Sweden-Number/files/change.c

77 lines
2.3 KiB
C

/*
* Win32 file change notification functions
*
* FIXME: this is VERY difficult to implement with proper Unix support
* at the wineserver side.
* (Unix doesn't really support this)
* See http://x57.deja.com/getdoc.xp?AN=575483053 for possible solutions.
*
* Copyright 1998 Ulrich Weigand
*/
#include <assert.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <time.h>
#include "winbase.h"
#include "winerror.h"
#include "heap.h"
#include "server.h"
#include "debugtools.h"
DEFAULT_DEBUG_CHANNEL(file);
/****************************************************************************
* FindFirstChangeNotificationA (KERNEL32.248)
*/
HANDLE WINAPI FindFirstChangeNotificationA( LPCSTR lpPathName, BOOL bWatchSubtree,
DWORD dwNotifyFilter )
{
HANDLE ret = INVALID_HANDLE_VALUE;
FIXME("this is not supported yet (non-trivial).\n");
SERVER_START_REQ
{
struct create_change_notification_request *req = server_alloc_req( sizeof(*req), 0 );
req->subtree = bWatchSubtree;
req->filter = dwNotifyFilter;
if (!server_call( REQ_CREATE_CHANGE_NOTIFICATION )) ret = req->handle;
}
SERVER_END_REQ;
return ret;
}
/****************************************************************************
* FindFirstChangeNotificationW (KERNEL32.249)
*/
HANDLE WINAPI FindFirstChangeNotificationW( LPCWSTR lpPathName,
BOOL bWatchSubtree,
DWORD dwNotifyFilter)
{
LPSTR nameA = HEAP_strdupWtoA( GetProcessHeap(), 0, lpPathName );
HANDLE ret = FindFirstChangeNotificationA( nameA, bWatchSubtree,
dwNotifyFilter );
if (nameA) HeapFree( GetProcessHeap(), 0, nameA );
return ret;
}
/****************************************************************************
* FindNextChangeNotification (KERNEL32.252)
*/
BOOL WINAPI FindNextChangeNotification( HANDLE handle )
{
/* FIXME: do something */
return TRUE;
}
/****************************************************************************
* FindCloseChangeNotification (KERNEL32.247)
*/
BOOL WINAPI FindCloseChangeNotification( HANDLE handle)
{
return CloseHandle( handle );
}