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Makefile.in
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arb_program_shader.c
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wined3d: Use rendertarget views for color output instead of surfaces.
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2014-08-21 12:24:42 +02:00 |
ati_fragment_shader.c
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buffer.c
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wined3d: Keep a reference to the resource in rendertarget views.
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2014-08-21 12:24:21 +02:00 |
context.c
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wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
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2014-08-22 12:53:11 +02:00 |
cs.c
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wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
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2014-08-22 12:53:11 +02:00 |
device.c
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wined3d: Get rid of wined3d_device_color_fill().
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2014-08-22 12:53:26 +02:00 |
directx.c
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wined3d: Replace vendor specific callbacks with generic code that uses vendor specific arrays.
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2014-08-20 14:07:07 +02:00 |
drawprim.c
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wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
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2014-08-22 12:53:11 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Use rendertarget views for color output instead of surfaces.
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2014-08-21 12:24:42 +02:00 |
nvidia_texture_shader.c
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palette.c
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wined3d: Set palettes on the swapchain.
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2014-06-30 22:04:53 +02:00 |
query.c
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wined3d: Validate and handle query size parameter.
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2014-06-16 13:56:35 +02:00 |
resource.c
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wined3d: Keep a reference to the frontbuffer texture instead of the surface in the swapchain.
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2014-08-20 13:29:52 +02:00 |
sampler.c
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shader.c
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wined3d: Use rendertarget views for color output instead of surfaces.
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2014-08-21 12:24:42 +02:00 |
shader_sm1.c
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shader_sm4.c
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wined3d: Recognize the SM4 ishl opcode.
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2014-05-20 09:44:25 +02:00 |
state.c
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wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
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2014-08-22 12:53:11 +02:00 |
stateblock.c
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surface.c
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wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
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2014-08-22 12:53:11 +02:00 |
swapchain.c
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wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
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2014-08-22 12:53:11 +02:00 |
texture.c
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wined3d: Use rendertarget views for color output instead of surfaces.
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2014-08-21 12:24:42 +02:00 |
utils.c
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wined3d: Use rendertarget views for color output instead of surfaces.
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2014-08-21 12:24:42 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Use rendertarget views for color output instead of surfaces.
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2014-08-21 12:24:42 +02:00 |
volume.c
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wined3d: Keep a reference to the resource in rendertarget views.
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2014-08-21 12:24:21 +02:00 |
wined3d.spec
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wined3d: Get rid of wined3d_device_color_fill().
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2014-08-22 12:53:26 +02:00 |
wined3d_gl.h
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wined3d: Add constant buffer support to the GLSL shader backend.
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2014-08-04 14:23:29 +02:00 |
wined3d_main.c
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wined3d_private.h
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wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
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2014-08-22 12:53:11 +02:00 |