695 lines
27 KiB
C
695 lines
27 KiB
C
/*
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* IGameExplorer and IGameExplorer2 tests
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*
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* Copyright (C) 2010 Mariusz Pluciński
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#define COBJMACROS
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#include "windows.h"
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#include "ole2.h"
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#include "objsafe.h"
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#include "objbase.h"
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#include "shlwapi.h"
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#include "sddl.h"
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#include "shobjidl.h"
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#include "initguid.h"
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#include "gameux.h"
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#include "wine/test.h"
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/*******************************************************************************
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* Pointers used instead of direct calls. These procedures are not available on
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* older system, which causes problem while loading test binary.
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*/
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static BOOL WINAPI (*_ConvertSidToStringSidW)(PSID,LPWSTR*);
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static LONG WINAPI (*_RegGetValueW)(HKEY,LPCWSTR,LPCWSTR,DWORD,LPDWORD,PVOID,LPDWORD);
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/*******************************************************************************
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*_loadDynamicRoutines
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*
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* Helper function, prepares pointers to system procedures which may be not
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* available on older operating systems.
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*
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* Returns:
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* TRUE procedures were loaded successfully
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* FALSE procedures were not loaded successfully
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*/
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static BOOL _loadDynamicRoutines(void)
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{
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HMODULE hAdvapiModule = GetModuleHandleA( "advapi32.dll" );
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_ConvertSidToStringSidW = (LPVOID)GetProcAddress(hAdvapiModule, "ConvertSidToStringSidW");
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if (!_ConvertSidToStringSidW) return FALSE;
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_RegGetValueW = (LPVOID)GetProcAddress(hAdvapiModule, "RegGetValueW");
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if (!_RegGetValueW) return FALSE;
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return TRUE;
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}
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/*******************************************************************************
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* _buildGameRegistryPath
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*
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* Helper function, builds registry path to key, where game's data are stored
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*
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* Parameters:
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* installScope [I] the scope which was used in AddGame/InstallGame call
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* gameInstanceId [I] game instance GUID. If NULL, then only
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* path to scope is returned
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* lpRegistryPath [O] pointer which will receive address to string
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* containing expected registry path. Path
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* is relative to HKLM registry key. It
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* must be freed by calling CoTaskMemFree
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*/
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static HRESULT _buildGameRegistryPath(GAME_INSTALL_SCOPE installScope,
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LPCGUID gameInstanceId,
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LPWSTR* lpRegistryPath)
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{
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static const WCHAR sGameUxRegistryPath[] = {'S','O','F','T','W','A','R','E','\\',
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'M','i','c','r','o','s','o','f','t','\\','W','i','n','d','o','w','s','\\',
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'C','u','r','r','e','n','t','V','e','r','s','i','o','n','\\','G','a','m','e','U','X',0};
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static const WCHAR sGames[] = {'G','a','m','e','s',0};
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static const WCHAR sBackslash[] = {'\\',0};
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HRESULT hr = S_OK;
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HANDLE hToken = NULL;
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PTOKEN_USER pTokenUser = NULL;
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DWORD dwLength;
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LPWSTR lpSID = NULL;
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WCHAR sInstanceId[40];
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WCHAR sRegistryPath[8192];
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lstrcpyW(sRegistryPath, sGameUxRegistryPath);
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lstrcatW(sRegistryPath, sBackslash);
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if(installScope == GIS_CURRENT_USER)
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{
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/* build registry path containing user's SID */
