Sweden-Number/dlls/wined3d
Thomas Faber a6510b3fbc wined3d: Use INFINITY. 2012-06-18 11:59:41 +02:00
..
Makefile.in
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: Invalidate the entire buffer on maps with WINED3DLOCK_DISCARD. 2012-06-12 17:27:43 +02:00
context.c
device.c
directx.c
drawprim.c
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c
shader.c
shader_sm1.c
shader_sm4.c
state.c wined3d: Use INFINITY. 2012-06-18 11:59:41 +02:00
stateblock.c
surface.c wined3d: Make some surface functions static. 2012-06-12 11:11:16 +02:00
swapchain.c
texture.c
utils.c
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d.spec
wined3d_gl.h
wined3d_main.c wined3d: Avoid sizeof on structs with variable length arrays. 2012-06-13 12:09:36 +02:00
wined3d_private.h wined3d: Use INFINITY. 2012-06-18 11:59:41 +02:00