Sweden-Number/dlls/d3dx9_36/shader.c

1049 lines
32 KiB
C

/*
* Copyright 2008 Luis Busquets
* Copyright 2009 Matteo Bruni
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include "wine/debug.h"
#include "wine/unicode.h"
#include "windef.h"
#include "wingdi.h"
#include "wine/wpp.h"
#include "d3dx9_36_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
LPCSTR WINAPI D3DXGetPixelShaderProfile(LPDIRECT3DDEVICE9 device)
{
D3DCAPS9 caps;
TRACE("device %p\n", device);
if (!device) return NULL;
IDirect3DDevice9_GetDeviceCaps(device,&caps);
switch (caps.PixelShaderVersion)
{
case D3DPS_VERSION(1, 1):
return "ps_1_1";
case D3DPS_VERSION(1, 2):
return "ps_1_2";
case D3DPS_VERSION(1, 3):
return "ps_1_3";
case D3DPS_VERSION(1, 4):
return "ps_1_4";
case D3DPS_VERSION(2, 0):
if ((caps.PS20Caps.NumTemps>=22) &&
(caps.PS20Caps.Caps&D3DPS20CAPS_ARBITRARYSWIZZLE) &&
(caps.PS20Caps.Caps&D3DPS20CAPS_GRADIENTINSTRUCTIONS) &&
(caps.PS20Caps.Caps&D3DPS20CAPS_PREDICATION) &&
(caps.PS20Caps.Caps&D3DPS20CAPS_NODEPENDENTREADLIMIT) &&
(caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
{
return "ps_2_a";
}
if ((caps.PS20Caps.NumTemps>=32) &&
(caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
{
return "ps_2_b";
}
return "ps_2_0";
case D3DPS_VERSION(3, 0):
return "ps_3_0";
}
return NULL;
}
UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code)
{
const DWORD *ptr = byte_code;
TRACE("byte_code %p\n", byte_code);
if (!ptr) return 0;
/* Look for the END token, skipping the VERSION token */
while (*++ptr != D3DSIO_END)
{
/* Skip comments */
if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT)
{
ptr += ((*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT);
}
}
++ptr;
/* Return the shader size in bytes */
return (ptr - byte_code) * sizeof(*ptr);
}
DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code)
{
TRACE("byte_code %p\n", byte_code);
return byte_code ? *byte_code : 0;
}
LPCSTR WINAPI D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device)
{
D3DCAPS9 caps;
TRACE("device %p\n", device);
if (!device) return NULL;
IDirect3DDevice9_GetDeviceCaps(device,&caps);
switch (caps.VertexShaderVersion)
{
case D3DVS_VERSION(1, 1):
return "vs_1_1";
case D3DVS_VERSION(2, 0):
if ((caps.VS20Caps.NumTemps>=13) &&
(caps.VS20Caps.DynamicFlowControlDepth==24) &&
(caps.VS20Caps.Caps&D3DPS20CAPS_PREDICATION))
{
return "vs_2_a";
}
return "vs_2_0";
case D3DVS_VERSION(3, 0):
return "vs_3_0";
}
return NULL;
}
HRESULT WINAPI D3DXFindShaderComment(CONST DWORD* byte_code, DWORD fourcc, LPCVOID* data, UINT* size)
{
CONST DWORD *ptr = byte_code;
TRACE("(%p, %x, %p, %p)\n", byte_code, fourcc, data, size);
if (!byte_code)
return D3DERR_INVALIDCALL;
while (*++ptr != D3DSIO_END)
{
/* Check if it is a comment */
if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT)
{
DWORD comment_size = (*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT;
/* Check if this is the comment we are looking for */
if (*(ptr + 1) == fourcc)
{
UINT ctab_size = (comment_size - 1) * sizeof(DWORD);
LPCVOID ctab_data = ptr + 2;
if (size)
*size = ctab_size;
if (data)
*data = ctab_data;
TRACE("Returning comment data at %p with size %d\n", ctab_data, ctab_size);
return D3D_OK;
}
ptr += comment_size;
}
}
return S_FALSE;
}
#define BUFFER_INITIAL_CAPACITY 256
struct mem_file_desc
{
const char *buffer;
unsigned int size;
unsigned int pos;
};
struct mem_file_desc current_shader;
LPD3DXINCLUDE current_include;
char *wpp_output;
int wpp_output_capacity, wpp_output_size;
char *wpp_messages;
int wpp_messages_capacity, wpp_messages_size;
/* Mutex used to guarantee a single invocation
of the D3DXAssembleShader function (or its variants) at a time.
