1049 lines
32 KiB
C
1049 lines
32 KiB
C
/*
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* Copyright 2008 Luis Busquets
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* Copyright 2009 Matteo Bruni
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "wine/debug.h"
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#include "wine/unicode.h"
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#include "windef.h"
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#include "wingdi.h"
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#include "wine/wpp.h"
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#include "d3dx9_36_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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LPCSTR WINAPI D3DXGetPixelShaderProfile(LPDIRECT3DDEVICE9 device)
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{
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D3DCAPS9 caps;
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TRACE("device %p\n", device);
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if (!device) return NULL;
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IDirect3DDevice9_GetDeviceCaps(device,&caps);
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switch (caps.PixelShaderVersion)
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{
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case D3DPS_VERSION(1, 1):
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return "ps_1_1";
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case D3DPS_VERSION(1, 2):
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return "ps_1_2";
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case D3DPS_VERSION(1, 3):
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return "ps_1_3";
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case D3DPS_VERSION(1, 4):
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return "ps_1_4";
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case D3DPS_VERSION(2, 0):
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if ((caps.PS20Caps.NumTemps>=22) &&
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(caps.PS20Caps.Caps&D3DPS20CAPS_ARBITRARYSWIZZLE) &&
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(caps.PS20Caps.Caps&D3DPS20CAPS_GRADIENTINSTRUCTIONS) &&
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(caps.PS20Caps.Caps&D3DPS20CAPS_PREDICATION) &&
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(caps.PS20Caps.Caps&D3DPS20CAPS_NODEPENDENTREADLIMIT) &&
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(caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
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{
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return "ps_2_a";
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}
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if ((caps.PS20Caps.NumTemps>=32) &&
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(caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
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{
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return "ps_2_b";
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}
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return "ps_2_0";
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case D3DPS_VERSION(3, 0):
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return "ps_3_0";
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}
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return NULL;
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}
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UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code)
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{
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const DWORD *ptr = byte_code;
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TRACE("byte_code %p\n", byte_code);
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if (!ptr) return 0;
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/* Look for the END token, skipping the VERSION token */
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while (*++ptr != D3DSIO_END)
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{
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/* Skip comments */
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if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT)
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{
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ptr += ((*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT);
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}
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}
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++ptr;
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/* Return the shader size in bytes */
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return (ptr - byte_code) * sizeof(*ptr);
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}
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DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code)
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{
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TRACE("byte_code %p\n", byte_code);
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return byte_code ? *byte_code : 0;
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}
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LPCSTR WINAPI D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device)
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{
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D3DCAPS9 caps;
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TRACE("device %p\n", device);
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if (!device) return NULL;
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IDirect3DDevice9_GetDeviceCaps(device,&caps);
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switch (caps.VertexShaderVersion)
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{
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case D3DVS_VERSION(1, 1):
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return "vs_1_1";
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case D3DVS_VERSION(2, 0):
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if ((caps.VS20Caps.NumTemps>=13) &&
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(caps.VS20Caps.DynamicFlowControlDepth==24) &&
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(caps.VS20Caps.Caps&D3DPS20CAPS_PREDICATION))
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{
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return "vs_2_a";
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}
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return "vs_2_0";
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case D3DVS_VERSION(3, 0):
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return "vs_3_0";
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}
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return NULL;
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}
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HRESULT WINAPI D3DXFindShaderComment(CONST DWORD* byte_code, DWORD fourcc, LPCVOID* data, UINT* size)
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{
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CONST DWORD *ptr = byte_code;
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TRACE("(%p, %x, %p, %p)\n", byte_code, fourcc, data, size);
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if (!byte_code)
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return D3DERR_INVALIDCALL;
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while (*++ptr != D3DSIO_END)
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{
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/* Check if it is a comment */
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if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT)
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{
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DWORD comment_size = (*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT;
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/* Check if this is the comment we are looking for */
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if (*(ptr + 1) == fourcc)
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{
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UINT ctab_size = (comment_size - 1) * sizeof(DWORD);
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LPCVOID ctab_data = ptr + 2;
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if (size)
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*size = ctab_size;
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if (data)
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*data = ctab_data;
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TRACE("Returning comment data at %p with size %d\n", ctab_data, ctab_size);
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return D3D_OK;
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}
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ptr += comment_size;
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}
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}
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return S_FALSE;
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}
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#define BUFFER_INITIAL_CAPACITY 256
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struct mem_file_desc
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{
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const char *buffer;
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unsigned int size;
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unsigned int pos;
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};
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struct mem_file_desc current_shader;
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LPD3DXINCLUDE current_include;
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char *wpp_output;
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int wpp_output_capacity, wpp_output_size;
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char *wpp_messages;
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int wpp_messages_capacity, wpp_messages_size;
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/* Mutex used to guarantee a single invocation
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of the D3DXAssembleShader function (or its variants) at a time.
