Sweden-Number/dlls/mmdevapi/tests/spatialaudio.c

507 lines
22 KiB
C

/*
* Copyright 2021 Arkadiusz Hiler for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <math.h>
#include <stdio.h>
#include "wine/test.h"
#define COBJMACROS
#ifdef STANDALONE
#include "initguid.h"
#endif
#include "mmdeviceapi.h"
#include "spatialaudioclient.h"
#include "mmsystem.h"
static IMMDeviceEnumerator *mme = NULL;
static IMMDevice *dev = NULL;
static ISpatialAudioClient *sac = NULL;
static UINT32 max_dyn_count;
static HANDLE event;
static WAVEFORMATEX format;
static void test_formats(void)
{
HRESULT hr;
IAudioFormatEnumerator *afe;
UINT32 format_count = 0;
WAVEFORMATEX *fmt = NULL;
hr = ISpatialAudioClient_GetSupportedAudioObjectFormatEnumerator(sac, &afe);
ok(hr == S_OK, "Getting format enumerator failed: 0x%08lx\n", hr);
hr = IAudioFormatEnumerator_GetCount(afe, &format_count);
ok(hr == S_OK, "Getting format count failed: 0x%08lx\n", hr);
ok(format_count == 1, "Got wrong format count, expected 1 got %u\n", format_count);
hr = IAudioFormatEnumerator_GetFormat(afe, 0, &fmt);
ok(hr == S_OK, "Getting format failed: 0x%08lx\n", hr);
ok(fmt != NULL, "Expected to get non-NULL format\n");
ok(fmt->wFormatTag == WAVE_FORMAT_IEEE_FLOAT, "Wrong format, expected WAVE_FORMAT_IEEE_FLOAT got %hx\n", fmt->wFormatTag);
ok(fmt->nChannels == 1, "Wrong number of channels, expected 1 got %hu\n", fmt->nChannels);
ok(fmt->nSamplesPerSec == 48000, "Wrong sample ret, expected 48000 got %lu\n", fmt->nSamplesPerSec);
ok(fmt->wBitsPerSample == 32, "Wrong bits per sample, expected 32 got %hu\n", fmt->wBitsPerSample);
ok(fmt->nBlockAlign == 4, "Wrong block align, expected 4 got %hu\n", fmt->nBlockAlign);
ok(fmt->nAvgBytesPerSec == 192000, "Wrong avg bytes per sec, expected 192000 got %lu\n", fmt->nAvgBytesPerSec);
ok(fmt->cbSize == 0, "Wrong cbSize for simple format, expected 0, got %hu\n", fmt->cbSize);
memcpy(&format, fmt, sizeof(format));
IAudioFormatEnumerator_Release(afe);
}
static void fill_activation_params(SpatialAudioObjectRenderStreamActivationParams *activation_params)
{
activation_params->StaticObjectTypeMask = \
AudioObjectType_FrontLeft |
AudioObjectType_FrontRight |
AudioObjectType_FrontCenter |
AudioObjectType_LowFrequency |
AudioObjectType_SideLeft |
AudioObjectType_SideRight |
AudioObjectType_BackLeft |
AudioObjectType_BackRight |
AudioObjectType_TopFrontLeft |
AudioObjectType_TopFrontRight |
AudioObjectType_TopBackLeft |
AudioObjectType_TopBackRight;
activation_params->MinDynamicObjectCount = 0;
activation_params->MaxDynamicObjectCount = 0;
activation_params->Category = AudioCategory_GameEffects;
activation_params->EventHandle = event;
activation_params->NotifyObject = NULL;
activation_params->ObjectFormat = &format;
}
typedef struct NotifyObject
{
ISpatialAudioObjectRenderStreamNotify ISpatialAudioObjectRenderStreamNotify_iface;
LONG ref;
} NotifyObject;
static WINAPI HRESULT notifyobj_QueryInterface(
ISpatialAudioObjectRenderStreamNotify *This,
REFIID riid,
void **ppvObject)
{
return S_OK;
}
static WINAPI ULONG notifyobj_AddRef(
ISpatialAudioObjectRenderStreamNotify *This)
{
NotifyObject *obj = CONTAINING_RECORD(This, NotifyObject, ISpatialAudioObjectRenderStreamNotify_iface);
ULONG ref = InterlockedIncrement(&obj->ref);
return ref;
}
static WINAPI ULONG notifyobj_Release(
ISpatialAudioObjectRenderStreamNotify *This)
{
NotifyObject *obj = CONTAINING_RECORD(This, NotifyObject, ISpatialAudioObjectRenderStreamNotify_iface);
ULONG ref = InterlockedDecrement(&obj->ref);
return ref;
}
static WINAPI HRESULT notifyobj_OnAvailableDynamicObjectCountChange(
ISpatialAudioObjectRenderStreamNotify *This,
ISpatialAudioObjectRenderStreamBase *stream,
LONGLONG deadline,
UINT32 object_count)