This is needed as wpp isn't thread-safe */
static CRITICAL_SECTION wpp_mutex;
static CRITICAL_SECTION_DEBUG wpp_mutex_debug =
{
0, 0, &wpp_mutex,
{ &wpp_mutex_debug.ProcessLocksList,
&wpp_mutex_debug.ProcessLocksList },
0, 0, { (DWORD_PTR)(__FILE__ ": wpp_mutex") }
};
static CRITICAL_SECTION wpp_mutex = { &wpp_mutex_debug, -1, 0, 0, 0, 0 };
/* Preprocessor error reporting functions */
static void wpp_write_message(const char *fmt, va_list args)
{
char* newbuffer;
int rc, newsize;
if(wpp_messages_capacity == 0)
{
wpp_messages = HeapAlloc(GetProcessHeap(), 0, MESSAGEBUFFER_INITIAL_SIZE);
if(wpp_messages == NULL)
{
ERR("Error allocating memory for parser messages\n");
return;
}
wpp_messages_capacity = MESSAGEBUFFER_INITIAL_SIZE;
}
while(1)
{
rc = vsnprintf(wpp_messages + wpp_messages_size,
wpp_messages_capacity - wpp_messages_size, fmt, args);
if (rc < 0 || /* C89 */
rc >= wpp_messages_capacity - wpp_messages_size) { /* C99 */
/* Resize the buffer */
newsize = wpp_messages_capacity * 2;
newbuffer = HeapReAlloc(GetProcessHeap(), 0, wpp_messages, newsize);
if(newbuffer == NULL)
{
ERR("Error reallocating memory for parser messages\n");
return;
}
wpp_messages = newbuffer;
wpp_messages_capacity = newsize;
}
else
{
wpp_messages_size += rc;
return;
}
}
}
static void PRINTF_ATTR(1,2) wpp_write_message_var(const char *fmt, ...)
{
va_list args;
va_start(args, fmt);
wpp_write_message(fmt, args);
va_end(args);
}
static void wpp_error(const char *file, int line, int col, const char *near,
const char *msg, va_list ap)
{
wpp_write_message_var("%s:%d:%d: %s: ", file ? file : "'main file'",
line, col, "Error");
wpp_write_message(msg, ap);
wpp_write_message_var("\n");
}
static void wpp_warning(const char *file, int line, int col, const char *near,
const char *msg, va_list ap)
{
wpp_write_message_var("%s:%d:%d: %s: ", file ? file : "'main file'",
line, col, "Warning");
wpp_write_message(msg, ap);
wpp_write_message_var("\n");
}
static char *wpp_lookup_mem(const char *filename, const char *parent_name,
char **include_path, int include_path_count)
{
/* Here we return always ok. We will maybe fail on the next wpp_open_mem */
char *path;
path = malloc(strlen(filename) + 1);
if(!path) return NULL;
memcpy(path, filename, strlen(filename) + 1);
return path;
}
static void *wpp_open_mem(const char *filename, int type)
{
struct mem_file_desc *desc;
HRESULT hr;
if(filename[0] == '\0') /* "" means to load the initial shader */
{
current_shader.pos = 0;
return &current_shader;
}
if(current_include == NULL) return NULL;
desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*desc));
if(!desc)
{
ERR("Error allocating memory\n");
return NULL;
}
hr = ID3DXInclude_Open(current_include,
type ? D3DXINC_SYSTEM : D3DXINC_LOCAL,
filename, NULL, (LPCVOID *)&desc->buffer,
&desc->size);
if(FAILED(hr))
{
HeapFree(GetProcessHeap(), 0, desc);
return NULL;
}
desc->pos = 0;
return desc;
}
static void wpp_close_mem(void *file)
{
struct mem_file_desc *desc = file;
if(desc != &current_shader)
{
if(current_include)
ID3DXInclude_Close(current_include, desc->buffer);
else
ERR("current_include == NULL, desc == %p, buffer = %s\n",
desc, desc->buffer);
HeapFree(GetProcessHeap(), 0, desc);
}
}
static int wpp_read_mem(void *file, char *buffer, unsigned int len)
{
struct mem_file_desc *desc = file;
len = min(len, desc->size - desc->pos);
memcpy(buffer, desc->buffer + desc->pos, len);
desc->pos += len;
return len;
}
static void wpp_write_mem(const char *buffer, unsigned int len)
{
char *new_wpp_output;
if(wpp_output_capacity == 0)
{
wpp_output = HeapAlloc(GetProcessHeap(), 0, BUFFER_INITIAL_CAPACITY);
if(!wpp_output)
{
ERR("Error allocating memory\n");
return;
}
wpp_output_capacity = BUFFER_INITIAL_CAPACITY;
}
if(len > wpp_output_capacity - wpp_output_size)
{
while(len > wpp_output_capacity - wpp_output_size)
{
wpp_output_capacity *= 2;
}
new_wpp_output = HeapReAlloc(GetProcessHeap(), 0, wpp_output,
