43 lines
1.4 KiB
C
43 lines
1.4 KiB
C
/*
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* Copyright 2018 Józef Kucia for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "wine/debug.h"
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#include "d3d12.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d12);
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HRESULT WINAPI D3D12GetDebugInterface(REFIID iid, void **debug)
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{
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FIXME("iid %s, debug %p stub!\n", debugstr_guid(iid), debug);
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return E_NOTIMPL;
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}
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HRESULT WINAPI D3D12CreateDevice(IUnknown *adapter, D3D_FEATURE_LEVEL minimum_feature_level,
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REFIID iid, void **device)
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{
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FIXME("adapter %p, minimum_feature_level %#x, iid %s, device %p stub!\n",
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adapter, minimum_feature_level, debugstr_guid(iid), device);
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return E_NOTIMPL;
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}
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