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if(!OpenProcessToken(GetCurrentProcess(), TOKEN_QUERY, &hToken))
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hr = HRESULT_FROM_WIN32(GetLastError());
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if(SUCCEEDED(hr))
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{
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if(!GetTokenInformation(hToken, TokenUser, NULL, 0, &dwLength) &&
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GetLastError()!=ERROR_INSUFFICIENT_BUFFER)
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hr = HRESULT_FROM_WIN32(GetLastError());
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if(SUCCEEDED(hr))
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{
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pTokenUser = CoTaskMemAlloc(dwLength);
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if(!pTokenUser)
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hr = E_OUTOFMEMORY;
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}
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if(SUCCEEDED(hr))
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if(!GetTokenInformation(hToken, TokenUser, (LPVOID)pTokenUser, dwLength, &dwLength))
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hr = HRESULT_FROM_WIN32(GetLastError());
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if(SUCCEEDED(hr))
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if(!_ConvertSidToStringSidW(pTokenUser->User.Sid, &lpSID))
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hr = HRESULT_FROM_WIN32(GetLastError());
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if(SUCCEEDED(hr))
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{
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lstrcatW(sRegistryPath, lpSID);
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LocalFree(lpSID);
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}
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CoTaskMemFree(pTokenUser);
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CloseHandle(hToken);
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}
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}
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else if(installScope == GIS_ALL_USERS)
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/* build registry path without SID */
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lstrcatW(sRegistryPath, sGames);
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else
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hr = E_INVALIDARG;
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/* put game's instance id on the end of path, but only if id was passes */
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if(gameInstanceId)
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{
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if(SUCCEEDED(hr))
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hr = (StringFromGUID2(gameInstanceId, sInstanceId, sizeof(sInstanceId)/sizeof(sInstanceId[0])) ? S_OK : E_FAIL);
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if(SUCCEEDED(hr))
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{
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lstrcatW(sRegistryPath, sBackslash);
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lstrcatW(sRegistryPath, sInstanceId);
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}
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}
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if(SUCCEEDED(hr))
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{
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*lpRegistryPath = CoTaskMemAlloc((lstrlenW(sRegistryPath)+1)*sizeof(WCHAR));
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if(!*lpRegistryPath)
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hr = E_OUTOFMEMORY;
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}
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if(SUCCEEDED(hr))
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lstrcpyW(*lpRegistryPath, sRegistryPath);
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return hr;
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}
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/*******************************************************************************
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* _validateRegistryValue
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*
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* Helper function, verifies single registry value with expected
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*
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* Parameters:
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* hKey [I] handle to game's key. Key must be opened
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* keyPath [I] string with path to game's key. Used only
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* to display more useful message on test fail
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* valueName [I] name of value to check
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* dwExpectedType [I] expected type of value. It should be
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* one of RRF_RT_* flags
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* lpExpectedContent [I] expected content of value. It should be
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* pointer to variable with same type as
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* passed in dwExpectedType
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*
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* Returns:
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* S_OK value exists and contains expected data
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* S_FALSE value exists, but contains other data
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* than expected
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* E_OUTOFMEMORY allocation problem
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* HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND)
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* value does not exist
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*
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* Note: this function returns error codes instead of failing test case, because
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* it is sometimes expected that given value may not exist on some systems, or
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* contain other data.