wpp_output_capacity);
if(!new_wpp_output)
{
ERR("Error allocating memory\n");
return;
}
wpp_output = new_wpp_output;
}
memcpy(wpp_output + wpp_output_size, buffer, len);
wpp_output_size += len;
}
static int wpp_close_output(void)
{
char *new_wpp_output = HeapReAlloc(GetProcessHeap(), 0, wpp_output,
wpp_output_size + 1);
if(!new_wpp_output) return 0;
wpp_output = new_wpp_output;
wpp_output[wpp_output_size]='\0';
return 1;
}
HRESULT assemble_shader(const char *preprocShader, const char *preprocMessages,
LPD3DXBUFFER* ppShader, LPD3DXBUFFER* ppErrorMsgs)
{
struct bwriter_shader *shader;
char *messages = NULL;
HRESULT hr;
DWORD *res;
LPD3DXBUFFER buffer;
int size;
char *pos;
shader = SlAssembleShader(preprocShader, &messages);
if(messages || preprocMessages)
{
if(preprocMessages)
{
TRACE("Preprocessor messages:\n");
TRACE("%s", preprocMessages);
}
if(messages)
{
TRACE("Assembler messages:\n");
TRACE("%s", messages);
}
TRACE("Shader source:\n");
TRACE("%s\n", debugstr_a(preprocShader));
size = (messages ? strlen(messages) : 0) +
(preprocMessages ? strlen(preprocMessages) : 0) + 1;
hr = D3DXCreateBuffer(size, &buffer);
if(FAILED(hr))
{
HeapFree(GetProcessHeap(), 0, messages);
if(shader) SlDeleteShader(shader);
return hr;
}
pos = ID3DXBuffer_GetBufferPointer(buffer);
if(preprocMessages)
{
CopyMemory(pos, preprocMessages, strlen(preprocMessages) + 1);
pos += strlen(preprocMessages);
}
if(messages)
CopyMemory(pos, messages, strlen(messages) + 1);
*ppErrorMsgs = buffer;
HeapFree(GetProcessHeap(), 0, messages);
}
if(shader == NULL)
{
ERR("Asm reading failed\n");
return D3DXERR_INVALIDDATA;
}
hr = SlWriteBytecode(shader, 9, &res);
SlDeleteShader(shader);
if(FAILED(hr))
{
ERR("SlWriteBytecode failed with 0x%08x\n", hr);
return D3DXERR_INVALIDDATA;
}
size = HeapSize(GetProcessHeap(), 0, res);
hr = D3DXCreateBuffer(size, &buffer);
if(FAILED(hr))
{
HeapFree(GetProcessHeap(), 0, res);
return hr;
}
CopyMemory(ID3DXBuffer_GetBufferPointer(buffer), res, size);
*ppShader = buffer;
HeapFree(GetProcessHeap(), 0, res);
return D3D_OK;
}
HRESULT WINAPI D3DXAssembleShader(LPCSTR data,
UINT data_len,
CONST D3DXMACRO* defines,
LPD3DXINCLUDE include,
DWORD flags,
LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_messages)
{
int ret;
HRESULT hr;
CONST D3DXMACRO* def = defines;
static const struct wpp_callbacks wpp_callbacks = {
wpp_lookup_mem,
wpp_open_mem,
wpp_close_mem,
wpp_read_mem,
wpp_write_mem,
wpp_error,
wpp_warning,
};
EnterCriticalSection(&wpp_mutex);
/* TODO: flags */
if(flags) FIXME("flags: %x\n", flags);
if(def != NULL)
{
while(def->Name != NULL)
{
wpp_add_define(def->Name, def->Definition);
def++;
}
}
current_include = include;
*shader = *error_messages = NULL;
wpp_output_size = wpp_output_capacity = 0;
wpp_output = NULL;
/* Preprocess shader */
wpp_set_callbacks(&wpp_callbacks);
wpp_messages_size = wpp_messages_capacity = 0;
wpp_messages = NULL;
current_shader.buffer = data;
current_shader.size = data_len;
ret = wpp_parse("", NULL);
if(!wpp_close_output())
ret = 1;
if(ret)
{
TRACE("Error during shader preprocessing\n");
if(wpp_messages)
{
int size;
LPD3DXBUFFER buffer;
TRACE("Preprocessor messages:\n");
TRACE("%s", wpp_messages);
size = strlen(wpp_messages) + 1;
hr = D3DXCreateBuffer(size, &buffer);
if(FAILED(hr)) goto cleanup;
CopyMemory(ID3DXBuffer_GetBufferPointer(buffer), wpp_messages, size);
*error_messages = buffer;
}
if(data)
{
TRACE("Shader source:\n");
TRACE("%s\n", debugstr_an(data, data_len));
}
hr = D3DXERR_INVALIDDATA;
goto cleanup;
}
hr = assemble_shader(wpp_output, wpp_messages, shader, error_messages);
cleanup:
/* Remove the previously added defines */
if(defines != NULL)
{
while(defines->Name != NULL)
{
wpp_del_define(defines->Name);
defines++;
}
}
HeapFree(GetProcessHeap(), 0, wpp_messages);
HeapFree(GetProcessHeap(), 0, wpp_output);
LeaveCriticalSection(&wpp_mutex);
return hr;
}
HRESULT WINAPI D3DXAssembleShaderFromFileA(LPCSTR filename,
