1976 lines
69 KiB
C
1976 lines
69 KiB
C
/*
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* Copyright 2005 Oliver Stieber
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* Copyright 2007-2008 Stefan Dösinger for CodeWeavers
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* Copyright 2009-2010 Henri Verbeet for CodeWeavers.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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static void wined3d_query_buffer_invalidate(struct wined3d_query *query)
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{
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/* map[0] != map[1]: exact values do not have any significance. */
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query->map_ptr[0] = 0;
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query->map_ptr[1] = ~(UINT64)0;
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}
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static BOOL wined3d_query_buffer_is_valid(struct wined3d_query *query)
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{
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return query->map_ptr[0] == query->map_ptr[1];
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}
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static void wined3d_query_create_buffer_object(struct wined3d_context_gl *context_gl, struct wined3d_query *query)
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{
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const GLuint map_flags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT;
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const struct wined3d_gl_info *gl_info = context_gl->gl_info;
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GLuint buffer_object;
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GL_EXTCALL(glGenBuffers(1, &buffer_object));
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GL_EXTCALL(glBindBuffer(GL_QUERY_BUFFER, buffer_object));
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GL_EXTCALL(glBufferStorage(GL_QUERY_BUFFER, sizeof(query->map_ptr[0]) * 2, NULL, map_flags));
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query->map_ptr = GL_EXTCALL(glMapBufferRange(GL_QUERY_BUFFER, 0, sizeof(query->map_ptr[0]) * 2, map_flags));
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GL_EXTCALL(glBindBuffer(GL_QUERY_BUFFER, 0));
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checkGLcall("query buffer object creation");
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wined3d_query_buffer_invalidate(query);
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query->buffer_object = buffer_object;
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}
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void wined3d_query_gl_destroy_buffer_object(struct wined3d_context_gl *context_gl, struct wined3d_query *query)
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{
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const struct wined3d_gl_info *gl_info = context_gl->gl_info;
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GL_EXTCALL(glDeleteBuffers(1, &query->buffer_object));
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checkGLcall("query buffer object destruction");
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query->buffer_object = 0;
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query->map_ptr = NULL;
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}
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/* From ARB_occlusion_query: "Querying the state for a given occlusion query
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* forces that occlusion query to complete within a finite amount of time."
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* In practice, that means drivers flush when retrieving
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* GL_QUERY_RESULT_AVAILABLE, which can be undesirable when applications use a
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* significant number of queries. Using a persistently mapped query buffer
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* object allows us to avoid these implicit flushes. An additional benefit is
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* that it allows us to poll the query status from the application-thread
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* instead of from the csmt-thread. */
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static BOOL wined3d_query_buffer_queue_result(struct wined3d_context_gl *context_gl,
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struct wined3d_query *query, GLuint id)
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{
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const struct wined3d_gl_info *gl_info = context_gl->gl_info;
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GLsync tmp_sync;
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if (!gl_info->supported[ARB_QUERY_BUFFER_OBJECT] || !gl_info->supported[ARB_BUFFER_STORAGE])
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return FALSE;
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/* Don't use query buffers without CSMT, mainly for simplicity. */
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if (!context_gl->c.device->cs->thread)
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return FALSE;
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if (query->buffer_object)
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{
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/* If there's still a query result in-flight for the existing buffer
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* object (i.e., the query was restarted before we received its
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* result), we can't reuse the existing buffer object. */
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if (wined3d_query_buffer_is_valid(query))
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wined3d_query_buffer_invalidate(query);
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else
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wined3d_query_gl_destroy_buffer_object(context_gl, query);
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}
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if (!query->buffer_object)
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wined3d_query_create_buffer_object(context_gl, query);
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GL_EXTCALL(glBindBuffer(GL_QUERY_BUFFER, query->buffer_object));
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/* Read the same value twice. We know we have the result if map_ptr[0] == map_ptr[1]. */
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GL_EXTCALL(glGetQueryObjectui64v(id, GL_QUERY_RESULT, (void *)0));
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GL_EXTCALL(glGetQueryObjectui64v(id, GL_QUERY_RESULT, (void *)sizeof(query->map_ptr[0])));
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GL_EXTCALL(glBindBuffer(GL_QUERY_BUFFER, 0));
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checkGLcall("queue query result");
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/* ARB_buffer_storage requires the client to call FenceSync with
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* SYNC_GPU_COMMANDS_COMPLETE after the server does a write. This behavior
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* is not enforced by Mesa.
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*/
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tmp_sync = GL_EXTCALL(glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0));
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GL_EXTCALL(glDeleteSync(tmp_sync));
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checkGLcall("query buffer sync");
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return TRUE;
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}
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static UINT64 get_query_result64(GLuint id, const struct wined3d_gl_info *gl_info)
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{
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if (gl_info->supported[ARB_TIMER_QUERY])
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{
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GLuint64 result;
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GL_EXTCALL(glGetQueryObjectui64v(id, GL_QUERY_RESULT, &result));
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return result;
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}
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else
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{
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GLuint result;
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GL_EXTCALL(glGetQueryObjectuiv(id, GL_QUERY_RESULT, &result));
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return result;
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}
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}
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static void wined3d_query_init(struct wined3d_query *query, struct wined3d_device *device,
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enum wined3d_query_type type, const void *data, DWORD data_size,
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const struct wined3d_query_ops *query_ops, void *parent, const struct wined3d_parent_ops *parent_ops)
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{
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query->ref = 1;
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query->parent = parent;
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query->parent_ops = parent_ops;
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query->device = device;
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query->state = QUERY_CREATED;
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query->type = type;
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query->data = data;
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query->data_size = data_size;
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query->query_ops = query_ops;
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list_init(&query->poll_list_entry);
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}
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static struct wined3d_event_query *wined3d_event_query_from_query(struct wined3d_query *query)
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{
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return CONTAINING_RECORD(query, struct wined3d_event_query, query);
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}
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static struct wined3d_occlusion_query *wined3d_occlusion_query_from_query(struct wined3d_query *query)
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{
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return CONTAINING_RECORD(query, struct wined3d_occlusion_query, query);
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}
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static struct wined3d_timestamp_query *wined3d_timestamp_query_from_query(struct wined3d_query *query)
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{
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return CONTAINING_RECORD(query, struct wined3d_timestamp_query, query);
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}
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static struct wined3d_so_statistics_query *wined3d_so_statistics_query_from_query(struct wined3d_query *query)
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{
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return CONTAINING_RECORD(query, struct wined3d_so_statistics_query, query);
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}
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static struct wined3d_pipeline_statistics_query *wined3d_pipeline_statistics_query_from_query(
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struct wined3d_query *query)
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{
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return CONTAINING_RECORD(query, struct wined3d_pipeline_statistics_query, query);
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}
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static BOOL wined3d_fence_supported(const struct wined3d_gl_info *gl_info)
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{
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return gl_info->supported[ARB_SYNC] || gl_info->supported[NV_FENCE] || gl_info->supported[APPLE_FENCE];
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}
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enum wined3d_fence_result wined3d_fence_test(const struct wined3d_fence *fence,
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struct wined3d_device *device, DWORD flags)
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{
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const struct wined3d_gl_info *gl_info;
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struct wined3d_context_gl *context_gl;
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enum wined3d_fence_result ret;
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BOOL fence_result;
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TRACE("fence %p, device %p, flags %#x.\n", fence, device, flags);
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if (!fence->context_gl)
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{
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TRACE("Fence not issued.\n");
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return WINED3D_FENCE_NOT_STARTED;
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}
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if (!(context_gl = wined3d_context_gl_reacquire(fence->context_gl)))
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{
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if (!fence->context_gl->gl_info->supported[ARB_SYNC])
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{
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WARN("Fence tested from wrong thread.\n");
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return WINED3D_FENCE_WRONG_THREAD;
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}
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context_gl = wined3d_context_gl(context_acquire(device, NULL, 0));
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}
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gl_info = context_gl->gl_info;
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if (gl_info->supported[ARB_SYNC])
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{
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GLenum gl_ret = GL_EXTCALL(glClientWaitSync(fence->object.sync,
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(flags & WINED3DGETDATA_FLUSH) ? GL_SYNC_FLUSH_COMMANDS_BIT : 0, 0));
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checkGLcall("glClientWaitSync");
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switch (gl_ret)
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{
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case GL_ALREADY_SIGNALED:
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case GL_CONDITION_SATISFIED:
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ret = WINED3D_FENCE_OK;
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break;
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case GL_TIMEOUT_EXPIRED:
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ret = WINED3D_FENCE_WAITING;
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break;
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case GL_WAIT_FAILED:
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default:
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ERR("glClientWaitSync returned %#x.\n", gl_ret);
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ret = WINED3D_FENCE_ERROR;
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}
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}
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else if (gl_info->supported[APPLE_FENCE])
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{
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fence_result = GL_EXTCALL(glTestFenceAPPLE(fence->object.id));
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checkGLcall("glTestFenceAPPLE");
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if (fence_result)
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ret = WINED3D_FENCE_OK;
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else
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ret = WINED3D_FENCE_WAITING;
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}
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else if (gl_info->supported[NV_FENCE])
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{
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fence_result = GL_EXTCALL(glTestFenceNV(fence->object.id));
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checkGLcall("glTestFenceNV");
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if (fence_result)
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ret = WINED3D_FENCE_OK;
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else
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ret = WINED3D_FENCE_WAITING;
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}
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else
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{
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ERR("Fence created despite lack of GL support.\n");
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ret = WINED3D_FENCE_ERROR;
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}
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context_release(&context_gl->c);
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return ret;
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}
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enum wined3d_fence_result wined3d_fence_wait(const struct wined3d_fence *fence,
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struct wined3d_device *device)
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{
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const struct wined3d_gl_info *gl_info;
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struct wined3d_context_gl *context_gl;
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enum wined3d_fence_result ret;
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TRACE("fence %p, device %p.\n", fence, device);
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if (!fence->context_gl)
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{
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TRACE("Fence not issued.\n");
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return WINED3D_FENCE_NOT_STARTED;
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}
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gl_info = fence->context_gl->gl_info;
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if (!(context_gl = wined3d_context_gl_reacquire(fence->context_gl)))
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{
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/* A glFinish does not reliably wait for draws in other contexts. The caller has
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* to find its own way to cope with the thread switch
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*/
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if (!gl_info->supported[ARB_SYNC])
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{
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WARN("Fence finished from wrong thread.\n");
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return WINED3D_FENCE_WRONG_THREAD;
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}
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context_gl = wined3d_context_gl(context_acquire(device, NULL, 0));
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}
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gl_info = context_gl->gl_info;
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if (gl_info->supported[ARB_SYNC])
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{
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/* Timeouts near 0xffffffffffffffff may immediately return GL_TIMEOUT_EXPIRED,
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* possibly because macOS internally adds some slop to the timer. To avoid this,
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* we use a large number that isn't near the point of overflow (macOS 10.12.5).
