576 lines
17 KiB
C
576 lines
17 KiB
C
/* Direct3D Texture
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(c) 1998 Lionel ULMER
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This files contains the implementation of interface Direct3DTexture2. */
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#include <string.h>
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#include "config.h"
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#include "windef.h"
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#include "winerror.h"
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#include "wine/obj_base.h"
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#include "heap.h"
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#include "ddraw.h"
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#include "d3d.h"
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#include "debugtools.h"
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#include "d3d_private.h"
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DEFAULT_DEBUG_CHANNEL(ddraw)
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#ifdef HAVE_MESAGL
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/* Define this if you want to save to a file all the textures used by a game
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(can be funny to see how they managed to cram all the pictures in
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texture memory) */
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#undef TEXTURE_SNOOP
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#ifdef TEXTURE_SNOOP
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#define SNOOP_PALETTED() \
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{ \
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FILE *f; \
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char buf[32]; \
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int x, y; \
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\
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sprintf(buf, "%d.pnm", This->tex_name); \
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f = fopen(buf, "wb"); \
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fprintf(f, "P6\n%ld %ld\n255\n", src_d->dwWidth, src_d->dwHeight); \
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for (y = 0; y < src_d->dwHeight; y++) { \
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for (x = 0; x < src_d->dwWidth; x++) { \
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unsigned char c = ((unsigned char *) src_d->y.lpSurface)[y * src_d->dwWidth + x]; \
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fputc(table[c][0], f); \
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fputc(table[c][1], f); \
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fputc(table[c][2], f); \
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} \
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} \
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fclose(f); \
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}
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#define SNOOP_5650() \
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{ \
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FILE *f; \
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char buf[32]; \
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int x, y; \
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\
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sprintf(buf, "%d.pnm", This->tex_name); \
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f = fopen(buf, "wb"); \
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fprintf(f, "P6\n%ld %ld\n255\n", src_d->dwWidth, src_d->dwHeight); \
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for (y = 0; y < src_d->dwHeight; y++) { \
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for (x = 0; x < src_d->dwWidth; x++) { \
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unsigned short c = ((unsigned short *) src_d->y.lpSurface)[y * src_d->dwWidth + x]; \
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fputc((c & 0xF800) >> 8, f); \
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fputc((c & 0x07E0) >> 3, f); \
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fputc((c & 0x001F) << 3, f); \
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} \
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} \
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fclose(f); \
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}
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#define SNOOP_5551() \
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{ \
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FILE *f; \
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char buf[32]; \
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int x, y; \
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\
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sprintf(buf, "%d.pnm", This->tex_name); \
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f = fopen(buf, "wb"); \
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fprintf(f, "P6\n%ld %ld\n255\n", src_d->dwWidth, src_d->dwHeight); \
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for (y = 0; y < src_d->dwHeight; y++) { \
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for (x = 0; x < src_d->dwWidth; x++) { \
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unsigned short c = ((unsigned short *) src_d->y.lpSurface)[y * src_d->dwWidth + x]; \
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fputc((c & 0xF800) >> 8, f); \
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fputc((c & 0x07C0) >> 3, f); \
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fputc((c & 0x003E) << 2, f); \
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} \
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} \
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fclose(f); \
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}
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#else
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#define SNOOP_PALETTED()
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#define SNOOP_5650()
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#define SNOOP_5551()
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#endif
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static ICOM_VTABLE(IDirect3DTexture2) texture2_vtable;
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static ICOM_VTABLE(IDirect3DTexture) texture_vtable;
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/*******************************************************************************
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* Texture2 Creation functions
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*/
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LPDIRECT3DTEXTURE2 d3dtexture2_create(IDirectDrawSurface4Impl* surf)
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{
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IDirect3DTexture2Impl* tex;
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tex = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DTexture2Impl));
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tex->ref = 1;
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tex->lpvtbl = &texture2_vtable;
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tex->surface = surf;
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return (LPDIRECT3DTEXTURE2)tex;
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}
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/*******************************************************************************
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* Texture Creation functions
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*/
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LPDIRECT3DTEXTURE d3dtexture_create(IDirectDrawSurface4Impl* surf)
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{
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IDirect3DTexture2Impl* tex;
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tex = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DTexture2Impl));
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tex->ref = 1;
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tex->lpvtbl = (ICOM_VTABLE(IDirect3DTexture2)*)&texture_vtable;
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tex->surface = surf;
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return (LPDIRECT3DTEXTURE)tex;
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}
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/*******************************************************************************
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* IDirectSurface callback methods
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*/
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HRESULT WINAPI SetColorKey_cb(IDirect3DTexture2Impl *texture, DWORD dwFlags, LPDDCOLORKEY ckey )
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{
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DDSURFACEDESC *tex_d;
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int bpp;
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GLuint current_texture;
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TRACE("(%p) : colorkey callback\n", texture);
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/* Get the texture description */
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tex_d = &(texture->surface->s.surface_desc);
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bpp = (tex_d->ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8 ?
