Sweden-Number/dlls/d3d8
Henri Verbeet 569fcd33dc wined3d: Store shader signatures directly in struct wined3d_shader_desc.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-24 16:19:07 +09:00
..
tests d3d8/tests: Fix a typo in ok() message. 2016-05-23 14:08:46 +09:00
Makefile.in
buffer.c
d3d8.spec
d3d8_main.c
d3d8_private.h
device.c wined3d: Pass wined3d_vec4 structures to wined3d_device_get_ps_consts_f(). 2016-04-27 12:40:52 +09:00
directx.c wined3d: Add wined3d creation flag for selecting unbound resource color. 2016-05-23 19:23:45 +09:00
shader.c wined3d: Store shader signatures directly in struct wined3d_shader_desc. 2016-05-24 16:19:07 +09:00
surface.c d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_surface_GetDesc(). 2016-03-01 12:06:29 +09:00
swapchain.c wined3d: Ignore the dirty region for swapchain presents more explicitly. 2016-03-18 12:20:49 +09:00
texture.c wined3d: Add "layer_count" parameter to wined3d_texture_create(). 2016-04-26 21:35:31 +09:00
version.rc
vertexdeclaration.c
volume.c wined3d: Merge wined3d_surface_map() and wined3d_volume_map(). 2016-03-13 15:41:53 +09:00