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*/
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GLenum gl_ret = GL_EXTCALL(glClientWaitSync(fence->object.sync,
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GL_SYNC_FLUSH_COMMANDS_BIT, ~(GLuint64)0 >> 1));
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checkGLcall("glClientWaitSync");
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switch (gl_ret)
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{
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case GL_ALREADY_SIGNALED:
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case GL_CONDITION_SATISFIED:
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ret = WINED3D_FENCE_OK;
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break;
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/* We don't expect a timeout for a ~292 year wait */
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default:
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ERR("glClientWaitSync returned %#x.\n", gl_ret);
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ret = WINED3D_FENCE_ERROR;
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}
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}
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else if (gl_info->supported[APPLE_FENCE])
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{
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GL_EXTCALL(glFinishFenceAPPLE(fence->object.id));
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checkGLcall("glFinishFenceAPPLE");
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ret = WINED3D_FENCE_OK;
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}
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else if (gl_info->supported[NV_FENCE])
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{
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GL_EXTCALL(glFinishFenceNV(fence->object.id));
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checkGLcall("glFinishFenceNV");
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ret = WINED3D_FENCE_OK;
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}
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else
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{
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ERR("Fence created without GL support.\n");
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ret = WINED3D_FENCE_ERROR;
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}
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context_release(&context_gl->c);
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return ret;
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}
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void wined3d_fence_issue(struct wined3d_fence *fence, struct wined3d_device *device)
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{
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struct wined3d_context_gl *context_gl = NULL;
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const struct wined3d_gl_info *gl_info;
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if (fence->context_gl && !(context_gl = wined3d_context_gl_reacquire(fence->context_gl))
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&& !fence->context_gl->gl_info->supported[ARB_SYNC])
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wined3d_context_gl_free_fence(fence);
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if (!context_gl)
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context_gl = wined3d_context_gl(context_acquire(device, NULL, 0));
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gl_info = context_gl->gl_info;
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if (!fence->context_gl)
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wined3d_context_gl_alloc_fence(context_gl, fence);
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if (gl_info->supported[ARB_SYNC])
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{
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if (fence->object.sync)
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GL_EXTCALL(glDeleteSync(fence->object.sync));
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checkGLcall("glDeleteSync");
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fence->object.sync = GL_EXTCALL(glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0));
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checkGLcall("glFenceSync");
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}
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else if (gl_info->supported[APPLE_FENCE])
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{
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GL_EXTCALL(glSetFenceAPPLE(fence->object.id));
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checkGLcall("glSetFenceAPPLE");
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}
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else if (gl_info->supported[NV_FENCE])
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{
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GL_EXTCALL(glSetFenceNV(fence->object.id, GL_ALL_COMPLETED_NV));
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checkGLcall("glSetFenceNV");
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}
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context_release(&context_gl->c);
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}
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static void wined3d_fence_free(struct wined3d_fence *fence)
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{
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if (fence->context_gl)
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wined3d_context_gl_free_fence(fence);
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}
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void wined3d_fence_destroy(struct wined3d_fence *fence)
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{
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wined3d_fence_free(fence);
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heap_free(fence);
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}
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static HRESULT wined3d_fence_init(struct wined3d_fence *fence, const struct wined3d_gl_info *gl_info)
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{
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if (!wined3d_fence_supported(gl_info))
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{
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WARN("Fences not supported.\n");
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return WINED3DERR_NOTAVAILABLE;
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}
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return WINED3D_OK;
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}
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HRESULT wined3d_fence_create(struct wined3d_device *device, struct wined3d_fence **fence)
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{
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const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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struct wined3d_fence *object;
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HRESULT hr;
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TRACE("device %p, fence %p.\n", device, fence);
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if (!(object = heap_alloc_zero(sizeof(*object))))
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return E_OUTOFMEMORY;
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if (FAILED(hr = wined3d_fence_init(object, gl_info)))
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{
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heap_free(object);
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return hr;
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}
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TRACE("Created fence %p.\n", object);
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*fence = object;
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return WINED3D_OK;
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}
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ULONG CDECL wined3d_query_incref(struct wined3d_query *query)
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{
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ULONG refcount = InterlockedIncrement(&query->ref);
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TRACE("%p increasing refcount to %u.\n", query, refcount);
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return refcount;
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}
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static void wined3d_query_destroy_object(void *object)
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{
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struct wined3d_query *query = object;
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TRACE("query %p.\n", query);
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if (!list_empty(&query->poll_list_entry))