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1 /* 8 bit of palette index */:
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tex_d->ddpfPixelFormat.x.dwRGBBitCount / 8 /* RGB bits for each colors */ );
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/* Now, save the current texture */
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ENTER_GL();
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glGetIntegerv(GL_TEXTURE_BINDING_2D, ¤t_texture);
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/* If the GetHandle was not done yet, it's an error */
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if (texture->tex_name == 0) {
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ERR("Unloaded texture !\n");
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LEAVE_GL();
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return DD_OK;
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}
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glBindTexture(GL_TEXTURE_2D, texture->tex_name);
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if (tex_d->ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8) {
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FIXME("Todo Paletted\n");
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} else if (tex_d->ddpfPixelFormat.dwFlags & DDPF_RGB) {
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if (tex_d->ddpfPixelFormat.x.dwRGBBitCount == 8) {
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FIXME("Todo 3_3_2_0\n");
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} else if (tex_d->ddpfPixelFormat.x.dwRGBBitCount == 16) {
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if (tex_d->ddpfPixelFormat.xy.dwRGBAlphaBitMask == 0x00000000) {
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/* Now transform the 5_6_5 into a 5_5_5_1 surface to support color keying */
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unsigned short *dest = (unsigned short *) HeapAlloc(GetProcessHeap(),
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HEAP_ZERO_MEMORY,
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tex_d->dwWidth * tex_d->dwHeight * bpp);
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unsigned short *src = (unsigned short *) tex_d->y.lpSurface;
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int x, y;
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for (y = 0; y < tex_d->dwHeight; y++) {
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for (x = 0; x < tex_d->dwWidth; x++) {
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unsigned short cpixel = src[x + y * tex_d->dwWidth];
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if ((dwFlags & DDCKEY_SRCBLT) &&
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(cpixel >= ckey->dwColorSpaceLowValue) &&
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(cpixel <= ckey->dwColorSpaceHighValue)) /* No alpha bit => this pixel is transparent */
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dest[x + y * tex_d->dwWidth] = (cpixel & ~0x003F) | ((cpixel & 0x001F) << 1) | 0x0000;
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else /* Alpha bit is set => this pixel will be seen */
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dest[x + y * tex_d->dwWidth] = (cpixel & ~0x003F) | ((cpixel & 0x001F) << 1) | 0x0001;
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}
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}
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glTexImage2D(GL_TEXTURE_2D,
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0,
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GL_RGBA,
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tex_d->dwWidth, tex_d->dwHeight,
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0,
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GL_RGBA,
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GL_UNSIGNED_SHORT_5_5_5_1,
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dest);
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/* Frees the temporary surface */
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HeapFree(GetProcessHeap(),0,dest);
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} else if (tex_d->ddpfPixelFormat.xy.dwRGBAlphaBitMask == 0x00000001) {
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FIXME("Todo 5_5_5_1\n");
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} else if (tex_d->ddpfPixelFormat.xy.dwRGBAlphaBitMask == 0x0000000F) {
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FIXME("Todo 4_4_4_4\n");
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} else {
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ERR("Unhandled texture format (bad Aplha channel for a 16 bit texture)\n");
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}
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} else if (tex_d->ddpfPixelFormat.x.dwRGBBitCount == 24) {
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FIXME("Todo 8_8_8_0\n");
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} else if (tex_d->ddpfPixelFormat.x.dwRGBBitCount == 32) {
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FIXME("Todo 8_8_8_8\n");
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} else {
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ERR("Unhandled texture format (bad RGB count)\n");
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}
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} else {
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ERR("Unhandled texture format (neither RGB nor INDEX)\n");