{
ok(FALSE, "Expected to never be notified of dynamic object count change\n");
return S_OK;
}
static const ISpatialAudioObjectRenderStreamNotifyVtbl notifyobjvtbl =
{
notifyobj_QueryInterface,
notifyobj_AddRef,
notifyobj_Release,
notifyobj_OnAvailableDynamicObjectCountChange
};
static void test_stream_activation(void)
{
HRESULT hr;
WAVEFORMATEX wrong_format;
ISpatialAudioObjectRenderStream *sas = NULL;
SpatialAudioObjectRenderStreamActivationParams activation_params;
PROPVARIANT activation_params_prop;
NotifyObject notify_object;
PropVariantInit(&activation_params_prop);
activation_params_prop.vt = VT_BLOB;
activation_params_prop.blob.cbSize = sizeof(activation_params);
activation_params_prop.blob.pBlobData = (BYTE*) &activation_params;
/* correct params */
fill_activation_params(&activation_params);
hr = ISpatialAudioClient_ActivateSpatialAudioStream(sac, &activation_params_prop, &IID_ISpatialAudioObjectRenderStream, (void**)&sas);
ok(hr == S_OK, "Failed to activate spatial audio stream: 0x%08lx\n", hr);
ok(ISpatialAudioObjectRenderStream_Release(sas) == 0, "Expected to release the last reference\n");
/* event handle */
fill_activation_params(&activation_params);
activation_params.EventHandle = NULL;
hr = ISpatialAudioClient_ActivateSpatialAudioStream(sac, &activation_params_prop, &IID_ISpatialAudioObjectRenderStream, (void**)&sas);
ok(hr == E_INVALIDARG, "Expected lack of no EventHandle to be invalid: 0x%08lx\n", hr);
ok(sas == NULL, "Expected spatial audio stream to be set to NULL upon failed activation\n");
activation_params.EventHandle = INVALID_HANDLE_VALUE;
hr = ISpatialAudioClient_ActivateSpatialAudioStream(sac, &activation_params_prop, &IID_ISpatialAudioObjectRenderStream, (void**)&sas);
ok(hr == E_INVALIDARG, "Expected INVALID_HANDLE_VALUE to be invalid: 0x%08lx\n", hr);
ok(sas == NULL, "Expected spatial audio stream to be set to NULL upon failed activation\n");
/* must use only queried sample rate */
fill_activation_params(&activation_params);
memcpy(&wrong_format, &format, sizeof(format));
activation_params.ObjectFormat = &wrong_format;
wrong_format.nSamplesPerSec = 44100;
wrong_format.nAvgBytesPerSec = wrong_format.nSamplesPerSec * wrong_format.nBlockAlign;
hr = ISpatialAudioClient_ActivateSpatialAudioStream(sac, &activation_params_prop, &IID_ISpatialAudioObjectRenderStream, (void**)&sas);
ok(hr == AUDCLNT_E_UNSUPPORTED_FORMAT, "Expected format to be unsupported: 0x%08lx\n", hr);
ok(sas == NULL, "Expected spatial audio stream to be set to NULL upon failed activation\n");
/* dynamic objects are not supported */
if (max_dyn_count == 0)
{
fill_activation_params(&activation_params);
activation_params.StaticObjectTypeMask |= AudioObjectType_Dynamic;
hr = ISpatialAudioClient_ActivateSpatialAudioStream(sac, &activation_params_prop, &IID_ISpatialAudioObjectRenderStream, (void**)&sas);
ok(hr == E_INVALIDARG, "Expected dynamic objects type be invalid: 0x%08lx\n", hr);
ok(sas == NULL, "Expected spatial audio stream to be set to NULL upon failed activation\n");
}
activation_params.MinDynamicObjectCount = max_dyn_count + 1;
activation_params.MaxDynamicObjectCount = max_dyn_count + 1;
hr = ISpatialAudioClient_ActivateSpatialAudioStream(sac, &activation_params_prop, &IID_ISpatialAudioObjectRenderStream, (void**)&sas);
if (max_dyn_count)
ok(hr == AUDCLNT_E_UNSUPPORTED_FORMAT, "Expected dynamic object count exceeding max to be unsupported: 0x%08lx\n", hr);
else
ok(hr == E_INVALIDARG, "Expected setting dynamic object count to be invalid: 0x%08lx\n", hr);
/* ISpatialAudioObjectRenderStreamNotify */
fill_activation_params(&activation_params);
notify_object.ISpatialAudioObjectRenderStreamNotify_iface.lpVtbl = &notifyobjvtbl;
notify_object.ref = 0;
