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IDirectDrawImpl* ddraw;
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LPVOID private;
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};
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/*****************************************************************************
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* IDirect3D2 implementation structure
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*/
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struct IDirect3D2Impl
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{
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/* IUnknown fields */
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ICOM_VFIELD(IDirect3D2);
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DWORD ref;
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/* IDirect3D2 fields */
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IDirectDrawImpl* ddraw;
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LPVOID private;
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};
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struct IDirect3D3Impl
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{
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/* IUnknown fields */
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ICOM_VFIELD(IDirect3D3);
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DWORD ref;
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/* IDirect3D2 fields */
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IDirectDrawImpl* ddraw;
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LPVOID private;
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/* IDirect3D3 fields */
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};
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extern HRESULT WINAPI IDirect3DImpl_QueryInterface(
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LPDIRECT3D iface,REFIID refiid,LPVOID *obj
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);
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extern ULONG WINAPI IDirect3DImpl_AddRef(LPDIRECT3D iface);
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extern ULONG WINAPI IDirect3DImpl_Release(LPDIRECT3D iface)
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;
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extern HRESULT WINAPI IDirect3DImpl_Initialize(LPDIRECT3D iface,REFIID refiid);
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extern HRESULT WINAPI IDirect3DImpl_EnumDevices(
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LPDIRECT3D iface, LPD3DENUMDEVICESCALLBACK cb, LPVOID context
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);
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extern HRESULT WINAPI IDirect3DImpl_CreateLight(
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LPDIRECT3D iface, LPDIRECT3DLIGHT *lplight, IUnknown *lpunk
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);
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extern HRESULT WINAPI IDirect3DImpl_CreateMaterial(
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LPDIRECT3D iface, LPDIRECT3DMATERIAL *lpmaterial, IUnknown *lpunk
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);
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extern HRESULT WINAPI IDirect3DImpl_CreateViewport(
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LPDIRECT3D iface, LPDIRECT3DVIEWPORT *lpviewport, IUnknown *lpunk
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);
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extern HRESULT WINAPI IDirect3DImpl_FindDevice(
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LPDIRECT3D iface, LPD3DFINDDEVICESEARCH lpfinddevsrc,
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LPD3DFINDDEVICERESULT lpfinddevrst)
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;
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extern HRESULT WINAPI IDirect3D2Impl_QueryInterface(LPDIRECT3D2 iface,REFIID refiid,LPVOID *obj);
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extern ULONG WINAPI IDirect3D2Impl_AddRef(LPDIRECT3D2 iface);
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extern ULONG WINAPI IDirect3D2Impl_Release(LPDIRECT3D2 iface);
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extern HRESULT WINAPI IDirect3D2Impl_EnumDevices(
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LPDIRECT3D2 iface,LPD3DENUMDEVICESCALLBACK cb, LPVOID context
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);
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extern HRESULT WINAPI IDirect3D2Impl_CreateLight(
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LPDIRECT3D2 iface, LPDIRECT3DLIGHT *lplight, IUnknown *lpunk
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);
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extern HRESULT WINAPI IDirect3D2Impl_CreateMaterial(
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LPDIRECT3D2 iface, LPDIRECT3DMATERIAL2 *lpmaterial, IUnknown *lpunk
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);
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extern HRESULT WINAPI IDirect3D2Impl_CreateViewport(
