259 lines
10 KiB
C
259 lines
10 KiB
C
#ifndef __WINE_WINCON_H
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#define __WINE_WINCON_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define CTRL_C_EVENT 0
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#define CTRL_BREAK_EVENT 1
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#define CTRL_CLOSE_EVENT 2
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#define CTRL_LOGOFF_EVENT 5
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#define CTRL_SHUTDOWN_EVENT 6
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/* Console Mode flags */
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#define ENABLE_PROCESSED_INPUT 0x01
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#define ENABLE_LINE_INPUT 0x02
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#define ENABLE_ECHO_INPUT 0x04
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#define ENABLE_WINDOW_INPUT 0x08
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#define ENABLE_MOUSE_INPUT 0x10
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/* Wine only code (extension) */
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#define WINE_ENABLE_LINE_INPUT_EMACS 0x80
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#define ENABLE_PROCESSED_OUTPUT 0x01
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#define ENABLE_WRAP_AT_EOL_OUTPUT 0x02
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typedef BOOL (WINAPI *PHANDLER_ROUTINE)(DWORD dwCtrlType);
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/* Attributes flags: */
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#define FOREGROUND_BLUE 0x0001 /* text color contains blue. */
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#define FOREGROUND_GREEN 0x0002 /* text color contains green. */
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#define FOREGROUND_RED 0x0004 /* text color contains red. */
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#define FOREGROUND_INTENSITY 0x0008 /* text color is intensified. */
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#define BACKGROUND_BLUE 0x0010 /* background color contains blue. */
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#define BACKGROUND_GREEN 0x0020 /* background color contains green. */
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#define BACKGROUND_RED 0x0040 /* background color contains red. */
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#define BACKGROUND_INTENSITY 0x0080 /* background color is intensified. */
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typedef struct _CONSOLE_CURSOR_INFO {
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DWORD dwSize; /* Between 1 & 100 for percentage of cell filled */
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BOOL bVisible; /* Visibility of cursor */
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} CONSOLE_CURSOR_INFO, *LPCONSOLE_CURSOR_INFO;
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typedef struct tagCOORD
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{
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SHORT X;
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SHORT Y;
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} COORD, *LPCOORD;
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typedef struct tagSMALL_RECT
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{
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SHORT Left;
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SHORT Top;
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SHORT Right;
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SHORT Bottom;
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} SMALL_RECT,*LPSMALL_RECT;
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typedef struct tagCONSOLE_SCREEN_BUFFER_INFO
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{
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COORD dwSize;
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COORD dwCursorPosition;
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WORD wAttributes;
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SMALL_RECT srWindow;
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COORD dwMaximumWindowSize;
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} CONSOLE_SCREEN_BUFFER_INFO,*LPCONSOLE_SCREEN_BUFFER_INFO;
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typedef struct tagCHAR_INFO
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{
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union
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{
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WCHAR UnicodeChar;
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CHAR AsciiChar;
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} Char;
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WORD Attributes;
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} CHAR_INFO,*LPCHAR_INFO;
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typedef struct tagKEY_EVENT_RECORD
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{
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BOOL bKeyDown; /* 04 */
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WORD wRepeatCount; /* 08 */
