Sweden-Number/dlls/wined3d
Henri Verbeet bb0063af39 wined3d: Support WINED3D_BLIT_OP_COLOR_BLIT_CKEY in the GLSL blitter.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45874
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-11 18:35:44 +01:00
..
Makefile.in
adapter_gl.c wined3d: Recognise virgl. 2019-01-04 17:03:41 +01:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c
cs.c wined3d: Do not limit draw rect to intersection of all render target views. 2019-01-10 12:33:13 -06:00
device.c wined3d: Handle unmappable buffers in wined3d_device_process_vertices() gracefully. 2018-12-27 22:43:47 +01:00
directx.c wined3d: Recognise virgl. 2019-01-04 17:03:41 +01:00
gl_compat.c
glsl_shader.c wined3d: Support WINED3D_BLIT_OP_COLOR_BLIT_CKEY in the GLSL blitter. 2019-01-11 18:35:44 +01:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c wined3d: Limit surface_cpu_blt_colour_fill() to dimensions of render target view. 2019-01-10 12:33:09 -06:00
swapchain.c
texture.c
utils.c wined3d: Make wined3d_adapter_init_format_info() static. 2018-12-17 22:35:22 +01:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Recognise virgl. 2019-01-04 17:03:41 +01:00