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list_remove(&query->poll_list_entry);
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}
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ULONG CDECL wined3d_query_decref(struct wined3d_query *query)
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{
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ULONG refcount = InterlockedDecrement(&query->ref);
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TRACE("%p decreasing refcount to %u.\n", query, refcount);
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if (!refcount)
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{
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struct wined3d_device *device = query->device;
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query->parent_ops->wined3d_object_destroyed(query->parent);
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wined3d_cs_destroy_object(device->cs, wined3d_query_destroy_object, query);
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device->adapter->adapter_ops->adapter_destroy_query(query);
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}
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return refcount;
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}
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HRESULT CDECL wined3d_query_get_data(struct wined3d_query *query,
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void *data, UINT data_size, DWORD flags)
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{
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TRACE("query %p, data %p, data_size %u, flags %#x.\n",
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query, data, data_size, flags);
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if (query->state == QUERY_BUILDING)
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{
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WARN("Query is building, returning S_FALSE.\n");
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return S_FALSE;
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}
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if (query->state == QUERY_CREATED)
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{
|
|
WARN("Query wasn't started yet.\n");
|
|
return WINED3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if (query->device->cs->thread)
|
|
{
|
|
if (query->counter_main != query->counter_retrieved
|
|
|| (query->buffer_object && !wined3d_query_buffer_is_valid(query)))
|
|
{
|
|
if (flags & WINED3DGETDATA_FLUSH && !query->device->cs->queries_flushed)
|
|
query->device->cs->c.ops->flush(&query->device->cs->c);
|
|
return S_FALSE;
|
|
}
|
|
if (query->buffer_object)
|
|
query->data = query->map_ptr;
|
|
}
|
|
else if (!query->query_ops->query_poll(query, flags))
|
|
{
|
|
return S_FALSE;
|
|
}
|
|
|
|
if (data)
|
|
memcpy(data, query->data, min(data_size, query->data_size));
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
UINT CDECL wined3d_query_get_data_size(const struct wined3d_query *query)
|
|
{
|
|
TRACE("query %p.\n", query);
|
|
|
|
return query->data_size;
|
|
}
|
|
|
|
HRESULT CDECL wined3d_query_issue(struct wined3d_query *query, DWORD flags)
|
|
{
|
|
TRACE("query %p, flags %#x.\n", query, flags);
|
|
|
|
wined3d_device_context_issue_query(&query->device->cs->c, query, flags);
|
|
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
static BOOL wined3d_occlusion_query_ops_poll(struct wined3d_query *query, DWORD flags)
|
|
{
|
|
struct wined3d_occlusion_query *oq = wined3d_occlusion_query_from_query(query);
|
|
const struct wined3d_gl_info *gl_info;
|
|
struct wined3d_context_gl *context_gl;
|
|
GLuint available;
|
|
|
|
TRACE("query %p, flags %#x.\n", query, flags);
|
|
|
|
if (!(context_gl = wined3d_context_gl_reacquire(oq->context_gl)))
|
|
{
|
|
FIXME("%p Wrong thread, returning 1.\n", query);
|
|
oq->samples = 1;
|
|
return TRUE;
|
|
}
|
|
gl_info = context_gl->gl_info;
|
|
|
|
GL_EXTCALL(glGetQueryObjectuiv(oq->id, GL_QUERY_RESULT_AVAILABLE, &available));
|
|
TRACE("Available %#x.\n", available);
|
|
|
|
if (available)
|
|
{
|
|
oq->samples = get_query_result64(oq->id, gl_info);
|
|
TRACE("Returning 0x%s samples.\n", wine_dbgstr_longlong(oq->samples));
|
|
}
|
|
|
|
checkGLcall("poll occlusion query");
|
|
context_release(&context_gl->c);
|
|
|
|
return available;
|
|
}
|
|
|
|
static BOOL wined3d_event_query_ops_poll(struct wined3d_query *query, DWORD flags)
|
|
{
|
|
struct wined3d_event_query *event_query = wined3d_event_query_from_query(query);
|
|
enum wined3d_fence_result ret;
|
|
|
|
TRACE("query %p, flags %#x.\n", query, flags);
|
|
|
|
ret = wined3d_fence_test(&event_query->fence, query->device, flags);
|
|
switch (ret)
|
|
{
|
|
case WINED3D_FENCE_OK:
|
|
case WINED3D_FENCE_NOT_STARTED:
|
|
return event_query->signalled = TRUE;
|
|
|
|
case WINED3D_FENCE_WAITING:
|
|
return event_query->signalled = FALSE;
|
|
|
|
case WINED3D_FENCE_WRONG_THREAD:
|
|
FIXME("(%p) Wrong thread, reporting GPU idle.\n", query);
|
|
return event_query->signalled = TRUE;
|
|
|
|
case WINED3D_FENCE_ERROR:
|
|
ERR("The GL event query failed.\n");
|
|
return event_query->signalled = TRUE;
|
|
|
|
default:
|
|
ERR("Unexpected wined3d_event_query_test result %#x.\n", ret);
|
|
return event_query->signalled = TRUE;
|
|
}
|
|
}
|
|
|
|
void * CDECL wined3d_query_get_parent(const struct wined3d_query *query)
|
|
{
|
|
TRACE("query %p.\n", query);
|
|
|
|
return query->parent;
|
|
}
|
|
|
|
enum wined3d_query_type CDECL wined3d_query_get_type(const struct wined3d_query *query)
|
|
{
|
|
TRACE("query %p.\n", query);
|
|
|
|
return query->type;
|
|
}
|
|
|
|
static BOOL wined3d_event_query_ops_issue(struct wined3d_query *query, DWORD flags)
|
|
{
|
|
TRACE("query %p, flags %#x.\n", query, flags);
|
|
|
|
if (flags & WINED3DISSUE_END)
|
|
{
|
|
struct wined3d_event_query *event_query = wined3d_event_query_from_query(query);
|
|
|
|
wined3d_fence_issue(&event_query->fence, query->device);
|
|
return TRUE;
|
|
}
|
|
else if (flags & WINED3DISSUE_BEGIN)
|
|
{
|
|
/* Started implicitly at query creation. */
|
|
ERR("Event query issued with START flag - what to do?\n");
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static BOOL wined3d_occlusion_query_ops_issue(struct wined3d_query *query, DWORD flags)
|
|
{
|
|
struct wined3d_occlusion_query *oq = wined3d_occlusion_query_from_query(query);
|
|
struct wined3d_device *device = query->device;
|
|
const struct wined3d_gl_info *gl_info;
|
|
struct wined3d_context_gl *context_gl;
|
|
BOOL poll = FALSE;
|
|
|
|
TRACE("query %p, flags %#x.\n", query, flags);
|
|
|
|
/* This is allowed according to MSDN and our tests. Reset the query and
|
|
* restart. */
|
|
if (flags & WINED3DISSUE_BEGIN)
|
|
{
|
|
if (oq->started)
|
|
{
|
|
if ((context_gl = wined3d_context_gl_reacquire(oq->context_gl)))
|
|
{
|
|
gl_info = context_gl->gl_info;
|
|
GL_EXTCALL(glEndQuery(GL_SAMPLES_PASSED));
|
|
checkGLcall("glEndQuery()");
|
|
}
|
|
else
|
|
{
|
|
FIXME("Wrong thread, can't restart query.\n");
|
|
wined3d_context_gl_free_occlusion_query(oq);
|
|
context_gl = wined3d_context_gl(context_acquire(device, NULL, 0));
|
|
wined3d_context_gl_alloc_occlusion_query(context_gl, oq);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (oq->context_gl)
|
|
wined3d_context_gl_free_occlusion_query(oq);
|
|
context_gl = wined3d_context_gl(context_acquire(device, NULL, 0));
|
|
wined3d_context_gl_alloc_occlusion_query(context_gl, oq);
|
|
}
|
|
gl_info = context_gl->gl_info;
|
|
|
|
GL_EXTCALL(glBeginQuery(GL_SAMPLES_PASSED, oq->id));
|
|
checkGLcall("glBeginQuery()");
|
|
|
|
context_release(&context_gl->c);
|
|
oq->started = TRUE;
|
|
}
|
|
if (flags & WINED3DISSUE_END)
|
|
{
|
|
/* MSDN says END on a non-building occlusion query returns an error,
|
|
* but our tests show that it returns OK. But OpenGL doesn't like it,
|
|
* so avoid generating an error. */
|
|
if (oq->started)
|
|
{
|
|
if ((context_gl = wined3d_context_gl_reacquire(oq->context_gl)))
|
|
{
|
|
gl_info = context_gl->gl_info;
|
|
GL_EXTCALL(glEndQuery(GL_SAMPLES_PASSED));
|
|
checkGLcall("glEndQuery()");
|
|
wined3d_query_buffer_queue_result(context_gl, query, oq->id);
|
|
|
|
context_release(&context_gl->c);
|
|
poll = TRUE;
|
|
}
|
|
else
|
|
{
|
|
FIXME("Wrong thread, can't end query.\n");
|
|
}
|
|
}
|
|
oq->started = FALSE;
|
|
}
|
|
|
|
return poll;
|
|
}
|
|
|
|
static BOOL wined3d_timestamp_query_ops_poll(struct wined3d_query *query, DWORD flags)
|
|
{
|
|
struct wined3d_timestamp_query *tq = wined3d_timestamp_query_from_query(query);
|
|
const struct wined3d_gl_info *gl_info;
|
|
struct wined3d_context_gl *context_gl;
|
|
GLuint64 timestamp;
|
|
GLuint available;
|
|
|
|
TRACE("query %p, flags %#x.\n", query, flags);
|
|
|
|
if (!(context_gl = wined3d_context_gl_reacquire(tq->context_gl)))
|
|
{
|
|
FIXME("%p Wrong thread, returning 1.\n", query);
|
|
tq->timestamp = 1;
|
|
return TRUE;
|
|
}
|
|
gl_info = context_gl->gl_info;
|
|
|
|
GL_EXTCALL(glGetQueryObjectuiv(tq->id, GL_QUERY_RESULT_AVAILABLE, &available));
|
|
checkGLcall("glGetQueryObjectuiv(GL_QUERY_RESULT_AVAILABLE)");
|
|
TRACE("available %#x.\n", available);
|
|
|
|
if (available)
|
|
{
|
|
