Sweden-Number/dlls/d3dx9_36/texture.c

119 lines
5.1 KiB
C

/*
* Copyright 2010 Christian Costa
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "wine/debug.h"
#include "d3dx9_36_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
HRESULT WINAPI D3DXCheckTextureRequirements(LPDIRECT3DDEVICE9 device,
UINT* width,
UINT* height,
UINT* miplevels,
DWORD usage,
D3DFORMAT* format,
D3DPOOL pool)
{
FIXME("(%p, %p, %p, %p, %u, %p, %u): stub\n", device, width, height, miplevels, usage, format, pool);
return E_NOTIMPL;
}
HRESULT WINAPI D3DXCreateTexture(LPDIRECT3DDEVICE9 pDevice,
UINT width,
UINT height,
UINT miplevels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
LPDIRECT3DTEXTURE9 *ppTexture)
{
FIXME("(%p, %u, %u, %u, %x, %x, %x, %p): semi-stub\n", pDevice, width, height, miplevels, usage, format,
pool, ppTexture);
return IDirect3DDevice9_CreateTexture(pDevice, width, height, miplevels, usage, format, pool, ppTexture, NULL);
}
HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx(LPDIRECT3DDEVICE9 device,
LPCVOID srcdata,
UINT srcdatasize,
UINT width,
UINT height,
UINT miplevels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
DWORD filter,
DWORD mipfilter,
D3DCOLOR colorkey,
D3DXIMAGE_INFO* srcinfo,
PALETTEENTRY* palette,
LPDIRECT3DTEXTURE9* texture)
{
FIXME("(%p, %p, %u, %u, %u, %u, %x, %x, %x, %u, %u, %x, %p, %p, %p): stub\n", device, srcdata, srcdatasize, width,
height, miplevels, usage, format, pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
return E_NOTIMPL;
}
HRESULT WINAPI D3DXCreateTextureFromFileExW(LPDIRECT3DDEVICE9 device,
LPCWSTR srcfile,
UINT width,
UINT height,
UINT miplevels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
DWORD filter,
DWORD mipfilter,
D3DCOLOR colorkey,
D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette,
LPDIRECT3DTEXTURE9 *texture)
{
HRESULT hr;
DWORD size;
LPVOID buffer;
TRACE("(%p, %p, %u, %u, %u, %x, %x, %x, %u, %u, %x, %p, %p, %p): relay\n", device, debugstr_w(srcfile), width,
height, miplevels, usage, format, pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
if (!srcfile)
return D3DERR_INVALIDCALL;
hr = map_view_of_file(srcfile, &buffer, &size);
if (FAILED(hr))
return D3DXERR_INVALIDDATA;
hr = D3DXCreateTextureFromFileInMemoryEx(device, buffer, size, width, height, miplevels, usage, format, pool,
filter, mipfilter, colorkey, srcinfo, palette, texture);
UnmapViewOfFile(buffer);
return hr;
}
HRESULT WINAPI D3DXCreateTextureFromFileA(LPDIRECT3DDEVICE9 device,
LPCSTR srcfile,
LPDIRECT3DTEXTURE9 *texture)
{
FIXME("(%p, %s, %p): stub\n", device, debugstr_a(srcfile), texture);
return E_NOTIMPL;
}