Sweden-Number/server/process.h

92 lines
3.7 KiB
C

/*
* Wine server processes
*
* Copyright (C) 1999 Alexandre Julliard
*/
#ifndef __WINE_SERVER_PROCESS_H
#define __WINE_SERVER_PROCESS_H
#ifndef __WINE_SERVER__
#error This file can only be used in the Wine server
#endif
#include "object.h"
struct msg_queue;
struct atom_table;
/* process structures */
struct process_dll
{
struct process_dll *next; /* per-process dll list */
struct process_dll *prev;
struct file *file; /* dll file */
void *base; /* dll base address (in process addr space) */
void *name; /* ptr to ptr to name (in process addr space) */
int dbg_offset; /* debug info offset */
int dbg_size; /* debug info size */
};
struct process
{
struct object obj; /* object header */
struct process *next; /* system-wide process list */
struct process *prev;
struct thread *thread_list; /* head of the thread list */
struct thread *debugger; /* thread debugging this process */
struct object *handles; /* handle entries */
int exit_code; /* process exit code */
int running_threads; /* number of threads running in this process */
struct timeval start_time; /* absolute time at process start */
struct timeval end_time; /* absolute time at process end */
int priority; /* priority class */
int affinity; /* process affinity mask */
int suspend; /* global process suspend count */
int create_flags; /* process creation flags */
struct object *console_in; /* console input */
struct object *console_out; /* console output */
struct event *init_event; /* event for init done */
struct event *idle_event; /* event for input idle */
struct msg_queue *queue; /* main message queue */
struct atom_table *atom_table; /* pointer to local atom table */
struct process_dll exe; /* main exe file */
void *ldt_copy; /* pointer to LDT copy in client addr space */
void *ldt_flags; /* pointer to LDT flags in client addr space */
};
struct process_snapshot
{
struct process *process; /* process ptr */
struct process *parent; /* process parent */
int count; /* process refcount */
int threads; /* number of threads */
int priority; /* priority class */
};
struct module_snapshot
{
void *base; /* module base addr */
};
/* process functions */
extern struct thread *create_process( int fd );
extern struct process *get_process_from_id( void *id );
extern struct process *get_process_from_handle( int handle, unsigned int access );
extern int process_set_debugger( struct process *process, struct thread *thread );
extern void add_process_thread( struct process *process,
struct thread *thread );
extern void remove_process_thread( struct process *process,
struct thread *thread );
extern void suspend_process( struct process *process );
extern void resume_process( struct process *process );
extern void kill_debugged_processes( struct thread *debugger, int exit_code );
extern struct process_snapshot *process_snap( int *count );
extern struct module_snapshot *module_snap( struct process *process, int *count );
static inline void *get_process_id( struct process *process ) { return process; }
#endif /* __WINE_SERVER_PROCESS_H */