GL_EXTCALL(glGetQueryObjectui64v(tq->id, GL_QUERY_RESULT, ×tamp));
|
|
checkGLcall("glGetQueryObjectui64v(GL_QUERY_RESULT)");
|
|
TRACE("Returning timestamp %s.\n", wine_dbgstr_longlong(timestamp));
|
|
tq->timestamp = timestamp;
|
|
}
|
|
|
|
context_release(&context_gl->c);
|
|
|
|
return available;
|
|
}
|
|
|
|
static BOOL wined3d_timestamp_query_ops_issue(struct wined3d_query *query, DWORD flags)
|
|
{
|
|
struct wined3d_timestamp_query *tq = wined3d_timestamp_query_from_query(query);
|
|
const struct wined3d_gl_info *gl_info;
|
|
struct wined3d_context_gl *context_gl;
|
|
|
|
TRACE("query %p, flags %#x.\n", query, flags);
|
|
|
|
if (flags & WINED3DISSUE_BEGIN)
|
|
{
|
|
WARN("Ignoring WINED3DISSUE_BEGIN with a TIMESTAMP query.\n");
|
|
}
|
|
if (flags & WINED3DISSUE_END)
|
|
{
|
|
if (tq->context_gl)
|
|
wined3d_context_gl_free_timestamp_query(tq);
|
|
context_gl = wined3d_context_gl(context_acquire(query->device, NULL, 0));
|
|
gl_info = context_gl->gl_info;
|
|
wined3d_context_gl_alloc_timestamp_query(context_gl, tq);
|
|
GL_EXTCALL(glQueryCounter(tq->id, GL_TIMESTAMP));
|
|
checkGLcall("glQueryCounter()");
|
|
context_release(&context_gl->c);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static BOOL wined3d_timestamp_disjoint_query_ops_poll(struct wined3d_query *query, DWORD flags)
|
|
{
|
|
TRACE("query %p, flags %#x.\n", query, flags);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static BOOL wined3d_timestamp_disjoint_query_ops_issue(struct wined3d_query *query, DWORD flags)
|
|
{
|
|
TRACE("query %p, flags %#x.\n", query, flags);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static BOOL wined3d_so_statistics_query_ops_poll(struct wined3d_query *query, DWORD flags)
|
|
{
|
|
struct wined3d_so_statistics_query *pq = wined3d_so_statistics_query_from_query(query);
|
|
GLuint written_available, generated_available;
|
|
const struct wined3d_gl_info *gl_info;
|
|
struct wined3d_context_gl *context_gl;
|
|
|
|
TRACE("query %p, flags %#x.\n", query, flags);
|
|
|
|
if (!(context_gl = wined3d_context_gl_reacquire(pq->context_gl)))
|
|
{
|
|
FIXME("%p Wrong thread, returning 0 primitives.\n", query);
|
|
memset(&pq->statistics, 0, sizeof(pq->statistics));
|
|
return TRUE;
|
|
}
|
|
gl_info = context_gl->gl_info;
|
|
|
|
GL_EXTCALL(glGetQueryObjectuiv(pq->u.query.written,
|
|
GL_QUERY_RESULT_AVAILABLE, &written_available));
|
|
GL_EXTCALL(glGetQueryObjectuiv(pq->u.query.generated,
|
|
GL_QUERY_RESULT_AVAILABLE, &generated_available));
|
|
TRACE("Available %#x, %#x.\n", written_available, generated_available);
|
|
|
|
if (written_available && generated_available)
|
|
{
|
|
pq->statistics.primitives_written = get_query_result64(pq->u.query.written, gl_info);
|
|
pq->statistics.primitives_generated = get_query_result64(pq->u.query.generated, gl_info);
|
|
TRACE("Returning %s, %s primitives.\n",
|
|
wine_dbgstr_longlong(pq->statistics.primitives_written),
|
|
wine_dbgstr_longlong(pq->statistics.primitives_generated));
|
|
}
|
|
|
|
checkGLcall("poll SO statistics query");
|
|
context_release(&context_gl->c);
|
|
|
|
return written_available && generated_available;
|
|
}
|
|
|
|
static void wined3d_so_statistics_query_end(struct wined3d_so_statistics_query *query,
|
|
struct wined3d_context_gl *context_gl)
|
|
{
|
|
const struct wined3d_gl_info *gl_info = context_gl->gl_info;
|
|
|
|
if (gl_info->supported[ARB_TRANSFORM_FEEDBACK3])
|
|
{
|
|
GL_EXTCALL(glEndQueryIndexed(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, query->stream_idx));
|
|
GL_EXTCALL(glEndQueryIndexed(GL_PRIMITIVES_GENERATED, query->stream_idx));
|
|
}
|
|
else
|
|
{
|
|
GL_EXTCALL(glEndQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN));
|
|
GL_EXTCALL(glEndQuery(GL_PRIMITIVES_GENERATED));
|
|
}
|
|
checkGLcall("end query");
|
|
}
|
|
|
|
static BOOL wined3d_so_statistics_query_ops_issue(struct wined3d_query *query, DWORD flags)
|
|
{
|
|
struct wined3d_so_statistics_query *pq = wined3d_so_statistics_query_from_query(query);
|
|
struct wined3d_device *device = query->device;
|
|
const struct wined3d_gl_info *gl_info;
|
|
struct wined3d_context_gl *context_gl;
|
|
BOOL poll = FALSE;
|
|
|
|
TRACE("query %p, flags %#x.\n", query, flags);
|
|
|
|
if (flags & WINED3DISSUE_BEGIN)
|
|
{
|
|
if (pq->started)
|
|
{
|
|
if ((context_gl = wined3d_context_gl_reacquire(pq->context_gl)))
|
|
{
|
|
wined3d_so_statistics_query_end(pq, context_gl);
|
|
}
|
|
else
|
|
{
|
|
FIXME("Wrong thread, can't restart query.\n");
|
|
wined3d_context_gl_free_so_statistics_query(pq);
|
|
context_gl = wined3d_context_gl(context_acquire(device, NULL, 0));
|
|
wined3d_context_gl_alloc_so_statistics_query(context_gl, pq);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (pq->context_gl)
|
|
wined3d_context_gl_free_so_statistics_query(pq);
|
|
context_gl = wined3d_context_gl(context_acquire(device, NULL, 0));
|
|
wined3d_context_gl_alloc_so_statistics_query(context_gl, pq);
|
|
}
|
|
gl_info = context_gl->gl_info;
|
|
|
|
if (gl_info->supported[ARB_TRANSFORM_FEEDBACK3])
|
|
{
|
|
GL_EXTCALL(glBeginQueryIndexed(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,
|
|
pq->stream_idx, pq->u.query.written));
|
|
GL_EXTCALL(glBeginQueryIndexed(GL_PRIMITIVES_GENERATED,
|
|
pq->stream_idx, pq->u.query.generated));
|
|
}
|
|
else
|
|
{
|
|
GL_EXTCALL(glBeginQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,
|
|
pq->u.query.written));
|
|
GL_EXTCALL(glBeginQuery(GL_PRIMITIVES_GENERATED,
|
|
pq->u.query.generated));
|
|
}
|
|
checkGLcall("begin query");
|
|
|
|
context_release(&context_gl->c);
|
|
pq->started = TRUE;
|
|
}
|
|
if (flags & WINED3DISSUE_END)
|
|
{
|
|
if (pq->started)
|
|
{
|
|
if ((context_gl = wined3d_context_gl_reacquire(pq->context_gl)))
|
|
{
|
|
wined3d_so_statistics_query_end(pq, context_gl);
|
|
|
|
context_release(&context_gl->c);
|
|
poll = TRUE;
|
|
}
|
|
else
|
|
{
|
|
FIXME("Wrong thread, can't end query.\n");
|
|
}
|
|
}
|
|
pq->started = FALSE;
|
|
}
|
|
|
|
return poll;
|
|
}
|
|
|
|
static BOOL wined3d_pipeline_query_ops_poll(struct wined3d_query *query, DWORD flags)
|
|
{
|
|
struct wined3d_pipeline_statistics_query *pq = wined3d_pipeline_statistics_query_from_query(query);
|
|
const struct wined3d_gl_info *gl_info;
|
|
struct wined3d_context_gl *context_gl;
|
|
GLuint available;
|
|
int i;
|
|
|
|
TRACE("query %p, flags %#x.\n", query, flags);
|
|
|
|
if (!(context_gl = wined3d_context_gl_reacquire(pq->context_gl)))
|
|
{
|
|
FIXME("%p Wrong thread.\n", query);
|
|
memset(&pq->statistics, 0, sizeof(pq->statistics));
|
|
return TRUE;
|
|
}
|
|
gl_info = context_gl->gl_info;
|
|
|
|
for (i = 0; i < ARRAY_SIZE(pq->u.id); ++i)
|
|
{
|
|
GL_EXTCALL(glGetQueryObjectuiv(pq->u.id[i], GL_QUERY_RESULT_AVAILABLE, &available));
|
|
if (!available)
|
|
break;
|
|
}
|
|
|
|
if (available)
|
|
{
|
|
pq->statistics.vertices_submitted = get_query_result64(pq->u.query.vertices, gl_info);
|
|
pq->statistics.primitives_submitted = get_query_result64(pq->u.query.primitives, gl_info);
|
|
pq->statistics.vs_invocations = get_query_result64(pq->u.query.vertex_shader, gl_info);
|
|
pq->statistics.hs_invocations = get_query_result64(pq->u.query.tess_control_shader, gl_info);
|
|
pq->statistics.ds_invocations = get_query_result64(pq->u.query.tess_eval_shader, gl_info);
|
|
pq->statistics.gs_invocations = get_query_result64(pq->u.query.geometry_shader, gl_info);
|
|
pq->statistics.gs_primitives = get_query_result64(pq->u.query.geometry_primitives, gl_info);
|
|
pq->statistics.ps_invocations = get_query_result64(pq->u.query.fragment_shader, gl_info);
|
|
pq->statistics.cs_invocations = get_query_result64(pq->u.query.compute_shader, gl_info);
|
|
pq->statistics.clipping_input_primitives = get_query_result64(pq->u.query.clipping_input, gl_info);
|
|
pq->statistics.clipping_output_primitives = get_query_result64(pq->u.query.clipping_output, gl_info);
|
|
}
|
|
|
|
checkGLcall("poll pipeline statistics query");
|
|
context_release(&context_gl->c);
|
|
return available;
|
|
}
|
|
|
|
static void wined3d_pipeline_statistics_query_end(struct wined3d_pipeline_statistics_query *query,
|
|
struct wined3d_context_gl *context_gl)
|
|
{
|
|
const struct wined3d_gl_info *gl_info = context_gl->gl_info;
|
|
|
|
GL_EXTCALL(glEndQuery(GL_VERTICES_SUBMITTED_ARB));
|
|
GL_EXTCALL(glEndQuery(GL_PRIMITIVES_SUBMITTED_ARB));
|
|
GL_EXTCALL(glEndQuery(GL_VERTEX_SHADER_INVOCATIONS_ARB));
|
|
GL_EXTCALL(glEndQuery(GL_TESS_CONTROL_SHADER_PATCHES_ARB));
|
|
GL_EXTCALL(glEndQuery(GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB));
|
|
GL_EXTCALL(glEndQuery(GL_GEOMETRY_SHADER_INVOCATIONS));
|
|
GL_EXTCALL(glEndQuery(GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB));
|
|
GL_EXTCALL(glEndQuery(GL_FRAGMENT_SHADER_INVOCATIONS_ARB));
|
|
GL_EXTCALL(glEndQuery(GL_COMPUTE_SHADER_INVOCATIONS_ARB));
|
|
GL_EXTCALL(glEndQuery(GL_CLIPPING_INPUT_PRIMITIVES_ARB));
|
|
GL_EXTCALL(glEndQuery(GL_CLIPPING_OUTPUT_PRIMITIVES_ARB));
|
|
checkGLcall("end query");
|
|
}
|
|
|
|
static BOOL wined3d_pipeline_query_ops_issue(struct wined3d_query *query, DWORD flags)
|
|
{
|
|
struct wined3d_pipeline_statistics_query *pq = wined3d_pipeline_statistics_query_from_query(query);
|
|
struct wined3d_device *device = query->device;
|
|
const struct wined3d_gl_info *gl_info;
|
|
