151 lines
4.8 KiB
C
151 lines
4.8 KiB
C
/*
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* Copyright 2008 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#define COBJMACROS
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#include "initguid.h"
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#include "d3d10.h"
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#include "wine/test.h"
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HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory,
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IDXGIAdapter *adapter, UINT flags, DWORD arg5, void **device);
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static IDXGIDevice *create_device(HMODULE d3d10core)
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{
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IDXGIDevice *dxgi_device = NULL;
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IDXGIFactory *factory = NULL;
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IDXGIAdapter *adapter = NULL;
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IUnknown *device = NULL;
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HRESULT hr;
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hr = CreateDXGIFactory(&IID_IDXGIFactory, (void *)&factory);
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if (FAILED(hr)) goto cleanup;
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hr = IDXGIFactory_EnumAdapters(factory, 0, &adapter);
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ok(SUCCEEDED(hr), "EnumAdapters failed, hr %#x\n", hr);
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if (FAILED(hr)) goto cleanup;
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hr = DXGID3D10CreateDevice(d3d10core, factory, adapter, 0, 0, (void **)&device);
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if (FAILED(hr))
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{
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HMODULE d3d10ref;
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trace("Failed to create a HW device, trying REF\n");
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IDXGIAdapter_Release(adapter);
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adapter = NULL;
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d3d10ref = LoadLibraryA("d3d10ref.dll");
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if (!d3d10ref)
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{
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trace("d3d10ref.dll not available, unable to create a REF device\n");
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goto cleanup;
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}
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hr = IDXGIFactory_CreateSoftwareAdapter(factory, d3d10ref, &adapter);
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FreeLibrary(d3d10ref);
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ok(SUCCEEDED(hr), "CreateSoftwareAdapter failed, hr %#x\n", hr);
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if (FAILED(hr)) goto cleanup;
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hr = DXGID3D10CreateDevice(d3d10core, factory, adapter, 0, 0, (void **)&device);
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ok(SUCCEEDED(hr), "Failed to create a REF device, hr %#x\n", hr);
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if (FAILED(hr)) goto cleanup;
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}
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hr = IUnknown_QueryInterface(device, &IID_IDXGIDevice, (void **)&dxgi_device);
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ok(SUCCEEDED(hr), "Created device does not implement IDXGIDevice\n");
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IUnknown_Release(device);
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cleanup:
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if (adapter) IDXGIAdapter_Release(adapter);
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if (factory) IDXGIFactory_Release(factory);
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return dxgi_device;
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}
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static void test_device_interfaces(IDXGIDevice *device)
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{
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IUnknown *obj;
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HRESULT hr;
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if (SUCCEEDED(hr = IDXGIDevice_QueryInterface(device, &IID_IUnknown, (void **)&obj)))
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IUnknown_Release(obj);
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ok(SUCCEEDED(hr), "IDXGIDevice does not implement IUnknown\n");
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if (SUCCEEDED(hr = IDXGIDevice_QueryInterface(device, &IID_IDXGIObject, (void **)&obj)))
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IUnknown_Release(obj);
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ok(SUCCEEDED(hr), "IDXGIDevice does not implement IDXGIObject\n");
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if (SUCCEEDED(hr = IDXGIDevice_QueryInterface(device, &IID_IDXGIDevice, (void **)&obj)))
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IUnknown_Release(obj);
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ok(SUCCEEDED(hr), "IDXGIDevice does not implement IDXGIDevice\n");
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if (SUCCEEDED(hr = IDXGIDevice_QueryInterface(device, &IID_ID3D10Device, (void **)&obj)))
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IUnknown_Release(obj);
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ok(SUCCEEDED(hr), "IDXGIDevice does not implement ID3D10Device\n");
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}
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static void test_create_surface(IDXGIDevice *device)
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{
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ID3D10Texture2D *texture;
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IDXGISurface *surface;
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DXGI_SURFACE_DESC desc;
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HRESULT hr;
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desc.Width = 512;
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desc.Height = 512;
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desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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desc.SampleDesc.Count = 1;
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desc.SampleDesc.Quality = 0;
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hr = IDXGIDevice_CreateSurface(device, &desc, 1, DXGI_USAGE_RENDER_TARGET_OUTPUT, NULL, &surface);
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ok(SUCCEEDED(hr), "Failed to create a dxgi surface, hr %#x\n", hr);
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hr = IDXGISurface_QueryInterface(surface, &IID_ID3D10Texture2D, (void **)&texture);
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todo_wine ok(SUCCEEDED(hr), "Surface should implement ID3D10Texture2D\n");
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if (SUCCEEDED(hr)) ID3D10Texture2D_Release(texture);
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IDXGISurface_Release(surface);
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}
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START_TEST(device)
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{
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HMODULE d3d10core = LoadLibraryA("d3d10core.dll");
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IDXGIDevice *device;
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ULONG refcount;
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if (!d3d10core)
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{
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win_skip("d3d10core.dll not available, skipping tests\n");
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return;
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}
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device = create_device(d3d10core);
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if (!device)
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{
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skip("Failed to create device, skipping tests\n");
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FreeLibrary(d3d10core);
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return;
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}
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test_device_interfaces(device);
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test_create_surface(device);
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refcount = IDXGIDevice_Release(device);
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ok(!refcount, "Device has %u references left\n", refcount);
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FreeLibrary(d3d10core);
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}
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