Sweden-Number/relay32/builtin32.c

192 lines
6.0 KiB
C

/*
* Win32 builtin functions
*
* Copyright 1997 Alexandre Julliard
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "config.h"
#include "wine/port.h"
#include <assert.h>
#include <string.h>
#include <stdarg.h>
#include <stdio.h>
#include <ctype.h>
#include <sys/types.h>
#ifdef HAVE_SYS_MMAN_H
#include <sys/mman.h>
#endif
#include "ntstatus.h"
#include "windef.h"
#include "winbase.h"
#include "wine/winbase16.h"
#include "wine/library.h"
#include "module.h"
#include "file.h"
#include "ntdll_misc.h"
#include "wine/server.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(module);
WINE_DECLARE_DEBUG_CHANNEL(relay);
static HMODULE main_module;
static NTSTATUS last_status; /* use to gather all errors in callback */
/***********************************************************************
* load_library
*
* Load a library in memory; callback function for wine_dll_register
*/
static void load_library( void *base, const char *filename )
{
UNICODE_STRING wstr;
HMODULE module = (HMODULE)base, ret;
IMAGE_NT_HEADERS *nt;
WINE_MODREF *wm;
char *fullname;
DWORD len;
if (!base)
{
ERR("could not map image for %s\n", filename ? filename : "main exe" );
return;
}
if (!(nt = RtlImageNtHeader( module )))
{
ERR( "bad module for %s\n", filename ? filename : "main exe" );
last_status = STATUS_INVALID_IMAGE_FORMAT;
return;
}
if (!(nt->FileHeader.Characteristics & IMAGE_FILE_DLL))
{
/* if we already have an executable, ignore this one */
if (!main_module) main_module = module;
return; /* don't create the modref here, will be done later on */
}
RtlCreateUnicodeStringFromAsciiz(&wstr, filename);
if (LdrGetDllHandle(0, 0, &wstr, &ret) == STATUS_SUCCESS)
MESSAGE( "Warning: loading builtin %s, but native version already present. "
"Expect trouble.\n", filename );
RtlFreeUnicodeString( &wstr );
len = GetSystemDirectoryA( NULL, 0 );
if (!(fullname = RtlAllocateHeap( ntdll_get_process_heap(), 0, len + strlen(filename) + 1 )))
{
ERR( "can't load %s\n", filename );
last_status = STATUS_NO_MEMORY;
return;
}
GetSystemDirectoryA( fullname, len );
strcat( fullname, "\\" );
strcat( fullname, filename );
/* Create 32-bit MODREF */
if (!(wm = PE_CreateModule( module, fullname, 0, 0, TRUE )))
{
ERR( "can't load %s\n", filename );
RtlFreeHeap( ntdll_get_process_heap(), 0, fullname );
last_status = STATUS_NO_MEMORY;
return;
}
TRACE( "loaded %s %p %p\n", fullname, wm, module );
RtlFreeHeap( ntdll_get_process_heap(), 0, fullname );
/* setup relay debugging entry points */
if (TRACE_ON(relay)) RELAY_SetupDLL( (void *)module );
}
/***********************************************************************
* BUILTIN32_LoadLibraryExA
*
* Partly copied from the original PE_ version.
*
*/
NTSTATUS BUILTIN32_LoadLibraryExA(LPCSTR path, DWORD flags, WINE_MODREF** pwm)
{
char error[256], dllname[20], *p;
int file_exists;
LPCSTR name;
void *handle;
/* Fix the name in case we have a full path and extension */
name = path;
if ((p = strrchr( name, '\\' ))) name = p + 1;
if ((p = strrchr( name, '/' ))) name = p + 1;
if (strlen(name) >= sizeof(dllname)-4) return STATUS_NO_SUCH_FILE;
strcpy( dllname, name );
p = strrchr( dllname, '.' );
if (!p) strcat( dllname, ".dll" );
for (p = dllname; *p; p++) *p = FILE_tolower(*p);
last_status = STATUS_SUCCESS;
/* load_library will modify last_status. Note also that load_library can be
* called several times, if the .so file we're loading has dependencies.
* last_status will gather all the errors we may get while loading all these
* libraries
*/
if (!(handle = wine_dll_load( dllname, error, sizeof(error), &file_exists )))
{
if (!file_exists)
{
/* The file does not exist -> WARN() */
WARN("cannot open .so lib for builtin %s: %s\n", name, error);
return STATUS_NO_SUCH_FILE;
}
/* ERR() for all other errors (missing functions, ...) */
ERR("failed to load .so lib for builtin %s: %s\n", name, error );
return STATUS_PROCEDURE_NOT_FOUND;
}
if (last_status != STATUS_SUCCESS) return last_status;
if (!((*pwm) = MODULE_FindModule( path ))) *pwm = MODULE_FindModule( dllname );
if (!*pwm)
{
ERR( "loaded .so but dll %s still not found - 16-bit dll or version conflict.\n", dllname );
/* wine_dll_unload( handle );*/
return STATUS_INVALID_IMAGE_FORMAT;
}
(*pwm)->dlhandle = handle;
return STATUS_SUCCESS;
}
/***********************************************************************
* BUILTIN32_Init
*
* Initialize loading callbacks and return HMODULE of main exe.
* 'main' is the main exe in case it was already loaded from a PE file.
*/
HMODULE BUILTIN32_LoadExeModule( HMODULE main )
{
main_module = main;
last_status = STATUS_SUCCESS;
wine_dll_set_callback( load_library );
if (!main_module)
MESSAGE( "No built-in EXE module loaded! Did you create a .spec file?\n" );
if (last_status != STATUS_SUCCESS)
MESSAGE( "Error while processing initial modules\n");
return main_module;
}