Sweden-Number/include/console.h

154 lines
4.9 KiB
C

/* console.h */
/* Copyright 1998 - Joseph Pranevich */
/* Include file for definitions pertaining to Wine's text-console
interface.
*/
#ifndef __WINE_CONSOLE_H
#define __WINE_CONSOLE_H
#include <stdio.h>
#include "config.h"
/* Can we compile with curses/ncurses? */
#if ( (defined(HAVE_LIBNCURSES) || defined(HAVE_LIBCURSES)) && \
(defined(HAVE_CURSES_H) || defined(HAVE_NCURSES_H)) \
)
# define WINE_NCURSES
#else
# undef WINE_NCURSES
#endif
#define CONSOLE_DEFAULT_DRIVER "tty"
typedef struct CONSOLE_DRIVER
{
void (*init)(void);
void (*close)(void);
void (*write)(char, int, int, int);
void (*moveCursor)(char, char);
void (*getCursorPosition)(char *, char *);
void (*getCharacterAtCursor)(char *, int *, int *, int *);
void (*clearScreen)(void);
/* Color-control functions */
int (*allocColor)(int color);
void (*setBackgroundColor)(int fg, int bg);
void (*getBackgroundColor)(int *fg, int *bg);
/* Keyboard Functions */
int (*checkForKeystroke)(char *, char *);
void (*getKeystroke)(char *, char *);
/* Windowing Functions */
void (*resizeScreen)(int, int);
void (*notifyResizeScreen)(int, int); /* May be rethought later... */
/* Accellerator Functions (Screen) */
void (*clearWindow)(char, char, char, char, int, int);
void (*scrollUpWindow)(char, char, char, char, char, int, int);
void (*scrollDownWindow)(char, char, char, char, char, int, int);
/* Accellerator Functions (Keyboard) */
char (*getCharacter)(void);
/* Other functions */
void (*refresh)(void);
/* Other data */
int norefresh;
FILE *console_out;
FILE *console_in;
int x_res;
int y_res;
} CONSOLE_device;
extern CONSOLE_device driver; /* Global driver struct */
/* Generic defines */
void CONSOLE_Close(void);
void CONSOLE_Write(char out, int fg_color, int bg_color, int attribute);
void CONSOLE_MoveCursor(char row, char col);
void CONSOLE_ClearWindow(char, char, char, char, int, int);
void CONSOLE_ScrollUpWindow(char, char, char, char, char, int, int);
void CONSOLE_ScrollDownWindow(char, char, char, char, char, int, int);
int CONSOLE_CheckForKeystroke(char *, char*);
void CONSOLE_GetKeystroke(char *, char *);
void CONSOLE_GetCursorPosition(char *, char *);
void CONSOLE_GetCharacterAtCursor(char *, int *, int *, int *);
void CONSOLE_Refresh(void);
void CONSOLE_SetRefresh(int);
int CONSOLE_GetRefresh(void);
void CONSOLE_ClearScreen(void);
char CONSOLE_GetCharacter(void);
void CONSOLE_ResizeScreen(int, int);
void CONSOLE_NotifyResizeScreen(int, int);
void CONSOLE_WriteRawString(char *);
int CONSOLE_AllocColor(int);
void CONSOLE_SetBackgroundColor(int fg, int bg);
void CONSOLE_GetBackgroundColor(int *fg, int *bg);
/* Generic Defines */
void GENERIC_Start(void);
void GENERIC_ClearWindow(char, char, char, char, int, int);
void GENERIC_ScrollUpWindow(char, char, char, char, char, int, int);
void GENERIC_ScrollDownWindow(char, char, char, char, char, int, int);
char GENERIC_GetCharacter(void);
/* TTY specific defines */
void TTY_Write(char out, int fg_color, int bg_color, int attribute);
void TTY_Start(void);
void TTY_GetKeystroke(char *, char *);
#ifdef WINE_NCURSES
/* ncurses defines */
void NCURSES_Write(char out, int fg_color, int bg_color, int attribute);
void NCURSES_Start(void);
void NCURSES_Init(void);
void NCURSES_Close(void);
int NCURSES_CheckForKeystroke(char *, char *);
void NCURSES_GetKeystroke(char *, char *);
void NCURSES_MoveCursor(char ,char);
void NCURSES_GetCursorPosition(char *, char *);
void NCURSES_GetCharacterAtCursor(char *, int *, int *, int *);
void NCURSES_Refresh(void);
void NCURSES_ClearScreen(void);
void NCURSES_NotifyResizeScreen(int x, int y);
int NCURSES_AllocColor(int);
void NCURSES_SetBackgroundColor(int fg, int bg);
void NCURSES_GetBackgroundColor(int *fg, int *bg);
#endif /* WINE_NCURSES */
/* Xterm specific defines */
void XTERM_Start(void);
void XTERM_Close(void);
void XTERM_Init(void);
void XTERM_ResizeScreen(int x, int y);
/* Color defines */
/* These will eventually be hex triples for dynamic allocation */
/* Triplets added by A.C. and commented out until the support */
/* code can be written into the console routines. */
#define WINE_BLACK 1 /* 0x000000 */
#define WINE_BLUE 2 /* 0x0000ff */
#define WINE_GREEN 3 /* 0x008000 */
#define WINE_CYAN 4 /* 0x00eeee */
#define WINE_MAGENTA 5 /* 0xcd00cd */
#define WINE_BROWN 6 /* 0xcd3333 */
#define WINE_RED 7 /* 0xff0000 */
#define WINE_LIGHT_GRAY 8 /* 0xc0c0c0 */
#define WINE_DARK_GRAY 9 /* 0x808080 */
#define WINE_LIGHT_BLUE 10 /* 0x98f5ff */
#define WINE_LIGHT_GREEN 11 /* 0x00ff00 */
#define WINE_LIGHT_RED 12 /* 0xee6363 */
#define WINE_LIGHT_MAGENTA 13 /* 0xff00ff */
#define WINE_LIGHT_CYAN 14 /* 0x00ffff */
#define WINE_YELLOW 15 /* 0xffff00 */
#define WINE_WHITE 16 /* 0xffffff */
#endif /* CONSOLE_H */