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LPDIRECT3D2 iface, LPDIRECT3DVIEWPORT2 *lpviewport, IUnknown *lpunk
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);
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extern HRESULT WINAPI IDirect3D2Impl_FindDevice(
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LPDIRECT3D2 iface, LPD3DFINDDEVICESEARCH lpfinddevsrc,
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LPD3DFINDDEVICERESULT lpfinddevrst);
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extern HRESULT WINAPI IDirect3D2Impl_CreateDevice(
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LPDIRECT3D2 iface, REFCLSID rguid, LPDIRECTDRAWSURFACE surface,
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LPDIRECT3DDEVICE2 *device);
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/*****************************************************************************
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* IDirect3DLight implementation structure
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*/
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struct IDirect3DLightImpl
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{
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/* IUnknown fields */
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ICOM_VFIELD(IDirect3DLight);
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DWORD ref;
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/* IDirect3DLight fields */
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union {
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IDirect3DImpl* d3d1;
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IDirect3D2Impl* d3d2;
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} d3d;
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int type;
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D3DLIGHT2 light;
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/* Chained list used for adding / removing from viewports */
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IDirect3DLightImpl *next, *prev;
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/* Activation function */
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void (*activate)(IDirect3DLightImpl*);
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int is_active;
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LPVOID private;
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};
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/*****************************************************************************
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* IDirect3DMaterial2 implementation structure
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*/
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struct IDirect3DMaterial2Impl
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{
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/* IUnknown fields */
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ICOM_VFIELD(IDirect3DMaterial2);
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DWORD ref;
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/* IDirect3DMaterial2 fields */
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union {
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IDirect3DImpl* d3d1;
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IDirect3D2Impl* d3d2;
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} d3d;
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union {
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IDirect3DDeviceImpl* active_device1;
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IDirect3DDevice2Impl* active_device2;
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} device;
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int use_d3d2;
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D3DMATERIAL mat;
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void (*activate)(IDirect3DMaterial2Impl* this);
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LPVOID private;
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};
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/*****************************************************************************
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* IDirect3DTexture2 implementation structure
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*/
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struct IDirect3DTexture2Impl
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{
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/* IUnknown fields */
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ICOM_VFIELD(IDirect3DTexture2);
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DWORD ref;
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/* IDirect3DTexture2 fields */
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void* D3Ddevice; /* (void *) to use the same pointer
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* for both Direct3D and Direct3D2 */
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IDirectDrawSurfaceImpl* surface;
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LPVOID private;
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};
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extern HRESULT WINAPI IDirect3DTexture2Impl_QueryInterface(