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*/
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static HRESULT _validateRegistryValue(
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HKEY hKey,
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LPCWSTR keyPath,
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LPCWSTR valueName,
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DWORD dwExpectedType,
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LPCVOID lpExpectedContent)
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{
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HRESULT hr;
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DWORD dwType, dwSize;
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LPVOID lpData = NULL;
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hr = HRESULT_FROM_WIN32(_RegGetValueW(hKey, NULL, valueName, dwExpectedType, &dwType, NULL, &dwSize));
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if(FAILED(hr)) trace("registry value cannot be opened\n"
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" key: %s\n"
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" value: %s\n"
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" expected type: 0x%x\n"
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" found type: 0x%x\n"
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" result code: 0x%0x\n",
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wine_dbgstr_w(keyPath),
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wine_dbgstr_w(valueName),
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dwExpectedType,
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dwType,
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hr);
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if(SUCCEEDED(hr))
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{
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lpData = CoTaskMemAlloc(dwSize);
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if(!lpData)
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hr = E_OUTOFMEMORY;
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}
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if(SUCCEEDED(hr))
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hr = HRESULT_FROM_WIN32(_RegGetValueW(hKey, NULL, valueName, dwExpectedType, &dwType, lpData, &dwSize));
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if(SUCCEEDED(hr))
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{
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if(memcmp(lpData, lpExpectedContent, dwSize)==0)
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hr = S_OK;
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else
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{
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if(dwExpectedType == RRF_RT_REG_SZ)
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/* if value type is REG_SZ, display expected and found values */
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trace("not expected content of registry value\n"
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" key: %s\n"
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" value: %s\n"
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" expected REG_SZ content: %s\n"
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" found REG_SZ content: %s\n",
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wine_dbgstr_w(keyPath),
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wine_dbgstr_w(valueName),
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wine_dbgstr_w(lpExpectedContent),
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wine_dbgstr_w(lpData));
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else
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/* in the other case, do not display content */
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trace("not expected content of registry value\n"
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" key: %s\n"
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" value: %s\n"
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" value type: 0x%x\n",
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wine_dbgstr_w(keyPath),
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wine_dbgstr_w(valueName),
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dwType);
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hr = S_FALSE;
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}
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}
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CoTaskMemFree(lpData);
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return hr;
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}
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/*******************************************************************************
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* _validateGameRegistryValues
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*
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* Helper function, verifies values in game's registry key
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*
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* Parameters:
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* line [I] place of original call. Used only to display
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* more useful message on test fail
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* hKey [I] handle to game's key. Key must be opened
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* with KEY_READ access permission
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* keyPath [I] string with path to game's key. Used only
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* to display more useful message on test fail
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* gameApplicationId [I] game application identifier
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* gameExePath [I] directory where game executable is stored
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* gameExeName [I] full path to executable, including directory and file name
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*/
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static void _validateGameRegistryValues(int line,
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HKEY hKey,
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LPCWSTR keyPath,
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LPCGUID gameApplicationId,
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LPCWSTR gameExePath,
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LPCWSTR gameExeName)
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{
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static const WCHAR sApplicationId[] = {'A','p','p','l','i','c','a','t','i','o','n','I','d',0};
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static const WCHAR sConfigApplicationPath[] = {'C','o','n','f','i','g','A','p','p','l','i','c','a','t','i','o','n','P','a','t','h',0};
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static const WCHAR sConfigGDFBinaryPath[] = {'C','o','n','f','i','g','G','D','F','B','i','n','a','r','y','P','a','t','h',0};
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static const WCHAR sDescription[] = {'D','e','s','c','r','i','p','t','i','o','n',0};
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static const WCHAR sExampleGame[] = {'E','x','a','m','p','l','e',' ','G','a','m','e',0};
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static const WCHAR sGameDescription[] = {'G','a','m','e',' ','D','e','s','c','r','i','p','t','i','o','n',0};
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static const WCHAR sTitle[] = {'T','i','t','l','e',0};
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HRESULT hr;
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WCHAR sGameApplicationId[40];
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hr = (StringFromGUID2(gameApplicationId, sGameApplicationId, sizeof(sGameApplicationId)/sizeof(sGameApplicationId[0])) ? S_OK : E_FAIL);
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ok_(__FILE__, line)(hr == S_OK, "cannot convert game application id to string\n");
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/* these values exist up from Vista */
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hr = _validateRegistryValue(hKey, keyPath, sApplicationId, RRF_RT_REG_SZ, sGameApplicationId);
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ok_(__FILE__, line)(hr==S_OK, "failed while checking registry value (error 0x%x)\n", hr);
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hr = _validateRegistryValue(hKey, keyPath, sConfigApplicationPath, RRF_RT_REG_SZ, gameExePath);
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ok_(__FILE__, line)(hr==S_OK, "failed while checking registry value (error 0x%x)\n", hr);
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hr = _validateRegistryValue(hKey, keyPath, sConfigGDFBinaryPath, RRF_RT_REG_SZ, gameExeName);
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ok_(__FILE__, line)(hr==S_OK, "failed while checking registry value (error 0x%x)\n", hr);
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hr = _validateRegistryValue(hKey, keyPath, sTitle, RRF_RT_REG_SZ, sExampleGame);
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ok_(__FILE__, line)(hr==S_OK, "failed while checking registry value (error 0x%x)\n", hr);
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/* this value exists up from Win7 */
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hr = _validateRegistryValue(hKey, keyPath, sDescription, RRF_RT_REG_SZ, sGameDescription);
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ok_(__FILE__, line)(hr==S_OK || broken(hr == HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND)), "failed while checking registry value (error 0x%x)\n", hr);
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}
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/*******************************************************************************
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* _validateGameKey
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*
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* Helper function, verifies current state of game's registry key with expected.
