Sweden-Number/dlls/d3d12/d3d12_main.c

43 lines
1.4 KiB
C

/*
* Copyright 2018 Józef Kucia for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "config.h"
#include "wine/port.h"
#include "wine/debug.h"
#include "d3d12.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d12);
HRESULT WINAPI D3D12GetDebugInterface(REFIID iid, void **debug)
{
FIXME("iid %s, debug %p stub!\n", debugstr_guid(iid), debug);
return E_NOTIMPL;
}
HRESULT WINAPI D3D12CreateDevice(IUnknown *adapter, D3D_FEATURE_LEVEL minimum_feature_level,
REFIID iid, void **device)
{
FIXME("adapter %p, minimum_feature_level %#x, iid %s, device %p stub!\n",
adapter, minimum_feature_level, debugstr_guid(iid), device);
return E_NOTIMPL;
}