Sweden-Number/dlls/wined3d
Rico Schüller fb926490fe wined3d: Use GL_EXT_texture_mirror_clamp when available. 2013-11-07 19:00:50 +01:00
..
Makefile.in
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c wined3d: Mark the context valid if making it current on the "backup" window worked. 2013-11-04 11:05:46 +01:00
cs.c
device.c
directx.c wined3d: Use GL_EXT_texture_mirror_clamp when available. 2013-11-07 19:00:50 +01:00
drawprim.c wined3d: GL_ARB_instanced_arrays provides glDrawElementsInstanced. 2013-11-04 17:41:12 +01:00
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c wined3d: Fix resultarg state handling in nvrc/nvts code. 2013-11-04 17:41:11 +01:00
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c
swapchain.c wined3d: Introduce a function for safely releasing a DC. 2013-11-04 11:05:43 +01:00
texture.c
utils.c wined3d: Introduce a function for safely releasing a DC. 2013-11-04 11:05:43 +01:00
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d.spec
wined3d_gl.h wined3d: Use GL_EXT_texture_mirror_clamp when available. 2013-11-07 19:00:50 +01:00
wined3d_main.c
wined3d_private.h wined3d: Introduce a function for safely releasing a DC. 2013-11-04 11:05:43 +01:00