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*
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* Parameters:
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* line [I] place of original call. Used only to display
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* more useful message on test fail
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* installScope [I] the scope which was used in AddGame/InstallGame call
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* gameInstanceId [I] game instance identifier
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* gameApplicationId [I] game application identifier
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* gameExePath [I] directory where game executable is stored
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* gameExeName [I] full path to executable, including directory and file name
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* presenceExpected [I] is it expected that game should be currently
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* registered or not. Should be TRUE if checking
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* after using AddGame/InstallGame, and FALSE
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* if checking after RemoveGame/UninstallGame
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*/
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static void _validateGameRegistryKey(int line,
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GAME_INSTALL_SCOPE installScope,
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LPCGUID gameInstanceId,
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LPCGUID gameApplicationId,
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LPCWSTR gameExePath,
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LPCWSTR gameExeName,
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BOOL presenceExpected)
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{
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HRESULT hr;
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LPWSTR lpRegistryPath = NULL;
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HKEY hKey;
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/* check key presence */
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hr = _buildGameRegistryPath(installScope, gameInstanceId, &lpRegistryPath);
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if(SUCCEEDED(hr))
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{
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hr = HRESULT_FROM_WIN32(RegOpenKeyExW(HKEY_LOCAL_MACHINE, lpRegistryPath, 0,
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KEY_READ | KEY_WOW64_64KEY, &hKey));
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if(presenceExpected)
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ok_(__FILE__, line)(hr == S_OK,
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"problem while trying to open registry key (HKLM): %s, error: 0x%x\n", wine_dbgstr_w(lpRegistryPath), hr);
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else
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ok_(__FILE__, line)(hr == HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND),
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"other than expected (FILE_NOT_FOUND) error while trying to open registry key (HKLM): %s, error: 0x%x\n", wine_dbgstr_w(lpRegistryPath), hr);
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}
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if(SUCCEEDED(hr))
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{
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if(presenceExpected)
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/* if the key exists and we expected it, let's verify its content */
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_validateGameRegistryValues(line, hKey, lpRegistryPath, gameApplicationId, gameExePath, gameExeName);
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RegCloseKey(hKey);
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}
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CoTaskMemFree(lpRegistryPath);
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}
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/*******************************************************************************
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* _LoadRegistryString
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*
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* Helper function, loads string from registry value and allocates buffer for it
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*
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* Parameters:
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* hRootKey [I] base key for reading. Should be opened
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* with KEY_READ permission
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* lpRegistryKey [I] name of registry key, subkey of root key
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* lpRegistryValue [I] name of registry value
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* lpValue [O] pointer where address of received
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* value will be stored. Value should be
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* freed by CoTaskMemFree call
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*/
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static HRESULT _LoadRegistryString(HKEY hRootKey,
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LPCWSTR lpRegistryKey,
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LPCWSTR lpRegistryValue,
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LPWSTR* lpValue)
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{
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HRESULT hr;
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DWORD dwSize;
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*lpValue = NULL;
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hr = HRESULT_FROM_WIN32(_RegGetValueW(hRootKey, lpRegistryKey, lpRegistryValue,
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RRF_RT_REG_SZ, NULL, NULL, &dwSize));
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if(SUCCEEDED(hr))
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{
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*lpValue = CoTaskMemAlloc(dwSize);
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if(!*lpValue)
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hr = E_OUTOFMEMORY;
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}
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if(SUCCEEDED(hr))
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hr = HRESULT_FROM_WIN32(_RegGetValueW(hRootKey, lpRegistryKey, lpRegistryValue,
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RRF_RT_REG_SZ, NULL, *lpValue, &dwSize));
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return hr;
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}
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/*******************************************************************************
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* _findGameInstanceId
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*
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* Helper function. Searches for instance identifier of given game in given
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* installation scope.