activation_params.NotifyObject = &notify_object.ISpatialAudioObjectRenderStreamNotify_iface;
hr = ISpatialAudioClient_ActivateSpatialAudioStream(sac, &activation_params_prop, &IID_ISpatialAudioObjectRenderStream, (void**)&sas);
ok(hr == S_OK, "Failed to activate spatial audio stream: 0x%08lx\n", hr);
ok(notify_object.ref == 1, "Expected to get increased NotifyObject's ref count\n");
ok(ISpatialAudioObjectRenderStream_Release(sas) == 0, "Expected to release the last reference\n");
ok(notify_object.ref == 0, "Expected to get lowered NotifyObject's ref count\n");
}
static void test_audio_object_activation(void)
{
HRESULT hr;
BOOL is_active;
ISpatialAudioObjectRenderStream *sas = NULL;
ISpatialAudioObject *sao1, *sao2;
SpatialAudioObjectRenderStreamActivationParams activation_params;
PROPVARIANT activation_params_prop;
PropVariantInit(&activation_params_prop);
activation_params_prop.vt = VT_BLOB;
activation_params_prop.blob.cbSize = sizeof(activation_params);
activation_params_prop.blob.pBlobData = (BYTE*) &activation_params;
fill_activation_params(&activation_params);
activation_params.StaticObjectTypeMask &= ~AudioObjectType_FrontRight;
hr = ISpatialAudioClient_ActivateSpatialAudioStream(sac, &activation_params_prop, &IID_ISpatialAudioObjectRenderStream, (void**)&sas);
ok(hr == S_OK, "Failed to activate spatial audio stream: 0x%08lx\n", hr);
hr = ISpatialAudioObjectRenderStream_ActivateSpatialAudioObject(sas, AudioObjectType_FrontLeft, &sao1);
ok(hr == S_OK, "Failed to activate spatial audio object: 0x%08lx\n", hr);
hr = ISpatialAudioObject_IsActive(sao1, &is_active);
todo_wine ok(hr == S_OK, "Failed to check if spatial audio object is active: 0x%08lx\n", hr);
if (hr == S_OK)
ok(is_active, "Expected spaital audio object to be active\n");
hr = ISpatialAudioObjectRenderStream_ActivateSpatialAudioObject(sas, AudioObjectType_FrontLeft, &sao2);
ok(hr == SPTLAUDCLNT_E_OBJECT_ALREADY_ACTIVE, "Expected audio object to be already active: 0x%08lx\n", hr);
hr = ISpatialAudioObjectRenderStream_ActivateSpatialAudioObject(sas, AudioObjectType_FrontRight, &sao2);
ok(hr == SPTLAUDCLNT_E_STATIC_OBJECT_NOT_AVAILABLE, "Expected static object to be not available: 0x%08lx\n", hr);
hr = ISpatialAudioObjectRenderStream_ActivateSpatialAudioObject(sas, AudioObjectType_Dynamic, &sao2);
ok(hr == SPTLAUDCLNT_E_NO_MORE_OBJECTS, "Expected to not have no more dynamic objects: 0x%08lx\n", hr);
ISpatialAudioObject_Release(sao1);
ISpatialAudioObjectRenderStream_Release(sas);
}
static BOOL is_buffer_zeroed(const BYTE *buffer, UINT32 buffer_length)
{
UINT32 i;
for (i = 0; i < buffer_length; i++)
{
if (buffer[i] != 0)
return FALSE;
}
return TRUE;
}
static void test_audio_object_buffers(void)
{
UINT32 dyn_object_count, frame_count, max_frame_count, buffer_length;
SpatialAudioObjectRenderStreamActivationParams activation_params;
ISpatialAudioObjectRenderStream *sas = NULL;
PROPVARIANT activation_params_prop;
ISpatialAudioObject *sao[4];
BYTE *buffer;
INT i, j, k;
HRESULT hr;
PropVariantInit(&activation_params_prop);
activation_params_prop.vt = VT_BLOB;
activation_params_prop.blob.cbSize = sizeof(activation_params);
activation_params_prop.blob.pBlobData = (BYTE*) &activation_params;
fill_activation_params(&activation_params);
hr = ISpatialAudioClient_ActivateSpatialAudioStream(sac, &activation_params_prop, &IID_ISpatialAudioObjectRenderStream, (void**)&sas);
ok(hr == S_OK, "Failed to activate spatial audio stream: 0x%08lx\n", hr);
hr = ISpatialAudioClient_GetMaxFrameCount(sac, &format, &max_frame_count);
ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
frame_count = format.nSamplesPerSec / 100; /* 10ms */
/* Most of the time the frame count matches the 10ms interval exactly.
