Sweden-Number/dlls/wined3d
Henri Verbeet a2e1a3d4f1 wined3d: Read from stateBlock instead of updateStateBlock in wined3d_device_get_stream_source_freq(). 2013-08-21 12:13:56 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Handle NP2 fixup updates in shader_load_constants(). 2013-08-21 12:13:56 +02:00
ati_fragment_shader.c wined3d: Avoid looking up shaders for shader stages that didn't change. 2013-08-21 12:13:56 +02:00
buffer.c wined3d: Assume the buffer has a buffer object in buffer_add_dirty_area(). 2013-08-15 16:24:09 +02:00
context.c wined3d: Avoid looking up shaders for shader stages that didn't change. 2013-08-21 12:13:56 +02:00
device.c wined3d: Read from stateBlock instead of updateStateBlock in wined3d_device_get_stream_source_freq(). 2013-08-21 12:13:56 +02:00
directx.c
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Handle NP2 fixup updates in shader_load_constants(). 2013-08-21 12:13:56 +02:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c wined3d: Handle NP2 fixup updates in shader_load_constants(). 2013-08-21 12:13:56 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Handle NP2 fixup updates in shader_load_constants(). 2013-08-21 12:13:56 +02:00
stateblock.c
surface.c
swapchain.c
texture.c wined3d: Allow surface flags to be passed to texture creation functions. 2013-06-06 11:47:19 +02:00
utils.c wined3d: Try to avoid redundant constant updates. 2013-08-16 11:55:24 +02:00
version.rc
vertexdeclaration.c
view.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
volume.c wined3d: Keep GL_UNPACK_CLIENT_STORAGE_APPLE off by default. 2013-08-19 18:07:45 +02:00
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Handle NP2 fixup updates in shader_load_constants(). 2013-08-21 12:13:56 +02:00