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*
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* Parameters:
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* line [I] line to display messages
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* sGDFBinaryPath [I] path to binary containing GDF
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* installScope [I] game install scope to search in
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* pInstanceId [O] instance identifier of given game
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*/
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static void _findGameInstanceId(int line,
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LPWSTR sGDFBinaryPath,
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GAME_INSTALL_SCOPE installScope,
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GUID* pInstanceId)
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{
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static const WCHAR sConfigGDFBinaryPath[] =
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{'C','o','n','f','i','g','G','D','F','B','i','n','a','r','y','P','a','t','h',0};
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HRESULT hr;
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BOOL found = FALSE;
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LPWSTR lpRegistryPath = NULL;
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HKEY hRootKey;
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DWORD dwSubKeys, dwSubKeyLen, dwMaxSubKeyLen, i;
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LPWSTR lpName = NULL, lpValue = NULL;
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hr = _buildGameRegistryPath(installScope, NULL, &lpRegistryPath);
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ok_(__FILE__, line)(SUCCEEDED(hr), "cannot get registry path to given scope: %d\n", installScope);
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if(SUCCEEDED(hr))
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/* enumerate all subkeys of received one and search them for value "ConfigGGDFBinaryPath" */
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hr = HRESULT_FROM_WIN32(RegOpenKeyExW(HKEY_LOCAL_MACHINE,
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lpRegistryPath, 0, KEY_READ | KEY_WOW64_64KEY, &hRootKey));
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ok_(__FILE__, line)(SUCCEEDED(hr), "cannot open key registry key: %s\n", wine_dbgstr_w(lpRegistryPath));
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if(SUCCEEDED(hr))
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{
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hr = HRESULT_FROM_WIN32(RegQueryInfoKeyW(hRootKey, NULL, NULL, NULL,
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&dwSubKeys, &dwMaxSubKeyLen, NULL, NULL, NULL, NULL, NULL, NULL));
