304 lines
8.1 KiB
C
304 lines
8.1 KiB
C
/*
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* Implementation of IDirect3DRMMaterial2 interface
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*
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* Copyright 2012 Christian Costa
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "d3drm_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3drm);
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struct color_rgb
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{
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D3DVALUE r;
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D3DVALUE g;
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D3DVALUE b;
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};
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struct d3drm_material
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{
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IDirect3DRMMaterial2 IDirect3DRMMaterial2_iface;
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LONG ref;
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struct color_rgb emissive;
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struct color_rgb specular;
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D3DVALUE power;
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struct color_rgb ambient;
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};
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static inline struct d3drm_material *impl_from_IDirect3DRMMaterial2(IDirect3DRMMaterial2 *iface)
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{
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return CONTAINING_RECORD(iface, struct d3drm_material, IDirect3DRMMaterial2_iface);
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}
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static HRESULT WINAPI d3drm_material_QueryInterface(IDirect3DRMMaterial2 *iface, REFIID riid, void **out)
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{
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TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
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if (IsEqualGUID(riid, &IID_IDirect3DRMMaterial2)
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|| IsEqualGUID(riid, &IID_IDirect3DRMMaterial)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IDirect3DRMMaterial2_AddRef(iface);
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*out = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI d3drm_material_AddRef(IDirect3DRMMaterial2 *iface)
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{
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struct d3drm_material *material = impl_from_IDirect3DRMMaterial2(iface);
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ULONG refcount = InterlockedIncrement(&material->ref);
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TRACE("%p increasing refcount to %u.\n", iface, refcount);
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return refcount;
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}
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static ULONG WINAPI d3drm_material_Release(IDirect3DRMMaterial2 *iface)
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{
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struct d3drm_material *material = impl_from_IDirect3DRMMaterial2(iface);
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ULONG refcount = InterlockedDecrement(&material->ref);
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TRACE("%p decreasing refcount to %u.\n", iface, refcount);
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if (!refcount)
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HeapFree(GetProcessHeap(), 0, material);
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return refcount;
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}
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static HRESULT WINAPI d3drm_material_Clone(IDirect3DRMMaterial2 *iface,
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IUnknown *outer, REFIID iid, void **out)
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{
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FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI d3drm_material_AddDestroyCallback(IDirect3DRMMaterial2 *iface,
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D3DRMOBJECTCALLBACK cb, void *ctx)
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{
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FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI d3drm_material_DeleteDestroyCallback(IDirect3DRMMaterial2 *iface,
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D3DRMOBJECTCALLBACK cb, void *ctx)
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{
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FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI d3drm_material_SetAppData(IDirect3DRMMaterial2 *iface, DWORD data)
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{
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FIXME("iface %p, data %#x stub!\n", iface, data);
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return E_NOTIMPL;
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}
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static DWORD WINAPI d3drm_material_GetAppData(IDirect3DRMMaterial2 *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return 0;
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}
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static HRESULT WINAPI d3drm_material_SetName(IDirect3DRMMaterial2 *iface, const char *name)
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{
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FIXME("iface %p, name %s stub!\n", iface, debugstr_a(name));
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return E_NOTIMPL;
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}
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static HRESULT WINAPI d3drm_material_GetName(IDirect3DRMMaterial2 *iface, DWORD *size, char *name)
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{
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FIXME("iface %p, size %p, name %p stub!\n", iface, size, name);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI d3drm_material_GetClassName(IDirect3DRMMaterial2 *iface, DWORD *size, char *name)
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{
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TRACE("iface %p, size %p, name %p.\n", iface, size, name);
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if (!size || *size < strlen("Material") || !name)
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return E_INVALIDARG;
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strcpy(name, "Material");
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*size = sizeof("Material");
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return D3DRM_OK;
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}
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static HRESULT WINAPI d3drm_material_SetPower(IDirect3DRMMaterial2 *iface, D3DVALUE power)
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{
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struct d3drm_material *material = impl_from_IDirect3DRMMaterial2(iface);
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TRACE("iface %p, power %.8e.\n", iface, power);
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material->power = power;
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return D3DRM_OK;
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}
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static HRESULT WINAPI d3drm_material_SetSpecular(IDirect3DRMMaterial2 *iface,
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D3DVALUE r, D3DVALUE g, D3DVALUE b)
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{
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struct d3drm_material *material = impl_from_IDirect3DRMMaterial2(iface);
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TRACE("iface %p, r %.8e, g %.8e, b %.8e.\n", iface, r, g, b);