struct wined3d_context_gl *context_gl;
|
|
BOOL poll = FALSE;
|
|
|
|
TRACE("query %p, flags %#x.\n", query, flags);
|
|
|
|
if (flags & WINED3DISSUE_BEGIN)
|
|
{
|
|
if (pq->started)
|
|
{
|
|
if ((context_gl = wined3d_context_gl_reacquire(pq->context_gl)))
|
|
{
|
|
wined3d_pipeline_statistics_query_end(pq, context_gl);
|
|
}
|
|
else
|
|
{
|
|
FIXME("Wrong thread, can't restart query.\n");
|
|
wined3d_context_gl_free_pipeline_statistics_query(pq);
|
|
context_gl = wined3d_context_gl(context_acquire(device, NULL, 0));
|
|
wined3d_context_gl_alloc_pipeline_statistics_query(context_gl, pq);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (pq->context_gl)
|
|
wined3d_context_gl_free_pipeline_statistics_query(pq);
|
|
context_gl = wined3d_context_gl(context_acquire(device, NULL, 0));
|
|
wined3d_context_gl_alloc_pipeline_statistics_query(context_gl, pq);
|
|
}
|
|
gl_info = context_gl->gl_info;
|
|
|
|
GL_EXTCALL(glBeginQuery(GL_VERTICES_SUBMITTED_ARB, pq->u.query.vertices));
|
|
GL_EXTCALL(glBeginQuery(GL_PRIMITIVES_SUBMITTED_ARB, pq->u.query.primitives));
|
|
GL_EXTCALL(glBeginQuery(GL_VERTEX_SHADER_INVOCATIONS_ARB, pq->u.query.vertex_shader));
|
|
GL_EXTCALL(glBeginQuery(GL_TESS_CONTROL_SHADER_PATCHES_ARB, pq->u.query.tess_control_shader));
|
|
GL_EXTCALL(glBeginQuery(GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB, pq->u.query.tess_eval_shader));
|
|
GL_EXTCALL(glBeginQuery(GL_GEOMETRY_SHADER_INVOCATIONS, pq->u.query.geometry_shader));
|
|
GL_EXTCALL(glBeginQuery(GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB, pq->u.query.geometry_primitives));
|
|
GL_EXTCALL(glBeginQuery(GL_FRAGMENT_SHADER_INVOCATIONS_ARB, pq->u.query.fragment_shader));
|
|
GL_EXTCALL(glBeginQuery(GL_COMPUTE_SHADER_INVOCATIONS_ARB, pq->u.query.compute_shader));
|
|
GL_EXTCALL(glBeginQuery(GL_CLIPPING_INPUT_PRIMITIVES_ARB, pq->u.query.clipping_input));
|
|
GL_EXTCALL(glBeginQuery(GL_CLIPPING_OUTPUT_PRIMITIVES_ARB, pq->u.query.clipping_output));
|
|
checkGLcall("begin query");
|
|
|
|
context_release(&context_gl->c);
|
|
pq->started = TRUE;
|
|
}
|
|
if (flags & WINED3DISSUE_END)
|
|
{
|
|
if (pq->started)
|
|
{
|
|
if ((context_gl = wined3d_context_gl_reacquire(pq->context_gl)))
|
|
{
|
|
wined3d_pipeline_statistics_query_end(pq, context_gl);
|
|
context_release(&context_gl->c);
|
|
poll = TRUE;
|
|
}
|
|
else
|
|
{
|
|
FIXME("Wrong thread, can't end query.\n");
|
|
}
|
|
}
|
|
pq->started = FALSE;
|
|
}
|
|
|
|
return poll;
|
|
}
|
|
|
|
static void wined3d_event_query_ops_destroy(struct wined3d_query *query)
|
|
{
|
|
struct wined3d_event_query *event_query = wined3d_event_query_from_query(query);
|
|
|
|
wined3d_fence_free(&event_query->fence);
|
|
heap_free(event_query);
|
|
}
|
|
|
|
static const struct wined3d_query_ops event_query_ops =
|
|
{
|
|
wined3d_event_query_ops_poll,
|
|
wined3d_event_query_ops_issue,
|
|
wined3d_event_query_ops_destroy,
|
|
};
|
|
|
|
static HRESULT wined3d_event_query_create(struct wined3d_device *device,
|
|
enum wined3d_query_type type, void *parent, const struct wined3d_parent_ops *parent_ops,
|
|
struct wined3d_query **query)
|
|
{
|
|
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
|
struct wined3d_event_query *object;
|
|
HRESULT hr;
|
|
|
|
TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
|
|
device, type, parent, parent_ops, query);
|
|
|
|
if (!(object = heap_alloc_zero(sizeof(*object))))
|
|
return E_OUTOFMEMORY;
|
|
|
|
if (FAILED(hr = wined3d_fence_init(&object->fence, gl_info)))
|
|
{
|
|
WARN("Event queries not supported.\n");
|
|
heap_free(object);
|
|
return hr;
|
|
}
|
|
|
|
wined3d_query_init(&object->query, device, type, &object->signalled,
|
|
sizeof(object->signalled), &event_query_ops, parent, parent_ops);
|
|
|
|
TRACE("Created query %p.\n", object);
|
|
*query = &object->query;
|
|
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
static void wined3d_occlusion_query_ops_destroy(struct wined3d_query *query)
|
|
{
|
|
struct wined3d_occlusion_query *oq = wined3d_occlusion_query_from_query(query);
|
|
|
|
if (oq->context_gl)
|
|
wined3d_context_gl_free_occlusion_query(oq);
|
|
heap_free(oq);
|
|
}
|
|
|
|
static const struct wined3d_query_ops occlusion_query_ops =
|
|
{
|
|
wined3d_occlusion_query_ops_poll,
|
|
wined3d_occlusion_query_ops_issue,
|
|
wined3d_occlusion_query_ops_destroy,
|
|
};
|
|
|
|
static HRESULT wined3d_occlusion_query_create(struct wined3d_device *device,
|
|
enum wined3d_query_type type, void *parent, const struct wined3d_parent_ops *parent_ops,
|
|
struct wined3d_query **query)
|
|
{
|
|
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
|
struct wined3d_occlusion_query *object;
|
|
|
|
TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
|
|
device, type, parent, parent_ops, query);
|
|
|
|
if (!gl_info->supported[ARB_OCCLUSION_QUERY])
|
|
{
|
|
WARN("Unsupported in local OpenGL implementation: ARB_OCCLUSION_QUERY.\n");
|
|
return WINED3DERR_NOTAVAILABLE;
|
|
}
|
|
|
|
if (!(object = heap_alloc_zero(sizeof(*object))))
|
|
return E_OUTOFMEMORY;
|
|
|
|
wined3d_query_init(&object->query, device, type, &object->samples,
|
|
sizeof(object->samples), &occlusion_query_ops, parent, parent_ops);
|
|
|
|
TRACE("Created query %p.\n", object);
|
|
*query = &object->query;
|
|
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
static void wined3d_timestamp_query_ops_destroy(struct wined3d_query *query)
|
|
{
|
|
struct wined3d_timestamp_query *tq = wined3d_timestamp_query_from_query(query);
|
|
|
|
if (tq->context_gl)
|
|
wined3d_context_gl_free_timestamp_query(tq);
|
|
heap_free(tq);
|
|
}
|
|
|
|
static const struct wined3d_query_ops timestamp_query_ops =
|
|
{
|
|
wined3d_timestamp_query_ops_poll,
|
|
wined3d_timestamp_query_ops_issue,
|
|
wined3d_timestamp_query_ops_destroy,
|
|
};
|
|
|
|
static HRESULT wined3d_timestamp_query_create(struct wined3d_device *device,
|
|
enum wined3d_query_type type, void *parent, const struct wined3d_parent_ops *parent_ops,
|
|
struct wined3d_query **query)
|
|
{
|
|
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
|
struct wined3d_timestamp_query *object;
|
|
|
|
TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
|
|
device, type, parent, parent_ops, query);
|
|
|
|
if (!gl_info->supported[ARB_TIMER_QUERY])
|
|
{
|
|
WARN("Unsupported in local OpenGL implementation: ARB_TIMER_QUERY.\n");
|
|
return WINED3DERR_NOTAVAILABLE;
|
|
}
|
|
|
|
if (!(object = heap_alloc_zero(sizeof(*object))))
|
|
return E_OUTOFMEMORY;
|
|
|
|
wined3d_query_init(&object->query, device, type, &object->timestamp,
|
|
sizeof(object->timestamp), ×tamp_query_ops, parent, parent_ops);
|
|
|
|
TRACE("Created query %p.\n", object);
|
|
*query = &object->query;
|
|
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
static void wined3d_timestamp_disjoint_query_ops_destroy(struct wined3d_query *query)
|
|
{
|
|
heap_free(query);
|
|
}
|
|
|
|
static const struct wined3d_query_ops timestamp_disjoint_query_ops =
|
|
{
|
|
wined3d_timestamp_disjoint_query_ops_poll,
|
|
wined3d_timestamp_disjoint_query_ops_issue,
|
|
wined3d_timestamp_disjoint_query_ops_destroy,
|
|
};
|
|
|
|
static HRESULT wined3d_timestamp_disjoint_query_create(struct wined3d_device *device,
|
|
enum wined3d_query_type type, void *parent, const struct wined3d_parent_ops *parent_ops,
|
|
struct wined3d_query **query)
|
|
{
|
|
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
|
struct wined3d_query *object;
|
|
|
|
TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
|
|
device, type, parent, parent_ops, query);
|
|
|
|
if (!gl_info->supported[ARB_TIMER_QUERY])
|
|
{
|
|
WARN("Unsupported in local OpenGL implementation: ARB_TIMER_QUERY.\n");
|
|
return WINED3DERR_NOTAVAILABLE;
|
|
}
|
|
|
|
if (!(object = heap_alloc_zero(sizeof(*object))))
|
|
return E_OUTOFMEMORY;
|
|
|
|
if (type == WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT)
|
|
{
|
|
static const struct wined3d_query_data_timestamp_disjoint disjoint_data = {1000 * 1000 * 1000, FALSE};
|
|
|
|
wined3d_query_init(object, device, type, &disjoint_data,
|
|
sizeof(disjoint_data), ×tamp_disjoint_query_ops, parent, parent_ops);
|
|
}
|
|
else
|
|
{
|
|
static const UINT64 freq = 1000 * 1000 * 1000;
|
|
|
|
wined3d_query_init(object, device, type, &freq,
|
|
sizeof(freq), ×tamp_disjoint_query_ops, parent, parent_ops);
|
|
}
|
|
|
|
TRACE("Created query %p.\n", object);
|
|
*query = object;
|
|
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
static void wined3d_so_statistics_query_ops_destroy(struct wined3d_query *query)
|
|
{
|
|
struct wined3d_so_statistics_query *pq = wined3d_so_statistics_query_from_query(query);
|
|
|
|
if (pq->context_gl)
|
|
wined3d_context_gl_free_so_statistics_query(pq);
|
|
heap_free(pq);
|
|
}
|
|
|
|
static const struct wined3d_query_ops so_statistics_query_ops =
|
|
{
|
|
wined3d_so_statistics_query_ops_poll,
|
|
wined3d_so_statistics_query_ops_issue,
|
|
wined3d_so_statistics_query_ops_destroy,
|
|
};
|
|
|
|
static HRESULT wined3d_so_statistics_query_create(struct wined3d_device *device,
|
|
enum wined3d_query_type type, void *parent, const struct wined3d_parent_ops *parent_ops,
|
|
struct wined3d_query **query)
|
|
{
|
|
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
|
struct wined3d_so_statistics_query *object;
|
|
unsigned int stream_idx;
|
|
|
|