CONST D3DXMACRO* defines,
LPD3DXINCLUDE include,
DWORD flags,
LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_messages)
{
LPWSTR filename_w = NULL;
DWORD len;
HRESULT ret;
if (!filename) return D3DXERR_INVALIDDATA;
len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
if (!filename_w) return E_OUTOFMEMORY;
MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
ret = D3DXAssembleShaderFromFileW(filename_w, defines, include, flags, shader, error_messages);
HeapFree(GetProcessHeap(), 0, filename_w);
return ret;
}
HRESULT WINAPI D3DXAssembleShaderFromFileW(LPCWSTR filename,
CONST D3DXMACRO* defines,
LPD3DXINCLUDE include,
DWORD flags,
LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_messages)
{
FIXME("(%s, %p, %p, %x, %p, %p): stub\n", debugstr_w(filename), defines, include, flags, shader, error_messages);
return D3DERR_INVALIDCALL;
}
HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module,
LPCSTR resource,
CONST D3DXMACRO* defines,
LPD3DXINCLUDE include,
DWORD flags,
LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_messages)
{
HRSRC res;
LPCSTR buffer;
DWORD len;
if (!(res = FindResourceA(module, resource, (LPCSTR)RT_RCDATA)))
return D3DXERR_INVALIDDATA;
if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len)))
return D3DXERR_INVALIDDATA;
return D3DXAssembleShader(buffer, len, defines, include, flags,
shader, error_messages);
}
HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module,
LPCWSTR resource,
CONST D3DXMACRO* defines,
LPD3DXINCLUDE include,
DWORD flags,
LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_messages)
{
HRSRC res;
LPCSTR buffer;
DWORD len;
if (!(res = FindResourceW(module, resource, (LPCWSTR)RT_RCDATA)))
return D3DXERR_INVALIDDATA;
if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len)))
return D3DXERR_INVALIDDATA;
return D3DXAssembleShader(buffer, len, defines, include, flags,
shader, error_messages);
}
HRESULT WINAPI D3DXCompileShader(LPCSTR pSrcData,
UINT srcDataLen,
CONST D3DXMACRO* pDefines,
LPD3DXINCLUDE pInclude,
LPCSTR pFunctionName,
LPCSTR pProfile,
DWORD Flags,
LPD3DXBUFFER* ppShader,
LPD3DXBUFFER* ppErrorMsgs,
LPD3DXCONSTANTTABLE * ppConstantTable)
{
FIXME("(%p, %d, %p, %p, %p, %p, %d, %p, %p, %p): stub\n",
pSrcData, srcDataLen, pDefines, pInclude, pFunctionName,
pProfile, Flags, ppShader, ppErrorMsgs, ppConstantTable);
return D3DERR_INVALIDCALL;
}
static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl;
typedef struct ID3DXConstantTableImpl {
const ID3DXConstantTableVtbl *lpVtbl;
LONG ref;
LPVOID ctab;
DWORD size;
D3DXCONSTANTTABLE_DESC desc;
} ID3DXConstantTableImpl;
/*** IUnknown methods ***/
static HRESULT WINAPI ID3DXConstantTableImpl_QueryInterface(ID3DXConstantTable* iface, REFIID riid, void** ppvObject)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
TRACE("(%p)->(%s, %p)\n", This, debugstr_guid(riid), ppvObject);
if (IsEqualGUID(riid, &IID_IUnknown) ||
IsEqualGUID(riid, &IID_ID3DXBuffer) ||
IsEqualGUID(riid, &IID_ID3DXConstantTable))
{
ID3DXConstantTable_AddRef(iface);
*ppvObject = This;
return S_OK;
}
WARN("Interface %s not found.\n", debugstr_guid(riid));
return E_NOINTERFACE;
}
static ULONG WINAPI ID3DXConstantTableImpl_AddRef(ID3DXConstantTable* iface)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
TRACE("(%p)->(): AddRef from %d\n", This, This->ref);
return InterlockedIncrement(&This->ref);
}
static ULONG WINAPI ID3DXConstantTableImpl_Release(ID3DXConstantTable* iface)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p)->(): Release from %d\n", This, ref + 1);
if (!ref)
{
HeapFree(GetProcessHeap(), 0, This->ctab);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/*** ID3DXBuffer methods ***/
static LPVOID WINAPI ID3DXConstantTableImpl_GetBufferPointer(ID3DXConstantTable* iface)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
TRACE("(%p)->()\n", This);
return This->ctab;
}