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This is needed as wpp isn't thread-safe */
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static CRITICAL_SECTION wpp_mutex;
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static CRITICAL_SECTION_DEBUG wpp_mutex_debug =
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{
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0, 0, &wpp_mutex,
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{ &wpp_mutex_debug.ProcessLocksList,
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&wpp_mutex_debug.ProcessLocksList },
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0, 0, { (DWORD_PTR)(__FILE__ ": wpp_mutex") }
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};
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static CRITICAL_SECTION wpp_mutex = { &wpp_mutex_debug, -1, 0, 0, 0, 0 };
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/* Preprocessor error reporting functions */
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static void wpp_write_message(const char *fmt, va_list args)
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{
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char* newbuffer;
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int rc, newsize;
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if(wpp_messages_capacity == 0)
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{
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wpp_messages = HeapAlloc(GetProcessHeap(), 0, MESSAGEBUFFER_INITIAL_SIZE);
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if(wpp_messages == NULL)
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{
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ERR("Error allocating memory for parser messages\n");
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return;
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}
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wpp_messages_capacity = MESSAGEBUFFER_INITIAL_SIZE;
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}
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while(1)
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{
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rc = vsnprintf(wpp_messages + wpp_messages_size,
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wpp_messages_capacity - wpp_messages_size, fmt, args);
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if (rc < 0 || /* C89 */
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rc >= wpp_messages_capacity - wpp_messages_size) { /* C99 */
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/* Resize the buffer */
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newsize = wpp_messages_capacity * 2;
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newbuffer = HeapReAlloc(GetProcessHeap(), 0, wpp_messages, newsize);
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if(newbuffer == NULL)
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{
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ERR("Error reallocating memory for parser messages\n");
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return;
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}
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wpp_messages = newbuffer;
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wpp_messages_capacity = newsize;
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}
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else
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{
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wpp_messages_size += rc;
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return;
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}
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}
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}
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static void PRINTF_ATTR(1,2) wpp_write_message_var(const char *fmt, ...)
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{
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va_list args;
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va_start(args, fmt);
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wpp_write_message(fmt, args);
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va_end(args);
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}
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static void wpp_error(const char *file, int line, int col, const char *near,
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const char *msg, va_list ap)
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{
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wpp_write_message_var("%s:%d:%d: %s: ", file ? file : "'main file'",
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line, col, "Error");
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wpp_write_message(msg, ap);
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wpp_write_message_var("\n");
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}
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static void wpp_warning(const char *file, int line, int col, const char *near,
