Sweden-Number/dlls/d3dx9_36
Michael Stefaniuc 5fa06bbc30 d3dx9: Move techniques out of struct d3dx9_base_effect.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-21 19:32:52 +01:00
..
tests d3dx9/tests: Remove useless cast to self. 2019-03-04 19:58:05 +01:00
Makefile.in d3dx9: Use wincodecs directly without initializing COM system. 2019-01-28 22:22:37 +01:00
animation.c
core.c
d3dx9_36.spec
d3dx9_private.h d3dx9: Don't expose struct d3dx9_base_effect outside effect.c. 2019-03-19 18:31:38 +01:00
effect.c d3dx9: Move techniques out of struct d3dx9_base_effect. 2019-03-21 19:32:52 +01:00
font.c
line.c
main.c
math.c d3dx9: Improve D3DXMatrixTransformation2D(). 2019-01-25 23:20:11 +01:00
mesh.c
preshader.c d3dx9: Don't expose struct d3dx9_base_effect outside effect.c. 2019-03-19 18:31:38 +01:00
render.c
shader.c
skin.c
sprite.c
surface.c d3dx9: Use wincodecs directly without initializing COM system. 2019-01-28 22:22:37 +01:00
texture.c d3dx9: Use temporary surface in D3DXFillTexture() for unmappable textures. 2019-01-23 16:31:31 +01:00
util.c
version.rc
volume.c
xfile.c