Sweden-Number/dlls/wined3d
H. Verbeet b928cadde8 wined3d: Keep track of what stage a texturing unit is mapped to. 2007-06-25 11:42:54 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
baseshader.c
basetexture.c wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
clipper.c
context.c wined3d: DDraw surfaces are QWORD aligned. 2007-06-14 13:22:52 +02:00
cubetexture.c wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
device.c wined3d: Keep track of what stage a texturing unit is mapped to. 2007-06-25 11:42:54 +02:00
directx.c wined3d: DDraw surfaces are QWORD aligned. 2007-06-14 13:22:52 +02:00
drawprim.c wined3d: Fix various incorrect uses of GL_LIMITS(texture_stages) and GL_LIMITS(sampler_stages). 2007-06-22 12:19:10 +02:00
glsl_shader.c wined3d: Use texture2D to sample in pshader_glsl_texdp3tex(). 2007-06-21 13:10:32 +02:00
indexbuffer.c wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
palette.c
pixelshader.c wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
query.c wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
resource.c
state.c wined3d: Move material applying to the state table. 2007-06-25 11:35:59 +02:00
stateblock.c wined3d: Fix various incorrect uses of GL_LIMITS(texture_stages) and GL_LIMITS(sampler_stages). 2007-06-22 12:19:10 +02:00
surface.c wined3d: Depthfill blits are allowed between BeginScene and Endscene. 2007-06-22 13:42:51 +02:00
surface_gdi.c wined3d: Add support for loading gamma corrected textures. 2007-06-07 13:01:49 +02:00
swapchain.c wined3d: Present does not clear the depth stencil. 2007-06-14 13:22:19 +02:00
texture.c wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
utils.c wined3d: Mask texture stage state arguments with WINED3DTA_SELECTMASK when comparing them. 2007-06-18 12:33:56 +02:00
vertexbuffer.c wined3d: Fixed pointer casting and additions. 2007-06-20 13:10:35 +02:00
vertexdeclaration.c
vertexshader.c wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
volume.c wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
volumetexture.c wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
wined3d.spec
wined3d_main.c wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
wined3d_private.h wined3d: Keep track of what stage a texturing unit is mapped to. 2007-06-25 11:42:54 +02:00
wined3d_private_types.h