static DWORD WINAPI ID3DXConstantTableImpl_GetBufferSize(ID3DXConstantTable* iface)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
TRACE("(%p)->()\n", This);
return This->size;
}
/*** ID3DXConstantTable methods ***/
static HRESULT WINAPI ID3DXConstantTableImpl_GetDesc(ID3DXConstantTable* iface, D3DXCONSTANTTABLE_DESC *desc)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
TRACE("(%p)->(%p)\n", This, desc);
if (!desc)
return D3DERR_INVALIDCALL;
memcpy(desc, &This->desc, sizeof(This->desc));
return D3D_OK;
}
static HRESULT WINAPI ID3DXConstantTableImpl_GetConstantDesc(ID3DXConstantTable* iface, D3DXHANDLE constant,
D3DXCONSTANT_DESC *desc, UINT *count)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %p, %p): stub\n", This, constant, desc, count);
return E_NOTIMPL;
}
static UINT WINAPI ID3DXConstantTableImpl_GetSamplerIndex(LPD3DXCONSTANTTABLE iface, D3DXHANDLE constant)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p): stub\n", This, constant);
return (UINT)-1;
}
static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstant(ID3DXConstantTable* iface, D3DXHANDLE constant, UINT index)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %d): stub\n", This, constant, index);
return NULL;
}
static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantByName(ID3DXConstantTable* iface, D3DXHANDLE constant, LPCSTR name)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %s): stub\n", This, constant, name);
return NULL;
}
static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantElement(ID3DXConstantTable* iface, D3DXHANDLE constant, UINT index)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %d): stub\n", This, constant, index);
return NULL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetDefaults(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p): stub\n", This, device);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetValue(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, LPCVOID data, UINT bytes)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, data, bytes);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetBool(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, BOOL b)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %p, %d): stub\n", This, device, constant, b);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetBoolArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, CONST BOOL* b, UINT count)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, b, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetInt(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, INT n)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %p, %d): stub\n", This, device, constant, n);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetIntArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, CONST INT* n, UINT count)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, n, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetFloat(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, FLOAT f)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %p, %f): stub\n", This, device, constant, f);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetFloatArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, CONST FLOAT* f, UINT count)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, f, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetVector(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, CONST D3DXVECTOR4* vector)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %p, %p): stub\n", This, device, constant, vector);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetVectorArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, CONST D3DXVECTOR4* vector, UINT count)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, vector, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrix(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, CONST