Sweden-Number/dlls/d3d11
Francois Gouget 42fc1dcda5 d3d11/tests: Increase the tolerance in test_texture_compressed_3d().
This fixes failures on Nvidia GeForce GTX 560 graphics cards.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51340
Signed-off-by: Francois Gouget <fgouget@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-29 15:32:20 +02:00
..
tests d3d11/tests: Increase the tolerance in test_texture_compressed_3d(). 2021-06-29 15:32:20 +02:00
Makefile.in
async.c
buffer.c
d3d11.spec
d3d11_main.c
d3d11_private.h d3d11: Implement ID3D11DeviceContext::FinishCommandList(). 2021-05-27 21:25:22 +02:00
device.c d3d11: Fix freed memory access when releasing device context (Coverity). 2021-06-10 20:47:23 +02:00
inputlayout.c
shader.c
state.c
texture.c
utils.c
version.rc
view.c