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const char *msg, va_list ap)
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{
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wpp_write_message_var("%s:%d:%d: %s: ", file ? file : "'main file'",
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line, col, "Warning");
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wpp_write_message(msg, ap);
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wpp_write_message_var("\n");
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}
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static char *wpp_lookup_mem(const char *filename, const char *parent_name,
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char **include_path, int include_path_count)
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{
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/* Here we return always ok. We will maybe fail on the next wpp_open_mem */
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char *path;
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path = malloc(strlen(filename) + 1);
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if(!path) return NULL;
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memcpy(path, filename, strlen(filename) + 1);
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return path;
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}
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static void *wpp_open_mem(const char *filename, int type)
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{
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struct mem_file_desc *desc;
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HRESULT hr;
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if(filename[0] == '\0') /* "" means to load the initial shader */
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{
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current_shader.pos = 0;
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return ¤t_shader;
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}
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if(current_include == NULL) return NULL;
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desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*desc));
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if(!desc)
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{
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ERR("Error allocating memory\n");
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return NULL;
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}
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hr = ID3DXInclude_Open(current_include,
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type ? D3DXINC_SYSTEM : D3DXINC_LOCAL,
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filename, NULL, (LPCVOID *)&desc->buffer,
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&desc->size);
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if(FAILED(hr))
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{
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HeapFree(GetProcessHeap(), 0, desc);
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return NULL;
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}
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desc->pos = 0;
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return desc;
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}
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static void wpp_close_mem(void *file)
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{
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struct mem_file_desc *desc = file;
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if(desc != ¤t_shader)
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{
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if(current_include)
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ID3DXInclude_Close(current_include, desc->buffer);
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else
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ERR("current_include == NULL, desc == %p, buffer = %s\n",
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desc, desc->buffer);
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HeapFree(GetProcessHeap(), 0, desc);
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}
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}
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static int wpp_read_mem(void *file, char *buffer, unsigned int len)
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{
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struct mem_file_desc *desc = file;
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len = min(len, desc->size - desc->pos);
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memcpy(buffer, desc->buffer + desc->pos, len);
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desc->pos += len;
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return len;
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}
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static void wpp_write_mem(const char *buffer, unsigned int len)