D3DXMATRIX* matrix)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %p, %p): stub\n", This, device, constant, matrix);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, CONST D3DXMATRIX* matrix, UINT count)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixPointerArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, CONST D3DXMATRIX** matrix, UINT count)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTranspose(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, CONST D3DXMATRIX* matrix)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %p, %p): stub\n", This, device, constant, matrix);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposeArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, CONST D3DXMATRIX* matrix, UINT count)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposePointerArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, CONST D3DXMATRIX** matrix, UINT count)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
return E_NOTIMPL;
}
static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl =
{
/*** IUnknown methods ***/
ID3DXConstantTableImpl_QueryInterface,
ID3DXConstantTableImpl_AddRef,
ID3DXConstantTableImpl_Release,
/*** ID3DXBuffer methods ***/
ID3DXConstantTableImpl_GetBufferPointer,
ID3DXConstantTableImpl_GetBufferSize,
/*** ID3DXConstantTable methods ***/
ID3DXConstantTableImpl_GetDesc,
ID3DXConstantTableImpl_GetConstantDesc,
ID3DXConstantTableImpl_GetSamplerIndex,
ID3DXConstantTableImpl_GetConstant,
ID3DXConstantTableImpl_GetConstantByName,
ID3DXConstantTableImpl_GetConstantElement,
ID3DXConstantTableImpl_SetDefaults,
ID3DXConstantTableImpl_SetValue,
ID3DXConstantTableImpl_SetBool,
ID3DXConstantTableImpl_SetBoolArray,
ID3DXConstantTableImpl_SetInt,
ID3DXConstantTableImpl_SetIntArray,
ID3DXConstantTableImpl_SetFloat,
ID3DXConstantTableImpl_SetFloatArray,
ID3DXConstantTableImpl_SetVector,
ID3DXConstantTableImpl_SetVectorArray,
ID3DXConstantTableImpl_SetMatrix,
ID3DXConstantTableImpl_SetMatrixArray,
ID3DXConstantTableImpl_SetMatrixPointerArray,
ID3DXConstantTableImpl_SetMatrixTranspose,
ID3DXConstantTableImpl_SetMatrixTransposeArray,
ID3DXConstantTableImpl_SetMatrixTransposePointerArray
};
HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD* byte_code,
DWORD flags,
LPD3DXCONSTANTTABLE* constant_table)
{
ID3DXConstantTableImpl* object = NULL;
HRESULT hr;
LPCVOID data;
UINT size;
const D3DXSHADER_CONSTANTTABLE* ctab_header;
FIXME("(%p, %x, %p): semi-stub\n", byte_code, flags, constant_table);
if (!byte_code || !constant_table)
return D3DERR_INVALIDCALL;
hr = D3DXFindShaderComment(byte_code, MAKEFOURCC('C','T','A','B'), &data, &size);
if (hr != D3D_OK)
return D3DXERR_INVALIDDATA;
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXConstantTableImpl));
if (!object)
{
ERR("Out of memory\n");
return E_OUTOFMEMORY;
}
object->lpVtbl = &ID3DXConstantTable_Vtbl;
object->ref = 1;
if (size < sizeof(D3DXSHADER_CONSTANTTABLE))
goto error;
object->ctab = HeapAlloc(GetProcessHeap(), 0, size);
if (!object->ctab)
{
HeapFree(GetProcessHeap(), 0, object);
ERR("Out of memory\n");
return E_OUTOFMEMORY;
}
object->size = size;
memcpy(object->ctab, data, object->size);
ctab_header = (const D3DXSHADER_CONSTANTTABLE*)data;
if (ctab_header->Size != sizeof(D3DXSHADER_CONSTANTTABLE))
goto error;
object->desc.Creator = ctab_header->Creator ? (LPCSTR)object->ctab + ctab_header->Creator : NULL;
object->desc.Version = ctab_header->Version;
object->desc.Constants = ctab_header->Constants;
*constant_table = (LPD3DXCONSTANTTABLE)object;
return D3D_OK;
error:
HeapFree(GetProcessHeap(), 0, object->ctab);
HeapFree(GetProcessHeap(), 0, object);
return D3DXERR_INVALIDDATA;
}
HRESULT WINAPI D3DXGetShaderConstantTable(CONST DWORD* byte_code,
LPD3DXCONSTANTTABLE* constant_table)
{
TRACE("(%p, %p): Forwarded to D3DXGetShaderConstantTableEx\n", byte_code, constant_table);
return D3DXGetShaderConstantTableEx(byte_code, 0, constant_table);
}