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}
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LEAVE_GL();
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return DD_OK;
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}
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/*******************************************************************************
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* IDirect3DTexture2 methods
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*/
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static HRESULT WINAPI IDirect3DTexture2Impl_QueryInterface(LPDIRECT3DTEXTURE2 iface,
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REFIID riid,
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LPVOID* ppvObj)
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{
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ICOM_THIS(IDirect3DTexture2Impl,iface);
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char xrefiid[50];
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WINE_StringFromCLSID((LPCLSID)riid,xrefiid);
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FIXME("(%p)->(%s,%p): stub\n", This, xrefiid,ppvObj);
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return S_OK;
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}
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static ULONG WINAPI IDirect3DTexture2Impl_AddRef(LPDIRECT3DTEXTURE2 iface)
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{
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ICOM_THIS(IDirect3DTexture2Impl,iface);
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TRACE("(%p)->()incrementing from %lu.\n", This, This->ref );
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return ++(This->ref);
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}
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static ULONG WINAPI IDirect3DTexture2Impl_Release(LPDIRECT3DTEXTURE2 iface)
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{
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ICOM_THIS(IDirect3DTexture2Impl,iface);
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FIXME("(%p)->() decrementing from %lu.\n", This, This->ref );
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if (!--(This->ref)) {
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/* Delete texture from OpenGL */
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ENTER_GL();
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glDeleteTextures(1, &(This->tex_name));
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LEAVE_GL();
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/* Release surface */
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IDirectDrawSurface4_Release((IDirectDrawSurface4*)This->surface);
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HeapFree(GetProcessHeap(),0,This);
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return 0;
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}
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return This->ref;
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}
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/*** IDirect3DTexture methods ***/
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static HRESULT WINAPI IDirect3DTextureImpl_GetHandle(LPDIRECT3DTEXTURE iface,
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LPDIRECT3DDEVICE lpD3DDevice,
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LPD3DTEXTUREHANDLE lpHandle)
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{
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ICOM_THIS(IDirect3DTexture2Impl,iface);
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IDirect3DDeviceImpl* ilpD3DDevice=(IDirect3DDeviceImpl*)lpD3DDevice;
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FIXME("(%p)->(%p,%p): stub\n", This, ilpD3DDevice, lpHandle);
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*lpHandle = (D3DTEXTUREHANDLE) This;
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/* Now, bind a new texture */
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ENTER_GL();
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ilpD3DDevice->set_context(ilpD3DDevice);
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This->D3Ddevice = (void *) ilpD3DDevice;
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if (This->tex_name == 0)
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glGenTextures(1, &(This->tex_name));
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LEAVE_GL();
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TRACE("OpenGL texture handle is : %d\n", This->tex_name);
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return D3D_OK;
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}
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static HRESULT WINAPI IDirect3DTextureImpl_Initialize(LPDIRECT3DTEXTURE iface,
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LPDIRECT3DDEVICE lpD3DDevice,
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LPDIRECTDRAWSURFACE lpSurface)
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{
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ICOM_THIS(IDirect3DTexture2Impl,iface);
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TRACE("(%p)->(%p,%p)\n", This, lpD3DDevice, lpSurface);
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return DDERR_ALREADYINITIALIZED;
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}
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static HRESULT WINAPI IDirect3DTextureImpl_Unload(LPDIRECT3DTEXTURE iface)