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{
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char *new_wpp_output;
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if(wpp_output_capacity == 0)
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{
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wpp_output = HeapAlloc(GetProcessHeap(), 0, BUFFER_INITIAL_CAPACITY);
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if(!wpp_output)
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{
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ERR("Error allocating memory\n");
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return;
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}
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wpp_output_capacity = BUFFER_INITIAL_CAPACITY;
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}
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if(len > wpp_output_capacity - wpp_output_size)
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{
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while(len > wpp_output_capacity - wpp_output_size)
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{
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wpp_output_capacity *= 2;
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}
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new_wpp_output = HeapReAlloc(GetProcessHeap(), 0, wpp_output,
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wpp_output_capacity);
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if(!new_wpp_output)
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{
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ERR("Error allocating memory\n");
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return;
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}
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wpp_output = new_wpp_output;
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}
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memcpy(wpp_output + wpp_output_size, buffer, len);
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wpp_output_size += len;
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}
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static int wpp_close_output(void)
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{
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char *new_wpp_output = HeapReAlloc(GetProcessHeap(), 0, wpp_output,
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wpp_output_size + 1);
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if(!new_wpp_output) return 0;
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wpp_output = new_wpp_output;
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wpp_output[wpp_output_size]='\0';
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return 1;
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}
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HRESULT assemble_shader(const char *preprocShader, const char *preprocMessages,
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LPD3DXBUFFER* ppShader, LPD3DXBUFFER* ppErrorMsgs)
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{
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struct bwriter_shader *shader;
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char *messages = NULL;
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HRESULT hr;
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DWORD *res;
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LPD3DXBUFFER buffer;
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int size;
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char *pos;
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shader = SlAssembleShader(preprocShader, &messages);
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if(messages || preprocMessages)
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{
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if(preprocMessages)
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{
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TRACE("Preprocessor messages:\n");
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TRACE("%s", preprocMessages);
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}
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if(messages)
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{
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TRACE("Assembler messages:\n");
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TRACE("%s", messages);
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}
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TRACE("Shader source:\n");
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TRACE("%s\n", debugstr_a(preprocShader));
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size = (messages ? strlen(messages) : 0) +
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(preprocMessages ? strlen(preprocMessages) : 0) + 1;
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hr = D3DXCreateBuffer(size, &buffer);
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if(FAILED(hr))