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if(SUCCEEDED(hr))
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{
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++dwMaxSubKeyLen; /* for string terminator */
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lpName = CoTaskMemAlloc(dwMaxSubKeyLen*sizeof(WCHAR));
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if(!lpName) hr = E_OUTOFMEMORY;
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ok_(__FILE__, line)(SUCCEEDED(hr), "cannot allocate memory for key name");
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}
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if(SUCCEEDED(hr))
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{
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for(i=0; i<dwSubKeys && !found; ++i)
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{
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dwSubKeyLen = dwMaxSubKeyLen;
|
|
hr = HRESULT_FROM_WIN32(RegEnumKeyExW(hRootKey, i, lpName, &dwSubKeyLen,
|
|
NULL, NULL, NULL, NULL));
|
|
|
|
if(SUCCEEDED(hr))
|
|
hr = _LoadRegistryString(hRootKey, lpName,
|
|
sConfigGDFBinaryPath, &lpValue);
|
|
|
|
if(SUCCEEDED(hr))
|
|
if(lstrcmpW(lpValue, sGDFBinaryPath)==0)
|
|
{
|
|
/* key found, let's copy instance id and exit */
|
|
hr = CLSIDFromString(lpName, pInstanceId);
|
|
ok(SUCCEEDED(hr), "cannot convert subkey to guid: %s\n",
|
|
wine_dbgstr_w(lpName));
|
|
|
|
found = TRUE;
|
|
}
|
|
CoTaskMemFree(lpValue);
|
|
}
|
|
}
|
|
|
|
CoTaskMemFree(lpName);
|
|
RegCloseKey(hRootKey);
|
|
}
|
|
|
|
CoTaskMemFree(lpRegistryPath);
|
|
ok_(__FILE__, line)(found==TRUE, "cannot find game with GDF path %s in scope %d\n",
|
|
wine_dbgstr_w(sGDFBinaryPath), installScope);
|
|
}
|
|
/*******************************************************************************
|
|
* Test routines
|
|
*/
|
|
static void test_create(BOOL* gameExplorerAvailable, BOOL* gameExplorer2Available)
|
|
{
|
|
HRESULT hr;
|
|
|
|
IGameExplorer* ge = NULL;
|
|
IGameExplorer2* ge2 = NULL;
|
|
|
|
/* interface available up from Vista */
|
|
hr = CoCreateInstance( &CLSID_GameExplorer, NULL, CLSCTX_INPROC_SERVER, &IID_IGameExplorer, (LPVOID*)&ge);
|
|
if(ge)
|
|
{
|
|
ok(hr == S_OK, "IGameExplorer creating failed (result false)\n");
|
|
*gameExplorerAvailable = TRUE;
|
|
IGameExplorer_Release(ge);
|
|
}
|
|
else
|
|
win_skip("IGameExplorer cannot be created\n");
|
|
|
|
/* interface available up from Win7 */
|
|
hr = CoCreateInstance( &CLSID_GameExplorer, NULL, CLSCTX_INPROC_SERVER, &IID_IGameExplorer2, (LPVOID*)&ge2);
|
|
if(ge2)
|
|
{
|
|
ok( hr == S_OK, "IGameExplorer2 creating failed (result false)\n");
|
|
*gameExplorer2Available = TRUE;
|
|
IGameExplorer2_Release(ge2);
|
|
}
|
|
else
|
|
win_skip("IGameExplorer2 cannot be created\n");
|
|
}
|
|
|
|
static void test_add_remove_game(void)
|
|
{
|
|
static const GUID defaultGUID = {0x01234567, 0x89AB, 0xCDEF,
|
|
{ 0x01, 0x23, 0x45, 0x67, 0x89, 0xAB, 0xCD, 0xEF}};