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LPDIRECT3DTEXTURE2 iface, REFIID riid, LPVOID* ppvObj
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);
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extern ULONG WINAPI IDirect3DTexture2Impl_AddRef(LPDIRECT3DTEXTURE2 iface);
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extern ULONG WINAPI IDirect3DTexture2Impl_Release(LPDIRECT3DTEXTURE2 iface);
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extern HRESULT WINAPI IDirect3DTextureImpl_GetHandle(LPDIRECT3DTEXTURE iface,
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LPDIRECT3DDEVICE lpD3DDevice,
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LPD3DTEXTUREHANDLE lpHandle)
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;
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extern HRESULT WINAPI IDirect3DTextureImpl_Initialize(LPDIRECT3DTEXTURE iface,
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LPDIRECT3DDEVICE lpD3DDevice,
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LPDIRECTDRAWSURFACE lpSurface)
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;
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extern HRESULT WINAPI IDirect3DTextureImpl_Unload(LPDIRECT3DTEXTURE iface);
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extern HRESULT WINAPI IDirect3DTexture2Impl_GetHandle(
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LPDIRECT3DTEXTURE2 iface, LPDIRECT3DDEVICE2 lpD3DDevice2,
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LPD3DTEXTUREHANDLE lpHandle
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);
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extern HRESULT WINAPI IDirect3DTexture2Impl_PaletteChanged(
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LPDIRECT3DTEXTURE2 iface, DWORD dwStart, DWORD dwCount
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);
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extern HRESULT WINAPI IDirect3DTexture2Impl_Load(
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LPDIRECT3DTEXTURE2 iface, LPDIRECT3DTEXTURE2 lpD3DTexture2
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);
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/*****************************************************************************
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* IDirect3DViewport2 implementation structure
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*/
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struct IDirect3DViewport2Impl
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{
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/* IUnknown fields */
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ICOM_VFIELD(IDirect3DViewport2);
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DWORD ref;
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/* IDirect3DViewport2 fields */
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union {
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IDirect3DImpl* d3d1;
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IDirect3D2Impl* d3d2;
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} d3d;
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/* If this viewport is active for one device, put the device here */
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union {
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IDirect3DDeviceImpl* active_device1;
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IDirect3DDevice2Impl* active_device2;
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} device;
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int use_d3d2;
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union {
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D3DVIEWPORT vp1;
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D3DVIEWPORT2 vp2;
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} viewport;
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int use_vp2;
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/* Activation function */
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void (*activate)(IDirect3DViewport2Impl*);
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/* Field used to chain viewports together */
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IDirect3DViewport2Impl* next;
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/* Lights list */
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IDirect3DLightImpl* lights;
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LPVOID private;
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};
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extern HRESULT WINAPI IDirect3DViewport2Impl_QueryInterface(
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LPDIRECT3DVIEWPORT2 iface, REFIID riid, LPVOID* ppvObj
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);
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extern ULONG WINAPI IDirect3DViewport2Impl_AddRef(LPDIRECT3DVIEWPORT2 iface)
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;
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extern ULONG WINAPI IDirect3DViewport2Impl_Release(LPDIRECT3DVIEWPORT2 iface)
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;
