Sweden-Number/dlls/gdi32
Rémi Bernon cb1ff768ac gdi32: Implement GdiDllInitialize stub.
This is required by several Call of Duty games that are calling this
directly after loading gdi32.dll from disk.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=48171
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-11-06 18:20:32 +01:00
..
dibdrv gdi32: Build with msvcrt. 2020-11-05 10:44:16 +01:00
enhmfdrv gdi32: Use wide-character string literals. 2020-11-06 17:34:27 +01:00
mfdrv
tests gdi32: Limit GetGlyphOutlineW(uChar) to a WORD. 2020-09-29 12:01:57 +02:00
Makefile.in gdi32: Build with msvcrt. 2020-11-05 10:44:16 +01:00
bidi.c gdi32: Build with msvcrt. 2020-11-05 10:44:16 +01:00
bitblt.c gdi32: Build with msvcrt. 2020-11-05 10:44:16 +01:00
bitmap.c
brush.c gdi32: Build with msvcrt. 2020-11-05 10:44:16 +01:00
clipping.c
dc.c gdi32: Use wide-character string literals. 2020-11-06 17:34:27 +01:00
dib.c gdi32: Build with msvcrt. 2020-11-05 10:44:16 +01:00
direction.c
driver.c gdi32: Use wide-character string literals. 2020-11-06 17:34:27 +01:00
enhmetafile.c gdi32: Use wide-character string literals. 2020-11-06 17:34:27 +01:00
font.c gdi32: Initialize the font gamma ramp with the other font options. 2020-11-06 17:34:27 +01:00
freetype.c gdi32: Fix font rendering issue when child font is used. 2020-11-06 17:34:27 +01:00
gdi32.rc
gdi32.spec gdi32: Implement GdiDllInitialize stub. 2020-11-06 18:20:32 +01:00
gdi_private.h gdi32: Move OSMesa support to the Unix library. 2020-11-05 10:41:12 +01:00
gdiobj.c gdi32: Implement GdiDllInitialize stub. 2020-11-06 18:20:32 +01:00
icm.c gdi32: Build with msvcrt. 2020-11-05 10:44:16 +01:00
mapping.c
metafile.c gdi32: Build with msvcrt. 2020-11-05 10:44:16 +01:00
opengl.c gdi32: Use wide-character string literals. 2020-11-06 17:34:27 +01:00
painting.c gdi32: Build with msvcrt. 2020-11-05 10:44:16 +01:00
palette.c
path.c gdi32: Build with msvcrt. 2020-11-05 10:44:16 +01:00
pen.c gdi32: Build with msvcrt. 2020-11-05 10:44:16 +01:00
printdrv.c
region.c gdi32: Use wide-character string literals. 2020-11-06 17:34:27 +01:00
resource.h
vertical.c
vulkan.c gdi32: Build with msvcrt. 2020-11-05 10:44:16 +01:00