121 lines
4.2 KiB
C
121 lines
4.2 KiB
C
/*
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* Direct3D shader library utility routines
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*
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* Copyright 2008 Stefan Dösinger
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* Copyright 2009 Matteo Bruni
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "config.h"
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#include "wine/debug.h"
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#include "d3dx9_36_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(asmshader);
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/* bwriter -> d3d9 conversion functions */
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DWORD d3d9_swizzle(DWORD bwriter_swizzle) {
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/* Currently a NOP, but this allows changing the internal definitions
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* without side effects
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*/
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DWORD ret = 0;
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if((bwriter_swizzle & BWRITERVS_X_X) == BWRITERVS_X_X) ret |= D3DVS_X_X;
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if((bwriter_swizzle & BWRITERVS_X_Y) == BWRITERVS_X_Y) ret |= D3DVS_X_Y;
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if((bwriter_swizzle & BWRITERVS_X_Z) == BWRITERVS_X_Z) ret |= D3DVS_X_Z;
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if((bwriter_swizzle & BWRITERVS_X_W) == BWRITERVS_X_W) ret |= D3DVS_X_W;
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if((bwriter_swizzle & BWRITERVS_Y_X) == BWRITERVS_Y_X) ret |= D3DVS_Y_X;
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if((bwriter_swizzle & BWRITERVS_Y_Y) == BWRITERVS_Y_Y) ret |= D3DVS_Y_Y;
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if((bwriter_swizzle & BWRITERVS_Y_Z) == BWRITERVS_Y_Z) ret |= D3DVS_Y_Z;
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if((bwriter_swizzle & BWRITERVS_Y_W) == BWRITERVS_Y_W) ret |= D3DVS_Y_W;
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if((bwriter_swizzle & BWRITERVS_Z_X) == BWRITERVS_Z_X) ret |= D3DVS_Z_X;
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if((bwriter_swizzle & BWRITERVS_Z_Y) == BWRITERVS_Z_Y) ret |= D3DVS_Z_Y;
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if((bwriter_swizzle & BWRITERVS_Z_Z) == BWRITERVS_Z_Z) ret |= D3DVS_Z_Z;
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if((bwriter_swizzle & BWRITERVS_Z_W) == BWRITERVS_Z_W) ret |= D3DVS_Z_W;
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if((bwriter_swizzle & BWRITERVS_W_X) == BWRITERVS_W_X) ret |= D3DVS_W_X;
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if((bwriter_swizzle & BWRITERVS_W_Y) == BWRITERVS_W_Y) ret |= D3DVS_W_Y;
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if((bwriter_swizzle & BWRITERVS_W_Z) == BWRITERVS_W_Z) ret |= D3DVS_W_Z;
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if((bwriter_swizzle & BWRITERVS_W_W) == BWRITERVS_W_W) ret |= D3DVS_W_W;
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return ret;
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}
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DWORD d3d9_writemask(DWORD bwriter_writemask) {
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DWORD ret = 0;
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if(bwriter_writemask & BWRITERSP_WRITEMASK_0) ret |= D3DSP_WRITEMASK_0;
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if(bwriter_writemask & BWRITERSP_WRITEMASK_1) ret |= D3DSP_WRITEMASK_1;
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if(bwriter_writemask & BWRITERSP_WRITEMASK_2) ret |= D3DSP_WRITEMASK_2;
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if(bwriter_writemask & BWRITERSP_WRITEMASK_3) ret |= D3DSP_WRITEMASK_3;
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return ret;
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}
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DWORD d3d9_register(DWORD bwriter_register) {
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if(bwriter_register == BWRITERSPR_TEMP) return D3DSPR_TEMP;
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if(bwriter_register == BWRITERSPR_CONST) return D3DSPR_CONST;
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FIXME("Unexpected BWRITERSPR %u\n", bwriter_register);
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return -1;
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}
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DWORD d3d9_opcode(DWORD bwriter_opcode) {
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switch(bwriter_opcode) {
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case BWRITERSIO_MOV: return D3DSIO_MOV;
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case BWRITERSIO_COMMENT: return D3DSIO_COMMENT;
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case BWRITERSIO_END: return D3DSIO_END;
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default:
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FIXME("Unhandled BWRITERSIO token %u\n", bwriter_opcode);
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return -1;
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}
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}
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static const char *get_regname(const struct shader_reg *reg, shader_type st) {
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switch(reg->type) {
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case BWRITERSPR_TEMP:
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return wine_dbg_sprintf("r%u", reg->regnum);
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case BWRITERSPR_CONST:
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return wine_dbg_sprintf("c%u", reg->regnum);
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default: return "unknown regname";
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}
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}
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const char *debug_print_dstreg(const struct shader_reg *reg, shader_type st) {
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return get_regname(reg, st);
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}
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const char *debug_print_srcreg(const struct shader_reg *reg, shader_type st) {
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switch(reg->srcmod) {
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case BWRITERSPSM_NONE:
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return get_regname(reg, st);
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}
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return "Unknown modifier";
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}
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const char *debug_print_opcode(DWORD opcode) {
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switch(opcode){
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case BWRITERSIO_MOV: return "mov";
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default: return "unknown";
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}
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}
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