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extern HRESULT WINAPI IDirect3DViewport2Impl_Initialize(
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LPDIRECT3DVIEWPORT2 iface, LPDIRECT3D d3d
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);
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extern HRESULT WINAPI IDirect3DViewport2Impl_GetViewport(
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LPDIRECT3DVIEWPORT2 iface, LPD3DVIEWPORT lpvp
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);
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extern HRESULT WINAPI IDirect3DViewport2Impl_SetViewport(
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LPDIRECT3DVIEWPORT2 iface,LPD3DVIEWPORT lpvp
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);
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extern HRESULT WINAPI IDirect3DViewport2Impl_TransformVertices(
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LPDIRECT3DVIEWPORT2 iface,DWORD dwVertexCount,LPD3DTRANSFORMDATA lpData,
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DWORD dwFlags,LPDWORD lpOffScreen
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);
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extern HRESULT WINAPI IDirect3DViewport2Impl_LightElements(
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LPDIRECT3DVIEWPORT2 iface,DWORD dwElementCount,LPD3DLIGHTDATA lpData
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);
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extern HRESULT WINAPI IDirect3DViewport2Impl_SetBackground(
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LPDIRECT3DVIEWPORT2 iface, D3DMATERIALHANDLE hMat
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);
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extern HRESULT WINAPI IDirect3DViewport2Impl_GetBackground(
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LPDIRECT3DVIEWPORT2 iface,LPD3DMATERIALHANDLE lphMat,LPBOOL lpValid
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);
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extern HRESULT WINAPI IDirect3DViewport2Impl_SetBackgroundDepth(
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LPDIRECT3DVIEWPORT2 iface,LPDIRECTDRAWSURFACE lpDDSurface
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);
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extern HRESULT WINAPI IDirect3DViewport2Impl_GetBackgroundDepth(
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LPDIRECT3DVIEWPORT2 iface,LPDIRECTDRAWSURFACE* lplpDDSurface,LPBOOL lpValid
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);
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extern HRESULT WINAPI IDirect3DViewport2Impl_Clear(
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LPDIRECT3DVIEWPORT2 iface, DWORD dwCount, LPD3DRECT lpRects, DWORD dwFlags
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);
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extern HRESULT WINAPI IDirect3DViewport2Impl_AddLight(
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LPDIRECT3DVIEWPORT2 iface,LPDIRECT3DLIGHT lpLight
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);
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extern HRESULT WINAPI IDirect3DViewport2Impl_DeleteLight(
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LPDIRECT3DVIEWPORT2 iface,LPDIRECT3DLIGHT lpLight
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);
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extern HRESULT WINAPI IDirect3DViewport2Impl_NextLight(
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LPDIRECT3DVIEWPORT2 iface, LPDIRECT3DLIGHT lpLight,
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LPDIRECT3DLIGHT* lplpLight, DWORD dwFlags
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);
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extern HRESULT WINAPI IDirect3DViewport2Impl_GetViewport2(
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LPDIRECT3DVIEWPORT2 iface, LPD3DVIEWPORT2 lpViewport2
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);
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extern HRESULT WINAPI IDirect3DViewport2Impl_SetViewport2(
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LPDIRECT3DVIEWPORT2 iface, LPD3DVIEWPORT2 lpViewport2
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);
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/*****************************************************************************
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* IDirect3DExecuteBuffer implementation structure
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*/
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struct IDirect3DExecuteBufferImpl
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{
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/* IUnknown fields */
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ICOM_VFIELD(IDirect3DExecuteBuffer);
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DWORD ref;
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/* IDirect3DExecuteBuffer fields */
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IDirect3DDeviceImpl* d3ddev;
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D3DEXECUTEBUFFERDESC desc;
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D3DEXECUTEDATA data;
