Sweden-Number/dlls/d3dx9_36
Michael Stefaniuc b88e09e221 d3dx9_36: COM cleanup for the ID3DXEffectPool iface. 2011-01-27 14:14:55 +01:00
..
tests d3dx9_36/tests: COM cleanup for the ID3DXInclude iface. 2011-01-26 15:00:13 +01:00
Makefile.in
core.c
d3dx9_36.spec d3dx9: Implement D3DXFillVolumeTexture function. 2010-11-18 14:08:56 +01:00
d3dx9_36_main.c
d3dx9_36_private.h d3dx9: Store transform matrix per-sprite. 2010-10-18 11:45:32 +02:00
effect.c d3dx9_36: COM cleanup for the ID3DXEffectPool iface. 2011-01-27 14:14:55 +01:00
font.c
line.c d3dx9_36: Use an iface instead of an vtbl pointer in ID3DXLineImpl. 2010-12-21 00:20:02 +01:00
math.c
mesh.c d3dx9_36: Implement D3DXCreateCylinder. 2010-09-28 17:33:17 +02:00
shader.c d3dx9_36: Use an iface instead of an vtbl pointer in ID3DXConstantTableImpl. 2010-12-21 15:49:30 +01:00
sprite.c d3dx9: Initialize a variable in ID3DXSpriteImpl_Flush. 2010-10-19 17:05:13 +02:00
surface.c d3dx9: Add color key support to D3DXLoadSurfaceFromMemory. 2010-11-15 14:51:47 +01:00
texture.c d3dx9_36: Move 'static' to the beginning of the declaration. 2010-11-23 16:01:09 +01:00
util.c d3dx9: Search for a compatible pixel format in D3DXCheckTextureRequirements. 2010-10-18 11:45:21 +02:00
version.rc
volume.c