354 lines
8.7 KiB
C
354 lines
8.7 KiB
C
/*
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* Message queues related functions
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*
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* Copyright 1993, 1994 Alexandre Julliard
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include <string.h>
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#include <signal.h>
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#include <assert.h>
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#include "windef.h"
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#include "wingdi.h"
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#include "winerror.h"
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#include "wine/winbase16.h"
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#include "wine/winuser16.h"
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#include "queue.h"
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#include "win.h"
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#include "user.h"
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#include "hook.h"
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#include "thread.h"
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#include "wine/debug.h"
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#include "wine/server.h"
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#include "spy.h"
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WINE_DEFAULT_DEBUG_CHANNEL(msg);
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/***********************************************************************
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* QUEUE_Lock
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*
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* Function for getting a 32 bit pointer on queue structure. For thread
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* safeness programmers should use this function instead of GlobalLock to
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* retrieve a pointer on the structure. QUEUE_Unlock should also be called
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* when access to the queue structure is not required anymore.
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*/
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MESSAGEQUEUE *QUEUE_Lock( HQUEUE16 hQueue )
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{
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MESSAGEQUEUE *queue;
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HeapLock( GetProcessHeap() ); /* FIXME: a bit overkill */
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queue = GlobalLock16( hQueue );
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if ( !queue || (queue->magic != QUEUE_MAGIC) )
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{
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HeapUnlock( GetProcessHeap() );
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return NULL;
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}
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queue->lockCount++;
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HeapUnlock( GetProcessHeap() );
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return queue;
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}
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/***********************************************************************
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* QUEUE_Current
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*
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* Get the current thread queue, creating it if required.
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* QUEUE_Unlock is not needed since the queue can only be deleted by
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* the current thread anyway.
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*/
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MESSAGEQUEUE *QUEUE_Current(void)
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{
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MESSAGEQUEUE *queue;
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HQUEUE16 hQueue;
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if (!(hQueue = GetThreadQueue16(0)))
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{
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if (!(hQueue = InitThreadInput16( 0, 0 ))) return NULL;
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}
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if ((queue = GlobalLock16( hQueue )))
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{
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if (queue->magic != QUEUE_MAGIC) queue = NULL;
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}
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return queue;
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}
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/***********************************************************************
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* QUEUE_Unlock
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*
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* Use with QUEUE_Lock to get a thread safe access to message queue
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* structure
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*/
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void QUEUE_Unlock( MESSAGEQUEUE *queue )
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{
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if (queue)
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{
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HeapLock( GetProcessHeap() ); /* FIXME: a bit overkill */
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if ( --queue->lockCount == 0 )
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{
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if (queue->server_queue)
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CloseHandle( queue->server_queue );
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GlobalFree16( queue->self );
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}
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HeapUnlock( GetProcessHeap() );
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}
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}
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/***********************************************************************
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* QUEUE_CreateMsgQueue
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*
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* Creates a message queue. Doesn't link it into queue list!
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*/
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static HQUEUE16 QUEUE_CreateMsgQueue( BOOL16 bCreatePerQData )
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{
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HQUEUE16 hQueue;
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HANDLE handle;
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MESSAGEQUEUE * msgQueue;
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TRACE_(msg)("(): Creating message queue...\n");
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if (!(hQueue = GlobalAlloc16( GMEM_FIXED | GMEM_ZEROINIT,
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sizeof(MESSAGEQUEUE) )))
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return 0;
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msgQueue = (MESSAGEQUEUE *) GlobalLock16( hQueue );
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if ( !msgQueue )
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return 0;
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if (bCreatePerQData)
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{
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SERVER_START_REQ( get_msg_queue )
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{
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wine_server_call_err( req );
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handle = reply->handle;
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}
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SERVER_END_REQ;
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if (!handle)
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{
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ERR_(msg)("Cannot get thread queue");
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GlobalFree16( hQueue );
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return 0;
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}
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msgQueue->server_queue = handle;
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}
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msgQueue->self = hQueue;
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msgQueue->lockCount = 1;
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msgQueue->magic = QUEUE_MAGIC;
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return hQueue;
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}
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/***********************************************************************
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* QUEUE_DeleteMsgQueue
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*
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* Unlinks and deletes a message queue.
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*
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* Note: We need to mask asynchronous events to make sure PostMessage works
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* even in the signal handler.