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/* This buffer will store the transformed vertices */
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void* vertex_data;
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D3DVERTEXTYPE vertex_type;
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/* This flags is set to TRUE if we allocated ourselves the
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data buffer */
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BOOL need_free;
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void (*execute)(IDirect3DExecuteBuffer* this,
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IDirect3DDevice* dev,
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IDirect3DViewport* vp);
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LPVOID private;
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};
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extern LPDIRECT3DEXECUTEBUFFER d3dexecutebuffer_create(IDirect3DDeviceImpl* d3ddev, LPD3DEXECUTEBUFFERDESC lpDesc);
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/*****************************************************************************
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* IDirect3DDevice implementation structure
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*/
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struct IDirect3DDeviceImpl
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{
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/* IUnknown fields */
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ICOM_VFIELD(IDirect3DDevice);
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DWORD ref;
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/* IDirect3DDevice fields */
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IDirect3DImpl* d3d;
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IDirectDrawSurfaceImpl* surface;
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IDirect3DViewport2Impl* viewport_list;
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IDirect3DViewport2Impl* current_viewport;
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void (*set_context)(IDirect3DDeviceImpl*);
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LPVOID private;
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};
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/*****************************************************************************
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* IDirect3DDevice2 implementation structure
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*/
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struct IDirect3DDevice2Impl
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{
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/* IUnknown fields */
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ICOM_VFIELD(IDirect3DDevice2);
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DWORD ref;
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/* IDirect3DDevice fields */
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IDirect3D2Impl* d3d;
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IDirectDrawSurfaceImpl* surface;
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IDirect3DViewport2Impl* viewport_list;
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IDirect3DViewport2Impl* current_viewport;
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void (*set_context)(IDirect3DDevice2Impl*);
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LPVOID private;
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};
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extern HRESULT WINAPI IDirect3DDevice2Impl_QueryInterface(
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LPDIRECT3DDEVICE2 iface, REFIID riid, LPVOID* ppvObj
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);
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extern ULONG WINAPI IDirect3DDevice2Impl_AddRef(LPDIRECT3DDEVICE2 iface);
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extern ULONG WINAPI IDirect3DDevice2Impl_Release(LPDIRECT3DDEVICE2 iface)
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;
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extern HRESULT WINAPI IDirect3DDevice2Impl_GetCaps(
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LPDIRECT3DDEVICE2 iface, LPD3DDEVICEDESC lpdescsoft,
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LPD3DDEVICEDESC lpdeschard
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);
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extern HRESULT WINAPI IDirect3DDevice2Impl_SwapTextureHandles(
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LPDIRECT3DDEVICE2 iface,LPDIRECT3DTEXTURE2 lptex1,LPDIRECT3DTEXTURE2 lptex2
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);
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extern HRESULT WINAPI IDirect3DDevice2Impl_GetStats(
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LPDIRECT3DDEVICE2 iface, LPD3DSTATS lpstats)
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;
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extern HRESULT WINAPI IDirect3DDevice2Impl_AddViewport(