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{
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HeapFree(GetProcessHeap(), 0, messages);
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if(shader) SlDeleteShader(shader);
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return hr;
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}
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pos = ID3DXBuffer_GetBufferPointer(buffer);
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if(preprocMessages)
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{
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CopyMemory(pos, preprocMessages, strlen(preprocMessages) + 1);
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pos += strlen(preprocMessages);
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}
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if(messages)
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CopyMemory(pos, messages, strlen(messages) + 1);
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*ppErrorMsgs = buffer;
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HeapFree(GetProcessHeap(), 0, messages);
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}
|
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|
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if(shader == NULL)
|
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{
|
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ERR("Asm reading failed\n");
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return D3DXERR_INVALIDDATA;
|
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}
|
|
|
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hr = SlWriteBytecode(shader, 9, &res);
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SlDeleteShader(shader);
|
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if(FAILED(hr))
|
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{
|
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ERR("SlWriteBytecode failed with 0x%08x\n", hr);
|
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return D3DXERR_INVALIDDATA;
|
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}
|
|
|
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size = HeapSize(GetProcessHeap(), 0, res);
|
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hr = D3DXCreateBuffer(size, &buffer);
|
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if(FAILED(hr))
|
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{
|
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HeapFree(GetProcessHeap(), 0, res);
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return hr;
|
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}
|
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CopyMemory(ID3DXBuffer_GetBufferPointer(buffer), res, size);
|
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*ppShader = buffer;
|
|
|
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HeapFree(GetProcessHeap(), 0, res);
|
|
|
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return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXAssembleShader(LPCSTR data,
|
|
UINT data_len,
|
|
CONST D3DXMACRO* defines,
|
|
LPD3DXINCLUDE include,
|
|
DWORD flags,
|
|
LPD3DXBUFFER* shader,
|
|
LPD3DXBUFFER* error_messages)
|
|
{
|
|
int ret;
|
|
HRESULT hr;
|
|
CONST D3DXMACRO* def = defines;
|
|
|
|
static const struct wpp_callbacks wpp_callbacks = {
|
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wpp_lookup_mem,
|
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wpp_open_mem,
|
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wpp_close_mem,
|
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wpp_read_mem,
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wpp_write_mem,
|
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wpp_error,
|
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wpp_warning,
|
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};
|
|
|
|
EnterCriticalSection(&wpp_mutex);
|
|
|
|
/* TODO: flags */
|
|
if(flags) FIXME("flags: %x\n", flags);
|
|
|
|
if(def != NULL)
|
|
{
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|
while(def->Name != NULL)
|
|
{
|
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wpp_add_define(def->Name, def->Definition);
|
|
def++;
|
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}
|
|
}
|
|
current_include = include;
|
|
|
|
*shader = *error_messages = NULL;
|
|
wpp_output_size = wpp_output_capacity = 0;
|
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wpp_output = NULL;
|
|
|
|
/* Preprocess shader */
|
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wpp_set_callbacks(&wpp_callbacks);
|
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wpp_messages_size = wpp_messages_capacity = 0;
|
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wpp_messages = NULL;
|
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current_shader.buffer = data;
|
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current_shader.size = data_len;
|
|
|
|
ret = wpp_parse("", NULL);
|
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if(!wpp_close_output())
|
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ret = 1;