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WORD wVirtualKeyCode; /* 0A */
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WORD wVirtualScanCode; /* 0C */
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union /* 0E */
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{
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WCHAR UnicodeChar; /* 0E */
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CHAR AsciiChar; /* 0E */
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} uChar;
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DWORD dwControlKeyState; /* 10 */
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} KEY_EVENT_RECORD,*LPKEY_EVENT_RECORD;
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/* dwControlKeyState bitmask */
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#define RIGHT_ALT_PRESSED 0x0001
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#define LEFT_ALT_PRESSED 0x0002
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#define RIGHT_CTRL_PRESSED 0x0004
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#define LEFT_CTRL_PRESSED 0x0008
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#define SHIFT_PRESSED 0x0010
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#define NUMLOCK_ON 0x0020
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#define SCROLLLOCK_ON 0x0040
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#define CAPSLOCK_ON 0x0080
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#define ENHANCED_KEY 0x0100
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typedef struct tagMOUSE_EVENT_RECORD
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{
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COORD dwMousePosition;
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DWORD dwButtonState;
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DWORD dwControlKeyState;
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DWORD dwEventFlags;
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} MOUSE_EVENT_RECORD,*LPMOUSE_EVENT_RECORD;
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#define FROM_LEFT_1ST_BUTTON_PRESSED 0x0001
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#define RIGHTMOST_BUTTON_PRESSED 0x0002
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#define FROM_LEFT_2ND_BUTTON_PRESSED 0x0004
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#define FROM_LEFT_3RD_BUTTON_PRESSED 0x0008
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#define FROM_LEFT_4TH_BUTTON_PRESSED 0x0010
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#define MOUSE_MOVED 0x0001
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#define DOUBLE_CLICK 0x0002
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#define MOUSE_WHEELED 0x0004
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typedef struct tagWINDOW_BUFFER_SIZE_RECORD
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{
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COORD dwSize;
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} WINDOW_BUFFER_SIZE_RECORD,*LPWINDOW_BUFFER_SIZE_RECORD;
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typedef struct tagMENU_EVENT_RECORD
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{
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UINT dwCommandId; /* perhaps UINT16 ??? */
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} MENU_EVENT_RECORD,*LPMENU_EVENT_RECORD;
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typedef struct tagFOCUS_EVENT_RECORD
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{
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BOOL bSetFocus; /* perhaps BOOL16 ??? */
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} FOCUS_EVENT_RECORD,*LPFOCUS_EVENT_RECORD;
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typedef struct tagINPUT_RECORD
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{
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WORD EventType; /* 00 */
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union
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{
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KEY_EVENT_RECORD KeyEvent;
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MOUSE_EVENT_RECORD MouseEvent;
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WINDOW_BUFFER_SIZE_RECORD WindowBufferSizeEvent;
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MENU_EVENT_RECORD MenuEvent;
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FOCUS_EVENT_RECORD FocusEvent;
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} Event;
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} INPUT_RECORD,*LPINPUT_RECORD;
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/* INPUT_RECORD.wEventType */
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#define KEY_EVENT 0x01
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#define MOUSE_EVENT 0x02
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#define WINDOW_BUFFER_SIZE_EVENT 0x04
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#define MENU_EVENT 0x08
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#define FOCUS_EVENT 0x10
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#define CONSOLE_TEXTMODE_BUFFER 1
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#ifdef __i386__