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LPDIRECT3DDEVICE2 iface, LPDIRECT3DVIEWPORT2 lpvp
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);
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extern HRESULT WINAPI IDirect3DDevice2Impl_DeleteViewport(
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LPDIRECT3DDEVICE2 iface, LPDIRECT3DVIEWPORT2 lpvp)
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;
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extern HRESULT WINAPI IDirect3DDevice2Impl_NextViewport(
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|
LPDIRECT3DDEVICE2 iface, LPDIRECT3DVIEWPORT2 lpvp,
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LPDIRECT3DVIEWPORT2* lplpvp, DWORD dwFlags
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);
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|
extern HRESULT WINAPI IDirect3DDevice2Impl_EnumTextureFormats(
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LPDIRECT3DDEVICE2 iface, LPD3DENUMTEXTUREFORMATSCALLBACK cb, LPVOID context
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|
);
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|
extern HRESULT WINAPI IDirect3DDevice2Impl_BeginScene(LPDIRECT3DDEVICE2 iface);
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|
extern HRESULT WINAPI IDirect3DDevice2Impl_EndScene(LPDIRECT3DDEVICE2 iface);
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|
extern HRESULT WINAPI IDirect3DDevice2Impl_GetDirect3D(
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|
LPDIRECT3DDEVICE2 iface, LPDIRECT3D2 *lpd3d2
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|
);
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|
extern HRESULT WINAPI IDirect3DDevice2Impl_SetCurrentViewport(
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|
LPDIRECT3DDEVICE2 iface, LPDIRECT3DVIEWPORT2 lpvp
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);
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|
extern HRESULT WINAPI IDirect3DDevice2Impl_GetCurrentViewport(
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|
LPDIRECT3DDEVICE2 iface, LPDIRECT3DVIEWPORT2 *lplpvp
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|
);
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|
extern HRESULT WINAPI IDirect3DDevice2Impl_SetRenderTarget(
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|
LPDIRECT3DDEVICE2 iface, LPDIRECTDRAWSURFACE lpdds, DWORD dwFlags
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);
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extern HRESULT WINAPI IDirect3DDevice2Impl_GetRenderTarget(
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LPDIRECT3DDEVICE2 iface, LPDIRECTDRAWSURFACE *lplpdds
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);
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|
extern HRESULT WINAPI IDirect3DDevice2Impl_Begin(
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|
LPDIRECT3DDEVICE2 iface, D3DPRIMITIVETYPE d3dp, D3DVERTEXTYPE d3dv,
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DWORD dwFlags
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);
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|
extern HRESULT WINAPI IDirect3DDevice2Impl_BeginIndexed(
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|
LPDIRECT3DDEVICE2 iface, D3DPRIMITIVETYPE d3dp, D3DVERTEXTYPE d3dv,
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LPVOID lpvert, DWORD numvert, DWORD dwFlags
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|
);
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|
extern HRESULT WINAPI IDirect3DDevice2Impl_Vertex(
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|
LPDIRECT3DDEVICE2 iface,LPVOID lpvert
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|
);
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|
extern HRESULT WINAPI IDirect3DDevice2Impl_Index(LPDIRECT3DDEVICE2 iface, WORD index);
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|
extern HRESULT WINAPI IDirect3DDevice2Impl_End(LPDIRECT3DDEVICE2 iface,DWORD dwFlags);
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|
extern HRESULT WINAPI IDirect3DDevice2Impl_GetRenderState(
|
|
LPDIRECT3DDEVICE2 iface, D3DRENDERSTATETYPE d3drs, LPDWORD lprstate
|
|
);
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|
extern HRESULT WINAPI IDirect3DDevice2Impl_SetRenderState(
|
|
LPDIRECT3DDEVICE2 iface, D3DRENDERSTATETYPE dwRenderStateType,
|
|
DWORD dwRenderState
|
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);
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|
extern HRESULT WINAPI IDirect3DDevice2Impl_GetLightState(
|
|
LPDIRECT3DDEVICE2 iface, D3DLIGHTSTATETYPE d3dls, LPDWORD lplstate
|
|
);
|
|
extern HRESULT WINAPI IDirect3DDevice2Impl_SetLightState(
|
|
LPDIRECT3DDEVICE2 iface, D3DLIGHTSTATETYPE dwLightStateType,
|
|
DWORD dwLightState
|
|
);
|
|
extern HRESULT WINAPI IDirect3DDevice2Impl_SetTransform(
|
|
LPDIRECT3DDEVICE2 iface, D3DTRANSFORMSTATETYPE d3dts, LPD3DMATRIX lpmatrix
|
|
);
|
|
extern HRESULT WINAPI IDirect3DDevice2Impl_GetTransform(
|
|
LPDIRECT3DDEVICE2 iface, D3DTRANSFORMSTATETYPE d3dts, LPD3DMATRIX lpmatrix
|
|
);
|
|
extern HRESULT WINAPI IDirect3DDevice2Impl_MultiplyTransform(
|
|
LPDIRECT3DDEVICE2 iface, D3DTRANSFORMSTATETYPE d3dts, LPD3DMATRIX lpmatrix
|
|
);
|
|
extern HRESULT WINAPI IDirect3DDevice2Impl_DrawPrimitive(