* However (seen on some Testbot machines) it might be a bit higher for some reason. */
ok(max_frame_count <= frame_count + frame_count / 4, "Got unexpected frame count %u.\n", frame_count);
/* The tests below which check frame count from _BeginUpdatingAudioObjects fail on some Testbot machines
* with max_frame_count from _GetMaxFrameCount(). */
max_frame_count = frame_count + frame_count / 4;
hr = ISpatialAudioObjectRenderStream_ActivateSpatialAudioObject(sas, AudioObjectType_FrontLeft, &sao[0]);
ok(hr == S_OK, "Failed to activate spatial audio object: 0x%08lx\n", hr);
hr = ISpatialAudioObjectRenderStream_Start(sas);
ok(hr == S_OK, "Failed to activate spatial audio render stream: 0x%08lx\n", hr);
hr = ISpatialAudioObjectRenderStream_ActivateSpatialAudioObject(sas, AudioObjectType_FrontRight, &sao[1]);
ok(hr == S_OK, "Failed to activate spatial audio object: 0x%08lx\n", hr);
hr = WaitForSingleObject(event, 200);
ok(hr == WAIT_OBJECT_0, "Expected event to be flagged: 0x%08lx\n", hr);
hr = ISpatialAudioObjectRenderStream_ActivateSpatialAudioObject(sas, AudioObjectType_SideLeft, &sao[2]);
ok(hr == S_OK, "Failed to activate spatial audio object: 0x%08lx\n", hr);
hr = ISpatialAudioObjectRenderStream_BeginUpdatingAudioObjects(sas, &dyn_object_count, &frame_count);
ok(hr == S_OK, "Failed to beging updating audio objects: 0x%08lx\n", hr);
ok(dyn_object_count == 0, "Unexpected dynamic objects\n");
ok(frame_count <= max_frame_count, "Got unexpected frame count %u.\n", frame_count);
hr = ISpatialAudioObjectRenderStream_ActivateSpatialAudioObject(sas, AudioObjectType_SideRight, &sao[3]);
ok(hr == S_OK, "Failed to activate spatial audio object: 0x%08lx\n", hr);
for (i = 0; i < ARRAYSIZE(sao); i++)
{
hr = ISpatialAudioObject_GetBuffer(sao[i], &buffer, &buffer_length);
ok(hr == S_OK, "Expected to be able to get buffers for audio object: 0x%08lx\n", hr);
ok(buffer != NULL, "Expected to get a non-NULL buffer\n");
ok(buffer_length == frame_count * format.wBitsPerSample / 8, "Expected buffer length to be sample_size * frame_count = %hu but got %u\n",
frame_count * format.wBitsPerSample / 8, buffer_length);
ok(is_buffer_zeroed(buffer, buffer_length), "Expected audio object's buffer to be zeroed\n");
}
hr = ISpatialAudioObjectRenderStream_EndUpdatingAudioObjects(sas);
ok(hr == S_OK, "Failed to end updating audio objects: 0x%08lx\n", hr);
/* Emulate underrun and test frame count approximate limit. */
/* Force 1ms Sleep() timer resolution. */
timeBeginPeriod(1);
for (j = 0; j < 20; ++j)
{
hr = WaitForSingleObject(event, 200);
ok(hr == WAIT_OBJECT_0, "Expected event to be flagged: 0x%08lx, j %u.\n", hr, j);
hr = ISpatialAudioObjectRenderStream_BeginUpdatingAudioObjects(sas, &dyn_object_count, &frame_count);
ok(hr == S_OK, "Failed to beging updating audio objects: 0x%08lx\n", hr);
ok(dyn_object_count == 0, "Unexpected dynamic objects\n");
ok(frame_count <= max_frame_count, "Got unexpected frame_count %u.\n", frame_count);