if (WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0 <= type && type <= WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM3)
|
|
stream_idx = type - WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0;
|
|
else if (type == WINED3D_QUERY_TYPE_SO_STATISTICS)
|
|
stream_idx = 0;
|
|
else
|
|
return WINED3DERR_NOTAVAILABLE;
|
|
|
|
TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
|
|
device, type, parent, parent_ops, query);
|
|
|
|
if (!gl_info->supported[WINED3D_GL_PRIMITIVE_QUERY])
|
|
{
|
|
WARN("OpenGL implementation does not support primitive queries.\n");
|
|
return WINED3DERR_NOTAVAILABLE;
|
|
}
|
|
if (stream_idx && !gl_info->supported[ARB_TRANSFORM_FEEDBACK3])
|
|
{
|
|
WARN("OpenGL implementation does not support indexed queries.\n");
|
|
return WINED3DERR_NOTAVAILABLE;
|
|
}
|
|
|
|
if (!(object = heap_alloc_zero(sizeof(*object))))
|
|
return E_OUTOFMEMORY;
|
|
|
|
wined3d_query_init(&object->query, device, type, &object->statistics,
|
|
sizeof(object->statistics), &so_statistics_query_ops, parent, parent_ops);
|
|
object->stream_idx = stream_idx;
|
|
|
|
TRACE("Created query %p.\n", object);
|
|
*query = &object->query;
|
|
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
static void wined3d_pipeline_query_ops_destroy(struct wined3d_query *query)
|
|
{
|
|
struct wined3d_pipeline_statistics_query *pq = wined3d_pipeline_statistics_query_from_query(query);
|
|
if (pq->context_gl)
|
|
wined3d_context_gl_free_pipeline_statistics_query(pq);
|
|
heap_free(pq);
|
|
}
|
|
|
|
static const struct wined3d_query_ops pipeline_query_ops =
|
|
{
|
|
wined3d_pipeline_query_ops_poll,
|
|
wined3d_pipeline_query_ops_issue,
|
|
wined3d_pipeline_query_ops_destroy,
|
|
};
|
|
|
|
static HRESULT wined3d_pipeline_query_create(struct wined3d_device *device,
|
|
enum wined3d_query_type type, void *parent, const struct wined3d_parent_ops *parent_ops,
|
|
struct wined3d_query **query)
|
|
{
|
|
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
|
struct wined3d_pipeline_statistics_query *object;
|
|
|
|
TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
|
|
device, type, parent, parent_ops, query);
|
|
|
|
if (!gl_info->supported[ARB_PIPELINE_STATISTICS_QUERY])
|
|
{
|
|
WARN("OpenGL implementation does not support pipeline statistics queries.\n");
|
|
return WINED3DERR_NOTAVAILABLE;
|
|
}
|
|
|
|
if (!(object = heap_alloc_zero(sizeof(*object))))
|
|
return E_OUTOFMEMORY;
|
|
|
|
wined3d_query_init(&object->query, device, type, &object->statistics,
|
|
sizeof(object->statistics), &pipeline_query_ops, parent, parent_ops);
|
|
|
|
TRACE("Created query %p.\n", object);
|
|
*query = &object->query;
|
|
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
HRESULT wined3d_query_gl_create(struct wined3d_device *device, enum wined3d_query_type type,
|
|
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query)
|
|
{
|
|
TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
|
|
device, type, parent, parent_ops, query);
|
|
|
|
switch (type)
|
|
{
|
|
case WINED3D_QUERY_TYPE_EVENT:
|
|
return wined3d_event_query_create(device, type, parent, parent_ops, query);
|
|
|
|
case WINED3D_QUERY_TYPE_OCCLUSION:
|
|
return wined3d_occlusion_query_create(device, type, parent, parent_ops, query);
|
|
|
|
case WINED3D_QUERY_TYPE_TIMESTAMP:
|
|
return wined3d_timestamp_query_create(device, type, parent, parent_ops, query);
|
|
|
|
case WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT:
|
|
case WINED3D_QUERY_TYPE_TIMESTAMP_FREQ:
|
|
return wined3d_timestamp_disjoint_query_create(device, type, parent, parent_ops, query);
|
|
|
|
case WINED3D_QUERY_TYPE_SO_STATISTICS:
|
|
case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0:
|
|
case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM1:
|
|
case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM2:
|
|
case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM3:
|
|
return wined3d_so_statistics_query_create(device, type, parent, parent_ops, query);
|
|
|
|
case WINED3D_QUERY_TYPE_PIPELINE_STATISTICS:
|
|
return wined3d_pipeline_query_create(device, type, parent, parent_ops, query);
|
|
|
|
default:
|
|
FIXME("Unhandled query type %#x.\n", type);
|
|
return WINED3DERR_NOTAVAILABLE;
|
|
}
|
|
}
|
|
|
|
static void wined3d_query_pool_vk_mark_complete(struct wined3d_query_pool_vk *pool_vk, size_t idx,
|
|
struct wined3d_context_vk *context_vk)
|
|
{
|
|
const struct wined3d_vk_info *vk_info = context_vk->vk_info;
|
|
|
|
if (vk_info->supported[WINED3D_VK_EXT_HOST_QUERY_RESET])
|
|
{
|
|
VK_CALL(vkResetQueryPoolEXT(wined3d_device_vk(context_vk->c.device)->vk_device,
|
|
pool_vk->vk_query_pool, idx, 1));
|
|
|
|
wined3d_bitmap_clear(pool_vk->allocated, idx);
|
|
if (list_empty(&pool_vk->entry))
|
|
list_add_tail(pool_vk->free_list, &pool_vk->entry);
|
|
}
|
|
else
|
|
{
|
|
/* Don't reset completed queries right away, as vkCmdResetQueryPool() needs to happen
|
|
* outside of a render pass. Queue the query to be reset in wined3d_query_pool_vk_reset()
|
|
* instead, which is called when the render pass ends. */
|
|
wined3d_bitmap_set(pool_vk->completed, idx);
|
|
if (list_empty(&pool_vk->completed_entry))
|
|
list_add_tail(&context_vk->completed_query_pools, &pool_vk->completed_entry);
|
|
}
|
|
}
|
|
|
|
bool wined3d_query_pool_vk_allocate_query(struct wined3d_query_pool_vk *pool_vk, size_t *idx)
|
|
{
|
|
if ((*idx = wined3d_bitmap_ffz(pool_vk->allocated, WINED3D_QUERY_POOL_SIZE, 0)) > WINED3D_QUERY_POOL_SIZE)
|
|
return false;
|
|
wined3d_bitmap_set(pool_vk->allocated, *idx);
|
|
|
|
return true;
|
|
}
|
|
|
|
void wined3d_query_pool_vk_cleanup(struct wined3d_query_pool_vk *pool_vk, struct wined3d_context_vk *context_vk)
|
|
{
|
|
struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
|
|
const struct wined3d_vk_info *vk_info = context_vk->vk_info;
|
|
|
|
VK_CALL(vkDestroyQueryPool(device_vk->vk_device, pool_vk->vk_query_pool, NULL));
|
|
list_remove(&pool_vk->entry);
|
|
list_remove(&pool_vk->completed_entry);
|
|
}
|
|
|
|
void wined3d_query_pool_vk_reset(struct wined3d_query_pool_vk *pool_vk, struct wined3d_context_vk *context_vk,
|
|
VkCommandBuffer vk_command_buffer)
|
|
{
|
|
const struct wined3d_vk_info *vk_info = context_vk->vk_info;
|
|
unsigned int start = 0, idx;
|
|
struct wined3d_range range;
|
|
|
|
for (;;)
|
|
{
|
|
if (!wined3d_bitmap_get_range(pool_vk->completed, WINED3D_QUERY_POOL_SIZE, start, &range))
|
|
break;
|
|
|
|
VK_CALL(vkCmdResetQueryPool(vk_command_buffer, pool_vk->vk_query_pool, range.offset, range.size));
|
|
start = range.offset + range.size;
|
|
for (idx = range.offset; idx < start; ++idx)
|
|
wined3d_bitmap_clear(pool_vk->allocated, idx);
|
|
}
|
|
memset(pool_vk->completed, 0, sizeof(pool_vk->completed));
|
|
if (list_empty(&pool_vk->entry))
|
|
list_add_tail(pool_vk->free_list, &pool_vk->entry);
|
|
}
|
|
|
|
bool wined3d_query_pool_vk_init(struct wined3d_query_pool_vk *pool_vk,
|
|
struct wined3d_context_vk *context_vk, enum wined3d_query_type type, struct list *free_pools)
|
|
{
|
|
struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
|
|
const struct wined3d_vk_info *vk_info = context_vk->vk_info;
|
|
VkQueryPoolCreateInfo pool_info;
|
|
VkResult vr;
|
|
|
|
list_init(&pool_vk->entry);
|
|
list_init(&pool_vk->completed_entry);
|
|
pool_vk->free_list = free_pools;
|
|
|
|
pool_info.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
|
|
pool_info.pNext = NULL;
|
|
pool_info.flags = 0;
|
|
pool_info.queryCount = WINED3D_QUERY_POOL_SIZE;
|
|
|
|
switch (type)
|
|
{
|
|
case WINED3D_QUERY_TYPE_OCCLUSION:
|
|
pool_info.queryType = VK_QUERY_TYPE_OCCLUSION;
|
|
pool_info.pipelineStatistics = 0;
|
|
break;
|
|
|
|
case WINED3D_QUERY_TYPE_TIMESTAMP:
|
|
pool_info.queryType = VK_QUERY_TYPE_TIMESTAMP;
|
|
pool_info.pipelineStatistics = 0;
|
|
break;
|
|
|
|
case WINED3D_QUERY_TYPE_PIPELINE_STATISTICS:
|
|
pool_info.queryType = VK_QUERY_TYPE_PIPELINE_STATISTICS;
|
|
pool_info.pipelineStatistics = VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT
|
|
| VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT
|
|
| VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT
|
|
| VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT
|
|
| VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT
|
|
| VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT
|
|
| VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT
|
|
| VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT
|
|
| VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT
|
|
| VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT
|
|
| VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT;
|
|
break;
|
|
|
|
case WINED3D_QUERY_TYPE_SO_STATISTICS:
|
|
case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0:
|
|
case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM1:
|
|
case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM2:
|
|
case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM3:
|
|
pool_info.queryType = VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT;
|
|
pool_info.pipelineStatistics = 0;
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled query type %#x.\n", type);
|
|
return false;
|
|
}
|
|
|
|
if ((vr = VK_CALL(vkCreateQueryPool(device_vk->vk_device, &pool_info, NULL, &pool_vk->vk_query_pool))) < 0)
|
|
{
|
|