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{
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ICOM_THIS(IDirect3DTexture2Impl,iface);
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FIXME("(%p)->(): stub\n", This);
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return D3D_OK;
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}
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/*** IDirect3DTexture2 methods ***/
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static HRESULT WINAPI IDirect3DTexture2Impl_GetHandle(LPDIRECT3DTEXTURE2 iface,
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LPDIRECT3DDEVICE2 lpD3DDevice2,
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LPD3DTEXTUREHANDLE lpHandle)
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{
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ICOM_THIS(IDirect3DTexture2Impl,iface);
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IDirect3DDevice2Impl* ilpD3DDevice2=(IDirect3DDevice2Impl*)lpD3DDevice2;
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TRACE("(%p)->(%p,%p)\n", This, ilpD3DDevice2, lpHandle);
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/* For 32 bits OSes, handles = pointers */
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*lpHandle = (D3DTEXTUREHANDLE) This;
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/* Now, bind a new texture */
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ENTER_GL();
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ilpD3DDevice2->set_context(ilpD3DDevice2);
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This->D3Ddevice = (void *) ilpD3DDevice2;
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if (This->tex_name == 0)
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glGenTextures(1, &(This->tex_name));
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LEAVE_GL();
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TRACE("OpenGL texture handle is : %d\n", This->tex_name);
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return D3D_OK;
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}
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/* Common methods */
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static HRESULT WINAPI IDirect3DTexture2Impl_PaletteChanged(LPDIRECT3DTEXTURE2 iface,
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DWORD dwStart,
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DWORD dwCount)
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{
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ICOM_THIS(IDirect3DTexture2Impl,iface);
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FIXME("(%p)->(%8ld,%8ld): stub\n", This, dwStart, dwCount);
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return D3D_OK;
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}
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/* NOTE : if you experience crashes in this function, you must have a buggy
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version of Mesa. See the file d3dtexture.c for a cure */
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static HRESULT WINAPI IDirect3DTexture2Impl_Load(LPDIRECT3DTEXTURE2 iface,
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LPDIRECT3DTEXTURE2 lpD3DTexture2)
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{
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ICOM_THIS(IDirect3DTexture2Impl,iface);
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IDirect3DTexture2Impl* ilpD3DTexture2=(IDirect3DTexture2Impl*)lpD3DTexture2;
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DDSURFACEDESC *src_d, *dst_d;
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TRACE("(%p)->(%p)\n", This, ilpD3DTexture2);
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TRACE("Copied surface %p to surface %p\n", ilpD3DTexture2->surface, This->surface);
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/* Suppress the ALLOCONLOAD flag */
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This->surface->s.surface_desc.ddsCaps.dwCaps &= ~DDSCAPS_ALLOCONLOAD;
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/* Copy one surface on the other */
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dst_d = &(This->surface->s.surface_desc);
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src_d = &(ilpD3DTexture2->surface->s.surface_desc);
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/* Install the callbacks to the destination surface */
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This->surface->s.texture = This;
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This->surface->s.SetColorKey_cb = SetColorKey_cb;
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if ((src_d->dwWidth != dst_d->dwWidth) || (src_d->dwHeight != dst_d->dwHeight)) {
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/* Should also check for same pixel format, lPitch, ... */
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ERR("Error in surface sizes\n");
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return D3DERR_TEXTURE_LOAD_FAILED;
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} else {
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/* LPDIRECT3DDEVICE2 d3dd = (LPDIRECT3DDEVICE2) This->D3Ddevice; */
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/* I should put a macro for the calculus of bpp */
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int bpp = (src_d->ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8 ?