|
|
static const GUID applicationId = { 0x17A6558E, 0x60BE, 0x4078,
|
|
{ 0xB6, 0x6F, 0x9C, 0x3A, 0xDA, 0x2A, 0x32, 0xE6 }};
|
|
|
|
HRESULT hr;
|
|
|
|
IGameExplorer* ge = NULL;
|
|
WCHAR sExeName[MAX_PATH];
|
|
WCHAR sExePath[MAX_PATH];
|
|
BSTR bstrExeName = NULL, bstrExePath = NULL;
|
|
DWORD dwExeNameLen;
|
|
GUID guid;
|
|
|
|
hr = CoCreateInstance(&CLSID_GameExplorer, NULL, CLSCTX_INPROC_SERVER, &IID_IGameExplorer, (LPVOID*) & ge);
|
|
ok(ge != NULL, "cannot create coclass IGameExplorer\n");
|
|
ok(hr == S_OK, "cannot create coclass IGameExplorer\n");
|
|
|
|
if(ge)
|
|
{
|
|
/* prepare path to binary */
|
|
dwExeNameLen = GetModuleFileNameW(NULL, sExeName, sizeof (sExeName) / sizeof (sExeName[0]));
|
|
ok(dwExeNameLen != 0, "GetModuleFileNameW returned invalid value\n");
|
|
lstrcpynW(sExePath, sExeName, StrRChrW(sExeName, NULL, '\\') - sExeName + 1);
|
|
bstrExeName = SysAllocString(sExeName);
|
|
ok(bstrExeName != NULL, "cannot allocate string for exe name\n");
|
|
bstrExePath = SysAllocString(sExePath);
|
|
ok(bstrExePath != NULL, "cannot allocate string for exe path\n");
|
|
|
|
if(bstrExeName && bstrExePath)
|
|
{
|
|
trace("prepared EXE name: %s\n", wine_dbgstr_w(bstrExeName));
|
|
trace("prepared EXE path: %s\n", wine_dbgstr_w(bstrExePath));
|
|
|
|
|
|
/* try to register game with provided guid */
|
|
memcpy(&guid, &defaultGUID, sizeof (guid));
|
|
|
|
hr = IGameExplorer_AddGame(ge, bstrExeName, bstrExePath, GIS_CURRENT_USER, &guid);
|
|
ok(SUCCEEDED(hr), "IGameExplorer::AddGame failed (error 0x%08x)\n", hr);
|
|
ok(memcmp(&guid, &defaultGUID, sizeof (guid)) == 0, "AddGame unexpectedly modified GUID\n");
|
|
|
|
if(SUCCEEDED(hr))
|
|
{
|
|
_validateGameRegistryKey(__LINE__, GIS_CURRENT_USER, &guid, &applicationId, sExePath, sExeName, TRUE);
|
|
|
|
hr = IGameExplorer_RemoveGame(ge, guid);
|
|
ok(SUCCEEDED(hr), "IGameExplorer::RemoveGame failed (error 0x%08x)\n", hr);
|
|
}
|
|
|
|
_validateGameRegistryKey(__LINE__, GIS_CURRENT_USER, &guid, &applicationId, sExePath, sExeName, FALSE);
|
|
|
|
|
|
/* try to register game with empty guid */
|
|
memcpy(&guid, &GUID_NULL, sizeof (guid));
|
|
|
|
hr = IGameExplorer_AddGame(ge, bstrExeName, bstrExePath, GIS_CURRENT_USER, &guid);
|
|
ok(SUCCEEDED(hr), "IGameExplorer::AddGame failed (error 0x%08x)\n", hr);
|
|
ok(memcmp(&guid, &GUID_NULL, sizeof (guid)) != 0, "AddGame did not modify GUID\n");
|
|
|
|
if(SUCCEEDED(hr))
|
|
{
|
|
_validateGameRegistryKey(__LINE__, GIS_CURRENT_USER, &guid, &applicationId, sExePath, sExeName, TRUE);
|
|
|
|
hr = IGameExplorer_RemoveGame(ge, guid);
|
|
ok(SUCCEEDED(hr), "IGameExplorer::RemoveGame failed (error 0x%08x)\n", hr);
|
|
}
|
|
|
|
_validateGameRegistryKey(__LINE__, GIS_CURRENT_USER, &guid, &applicationId, sExePath, sExeName, FALSE);
|
|
}
|
|
|
|
/* free allocated resources */
|
|
SysFreeString(bstrExePath);
|
|
SysFreeString(bstrExeName);
|
|
|
|
IGameExplorer_Release(ge);
|
|
}