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/* Note: this should return a COORD, but calling convention for returning
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* structures is different between Windows and gcc on i386. */
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DWORD WINAPI GetLargestConsoleWindowSize(HANDLE);
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inline static COORD __wine_GetLargestConsoleWindowSize_wrapper(HANDLE h)
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{
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DWORD dw = GetLargestConsoleWindowSize(h);
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return *(COORD *)&dw;
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}
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#define GetLargestConsoleWindowSize(h) __wine_GetLargestConsoleWindowSize_wrapper(h)
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#else /* __i386__ */
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COORD WINAPI GetLargestConsoleWindowSize(HANDLE);
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#endif /* __i386__ */
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BOOL WINAPI AllocConsole(VOID);
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HANDLE WINAPI CreateConsoleScreenBuffer( DWORD dwDesiredAccess, DWORD dwShareMode,
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LPSECURITY_ATTRIBUTES sa, DWORD dwFlags,
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LPVOID lpScreenBufferData);
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BOOL WINAPI FillConsoleOutputAttribute( HANDLE hConsoleOutput, WORD wAttribute, DWORD nLength,
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COORD dwCoord, LPDWORD lpNumAttrsWritten);
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BOOL WINAPI FillConsoleOutputCharacterA(HANDLE,CHAR,DWORD,COORD,LPDWORD);
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BOOL WINAPI FillConsoleOutputCharacterW(HANDLE,WCHAR,DWORD,COORD,LPDWORD);
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#define FillConsoleOutputCharacter WINELIB_NAME_AW(FillConsoleOutputCharacter)
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BOOL WINAPI FlushConsoleInputBuffer( HANDLE handle);
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BOOL WINAPI FreeConsole(VOID);
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BOOL WINAPI GenerateConsoleCtrlEvent( DWORD dwCtrlEvent, DWORD dwProcessGroupID);
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UINT WINAPI GetConsoleCP(VOID);
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BOOL WINAPI GetConsoleCursorInfo( HANDLE hcon, LPCONSOLE_CURSOR_INFO cinfo);
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BOOL WINAPI GetConsoleMode( HANDLE hcon,LPDWORD mode);
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UINT WINAPI GetConsoleOutputCP(VOID);
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BOOL WINAPI GetConsoleScreenBufferInfo(HANDLE hConsoleOutput,
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LPCONSOLE_SCREEN_BUFFER_INFO lpConsoleScreenBufferInfo);
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DWORD WINAPI GetConsoleTitleA(LPSTR title,DWORD size);
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DWORD WINAPI GetConsoleTitleW(LPWSTR title, DWORD size);
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#define GetConsoleTitle WINELIB_NAME_AW(GetConsoleTitle)
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BOOL WINAPI GetNumberOfConsoleInputEvents( HANDLE hcon,LPDWORD nrofevents);
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BOOL WINAPI GetNumberOfConsoleMouseButtons(LPDWORD nrofbuttons);
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BOOL WINAPI PeekConsoleInputA( HANDLE handle, LPINPUT_RECORD buffer, DWORD count, LPDWORD read );
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BOOL WINAPI PeekConsoleInputW( HANDLE handle, LPINPUT_RECORD buffer, DWORD count, LPDWORD read );
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#define PeekConsoleInput WINELIB_NAME_AW(PeekConsoleInput)
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BOOL WINAPI ReadConsoleA(HANDLE hConsoleInput, LPVOID lpBuffer, DWORD nNumberOfCharsToRead,
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LPDWORD lpNumberOfCharsRead, LPVOID lpReserved);
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BOOL WINAPI ReadConsoleW(HANDLE hConsoleInput, LPVOID lpBuffer, DWORD nNumberOfCharsToRead,
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LPDWORD lpNumberOfCharsRead, LPVOID lpReserved);
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#define ReadConsole WINELIB_NAME_AW(ReadConsole)
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BOOL WINAPI ReadConsoleInputA(HANDLE hConsoleInput, LPINPUT_RECORD lpBuffer, DWORD nLength,
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LPDWORD lpNumberOfEventsRead);
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BOOL WINAPI ReadConsoleInputW(HANDLE hConsoleInput, LPINPUT_RECORD lpBuffer, DWORD nLength,
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LPDWORD lpNumberOfEventsRead);
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#define ReadConsoleInput WINELIB_NAME_AW(ReadConsoleInput)
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BOOL WINAPI ReadConsoleOutputA( HANDLE hConsoleOutput, LPCHAR_INFO lpBuffer, COORD dwBufferSize,