|
|
if(ret)
|
|
{
|
|
TRACE("Error during shader preprocessing\n");
|
|
if(wpp_messages)
|
|
{
|
|
int size;
|
|
LPD3DXBUFFER buffer;
|
|
|
|
TRACE("Preprocessor messages:\n");
|
|
TRACE("%s", wpp_messages);
|
|
|
|
size = strlen(wpp_messages) + 1;
|
|
hr = D3DXCreateBuffer(size, &buffer);
|
|
if(FAILED(hr)) goto cleanup;
|
|
CopyMemory(ID3DXBuffer_GetBufferPointer(buffer), wpp_messages, size);
|
|
*error_messages = buffer;
|
|
}
|
|
if(data)
|
|
{
|
|
TRACE("Shader source:\n");
|
|
TRACE("%s\n", debugstr_an(data, data_len));
|
|
}
|
|
hr = D3DXERR_INVALIDDATA;
|
|
goto cleanup;
|
|
}
|
|
|
|
hr = assemble_shader(wpp_output, wpp_messages, shader, error_messages);
|
|
|
|
cleanup:
|
|
/* Remove the previously added defines */
|
|
if(defines != NULL)
|
|
{
|
|
while(defines->Name != NULL)
|
|
{
|
|
wpp_del_define(defines->Name);
|
|
defines++;
|
|
}
|
|
}
|
|
HeapFree(GetProcessHeap(), 0, wpp_messages);
|
|
HeapFree(GetProcessHeap(), 0, wpp_output);
|
|
LeaveCriticalSection(&wpp_mutex);
|
|
return hr;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXAssembleShaderFromFileA(LPCSTR filename,
|
|
CONST D3DXMACRO* defines,
|
|
LPD3DXINCLUDE include,
|
|
DWORD flags,
|
|
LPD3DXBUFFER* shader,
|
|
LPD3DXBUFFER* error_messages)
|
|
{
|
|
LPWSTR filename_w = NULL;
|
|
DWORD len;
|
|
HRESULT ret;
|
|
|
|
if (!filename) return D3DXERR_INVALIDDATA;
|
|
|
|
len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
|
|
filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
|
|
if (!filename_w) return E_OUTOFMEMORY;
|
|
MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
|
|
|
|
ret = D3DXAssembleShaderFromFileW(filename_w, defines, include, flags, shader, error_messages);
|
|
|
|
HeapFree(GetProcessHeap(), 0, filename_w);
|
|
return ret;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXAssembleShaderFromFileW(LPCWSTR filename,
|
|
CONST D3DXMACRO* defines,
|
|
LPD3DXINCLUDE include,
|
|
DWORD flags,
|
|
LPD3DXBUFFER* shader,
|
|
LPD3DXBUFFER* error_messages)
|
|
{
|
|
FIXME("(%s, %p, %p, %x, %p, %p): stub\n", debugstr_w(filename), defines, include, flags, shader, error_messages);
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module,
|
|
LPCSTR resource,
|
|
CONST D3DXMACRO* defines,
|
|
LPD3DXINCLUDE include,
|
|
DWORD flags,
|
|
LPD3DXBUFFER* shader,
|
|
LPD3DXBUFFER* error_messages)
|
|
{
|
|
HRSRC res;
|
|
LPCSTR buffer;
|
|
DWORD len;
|
|
|
|
if (!(res = FindResourceA(module, resource, (LPCSTR)RT_RCDATA)))
|
|
return D3DXERR_INVALIDDATA;
|
|
if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len)))
|
|
return D3DXERR_INVALIDDATA;
|
|
return D3DXAssembleShader(buffer, len, defines, include, flags,
|
|
shader, error_messages);
|
|
}
|
|
|
|
HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module,
|
|
LPCWSTR resource,
|
|
CONST D3DXMACRO* defines,
|
|
LPD3DXINCLUDE include,
|
|
DWORD flags,
|
|
LPD3DXBUFFER* shader,
|
|
LPD3DXBUFFER* error_messages)
|
|
{
|
|
HRSRC res;
|
|
LPCSTR buffer;
|
|
DWORD len;
|
|
|
|
if (!(res = FindResourceW(module, resource, (LPCWSTR)RT_RCDATA)))
|
|
return D3DXERR_INVALIDDATA;
|
|
if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len)))
|
|
return D3DXERR_INVALIDDATA;
|
|
return D3DXAssembleShader(buffer, len, defines, include, flags,
|
|
shader, error_messages);
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCompileShader(LPCSTR pSrcData,
|
|
UINT srcDataLen,
|
|
CONST D3DXMACRO* pDefines,
|
|
LPD3DXINCLUDE pInclude,
|
|
LPCSTR pFunctionName,
|
|
LPCSTR pProfile,
|
|
DWORD Flags,
|
|
LPD3DXBUFFER* ppShader,
|
|
LPD3DXBUFFER* ppErrorMsgs,
|
|
LPD3DXCONSTANTTABLE * ppConstantTable)
|
|
{
|
|
FIXME("(%p, %d, %p, %p, %p, %p, %d, %p, %p, %p): stub\n",
|
|
pSrcData, srcDataLen, pDefines, pInclude, pFunctionName,
|
|
pProfile, Flags, ppShader, ppErrorMsgs, ppConstantTable);
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl;
|
|
|
|
typedef struct ID3DXConstantTableImpl {
|
|
const ID3DXConstantTableVtbl *lpVtbl;
|
|
LONG ref;
|
|
LPVOID ctab;
|
|
DWORD size;
|
|
D3DXCONSTANTTABLE_DESC desc;
|
|
} ID3DXConstantTableImpl;
|
|
|
|
/*** IUnknown methods ***/
|
|
static HRESULT WINAPI ID3DXConstantTableImpl_QueryInterface(ID3DXConstantTable* iface, REFIID riid, void** ppvObject)
|
|
{
|
|
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
|
|
|
|
TRACE("(%p)->(%s, %p)\n", This, debugstr_guid(riid), ppvObject);
|
|
|
|
if (IsEqualGUID(riid, &IID_IUnknown) ||
|
|
IsEqualGUID(riid, &IID_ID3DXBuffer) ||
|
|
IsEqualGUID(riid, &IID_ID3DXConstantTable))
|
|
{
|
|
ID3DXConstantTable_AddRef(iface);
|
|
*ppvObject = This;
|
|
return S_OK;
|
|
}
|
|
|
|
WARN("Interface %s not found.\n", debugstr_guid(riid));
|
|
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static ULONG WINAPI ID3DXConstantTableImpl_AddRef(ID3DXConstantTable* iface)
|
|
{
|
|
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
|
|
|
|
TRACE("(%p)->(): AddRef from %d\n", This, This->ref);
|
|
|
|
return InterlockedIncrement(&This->ref);
|
|
}
|
|
|
|
static ULONG WINAPI ID3DXConstantTableImpl_Release(ID3DXConstantTable* iface)
|
|
{
|
|
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
|
|
ULONG ref = InterlockedDecrement(&This->ref);
|
|
|
|
TRACE("(%p)->(): Release from %d\n", This, ref + 1);
