Sweden-Number/dlls/winmm/sound16.c

169 lines
3.7 KiB
C

/*
* 16-bit sound support
*
* Copyright Robert J. Amstadt, 1993
*/
#include <stdlib.h>
#include "windef.h"
#include "wine/windef16.h"
#include "debugtools.h"
DEFAULT_DEBUG_CHANNEL(sound);
/***********************************************************************
* OpenSound16 (SOUND.1)
*/
INT16 WINAPI OpenSound16(void)
{
FIXME("(void): stub\n");
return -1;
}
/***********************************************************************
* CloseSound16 (SOUND.2)
*/
void WINAPI CloseSound16(void)
{
FIXME("(void): stub\n");
}
/***********************************************************************
* SetVoiceQueueSize16 (SOUND.3)
*/
INT16 WINAPI SetVoiceQueueSize16(INT16 nVoice, INT16 nBytes)
{
FIXME("(%d,%d): stub\n",nVoice,nBytes);
return 0;
}
/***********************************************************************
* SetVoiceNote16 (SOUND.4)
*/
INT16 WINAPI SetVoiceNote16(INT16 nVoice, INT16 nValue, INT16 nLength,
INT16 nCdots)
{
FIXME("(%d,%d,%d,%d): stub\n",nVoice,nValue,nLength,nCdots);
return 0;
}
/***********************************************************************
* SetVoiceAccent16 (SOUND.5)
*/
INT16 WINAPI SetVoiceAccent16(INT16 nVoice, INT16 nTempo, INT16 nVolume,
INT16 nMode, INT16 nPitch)
{
FIXME("(%d,%d,%d,%d,%d): stub\n", nVoice, nTempo,
nVolume, nMode, nPitch);
return 0;
}
/***********************************************************************
* SetVoiceEnvelope16 (SOUND.6)
*/
INT16 WINAPI SetVoiceEnvelope16(INT16 nVoice, INT16 nShape, INT16 nRepeat)
{
FIXME("(%d,%d,%d): stub\n",nVoice,nShape,nRepeat);
return 0;
}
/***********************************************************************
* SetSoundNoise16 (SOUND.7)
*/
INT16 WINAPI SetSoundNoise16(INT16 nSource, INT16 nDuration)
{
FIXME("(%d,%d): stub\n",nSource,nDuration);
return 0;
}
/***********************************************************************
* SetVoiceSound16 (SOUND.8)
*/
INT16 WINAPI SetVoiceSound16(INT16 nVoice, DWORD lFrequency, INT16 nDuration)
{
FIXME("(%d, %ld, %d): stub\n",nVoice,lFrequency, nDuration);
return 0;
}
/***********************************************************************
* StartSound16 (SOUND.9)
*/
INT16 WINAPI StartSound16(void)
{
return 0;
}
/***********************************************************************
* StopSound16 (SOUND.10)
*/
INT16 WINAPI StopSound16(void)
{
return 0;
}
/***********************************************************************
* WaitSoundState16 (SOUND.11)
*/
INT16 WINAPI WaitSoundState16(INT16 x)
{
FIXME("(%d): stub\n", x);
return 0;
}
/***********************************************************************
* SyncAllVoices16 (SOUND.12)
*/
INT16 WINAPI SyncAllVoices16(void)
{
FIXME("(void): stub\n");
return 0;
}
/***********************************************************************
* CountVoiceNotes16 (SOUND.13)
*/
INT16 WINAPI CountVoiceNotes16(INT16 x)
{
FIXME("(%d): stub\n", x);
return 0;
}
/***********************************************************************
* GetThresholdEvent16 (SOUND.14)
*/
LPINT16 WINAPI GetThresholdEvent16(void)
{
FIXME("(void): stub\n");
return NULL;
}
/***********************************************************************
* GetThresholdStatus16 (SOUND.15)
*/
INT16 WINAPI GetThresholdStatus16(void)
{
FIXME("(void): stub\n");
return 0;
}
/***********************************************************************
* SetVoiceThreshold16 (SOUND.16)
*/
INT16 WINAPI SetVoiceThreshold16(INT16 a, INT16 b)
{
FIXME("(%d,%d): stub\n", a, b);
return 0;
}
/***********************************************************************
* DoBeep16 (SOUND.17)
*/
void WINAPI DoBeep16(void)
{
FIXME("(void): stub!\n");
}