Sweden-Number/dlls/wined3d
Riccardo Bortolato 3b02ae89a8 d3d9: Replace wined3d_surface_get_render_target_data with wined3d_texture_blt in d3d9_device_GetRenderTargetData.
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-23 19:19:17 +09:00
..
Makefile.in
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c wined3d: Use the core version of the debug messages functions. 2015-10-22 17:32:23 +09:00
cs.c
device.c
directx.c wined3d: Use the core version of the debug messages functions. 2015-10-22 17:32:23 +09:00
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Use non-deprecated texture sample builtins also in the fragment pipeline replacement shaders. 2015-10-21 22:41:48 +09:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c d3d9: Replace wined3d_surface_get_render_target_data with wined3d_texture_blt in d3d9_device_GetRenderTargetData. 2015-10-23 19:19:17 +09:00
swapchain.c
texture.c wined3d: Only set GL_DEPTH_TEXTURE_MODE_ARB if ARB_depth_texture is supported. 2015-10-23 19:19:00 +09:00
utils.c wined3d: Add a format fixup for INTZ on core profile. 2015-10-22 17:32:12 +09:00
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d.spec d3d9: Replace wined3d_surface_get_render_target_data with wined3d_texture_blt in d3d9_device_GetRenderTargetData. 2015-10-23 19:19:17 +09:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Allow FBO blits for depth formats with swizzle fixups. 2015-10-22 17:32:07 +09:00