/* Audio starts crackling with delays 10ms and above. However, setting such delay (that is, the delay
* which skips the whole quantum) breaks SA on some Testbot machines: _BeginUpdatingAudioObjects fails
* with SPTLAUDCLNT_E_INTERNAL starting from some iteration or WaitForSingleObject timeouts. That seems
* to work on the real hardware though. */
Sleep(5);
for (i = 0; i < ARRAYSIZE(sao); i++)
{
hr = ISpatialAudioObject_GetBuffer(sao[i], &buffer, &buffer_length);
ok(hr == S_OK, "Expected to be able to get buffers for audio object: 0x%08lx, i %d\n", hr, i);
ok(buffer != NULL, "Expected to get a non-NULL buffer\n");
ok(buffer_length == frame_count * format.wBitsPerSample / 8,
"Expected buffer length to be sample_size * frame_count = %hu but got %u\n",
frame_count * format.wBitsPerSample / 8, buffer_length);
/* Enable to hear the test sound. */
if (0)
{
if (format.wFormatTag == WAVE_FORMAT_IEEE_FLOAT)
{
for (k = 0; k < frame_count; ++k)
{
float time_sec = 10.0f / 1000.0f * (j + (float)k / frame_count);
/* 440Hz tone. */
((float *)buffer)[k] = sinf(2.0f * M_PI * time_sec * 440.0f);
}
}
}
}
hr = ISpatialAudioObjectRenderStream_EndUpdatingAudioObjects(sas);
ok(hr == S_OK, "Failed to end updating audio objects: 0x%08lx\n", hr);
}
timeEndPeriod(1);
hr = WaitForSingleObject(event, 200);
ok(hr == WAIT_OBJECT_0, "Expected event to be flagged: 0x%08lx\n", hr);
hr = ISpatialAudioObjectRenderStream_BeginUpdatingAudioObjects(sas, &dyn_object_count, &frame_count);
ok(hr == S_OK, "Failed to beging updating audio objects: 0x%08lx\n", hr);
ok(dyn_object_count == 0, "Unexpected dynamic objects\n");
/* one more iteration but not with every object */
for (i = 0; i < ARRAYSIZE(sao) - 1; i++)
{
hr = ISpatialAudioObject_GetBuffer(sao[i], &buffer, &buffer_length);
ok(hr == S_OK, "Expected to be able to get buffers for audio object: 0x%08lx\n", hr);
ok(buffer != NULL, "Expected to get a non-NULL buffer\n");
ok(buffer_length == frame_count * format.wBitsPerSample / 8, "Expected buffer length to be sample_size * frame_count = %hu but got %u\n",
frame_count * format.wBitsPerSample / 8, buffer_length);
ok(is_buffer_zeroed(buffer, buffer_length), "Expected audio object's buffer to be zeroed\n");
}
hr = ISpatialAudioObjectRenderStream_EndUpdatingAudioObjects(sas);
ok(hr == S_OK, "Failed to end updating audio objects: 0x%08lx\n", hr);
/* ending the stream */
hr = ISpatialAudioObject_SetEndOfStream(sao[0], 0);
todo_wine ok(hr == SPTLAUDCLNT_E_OUT_OF_ORDER, "Expected that ending the stream at this point won't be allowed: 0x%08lx\n", hr);
hr = WaitForSingleObject(event, 200);
ok(hr == WAIT_OBJECT_0, "Expected event to be flagged: 0x%08lx\n", hr);
hr = ISpatialAudioObject_SetEndOfStream(sao[0], 0);
todo_wine ok(hr == SPTLAUDCLNT_E_OUT_OF_ORDER, "Expected that ending the stream at this point won't be allowed: 0x%08lx\n", hr);
hr = ISpatialAudioObjectRenderStream_BeginUpdatingAudioObjects(sas, &dyn_object_count, &frame_count);