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*/
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void QUEUE_DeleteMsgQueue(void)
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{
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HQUEUE16 hQueue = GetThreadQueue16(0);
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MESSAGEQUEUE * msgQueue;
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if (!hQueue) return; /* thread doesn't have a queue */
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TRACE("(): Deleting message queue %04x\n", hQueue);
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if (!(msgQueue = QUEUE_Lock(hQueue)))
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{
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ERR("invalid thread queue\n");
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return;
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}
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msgQueue->magic = 0;
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msgQueue->self = 0;
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SetThreadQueue16( 0, 0 );
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/* free up resource used by MESSAGEQUEUE structure */
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msgQueue->lockCount--;
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QUEUE_Unlock( msgQueue );
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}
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/***********************************************************************
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* GetWindowTask (USER.224)
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*/
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HTASK16 WINAPI GetWindowTask16( HWND16 hwnd )
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{
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HTASK16 retvalue;
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MESSAGEQUEUE *queue;
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WND *wndPtr = WIN_FindWndPtr16( hwnd );
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if (!wndPtr) return 0;
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queue = QUEUE_Lock( wndPtr->hmemTaskQ );
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WIN_ReleaseWndPtr(wndPtr);
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if (!queue) return 0;
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retvalue = queue->teb->htask16;
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QUEUE_Unlock( queue );
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return retvalue;
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}
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/***********************************************************************
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* InitThreadInput (USER.409)
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*/
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HQUEUE16 WINAPI InitThreadInput16( WORD unknown, WORD flags )
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{
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MESSAGEQUEUE *queuePtr;
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HQUEUE16 hQueue = NtCurrentTeb()->queue;
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if ( !hQueue )
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{
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/* Create thread message queue */
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if( !(hQueue = QUEUE_CreateMsgQueue( TRUE )))
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{
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ERR_(msg)("failed!\n");
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return FALSE;
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}
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/* Link new queue into list */
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queuePtr = QUEUE_Lock( hQueue );
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queuePtr->teb = NtCurrentTeb();
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HeapLock( GetProcessHeap() ); /* FIXME: a bit overkill */
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SetThreadQueue16( 0, hQueue );
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NtCurrentTeb()->queue = hQueue;
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HeapUnlock( GetProcessHeap() );
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QUEUE_Unlock( queuePtr );
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}
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return hQueue;
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}
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/***********************************************************************
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* GetQueueStatus (USER32.@)
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*/
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DWORD WINAPI GetQueueStatus( UINT flags )
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{
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DWORD ret = 0;
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SERVER_START_REQ( get_queue_status )
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{
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req->clear = 1;
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wine_server_call( req );
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ret = MAKELONG( reply->changed_bits & flags, reply->wake_bits & flags );
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}
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SERVER_END_REQ;
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return ret;
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}
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/***********************************************************************
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* GetInputState (USER32.@)
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*/
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BOOL WINAPI GetInputState(void)
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{
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DWORD ret = 0;
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SERVER_START_REQ( get_queue_status )
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{
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req->clear = 0;
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wine_server_call( req );
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ret = reply->wake_bits & (QS_KEY | QS_MOUSEBUTTON);
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}
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SERVER_END_REQ;
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return ret;
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}
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/***********************************************************************
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* GetMessagePos (USER.119)
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* GetMessagePos (USER32.@)
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*
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* The GetMessagePos() function returns a long value representing a
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* cursor position, in screen coordinates, when the last message
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* retrieved by the GetMessage() function occurs. The x-coordinate is
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* in the low-order word of the return value, the y-coordinate is in
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* the high-order word. The application can use the MAKEPOINT()
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* macro to obtain a POINT structure from the return value.
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*
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* For the current cursor position, use GetCursorPos().
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*
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* RETURNS
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*
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* Cursor position of last message on success, zero on failure.
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*
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* CONFORMANCE
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*
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* ECMA-234, Win32
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*
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*/
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DWORD WINAPI GetMessagePos(void)
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{
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MESSAGEQUEUE *queue;
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if (!(queue = QUEUE_Current())) return 0;
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return queue->GetMessagePosVal;
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}
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/***********************************************************************
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* GetMessageTime (USER.120)
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* GetMessageTime (USER32.@)
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*
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* GetMessageTime() returns the message time for the last message
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* retrieved by the function. The time is measured in milliseconds with
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* the same offset as GetTickCount().
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*
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* Since the tick count wraps, this is only useful for moderately short
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* relative time comparisons.
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*
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* RETURNS
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*
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* Time of last message on success, zero on failure.
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*
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* CONFORMANCE
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*
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* ECMA-234, Win32
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*
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*/
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LONG WINAPI GetMessageTime(void)
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{
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MESSAGEQUEUE *queue;
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if (!(queue = QUEUE_Current())) return 0;
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return queue->GetMessageTimeVal;
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}
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/***********************************************************************
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* GetMessageExtraInfo (USER.288)
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* GetMessageExtraInfo (USER32.@)
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*/
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LONG WINAPI GetMessageExtraInfo(void)
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{
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MESSAGEQUEUE *queue;
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if (!(queue = QUEUE_Current())) return 0;
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return queue->GetMessageExtraInfoVal;
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}
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