|
|
|
|
if (!ref)
|
|
{
|
|
HeapFree(GetProcessHeap(), 0, This->ctab);
|
|
HeapFree(GetProcessHeap(), 0, This);
|
|
}
|
|
|
|
return ref;
|
|
}
|
|
|
|
/*** ID3DXBuffer methods ***/
|
|
static LPVOID WINAPI ID3DXConstantTableImpl_GetBufferPointer(ID3DXConstantTable* iface)
|
|
{
|
|
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
|
|
|
|
TRACE("(%p)->()\n", This);
|
|
|
|
return This->ctab;
|
|
}
|
|
|
|
static DWORD WINAPI ID3DXConstantTableImpl_GetBufferSize(ID3DXConstantTable* iface)
|
|
{
|
|
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
|
|
|
|
TRACE("(%p)->()\n", This);
|
|
|
|
return This->size;
|
|
}
|
|
|
|
/*** ID3DXConstantTable methods ***/
|
|
static HRESULT WINAPI ID3DXConstantTableImpl_GetDesc(ID3DXConstantTable* iface, D3DXCONSTANTTABLE_DESC *desc)
|
|
{
|
|
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
|
|
|
|
TRACE("(%p)->(%p)\n", This, desc);
|
|
|
|
if (!desc)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
memcpy(desc, &This->desc, sizeof(This->desc));
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXConstantTableImpl_GetConstantDesc(ID3DXConstantTable* iface, D3DXHANDLE constant,
|
|
D3DXCONSTANT_DESC *desc, UINT *count)
|
|
{
|
|
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
|
|
|
|
FIXME("(%p)->(%p, %p, %p): stub\n", This, constant, desc, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static UINT WINAPI ID3DXConstantTableImpl_GetSamplerIndex(LPD3DXCONSTANTTABLE iface, D3DXHANDLE constant)
|
|
{
|
|
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
|
|
|
|
FIXME("(%p)->(%p): stub\n", This, constant);
|
|
|
|
return (UINT)-1;
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstant(ID3DXConstantTable* iface, D3DXHANDLE constant, UINT index)
|
|
{
|
|
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
|
|
|
|
FIXME("(%p)->(%p, %d): stub\n", This, constant, index);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantByName(ID3DXConstantTable* iface, D3DXHANDLE constant, LPCSTR name)
|
|
{
|
|
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
|
|
|
|
FIXME("(%p)->(%p, %s): stub\n", This, constant, name);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantElement(ID3DXConstantTable* iface, D3DXHANDLE constant, UINT index)
|
|
{
|
|
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
|
|
|
|
FIXME("(%p)->(%p, %d): stub\n", This, constant, index);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXConstantTableImpl_SetDefaults(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device)
|
|
{
|
|
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
|
|
|
|
FIXME("(%p)->(%p): stub\n", This, device);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXConstantTableImpl_SetValue(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
|
|
D3DXHANDLE constant, LPCVOID data, UINT bytes)
|
|
{
|
|
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
|
|
|
|
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, data, bytes);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXConstantTableImpl_SetBool(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
|
|
D3DXHANDLE constant, BOOL b)
|
|
{
|
|
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
|
|
|
|
FIXME("(%p)->(%p, %p, %d): stub\n", This, device, constant, b);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXConstantTableImpl_SetBoolArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
|
|
D3DXHANDLE constant, CONST BOOL* b, UINT count)
|
|
{
|
|
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
|
|
|
|
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, b, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXConstantTableImpl_SetInt(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, INT n)
|
|
{
|
|
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
|
|
|
|
FIXME("(%p)->(%p, %p, %d): stub\n", This, device, constant, n);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXConstantTableImpl_SetIntArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
|
|
D3DXHANDLE constant, CONST INT* n, UINT count)
|
|
{
|
|
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
|
|
|
|
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, n, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXConstantTableImpl_SetFloat(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
|
|
D3DXHANDLE constant, FLOAT f)
|
|
{
|
|
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
|
|
|
|
FIXME("(%p)->(%p, %p, %f): stub\n", This, device, constant, f);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXConstantTableImpl_SetFloatArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
|
|
D3DXHANDLE constant, CONST FLOAT* f, UINT count)
|
|
{
|
|
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
|
|
|
|
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, f, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXConstantTableImpl_SetVector(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
|
|
D3DXHANDLE constant, CONST D3DXVECTOR4* vector)
|
|
{
|
|
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
|
|
|
|
FIXME("(%p)->(%p, %p, %p): stub\n", This, device, constant, vector);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXConstantTableImpl_SetVectorArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