ok(hr == S_OK, "Failed to beging updating audio objects: 0x%08lx\n", hr);
ok(dyn_object_count == 0, "Unexpected dynamic objects\n");
/* expect the object that was not updated last cycle to be invalidated */
hr = ISpatialAudioObject_GetBuffer(sao[ARRAYSIZE(sao) - 1], &buffer, &buffer_length);
todo_wine ok(hr == SPTLAUDCLNT_E_RESOURCES_INVALIDATED, "Expected audio object to be invalidated: 0x%08lx\n", hr);
for (i = 0; i < ARRAYSIZE(sao) - 1; i++)
{
hr = ISpatialAudioObject_GetBuffer(sao[i], &buffer, &buffer_length);
ok(hr == S_OK, "Expected to be able to get buffers for audio object: 0x%08lx\n", hr);
hr = ISpatialAudioObject_SetEndOfStream(sao[i], 0);
todo_wine ok(hr == S_OK, "Failed to end the stream: 0x%08lx\n", hr);
hr = ISpatialAudioObject_GetBuffer(sao[i], &buffer, &buffer_length);
todo_wine ok(hr == SPTLAUDCLNT_E_RESOURCES_INVALIDATED, "Expected audio object to be invalidated: 0x%08lx\n", hr);
}
hr = ISpatialAudioObjectRenderStream_EndUpdatingAudioObjects(sas);
ok(hr == S_OK, "Failed to end updating audio objects: 0x%08lx\n", hr);
for (i = 0; i < ARRAYSIZE(sao); i++)
{
ISpatialAudioObject_Release(sao[i]);
}
ISpatialAudioObjectRenderStream_Release(sas);
}
START_TEST(spatialaudio)
{
HRESULT hr;
event = CreateEventA(NULL, FALSE, FALSE, "spatial-audio-test-prog-event");
ok(event != NULL, "Failed to create event, last error: 0x%08lx\n", GetLastError());
CoInitializeEx(NULL, COINIT_MULTITHREADED);
hr = CoCreateInstance(&CLSID_MMDeviceEnumerator, NULL, CLSCTX_INPROC_SERVER, &IID_IMMDeviceEnumerator, (void**)&mme);
if (FAILED(hr))
{
skip("mmdevapi not available: 0x%08lx\n", hr);
goto cleanup;
}
hr = IMMDeviceEnumerator_GetDefaultAudioEndpoint(mme, eRender, eMultimedia, &dev);
ok(hr == S_OK || hr == E_NOTFOUND, "GetDefaultAudioEndpoint failed: 0x%08lx\n", hr);
if (hr != S_OK || !dev)
{
if (hr == E_NOTFOUND)
skip("No sound card available\n");
else
skip("GetDefaultAudioEndpoint returns 0x%08lx\n", hr);
goto cleanup;
}
hr = IMMDevice_Activate(dev, &IID_ISpatialAudioClient, CLSCTX_INPROC_SERVER, NULL, (void**)&sac);
ok(hr == S_OK || hr == E_NOINTERFACE, "ISpatialAudioClient Activation failed: 0x%08lx\n", hr);
if (hr != S_OK || !dev)
{
if (hr == E_NOINTERFACE)
skip("ISpatialAudioClient interface not found\n");
else
skip("ISpatialAudioClient Activation returns 0x%08lx\n", hr);
goto cleanup;
}
hr = ISpatialAudioClient_GetMaxDynamicObjectCount(sac, &max_dyn_count);
ok(hr == S_OK, "Failed to get max dynamic object count: 0x%08lx\n", hr);
/* that's the default, after manually enabling Windows Sonic it's possible to have max_dyn_count > 0 */
/* ok(max_dyn_count == 0, "expected max dynamic object count to be 0 got %u\n", max_dyn_count); */
test_formats();
test_stream_activation();
test_audio_object_activation();
test_audio_object_buffers();
ISpatialAudioClient_Release(sac);
cleanup:
if (dev)
IMMDevice_Release(dev);
if (mme)
IMMDeviceEnumerator_Release(mme);
CoUninitialize();
CloseHandle(event);
}