|
|
}
|
|
|
|
static void test_install_uninstall_game(void)
|
|
{
|
|
static const GUID applicationId = { 0x17A6558E, 0x60BE, 0x4078,
|
|
{ 0xB6, 0x6F, 0x9C, 0x3A, 0xDA, 0x2A, 0x32, 0xE6 }};
|
|
|
|
HRESULT hr;
|
|
|
|
IGameExplorer2* ge2 = NULL;
|
|
WCHAR sExeName[MAX_PATH];
|
|
WCHAR sExePath[MAX_PATH];
|
|
DWORD dwExeNameLen;
|
|
GUID guid;
|
|
|
|
hr = CoCreateInstance(&CLSID_GameExplorer, NULL, CLSCTX_INPROC_SERVER, &IID_IGameExplorer2, (LPVOID*)&ge2);
|
|
ok(ge2 != NULL, "cannot create coclass IGameExplorer2\n");
|
|
ok(hr == S_OK, "cannot create coclass IGameExplorer2\n");
|
|
|
|
if(ge2)
|
|
{
|
|
/* prepare path to binary */
|
|
dwExeNameLen = GetModuleFileNameW(NULL, sExeName, sizeof (sExeName) / sizeof (sExeName[0]));
|
|
ok(dwExeNameLen != 0, "GetModuleFileNameW returned invalid value\n");
|
|
lstrcpynW(sExePath, sExeName, StrRChrW(sExeName, NULL, '\\') - sExeName + 1);
|
|
|
|
trace("prepared EXE name: %s\n", wine_dbgstr_w(sExeName));
|
|
trace("prepared EXE path: %s\n", wine_dbgstr_w(sExePath));
|
|
|
|
|
|
hr = IGameExplorer2_InstallGame(ge2, sExeName, sExePath, GIS_CURRENT_USER);
|
|
ok(SUCCEEDED(hr), "IGameExplorer2::InstallGame failed (error 0x%08x)\n", hr);
|
|
/* in comparison to AddGame, InstallGame does not return instance ID,
|
|
* so we need to find it manually */
|
|
_findGameInstanceId(__LINE__, sExeName, GIS_CURRENT_USER, &guid);
|
|
|
|
if(SUCCEEDED(hr))
|
|
{
|
|
_validateGameRegistryKey(__LINE__, GIS_CURRENT_USER, &guid, &applicationId, sExePath, sExeName, TRUE);
|
|
|
|
hr = IGameExplorer2_UninstallGame(ge2, sExeName);
|
|
ok(SUCCEEDED(hr), "IGameExplorer2::UninstallGame failed (error 0x%08x)\n", hr);
|
|
}
|
|
|
|
_validateGameRegistryKey(__LINE__, GIS_CURRENT_USER, &guid, &applicationId, sExePath, sExeName, FALSE);
|
|
|
|
IGameExplorer2_Release(ge2);
|
|
}
|
|
}
|
|
|
|
static void run_tests(void)
|
|
{
|
|
BOOL gameExplorerAvailable = FALSE;
|
|
BOOL gameExplorer2Available = FALSE;
|
|
|
|
test_create(&gameExplorerAvailable, &gameExplorer2Available);
|
|
|
|
if(gameExplorerAvailable)
|
|
test_add_remove_game();
|
|
|
|
if(gameExplorer2Available)
|
|
test_install_uninstall_game();
|
|
}
|
|
|
|
START_TEST(gameexplorer)
|
|
{
|
|
if(_loadDynamicRoutines())
|
|
{
|
|
HRESULT hr;
|
|
|
|
hr = CoInitializeEx(NULL, COINIT_APARTMENTTHREADED);
|
|
ok(hr == S_OK, "Failed to initialize COM, hr %#x.\n", hr);
|
|
trace("Running apartment threaded tests.\n");
|
|
run_tests();
|
|
if(SUCCEEDED(hr))
|
|
CoUninitialize();
|
|
|
|
hr = CoInitializeEx(NULL, COINIT_MULTITHREADED);
|
|
ok(hr == S_OK, "Failed to initialize COM, hr %#x.\n", hr);
|
|
trace("Running multithreaded tests.\n");
|
|
run_tests();
|
|
if(SUCCEEDED(hr))
|
|
CoUninitialize();
|
|
}
|
|
else
|
|
/* this is not a failure, because both procedures loaded by address
|
|
* are always available on systems which has gameux.dll */
|
|
win_skip("too old system, cannot load required dynamic procedures\n");
|
|
}
|