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material->specular.r = r;
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material->specular.g = g;
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material->specular.b = b;
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return D3DRM_OK;
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}
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static HRESULT WINAPI d3drm_material_SetEmissive(IDirect3DRMMaterial2 *iface,
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D3DVALUE r, D3DVALUE g, D3DVALUE b)
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{
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struct d3drm_material *material = impl_from_IDirect3DRMMaterial2(iface);
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TRACE("iface %p, r %.8e, g %.8e, b %.8e.\n", iface, r, g, b);
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material->emissive.r = r;
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material->emissive.g = g;
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material->emissive.b = b;
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return D3DRM_OK;
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}
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static D3DVALUE WINAPI d3drm_material_GetPower(IDirect3DRMMaterial2 *iface)
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{
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struct d3drm_material *material = impl_from_IDirect3DRMMaterial2(iface);
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TRACE("iface %p.\n", iface);
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return material->power;
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}
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static HRESULT WINAPI d3drm_material_GetSpecular(IDirect3DRMMaterial2 *iface,
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D3DVALUE *r, D3DVALUE *g, D3DVALUE *b)
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{
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struct d3drm_material *material = impl_from_IDirect3DRMMaterial2(iface);
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TRACE("iface %p, r %p, g %p, b %p.\n", iface, r, g, b);
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*r = material->specular.r;
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*g = material->specular.g;
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*b = material->specular.b;
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return D3DRM_OK;
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}
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static HRESULT WINAPI d3drm_material_GetEmissive(IDirect3DRMMaterial2 *iface,
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D3DVALUE *r, D3DVALUE *g, D3DVALUE *b)
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{
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struct d3drm_material *material = impl_from_IDirect3DRMMaterial2(iface);
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TRACE("iface %p, r %p, g %p, b %p.\n", iface, r, g, b);
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*r = material->emissive.r;
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*g = material->emissive.g;
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*b = material->emissive.b;
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return D3DRM_OK;
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}
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static HRESULT WINAPI d3drm_material_GetAmbient(IDirect3DRMMaterial2 *iface,
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D3DVALUE *r, D3DVALUE *g, D3DVALUE *b)
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{
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struct d3drm_material *material = impl_from_IDirect3DRMMaterial2(iface);
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TRACE("iface %p, r %p, g %p, b %p.\n", iface, r, g, b);
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*r = material->ambient.r;
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*g = material->ambient.g;
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*b = material->ambient.b;
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return D3DRM_OK;
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}
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static HRESULT WINAPI d3drm_material_SetAmbient(IDirect3DRMMaterial2 *iface,
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D3DVALUE r, D3DVALUE g, D3DVALUE b)
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{
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struct d3drm_material *material = impl_from_IDirect3DRMMaterial2(iface);
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TRACE("iface %p, r %.8e, g %.8e, b %.8e.\n", iface, r, g, b);
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material->ambient.r = r;
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material->ambient.g = g;
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material->ambient.b = b;
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return D3DRM_OK;
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}
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static const struct IDirect3DRMMaterial2Vtbl d3drm_material_vtbl =
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{
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d3drm_material_QueryInterface,
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d3drm_material_AddRef,
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d3drm_material_Release,
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d3drm_material_Clone,
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d3drm_material_AddDestroyCallback,
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d3drm_material_DeleteDestroyCallback,
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d3drm_material_SetAppData,
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d3drm_material_GetAppData,
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d3drm_material_SetName,
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d3drm_material_GetName,
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d3drm_material_GetClassName,
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d3drm_material_SetPower,
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d3drm_material_SetSpecular,
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d3drm_material_SetEmissive,
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d3drm_material_GetPower,
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d3drm_material_GetSpecular,
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d3drm_material_GetEmissive,
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d3drm_material_GetAmbient,
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d3drm_material_SetAmbient,
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};
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HRESULT Direct3DRMMaterial_create(IDirect3DRMMaterial2 **out)
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{
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struct d3drm_material *object;
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TRACE("out %p.\n", out);
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if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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return E_OUTOFMEMORY;
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object->IDirect3DRMMaterial2_iface.lpVtbl = &d3drm_material_vtbl;
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object->ref = 1;
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object->specular.r = 1.0f;
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object->specular.g = 1.0f;
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object->specular.b = 1.0f;
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*out = &object->IDirect3DRMMaterial2_iface;
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return S_OK;
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}
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