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Makefile.in
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arb_program_shader.c
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wined3d: Move draw_textured_quad() to context.c.
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2018-04-12 14:13:58 +02:00 |
ati_fragment_shader.c
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wined3d: Get rid of the dst_arg enum.
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2018-03-23 14:02:53 +01:00 |
buffer.c
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wined3d: Do not allocate system memory for resources by default.
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2018-04-10 18:10:49 +02:00 |
context.c
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wined3d: Introduce a function for drawing shaded quads.
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2018-04-12 14:13:59 +02:00 |
cs.c
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wined3d: Limit clears to the size of the framebuffer.
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2018-03-29 16:06:04 +02:00 |
device.c
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wined3d: Introduce a GLSL-based blitter.
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2018-04-12 14:14:01 +02:00 |
directx.c
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wined3d: Implement support for 1D textures.
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2018-04-03 09:38:45 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Introduce a GLSL-based blitter.
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2018-04-12 14:14:01 +02:00 |
nvidia_texture_shader.c
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wined3d: Implement support for 1D textures.
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2018-04-03 09:38:45 +02:00 |
palette.c
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…
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query.c
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…
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resource.c
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wined3d: Do not allocate system memory for resources by default.
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2018-04-10 18:10:49 +02:00 |
sampler.c
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…
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shader.c
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wined3d: Implement support for 1D textures.
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2018-04-03 09:38:45 +02:00 |
shader_sm1.c
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…
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shader_sm4.c
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state.c
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wined3d: Get rid of ARB_vertex_blend support.
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2018-03-23 14:02:57 +01:00 |
stateblock.c
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…
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surface.c
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wined3d: Move draw_textured_quad() to context.c.
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2018-04-12 14:13:58 +02:00 |
swapchain.c
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wined3d: Avoid superfluous wglSwapIntervalEXT() calls.
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2018-03-23 16:23:21 +01:00 |
texture.c
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wined3d: Move draw_textured_quad() to context.c.
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2018-04-12 14:13:58 +02:00 |
utils.c
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wined3d: Implement support for 1D textures.
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2018-04-03 09:38:45 +02:00 |
version.rc
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…
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vertexdeclaration.c
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view.c
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wined3d: Implement support for 1D textures.
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2018-04-03 09:38:45 +02:00 |
wined3d.spec
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wined3d: Implement updating swap interval through wined3d_swapchain_present().
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2018-03-22 18:14:52 +01:00 |
wined3d_gl.h
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wined3d: Get rid of ARB_vertex_blend support.
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2018-03-23 14:02:57 +01:00 |
wined3d_main.c
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wined3d: Get rid of the "StrictDrawOrdering" setting.
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2018-03-22 11:41:50 +01:00 |
wined3d_private.h
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wined3d: Introduce a GLSL-based blitter.
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2018-04-12 14:14:01 +02:00 |