|
|
D3DXHANDLE constant, CONST D3DXVECTOR4* vector, UINT count)
|
|
{
|
|
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
|
|
|
|
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, vector, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrix(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
|
|
D3DXHANDLE constant, CONST D3DXMATRIX* matrix)
|
|
{
|
|
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
|
|
|
|
FIXME("(%p)->(%p, %p, %p): stub\n", This, device, constant, matrix);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
|
|
D3DXHANDLE constant, CONST D3DXMATRIX* matrix, UINT count)
|
|
{
|
|
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
|
|
|
|
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixPointerArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
|
|
D3DXHANDLE constant, CONST D3DXMATRIX** matrix, UINT count)
|
|
{
|
|
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
|
|
|
|
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTranspose(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
|
|
D3DXHANDLE constant, CONST D3DXMATRIX* matrix)
|
|
{
|
|
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
|
|
|
|
FIXME("(%p)->(%p, %p, %p): stub\n", This, device, constant, matrix);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposeArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
|
|
D3DXHANDLE constant, CONST D3DXMATRIX* matrix, UINT count)
|
|
{
|
|
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
|
|
|
|
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposePointerArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
|
|
D3DXHANDLE constant, CONST D3DXMATRIX** matrix, UINT count)
|
|
{
|
|
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
|
|
|
|
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl =
|
|
{
|
|
/*** IUnknown methods ***/
|
|
ID3DXConstantTableImpl_QueryInterface,
|
|
ID3DXConstantTableImpl_AddRef,
|
|
ID3DXConstantTableImpl_Release,
|
|
/*** ID3DXBuffer methods ***/
|
|
ID3DXConstantTableImpl_GetBufferPointer,
|
|
ID3DXConstantTableImpl_GetBufferSize,
|
|
/*** ID3DXConstantTable methods ***/
|
|
ID3DXConstantTableImpl_GetDesc,
|
|
ID3DXConstantTableImpl_GetConstantDesc,
|
|
ID3DXConstantTableImpl_GetSamplerIndex,
|
|
ID3DXConstantTableImpl_GetConstant,
|
|
ID3DXConstantTableImpl_GetConstantByName,
|
|
ID3DXConstantTableImpl_GetConstantElement,
|
|
ID3DXConstantTableImpl_SetDefaults,
|
|
ID3DXConstantTableImpl_SetValue,
|
|
ID3DXConstantTableImpl_SetBool,
|
|
ID3DXConstantTableImpl_SetBoolArray,
|
|
ID3DXConstantTableImpl_SetInt,
|
|
ID3DXConstantTableImpl_SetIntArray,
|
|
ID3DXConstantTableImpl_SetFloat,
|
|
ID3DXConstantTableImpl_SetFloatArray,
|
|
ID3DXConstantTableImpl_SetVector,
|
|
ID3DXConstantTableImpl_SetVectorArray,
|
|
ID3DXConstantTableImpl_SetMatrix,
|
|
ID3DXConstantTableImpl_SetMatrixArray,
|
|
ID3DXConstantTableImpl_SetMatrixPointerArray,
|
|
ID3DXConstantTableImpl_SetMatrixTranspose,
|
|
ID3DXConstantTableImpl_SetMatrixTransposeArray,
|
|
ID3DXConstantTableImpl_SetMatrixTransposePointerArray
|
|
};
|
|
|
|
HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD* byte_code,
|
|
DWORD flags,
|
|
LPD3DXCONSTANTTABLE* constant_table)
|
|
{
|
|
ID3DXConstantTableImpl* object = NULL;
|
|
HRESULT hr;
|
|
LPCVOID data;
|
|
UINT size;
|
|
const D3DXSHADER_CONSTANTTABLE* ctab_header;
|
|
|
|
FIXME("(%p, %x, %p): semi-stub\n", byte_code, flags, constant_table);
|
|
|
|
if (!byte_code || !constant_table)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
hr = D3DXFindShaderComment(byte_code, MAKEFOURCC('C','T','A','B'), &data, &size);
|
|
if (hr != D3D_OK)
|
|
return D3DXERR_INVALIDDATA;
|
|
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXConstantTableImpl));
|
|
if (!object)
|
|
{
|
|
ERR("Out of memory\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
object->lpVtbl = &ID3DXConstantTable_Vtbl;
|
|
object->ref = 1;
|
|
|
|
if (size < sizeof(D3DXSHADER_CONSTANTTABLE))
|
|
goto error;
|
|
|
|
object->ctab = HeapAlloc(GetProcessHeap(), 0, size);
|
|
if (!object->ctab)
|
|
{
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
ERR("Out of memory\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
object->size = size;
|
|
memcpy(object->ctab, data, object->size);
|
|
|
|
ctab_header = (const D3DXSHADER_CONSTANTTABLE*)data;
|
|
if (ctab_header->Size != sizeof(D3DXSHADER_CONSTANTTABLE))
|
|
goto error;
|
|
object->desc.Creator = ctab_header->Creator ? (LPCSTR)object->ctab + ctab_header->Creator : NULL;
|
|
object->desc.Version = ctab_header->Version;
|
|
object->desc.Constants = ctab_header->Constants;
|
|
|
|
*constant_table = (LPD3DXCONSTANTTABLE)object;
|
|
|
|
return D3D_OK;
|
|
|
|
error:
|
|
|
|
HeapFree(GetProcessHeap(), 0, object->ctab);
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
|
|
return D3DXERR_INVALIDDATA;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXGetShaderConstantTable(CONST DWORD* byte_code,
|
|
LPD3DXCONSTANTTABLE* constant_table)
|
|
{
|
|
TRACE("(%p, %p): Forwarded to D3DXGetShaderConstantTableEx\n", byte_code, constant_table);
|
|
|
|
return D3DXGetShaderConstantTableEx(byte_code, 0, constant_table);
|
|
}
|