ERR("Failed to create Vulkan query pool, vr %s.\n", wined3d_debug_vkresult(vr));
|
|
return false;
|
|
}
|
|
|
|
list_add_head(free_pools, &pool_vk->entry);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool wined3d_query_vk_accumulate_data(struct wined3d_query_vk *query_vk,
|
|
struct wined3d_context_vk *context_vk, const struct wined3d_query_pool_idx_vk *pool_idx)
|
|
{
|
|
struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
|
|
const struct wined3d_query_data_pipeline_statistics *ps_tmp;
|
|
const struct wined3d_vk_info *vk_info = context_vk->vk_info;
|
|
struct wined3d_query_data_pipeline_statistics *ps_result;
|
|
VkResult vr;
|
|
union
|
|
{
|
|
uint64_t occlusion;
|
|
uint64_t timestamp;
|
|
struct wined3d_query_data_pipeline_statistics pipeline_statistics;
|
|
struct wined3d_query_data_so_statistics so_statistics;
|
|
} tmp, *result;
|
|
|
|
if ((vr = VK_CALL(vkGetQueryPoolResults(device_vk->vk_device, pool_idx->pool_vk->vk_query_pool,
|
|
pool_idx->idx, 1, sizeof(tmp), &tmp, sizeof(tmp), VK_QUERY_RESULT_64_BIT))) < 0)
|
|
{
|
|
ERR("Failed to get query results, vr %s.\n", wined3d_debug_vkresult(vr));
|
|
return false;
|
|
}
|
|
|
|
if (vr == VK_NOT_READY)
|
|
return false;
|
|
|
|
wined3d_query_pool_vk_mark_complete(pool_idx->pool_vk, pool_idx->idx, context_vk);
|
|
|
|
result = (void *)query_vk->q.data;
|
|
switch (query_vk->q.type)
|
|
{
|
|
case WINED3D_QUERY_TYPE_OCCLUSION:
|
|
result->occlusion += tmp.occlusion;
|
|
break;
|
|
|
|
case WINED3D_QUERY_TYPE_TIMESTAMP:
|
|
result->timestamp = tmp.timestamp;
|
|
break;
|
|
|
|
case WINED3D_QUERY_TYPE_PIPELINE_STATISTICS:
|
|
ps_result = &result->pipeline_statistics;
|
|
ps_tmp = &tmp.pipeline_statistics;
|
|
ps_result->vertices_submitted += ps_tmp->vertices_submitted;
|
|
ps_result->primitives_submitted += ps_tmp->primitives_submitted;
|
|
ps_result->vs_invocations += ps_tmp->vs_invocations;
|
|
ps_result->gs_invocations += ps_tmp->gs_invocations;
|
|
ps_result->gs_primitives += ps_tmp->gs_primitives;
|
|
ps_result->clipping_input_primitives += ps_tmp->clipping_input_primitives;
|
|
ps_result->clipping_output_primitives += ps_tmp->clipping_output_primitives;
|
|
ps_result->ps_invocations += ps_tmp->ps_invocations;
|
|
ps_result->hs_invocations += ps_tmp->hs_invocations;
|
|
ps_result->ds_invocations += ps_tmp->ds_invocations;
|
|
ps_result->cs_invocations += ps_tmp->cs_invocations;
|
|
break;
|
|
|
|
case WINED3D_QUERY_TYPE_SO_STATISTICS:
|
|
case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0:
|
|
case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM1:
|
|
case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM2:
|
|
case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM3:
|
|
result->so_statistics.primitives_written += tmp.so_statistics.primitives_written;
|
|
result->so_statistics.primitives_generated += tmp.so_statistics.primitives_generated;
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled query type %#x.\n", query_vk->q.type);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static void wined3d_query_vk_begin(struct wined3d_query_vk *query_vk,
|
|
struct wined3d_context_vk *context_vk, VkCommandBuffer vk_command_buffer)
|
|
{
|
|
const struct wined3d_vk_info *vk_info = context_vk->vk_info;
|
|
struct wined3d_query_pool_vk *pool_vk;
|
|
size_t idx;
|
|
|
|
pool_vk = query_vk->pool_idx.pool_vk;
|
|
idx = query_vk->pool_idx.idx;
|
|
|
|
if (query_vk->q.type >= WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM1
|
|
&& query_vk->q.type <= WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM3)
|
|
VK_CALL(vkCmdBeginQueryIndexedEXT(vk_command_buffer, pool_vk->vk_query_pool, idx,
|
|
query_vk->control_flags, query_vk->q.type - WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0));
|
|
else
|
|
VK_CALL(vkCmdBeginQuery(vk_command_buffer, pool_vk->vk_query_pool, idx, query_vk->control_flags));
|
|
wined3d_context_vk_reference_query(context_vk, query_vk);
|
|
}
|
|
|
|
static void wined3d_query_vk_end(struct wined3d_query_vk *query_vk,
|
|
struct wined3d_context_vk *context_vk, VkCommandBuffer vk_command_buffer)
|
|
{
|
|
const struct wined3d_vk_info *vk_info = context_vk->vk_info;
|
|
struct wined3d_query_pool_vk *pool_vk;
|
|
size_t idx;
|
|
|
|
pool_vk = query_vk->pool_idx.pool_vk;
|
|
idx = query_vk->pool_idx.idx;
|
|
|
|
if (query_vk->q.type >= WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM1
|
|
&& query_vk->q.type <= WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM3)
|
|
VK_CALL(vkCmdEndQueryIndexedEXT(vk_command_buffer, pool_vk->vk_query_pool,
|
|
idx, query_vk->q.type - WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0));
|
|
else
|
|
VK_CALL(vkCmdEndQuery(vk_command_buffer, pool_vk->vk_query_pool, idx));
|
|
}
|
|
|
|
void wined3d_query_vk_resume(struct wined3d_query_vk *query_vk, struct wined3d_context_vk *context_vk)
|
|
{
|
|
VkCommandBuffer vk_command_buffer = context_vk->current_command_buffer.vk_command_buffer;
|
|
|
|
wined3d_query_vk_begin(query_vk, context_vk, vk_command_buffer);
|
|
query_vk->flags |= WINED3D_QUERY_VK_FLAG_ACTIVE;
|
|
}
|
|
|
|
void wined3d_query_vk_suspend(struct wined3d_query_vk *query_vk, struct wined3d_context_vk *context_vk)
|
|
{
|
|
VkCommandBuffer vk_command_buffer = context_vk->current_command_buffer.vk_command_buffer;
|
|
|
|
wined3d_query_vk_end(query_vk, context_vk, vk_command_buffer);
|
|
wined3d_context_vk_add_pending_query(context_vk, query_vk);
|
|
query_vk->pool_idx.pool_vk = NULL;
|
|
query_vk->flags &= ~WINED3D_QUERY_VK_FLAG_ACTIVE;
|
|
}
|
|
|
|
static BOOL wined3d_query_vk_poll(struct wined3d_query *query, uint32_t flags)
|
|
{
|
|
struct wined3d_query_vk *query_vk = wined3d_query_vk(query);
|
|
struct wined3d_context_vk *context_vk;
|
|
|
|
context_vk = wined3d_context_vk(context_acquire(query->device, NULL, 0));
|
|
|
|
if (flags & WINED3DGETDATA_FLUSH)
|
|
wined3d_context_vk_submit_command_buffer(context_vk, 0, NULL, NULL, 0, NULL);
|
|
if (query_vk->command_buffer_id == context_vk->current_command_buffer.id)
|
|
goto unavailable;
|
|
|
|
if (query_vk->command_buffer_id > context_vk->completed_command_buffer_id)
|
|
wined3d_context_vk_poll_command_buffers(context_vk);
|
|
if (query_vk->command_buffer_id > context_vk->completed_command_buffer_id)
|
|
goto unavailable;
|
|
|
|
if (query_vk->pending_count)
|
|
wined3d_context_vk_accumulate_pending_queries(context_vk);
|
|
if (query_vk->pending_count)
|
|
goto unavailable;
|
|
|
|
/* If the query was suspended, and then ended before it was resumed,
|
|
* there's no data to accumulate here. */
|
|
if (query_vk->pool_idx.pool_vk && !wined3d_query_vk_accumulate_data(query_vk, context_vk, &query_vk->pool_idx))
|
|
goto unavailable;
|
|
|
|
query_vk->pool_idx.pool_vk = NULL;
|
|
context_release(&context_vk->c);
|
|
|
|
return TRUE;
|
|
|
|
unavailable:
|
|
context_release(&context_vk->c);
|
|
return FALSE;
|
|
}
|
|
|
|
static BOOL wined3d_query_vk_issue(struct wined3d_query *query, uint32_t flags)
|
|
{
|
|
struct wined3d_device_vk *device_vk = wined3d_device_vk(query->device);
|
|
struct wined3d_query_vk *query_vk = wined3d_query_vk(query);
|
|
struct wined3d_context_vk *context_vk;
|
|
VkCommandBuffer vk_command_buffer;
|
|
bool poll = false;
|
|
|
|
TRACE("query %p, flags %#x.\n", query, flags);
|
|
|
|
if (flags & WINED3DISSUE_BEGIN)
|
|
{
|
|
context_vk = wined3d_context_vk(context_acquire(&device_vk->d, NULL, 0));
|
|
|
|
if (query_vk->pending_count)
|
|
wined3d_context_vk_remove_pending_queries(context_vk, query_vk);
|
|
memset((void *)query->data, 0, query->data_size);
|
|
vk_command_buffer = wined3d_context_vk_get_command_buffer(context_vk);
|
|
if (query_vk->flags & WINED3D_QUERY_VK_FLAG_STARTED)
|
|
{
|
|
if (query_vk->flags & WINED3D_QUERY_VK_FLAG_ACTIVE)
|
|
wined3d_query_vk_end(query_vk, context_vk, vk_command_buffer);
|
|
list_remove(&query_vk->entry);
|
|
}
|
|
if (query_vk->pool_idx.pool_vk)
|
|
wined3d_query_pool_vk_mark_complete(query_vk->pool_idx.pool_vk,
|
|
query_vk->pool_idx.idx, context_vk);
|
|
|
|
if (!wined3d_context_vk_allocate_query(context_vk, query_vk->q.type, &query_vk->pool_idx))
|
|
{
|
|
ERR("Failed to allocate new query.\n");
|
|
return false;
|
|
}
|
|
|
|
/* A query needs to either begin and end inside a single render pass,
|
|
* or begin and end outside of a render pass. Occlusion queries, if issued
|
|
* outside of a render pass, are queued up and only begun when a render
|
|
* pass is started, to avoid interrupting it when the query ends. */
|
|
if (context_vk->vk_render_pass)
|
|
{
|
|
wined3d_query_vk_begin(query_vk, context_vk, vk_command_buffer);
|
|
list_add_head(&context_vk->render_pass_queries, &query_vk->entry);
|
|
query_vk->flags |= WINED3D_QUERY_VK_FLAG_ACTIVE | WINED3D_QUERY_VK_FLAG_RENDER_PASS;
|
|
}
|
|
else if (query->type == WINED3D_QUERY_TYPE_OCCLUSION)
|
|
{
|
|
list_add_head(&context_vk->render_pass_queries, &query_vk->entry);
|
|
query_vk->flags |= WINED3D_QUERY_VK_FLAG_RENDER_PASS;
|
|
}
|
|
else
|
|
{
|
|
wined3d_query_vk_begin(query_vk, context_vk, vk_command_buffer);
|
|
list_add_head(&context_vk->active_queries, &query_vk->entry);
|
|
query_vk->flags |= WINED3D_QUERY_VK_FLAG_ACTIVE;
|
|
}
|
|
|
|
query_vk->flags |= WINED3D_QUERY_VK_FLAG_STARTED;
|
|
context_release(&context_vk->c);
|
|
}
|
|