|
|
LPDIRECT3DDEVICE2 iface, D3DPRIMITIVETYPE d3dp, D3DVERTEXTYPE d3dv,
|
|
LPVOID lpvertex, DWORD vertcount, DWORD dwFlags
|
|
);
|
|
extern HRESULT WINAPI IDirect3DDevice2Impl_DrawIndexedPrimitive(
|
|
LPDIRECT3DDEVICE2 iface, D3DPRIMITIVETYPE d3dp, D3DVERTEXTYPE d3dv,
|
|
LPVOID lpvertex, DWORD vertcount, LPWORD lpindexes, DWORD indexcount,
|
|
DWORD dwFlags
|
|
);
|
|
extern HRESULT WINAPI IDirect3DDevice2Impl_SetClipStatus(
|
|
LPDIRECT3DDEVICE2 iface, LPD3DCLIPSTATUS lpcs
|
|
);
|
|
extern HRESULT WINAPI IDirect3DDevice2Impl_GetClipStatus(
|
|
LPDIRECT3DDEVICE2 iface, LPD3DCLIPSTATUS lpcs
|
|
);
|
|
extern HRESULT WINAPI IDirect3DDeviceImpl_QueryInterface(
|
|
LPDIRECT3DDEVICE iface, REFIID riid, LPVOID* ppvObj
|
|
);
|
|
extern ULONG WINAPI IDirect3DDeviceImpl_AddRef(LPDIRECT3DDEVICE iface);
|
|
extern ULONG WINAPI IDirect3DDeviceImpl_Release(LPDIRECT3DDEVICE iface);
|
|
extern HRESULT WINAPI IDirect3DDeviceImpl_Initialize(
|
|
LPDIRECT3DDEVICE iface, LPDIRECT3D lpd3d, LPGUID lpGUID,
|
|
LPD3DDEVICEDESC lpd3ddvdesc
|
|
);
|
|
extern HRESULT WINAPI IDirect3DDeviceImpl_GetCaps(
|
|
LPDIRECT3DDEVICE iface, LPD3DDEVICEDESC lpD3DHWDevDesc,
|
|
LPD3DDEVICEDESC lpD3DSWDevDesc
|
|
);
|
|
extern HRESULT WINAPI IDirect3DDeviceImpl_SwapTextureHandles(
|
|
LPDIRECT3DDEVICE iface, LPDIRECT3DTEXTURE lpD3DTex1,
|
|
LPDIRECT3DTEXTURE lpD3DTex2
|
|
);
|
|
extern HRESULT WINAPI IDirect3DDeviceImpl_CreateExecuteBuffer(
|
|
LPDIRECT3DDEVICE iface, LPD3DEXECUTEBUFFERDESC lpDesc,
|
|
LPDIRECT3DEXECUTEBUFFER *lplpDirect3DExecuteBuffer, IUnknown *pUnkOuter
|
|
);
|
|
extern HRESULT WINAPI IDirect3DDeviceImpl_GetStats(
|
|
LPDIRECT3DDEVICE iface, LPD3DSTATS lpD3DStats
|
|
);
|
|
extern HRESULT WINAPI IDirect3DDeviceImpl_Execute(
|
|
LPDIRECT3DDEVICE iface, LPDIRECT3DEXECUTEBUFFER lpDirect3DExecuteBuffer,
|
|
LPDIRECT3DVIEWPORT lpDirect3DViewport, DWORD dwFlags
|
|
);
|
|
extern HRESULT WINAPI IDirect3DDeviceImpl_AddViewport(
|
|
LPDIRECT3DDEVICE iface, LPDIRECT3DVIEWPORT lpvp
|
|
);
|
|
extern HRESULT WINAPI IDirect3DDeviceImpl_DeleteViewport(
|
|
LPDIRECT3DDEVICE iface, LPDIRECT3DVIEWPORT lpvp
|
|
);
|
|
extern HRESULT WINAPI IDirect3DDeviceImpl_NextViewport(
|
|
LPDIRECT3DDEVICE iface, LPDIRECT3DVIEWPORT lpvp,
|
|
LPDIRECT3DVIEWPORT* lplpvp, DWORD dwFlags
|
|
);
|
|
extern HRESULT WINAPI IDirect3DDeviceImpl_Pick(
|
|
LPDIRECT3DDEVICE iface, LPDIRECT3DEXECUTEBUFFER lpDirect3DExecuteBuffer,
|
|
LPDIRECT3DVIEWPORT lpDirect3DViewport, DWORD dwFlags, LPD3DRECT lpRect
|
|
);
|
|
extern HRESULT WINAPI IDirect3DDeviceImpl_GetPickRecords(
|
|
LPDIRECT3DDEVICE iface, LPDWORD lpCount, LPD3DPICKRECORD lpD3DPickRec
|
|
);
|
|
extern HRESULT WINAPI IDirect3DDeviceImpl_EnumTextureFormats(
|
|
LPDIRECT3DDEVICE iface,LPD3DENUMTEXTUREFORMATSCALLBACK lpd3dEnumTextureProc,
|
|
LPVOID lpArg
|
|
);
|
|
extern HRESULT WINAPI IDirect3DDeviceImpl_CreateMatrix(
|
|
LPDIRECT3DDEVICE iface, LPD3DMATRIXHANDLE lpD3DMatHandle
|
|
)
|
|
;
|
|
extern HRESULT WINAPI IDirect3DDeviceImpl_SetMatrix(
|
|
LPDIRECT3DDEVICE iface, D3DMATRIXHANDLE d3dMatHandle,
|
|
const LPD3DMATRIX lpD3DMatrix)
|
|
;
|
|
extern HRESULT WINAPI IDirect3DDeviceImpl_GetMatrix(
|
|
LPDIRECT3DDEVICE iface,D3DMATRIXHANDLE D3DMatHandle,LPD3DMATRIX lpD3DMatrix
|
|
);
|
|
extern HRESULT WINAPI IDirect3DDeviceImpl_DeleteMatrix(
|
|
LPDIRECT3DDEVICE iface, D3DMATRIXHANDLE d3dMatHandle
|
|
);
|
|
extern HRESULT WINAPI IDirect3DDeviceImpl_BeginScene(LPDIRECT3DDEVICE iface)
|
|
;
|
|
extern HRESULT WINAPI IDirect3DDeviceImpl_EndScene(LPDIRECT3DDEVICE iface)
|
|
;
|
|
extern HRESULT WINAPI IDirect3DDeviceImpl_GetDirect3D(
|
|
LPDIRECT3DDEVICE iface, LPDIRECT3D *lpDirect3D
|
|
);
|
|
|
|
/* All non-static functions 'exported' by various sub-objects */
|
|
extern LPDIRECT3DTEXTURE2 d3dtexture2_create(IDirectDrawSurfaceImpl* surf);
|
|
extern LPDIRECT3DTEXTURE d3dtexture_create(IDirectDrawSurfaceImpl* surf);
|
|
|
|
extern LPDIRECT3DLIGHT d3dlight_create_dx3(IDirect3DImpl* d3d1);
|
|
extern LPDIRECT3DLIGHT d3dlight_create(IDirect3D2Impl* d3d2);
|
|
|
|
extern LPDIRECT3DEXECUTEBUFFER d3dexecutebuffer_create(IDirect3DDeviceImpl* d3ddev, LPD3DEXECUTEBUFFERDESC lpDesc);
|
|
|
|
extern LPDIRECT3DMATERIAL d3dmaterial_create(IDirect3DImpl* d3d1);
|
|
extern LPDIRECT3DMATERIAL2 d3dmaterial2_create(IDirect3D2Impl* d3d2);
|
|
|
|
extern LPDIRECT3DVIEWPORT d3dviewport_create(IDirect3DImpl* d3d1);
|
|
extern LPDIRECT3DVIEWPORT2 d3dviewport2_create(IDirect3D2Impl* d3d2);
|
|
|
|
extern int is_OpenGL_dx3(REFCLSID rguid, IDirectDrawSurfaceImpl* surface, IDirect3DDeviceImpl** device);
|
|
extern int d3d_OpenGL_dx3(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) ;
|
|
extern int d3d_OpenGL(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) ;
|
|
extern int is_OpenGL(REFCLSID rguid, IDirectDrawSurfaceImpl* surface, IDirect3DDevice2Impl** device, IDirect3D2Impl* d3d);
|
|
|
|
|
|
extern void _dump_renderstate(D3DRENDERSTATETYPE type, DWORD value);
|
|
|
|
#define dump_mat(mat) \
|
|
TRACE("%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \
|
|
TRACE("%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \
|
|
TRACE("%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \
|
|
TRACE("%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44);
|
|
|
|
#endif /* __GRAPHICS_WINE_D3D_PRIVATE_H */
|