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1 /* 8 bit of palette index */:
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src_d->ddpfPixelFormat.x.dwRGBBitCount / 8 /* RGB bits for each colors */ );
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GLuint current_texture;
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/* Copy the main memry texture into the surface that corresponds to the OpenGL
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texture object. */
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memcpy(dst_d->y.lpSurface, src_d->y.lpSurface, src_d->dwWidth * src_d->dwHeight * bpp);
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ENTER_GL();
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/* Now, load the texture */
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/* d3dd->set_context(d3dd); We need to set the context somehow.... */
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glGetIntegerv(GL_TEXTURE_BINDING_2D, ¤t_texture);
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/* If the GetHandle was not done, get the texture name here */
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if (This->tex_name == 0)
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glGenTextures(1, &(This->tex_name));
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glBindTexture(GL_TEXTURE_2D, This->tex_name);
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if (src_d->ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8) {
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/* ****************
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Paletted Texture
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**************** */
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IDirectDrawPaletteImpl* pal = This->surface->s.palette;
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BYTE table[256][4];
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int i;
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if (pal == NULL) {
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ERR("Palettized texture Loading with a NULL palette !\n");
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LEAVE_GL();
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return D3DERR_TEXTURE_LOAD_FAILED;
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}
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/* Get the surface's palette */
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for (i = 0; i < 256; i++) {
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table[i][0] = pal->palents[i].peRed;
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table[i][1] = pal->palents[i].peGreen;
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table[i][2] = pal->palents[i].peBlue;
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if ((This->surface->s.surface_desc.dwFlags & DDSD_CKSRCBLT) &&
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(i >= This->surface->s.surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue) &&
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(i <= This->surface->s.surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue))
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table[i][3] = 0x00;
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else
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table[i][3] = 0xFF;
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}
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/* Texture snooping */
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SNOOP_PALETTED();
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/* Use Paletted Texture Extension */
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glColorTableEXT(GL_TEXTURE_2D, /* target */
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GL_RGBA, /* internal format */
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256, /* table size */
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GL_RGBA, /* table format */
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GL_UNSIGNED_BYTE, /* table type */
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table); /* the color table */
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glTexImage2D(GL_TEXTURE_2D, /* target */
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0, /* level */
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GL_COLOR_INDEX8_EXT, /* internal format */
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src_d->dwWidth, src_d->dwHeight, /* width, height */
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0, /* border */
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GL_COLOR_INDEX, /* texture format */
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GL_UNSIGNED_BYTE, /* texture type */