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COORD dwBufferCoord, LPSMALL_RECT lpReadRegion );
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BOOL WINAPI ReadConsoleOutputW( HANDLE hConsoleOutput, LPCHAR_INFO lpBuffer, COORD dwBufferSize,
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COORD dwBufferCoord, LPSMALL_RECT lpReadRegion );
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#define ReadConsoleOutput WINELIB_NAME_AW(ReadConsoleOutput)
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BOOL WINAPI ReadConsoleOutputAttribute( HANDLE hConsoleOutput, LPWORD lpAttribute, DWORD nLength,
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COORD dwReadCoord, LPDWORD lpNumberOfAttrsRead);
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BOOL WINAPI ReadConsoleOutputCharacterA(HANDLE,LPSTR,DWORD,COORD,LPDWORD);
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BOOL WINAPI ReadConsoleOutputCharacterW(HANDLE,LPWSTR,DWORD,COORD,LPDWORD);
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#define ReadConsoleOutputCharacter WINELIB_NAME_AW(ReadConsoleOutputCharacter)
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BOOL WINAPI ScrollConsoleScreenBufferA( HANDLE hConsoleOutput, LPSMALL_RECT lpScrollRect,
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LPSMALL_RECT lpClipRect, COORD dwDestOrigin,
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LPCHAR_INFO lpFill);
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BOOL WINAPI ScrollConsoleScreenBufferW( HANDLE hConsoleOutput, LPSMALL_RECT lpScrollRect,
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LPSMALL_RECT lpClipRect, COORD dwDestOrigin,
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LPCHAR_INFO lpFill);
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#define ScrollConsoleScreenBuffer WINELIB_NAME_AW(ScrollConsoleScreenBuffer)
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BOOL WINAPI SetConsoleActiveScreenBuffer( HANDLE hConsoleOutput);
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BOOL WINAPI SetConsoleCP(UINT cp);
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BOOL WINAPI SetConsoleCtrlHandler( PHANDLER_ROUTINE func, BOOL add);
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BOOL WINAPI SetConsoleCursorInfo( HANDLE hcon, LPCONSOLE_CURSOR_INFO cinfo);
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BOOL WINAPI SetConsoleCursorPosition(HANDLE,COORD);
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BOOL WINAPI SetConsoleMode( HANDLE hcon, DWORD mode);
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BOOL WINAPI SetConsoleOutputCP(UINT cp);
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BOOL WINAPI SetConsoleScreenBufferSize(HANDLE hConsoleOutput, COORD dwSize);
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BOOL WINAPI SetConsoleTextAttribute( HANDLE hConsoleOutput,WORD wAttr);
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BOOL WINAPI SetConsoleTitleA(LPCSTR title);
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BOOL WINAPI SetConsoleTitleW(LPCWSTR title);
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#define SetConsoleTitle WINELIB_NAME_AW(SetConsoleTitle)
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BOOL WINAPI SetConsoleWindowInfo( HANDLE hcon, BOOL bAbsolute, LPSMALL_RECT window);
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BOOL WINAPI WriteConsoleA(HANDLE,CONST VOID *,DWORD,LPDWORD,LPVOID);
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BOOL WINAPI WriteConsoleW(HANDLE, CONST VOID *lpBuffer, DWORD,LPDWORD,LPVOID);
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#define WriteConsole WINELIB_NAME_AW(WriteConsole)
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BOOL WINAPI WriteConsoleInputA(HANDLE,const INPUT_RECORD *,DWORD,LPDWORD);
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BOOL WINAPI WriteConsoleInputW(HANDLE,const INPUT_RECORD *,DWORD,LPDWORD);
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#define WriteConsoleInput WINELIB_NAME_AW(WriteConsoleInput)
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BOOL WINAPI WriteConsoleOutputA(HANDLE,const CHAR_INFO*,COORD,COORD,LPSMALL_RECT);
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BOOL WINAPI WriteConsoleOutputW(HANDLE,const CHAR_INFO*,COORD,COORD,LPSMALL_RECT);
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#define WriteConsoleOutput WINELIB_NAME_AW(WriteConsoleOutput)
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BOOL WINAPI WriteConsoleOutputAttribute(HANDLE,CONST WORD *,DWORD,COORD,LPDWORD);
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BOOL WINAPI WriteConsoleOutputCharacterA(HANDLE,LPCSTR,DWORD,COORD,LPDWORD);
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BOOL WINAPI WriteConsoleOutputCharacterW(HANDLE,LPCWSTR,DWORD,COORD,LPDWORD);
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#define WriteConsoleOutputCharacter WINELIB_NAME_AW(WriteConsoleOutputCharacter)
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#ifdef __cplusplus
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}
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#endif
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#endif /* __WINE_WINCON_H */
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