Sweden-Number/dlls/wined3d
Henri Verbeet 8ac4c98be2 wined3d: Store the source modifiers in struct wined3d_shader_src_param. 2009-04-15 15:57:35 -05:00
..
Makefile.in
arb_program_shader.c wined3d: Store the source modifiers in struct wined3d_shader_src_param. 2009-04-15 15:57:35 -05:00
ati_fragment_shader.c
baseshader.c wined3d: Store the source modifiers in struct wined3d_shader_src_param. 2009-04-15 15:57:35 -05:00
basetexture.c
buffer.c wined3d: Save some memory in vertex buffers. 2009-04-10 11:14:32 +02:00
clipper.c
context.c
cubetexture.c
device.c wined3d: Deal with reserved shader constants in the backend. 2009-04-10 11:22:55 +02:00
directx.c wined3d: Report the driver description as reported by the Windows drivers when a device string is entered in our device table. 2009-04-13 17:35:44 -05:00
drawprim.c wined3d: Save some memory in vertex buffers. 2009-04-10 11:14:32 +02:00
gl_compat.c
glsl_shader.c wined3d: Store the source modifiers in struct wined3d_shader_src_param. 2009-04-15 15:57:35 -05:00
nvidia_texture_shader.c
palette.c
pixelshader.c wined3d: Rename some NP2 fixup variables and update comments. 2009-04-13 17:32:11 -05:00
query.c
resource.c
state.c wined3d: glsl: Enable load_np2fixup_constants. 2009-04-10 14:00:58 +02:00
stateblock.c d3d: Remove the format from index buffers. 2009-04-09 16:28:25 +02:00
surface.c
surface_base.c
surface_gdi.c
swapchain.c
swapchain_base.c
swapchain_gdi.c
texture.c
utils.c d3d8, d3d9: Don't rely on the wined3d buffer type. 2009-04-08 11:35:29 +02:00
vertexdeclaration.c
vertexshader.c wined3d: Get rid of the "token" field from struct wined3d_shader_dst_param. 2009-04-14 15:25:07 -05:00
view.c
volume.c
volumetexture.c
wined3d.spec
wined3d_gl.h wined3d: Report the driver description as reported by the Windows drivers when a device string is entered in our device table. 2009-04-13 17:35:44 -05:00
wined3d_main.c
wined3d_private.h wined3d: Store the source modifiers in struct wined3d_shader_src_param. 2009-04-15 15:57:35 -05:00
wined3d_private_types.h