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src_d->y.lpSurface); /* the texture */
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} else if (src_d->ddpfPixelFormat.dwFlags & DDPF_RGB) {
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/* ************
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RGB Textures
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************ */
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if (src_d->ddpfPixelFormat.x.dwRGBBitCount == 8) {
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/* **********************
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GL_UNSIGNED_BYTE_3_3_2
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********************** */
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glTexImage2D(GL_TEXTURE_2D,
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0,
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GL_RGB,
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src_d->dwWidth, src_d->dwHeight,
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0,
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GL_RGB,
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GL_UNSIGNED_BYTE_3_3_2,
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src_d->y.lpSurface);
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} else if (src_d->ddpfPixelFormat.x.dwRGBBitCount == 16) {
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if (src_d->ddpfPixelFormat.xy.dwRGBAlphaBitMask == 0x00000000) {
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/* Texture snooping */
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SNOOP_5650();
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glTexImage2D(GL_TEXTURE_2D,
|
|
0,
|
|
GL_RGB,
|
|
src_d->dwWidth, src_d->dwHeight,
|
|
0,
|
|
GL_RGB,
|
|
GL_UNSIGNED_SHORT_5_6_5,
|
|
src_d->y.lpSurface);
|
|
} else if (src_d->ddpfPixelFormat.xy.dwRGBAlphaBitMask == 0x00000001) {
|
|
/* Texture snooping */
|
|
SNOOP_5551();
|
|
|
|
glTexImage2D(GL_TEXTURE_2D,
|
|
0,
|
|
GL_RGBA,
|
|
src_d->dwWidth, src_d->dwHeight,
|
|
0,
|
|
GL_RGBA,
|
|
GL_UNSIGNED_SHORT_5_5_5_1,
|
|
src_d->y.lpSurface);
|
|
} else if (src_d->ddpfPixelFormat.xy.dwRGBAlphaBitMask == 0x0000000F) {
|
|
glTexImage2D(GL_TEXTURE_2D,
|
|
0,
|
|
GL_RGBA,
|
|
src_d->dwWidth, src_d->dwHeight,
|
|
0,
|
|
GL_RGBA,
|
|
GL_UNSIGNED_SHORT_4_4_4_4,
|
|
src_d->y.lpSurface);
|
|
} else {
|
|
ERR("Unhandled texture format (bad Aplha channel for a 16 bit texture)\n");
|
|
}
|
|
} else if (src_d->ddpfPixelFormat.x.dwRGBBitCount == 24) {
|
|
glTexImage2D(GL_TEXTURE_2D,
|
|
0,
|
|
GL_RGB,
|
|
src_d->dwWidth, src_d->dwHeight,
|
|
0,
|
|
GL_RGB,
|
|
GL_UNSIGNED_BYTE,
|
|
src_d->y.lpSurface);
|
|
} else if (src_d->ddpfPixelFormat.x.dwRGBBitCount == 32) {
|
|
glTexImage2D(GL_TEXTURE_2D,
|
|
0,
|
|
GL_RGBA,
|
|
src_d->dwWidth, src_d->dwHeight,
|
|
0,
|
|
GL_RGBA,
|
|
GL_UNSIGNED_BYTE,
|
|
src_d->y.lpSurface);
|
|
} else {
|
|
ERR("Unhandled texture format (bad RGB count)\n");
|
|
}
|
|
} else {
|
|
ERR("Unhandled texture format (neither RGB nor INDEX)\n");
|
|
}
|
|
|
|
glBindTexture(GL_TEXTURE_2D, current_texture);
|
|
|
|
LEAVE_GL();
|
|
}
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
|
|
/*******************************************************************************
|
|
* IDirect3DTexture2 VTable
|
|
*/
|
|
static ICOM_VTABLE(IDirect3DTexture2) texture2_vtable =
|
|
{
|
|
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
|
|
/*** IUnknown methods ***/
|
|
IDirect3DTexture2Impl_QueryInterface,
|
|
IDirect3DTexture2Impl_AddRef,
|
|
IDirect3DTexture2Impl_Release,
|
|
/*** IDirect3DTexture methods ***/
|
|
IDirect3DTexture2Impl_GetHandle,
|
|
IDirect3DTexture2Impl_PaletteChanged,
|
|
IDirect3DTexture2Impl_Load
|
|
};
|
|
|
|
/*******************************************************************************
|
|
* IDirect3DTexture VTable
|
|
*/
|
|
static ICOM_VTABLE(IDirect3DTexture) texture_vtable =
|
|
{
|
|
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
|
|
/*** IUnknown methods ***/
|
|
IDirect3DTexture2Impl_QueryInterface,
|
|
IDirect3DTexture2Impl_AddRef,
|
|
IDirect3DTexture2Impl_Release,
|
|
/*** IDirect3DTexture methods ***/
|
|
IDirect3DTextureImpl_Initialize,
|
|
IDirect3DTextureImpl_GetHandle,
|
|
IDirect3DTexture2Impl_PaletteChanged,
|
|
IDirect3DTexture2Impl_Load,
|
|
IDirect3DTextureImpl_Unload
|
|
};
|
|
|
|
#else /* HAVE_MESAGL */
|
|
|
|
/* These function should never be called if MesaGL is not present */
|
|
LPDIRECT3DTEXTURE2 d3dtexture2_create(IDirectDrawSurface4Impl* surf) {
|
|
ERR("Should not be called...\n");
|
|
return NULL;
|
|
}
|
|
|
|
LPDIRECT3DTEXTURE d3dtexture_create(IDirectDrawSurface4Impl* surf) {
|
|
ERR("Should not be called...\n");
|
|
return NULL;
|
|
}
|
|
|
|
#endif /* HAVE_MESAGL */
|