if (flags & WINED3DISSUE_END && query_vk->flags & WINED3D_QUERY_VK_FLAG_STARTED)
|
|
{
|
|
context_vk = wined3d_context_vk(context_acquire(&device_vk->d, NULL, 0));
|
|
|
|
/* If the query was already ended because the command buffer was
|
|
* flushed or the render pass ended, we don't need to end it here. */
|
|
if (query_vk->flags & WINED3D_QUERY_VK_FLAG_ACTIVE)
|
|
{
|
|
vk_command_buffer = wined3d_context_vk_get_command_buffer(context_vk);
|
|
if (!(query_vk->flags & WINED3D_QUERY_VK_FLAG_RENDER_PASS))
|
|
wined3d_context_vk_end_current_render_pass(context_vk);
|
|
wined3d_query_vk_end(query_vk, context_vk, vk_command_buffer);
|
|
}
|
|
else if (query_vk->pool_idx.pool_vk)
|
|
{
|
|
/* It was queued, but never activated. */
|
|
wined3d_query_pool_vk_mark_complete(query_vk->pool_idx.pool_vk,
|
|
query_vk->pool_idx.idx, context_vk);
|
|
query_vk->pool_idx.pool_vk = NULL;
|
|
}
|
|
list_remove(&query_vk->entry);
|
|
query_vk->flags = 0;
|
|
poll = true;
|
|
|
|
context_release(&context_vk->c);
|
|
}
|
|
|
|
return poll;
|
|
}
|
|
|
|
static void wined3d_query_vk_destroy(struct wined3d_query *query)
|
|
{
|
|
struct wined3d_query_vk *query_vk = wined3d_query_vk(query);
|
|
struct wined3d_context_vk *context_vk;
|
|
|
|
if (query_vk->flags & WINED3D_QUERY_VK_FLAG_STARTED)
|
|
list_remove(&query_vk->entry);
|
|
if (query_vk->pending_count)
|
|
{
|
|
context_vk = wined3d_context_vk(context_acquire(query_vk->q.device, NULL, 0));
|
|
wined3d_context_vk_remove_pending_queries(context_vk, query_vk);
|
|
context_release(&context_vk->c);
|
|
}
|
|
heap_free(query_vk);
|
|
}
|
|
|
|
static const struct wined3d_query_ops wined3d_query_vk_ops =
|
|
{
|
|
.query_poll = wined3d_query_vk_poll,
|
|
.query_issue = wined3d_query_vk_issue,
|
|
.query_destroy = wined3d_query_vk_destroy,
|
|
};
|
|
|
|
static BOOL wined3d_query_event_vk_poll(struct wined3d_query *query, uint32_t flags)
|
|
{
|
|
struct wined3d_query_vk *query_vk = wined3d_query_vk(query);
|
|
struct wined3d_context_vk *context_vk;
|
|
BOOL *signalled;
|
|
|
|
context_vk = wined3d_context_vk(context_acquire(query->device, NULL, 0));
|
|
|
|
signalled = (BOOL *)query->data;
|
|
if (flags & WINED3DGETDATA_FLUSH)
|
|
wined3d_context_vk_submit_command_buffer(context_vk, 0, NULL, NULL, 0, NULL);
|
|
if (query_vk->command_buffer_id == context_vk->current_command_buffer.id)
|
|
{
|
|
context_release(&context_vk->c);
|
|
return *signalled = FALSE;
|
|
}
|
|
|
|
if (query_vk->command_buffer_id > context_vk->completed_command_buffer_id)
|
|
wined3d_context_vk_poll_command_buffers(context_vk);
|
|
*signalled = context_vk->completed_command_buffer_id >= query_vk->command_buffer_id;
|
|
|
|
context_release(&context_vk->c);
|
|
|
|
return *signalled;
|
|
}
|
|
|
|
static BOOL wined3d_query_event_vk_issue(struct wined3d_query *query, uint32_t flags)
|
|
{
|
|
struct wined3d_device_vk *device_vk = wined3d_device_vk(query->device);
|
|
struct wined3d_query_vk *query_vk = wined3d_query_vk(query);
|
|
struct wined3d_context_vk *context_vk;
|
|
|
|
TRACE("query %p, flags %#x.\n", query, flags);
|
|
|
|
if (flags & WINED3DISSUE_END)
|
|
{
|
|
context_vk = wined3d_context_vk(context_acquire(&device_vk->d, NULL, 0));
|
|
wined3d_context_vk_reference_query(context_vk, query_vk);
|
|
/* Because we don't actually submit any commands to the command buffer
|
|
* for event queries, the context's current command buffer may still
|
|
* be empty, and we should wait on the preceding command buffer
|
|
* instead. That's not merely an optimisation; if the command buffer
|
|
* referenced by the query is still empty by the time the application
|
|
* waits for it, that wait will never complete. */
|
|
if (!context_vk->current_command_buffer.vk_command_buffer)
|
|
--query_vk->command_buffer_id;
|
|
context_release(&context_vk->c);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static const struct wined3d_query_ops wined3d_query_event_vk_ops =
|
|
{
|
|
.query_poll = wined3d_query_event_vk_poll,
|
|
.query_issue = wined3d_query_event_vk_issue,
|
|
.query_destroy = wined3d_query_vk_destroy,
|
|
};
|
|
|
|
static BOOL wined3d_query_timestamp_vk_issue(struct wined3d_query *query, uint32_t flags)
|
|
{
|
|
struct wined3d_device_vk *device_vk = wined3d_device_vk(query->device);
|
|
struct wined3d_query_vk *query_vk = wined3d_query_vk(query);
|
|
const struct wined3d_vk_info *vk_info;
|
|
struct wined3d_context_vk *context_vk;
|
|
VkCommandBuffer command_buffer;
|
|
|
|
TRACE("query %p, flags %#x.\n", query, flags);
|
|
|
|
if (flags & WINED3DISSUE_BEGIN)
|
|
TRACE("Ignoring WINED3DISSUE_BEGIN.\n");
|
|
|
|
if (flags & WINED3DISSUE_END)
|
|
{
|
|
context_vk = wined3d_context_vk(context_acquire(&device_vk->d, NULL, 0));
|
|
vk_info = context_vk->vk_info;
|
|
|
|
command_buffer = wined3d_context_vk_get_command_buffer(context_vk);
|
|
if (query_vk->pool_idx.pool_vk)
|
|
wined3d_query_pool_vk_mark_complete(query_vk->pool_idx.pool_vk, query_vk->pool_idx.idx, context_vk);
|
|
if (!wined3d_context_vk_allocate_query(context_vk, query_vk->q.type, &query_vk->pool_idx))
|
|
{
|
|
ERR("Failed to allocate new query.\n");
|
|
return FALSE;
|
|
}
|
|
VK_CALL(vkCmdWriteTimestamp(command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
|
|
query_vk->pool_idx.pool_vk->vk_query_pool, query_vk->pool_idx.idx));
|
|
wined3d_context_vk_reference_query(context_vk, query_vk);
|
|
|
|
context_release(&context_vk->c);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static const struct wined3d_query_ops wined3d_query_timestamp_vk_ops =
|
|
{
|
|
.query_poll = wined3d_query_vk_poll,
|
|
.query_issue = wined3d_query_timestamp_vk_issue,
|
|
.query_destroy = wined3d_query_vk_destroy,
|
|
};
|
|
|
|
static const struct wined3d_query_ops wined3d_query_timestamp_disjoint_vk_ops =
|
|
{
|
|
.query_poll = wined3d_timestamp_disjoint_query_ops_poll,
|
|
.query_issue = wined3d_timestamp_disjoint_query_ops_issue,
|
|
.query_destroy = wined3d_query_vk_destroy,
|
|
};
|
|
|
|
HRESULT wined3d_query_vk_create(struct wined3d_device *device, enum wined3d_query_type type,
|
|
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query)
|
|
{
|
|
struct wined3d_query_data_timestamp_disjoint *disjoint_data;
|
|
const struct wined3d_query_ops *ops = &wined3d_query_vk_ops;
|
|
struct wined3d_query_vk *query_vk;
|
|
unsigned int data_size;
|
|
void *data;
|
|
|
|
TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
|
|
device, type, parent, parent_ops, query);
|
|
|
|
switch (type)
|
|
{
|
|
case WINED3D_QUERY_TYPE_EVENT:
|
|
ops = &wined3d_query_event_vk_ops;
|
|
data_size = sizeof(BOOL);
|
|
break;
|
|
|
|
case WINED3D_QUERY_TYPE_OCCLUSION:
|
|
data_size = sizeof(uint64_t);
|
|
break;
|
|
|
|
case WINED3D_QUERY_TYPE_TIMESTAMP:
|
|
if (!wined3d_device_vk(device)->timestamp_bits)
|
|
{
|
|
WARN("Timestamp queries not supported.\n");
|
|
return WINED3DERR_NOTAVAILABLE;
|
|
}
|
|
ops = &wined3d_query_timestamp_vk_ops;
|
|
data_size = sizeof(uint64_t);
|
|
break;
|
|
|
|
case WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT:
|
|
if (!wined3d_device_vk(device)->timestamp_bits)
|
|
{
|
|
WARN("Timestamp queries not supported.\n");
|
|
return WINED3DERR_NOTAVAILABLE;
|
|
}
|
|
ops = &wined3d_query_timestamp_disjoint_vk_ops;
|
|
data_size = sizeof(struct wined3d_query_data_timestamp_disjoint);
|
|
break;
|
|
|
|
case WINED3D_QUERY_TYPE_PIPELINE_STATISTICS:
|
|
data_size = sizeof(struct wined3d_query_data_pipeline_statistics);
|
|
break;
|
|
|
|
case WINED3D_QUERY_TYPE_SO_STATISTICS:
|
|
case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0:
|
|
case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM1:
|
|
case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM2:
|
|
case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM3:
|
|
if (!wined3d_adapter_vk(device->adapter)->vk_info.supported[WINED3D_VK_EXT_TRANSFORM_FEEDBACK])
|
|
{
|
|
WARN("Stream output queries not supported.\n");
|
|
return WINED3DERR_NOTAVAILABLE;
|
|
}
|
|
data_size = sizeof(struct wined3d_query_data_so_statistics);
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled query type %#x.\n", type);
|
|
return WINED3DERR_NOTAVAILABLE;
|
|
}
|
|
|
|
if (!(query_vk = heap_alloc_zero(sizeof(*query_vk) + data_size)))
|
|
return E_OUTOFMEMORY;
|
|
data = query_vk + 1;
|
|
|
|
wined3d_query_init(&query_vk->q, device, type, data, data_size, ops, parent, parent_ops);
|
|
|
|
switch (type)
|
|
{
|
|
case WINED3D_QUERY_TYPE_OCCLUSION:
|
|
query_vk->control_flags = VK_QUERY_CONTROL_PRECISE_BIT;
|
|
break;
|
|
|
|
case WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT:
|
|
disjoint_data = data;
|
|
disjoint_data->frequency = 1000000000 / wined3d_adapter_vk(device->adapter)->device_limits.timestampPeriod;
|
|
disjoint_data->disjoint = FALSE;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
TRACE("Created query %p.\n", query_vk);
|
|
*query = &query_vk->q;
|
|
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
HRESULT CDECL wined3d_query_create(struct wined3d_device *device, enum wined3d_query_type type,
|
|
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query)
|
|
{
|
|
TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
|
|
device, type, parent, parent_ops, query);
|
|
|
|
return device->adapter->adapter_ops->adapter_create_query(device, type, parent, parent_ops, query);
|
|
}
|