571 lines
14 KiB
C
571 lines
14 KiB
C
/* DirectSound
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*
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* Copyright 1998 Marcus Meissner
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* Copyright 1998 Rob Riggs
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* Copyright 2000-2001 TransGaming Technologies, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/*
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* Most thread locking is complete. There may be a few race
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* conditions still lurking.
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*
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* Tested with a Soundblaster clone, a Gravis UltraSound Classic,
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* and a Turtle Beach Tropez+.
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*
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* TODO:
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* Implement SetCooperativeLevel properly (need to address focus issues)
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* Implement DirectSound3DBuffers (stubs in place)
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* Use hardware 3D support if available
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* Add critical section locking inside Release and AddRef methods
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* Handle static buffers - put those in hardware, non-static not in hardware
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* Hardware DuplicateSoundBuffer
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* Proper volume calculation, and setting volume in HEL primary buffer
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* Optimize WINMM and negotiate fragment size, decrease DS_HEL_MARGIN
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*/
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#include "config.h"
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#include <assert.h>
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#include <stdio.h>
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#include <sys/types.h>
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#include <sys/fcntl.h>
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#ifdef HAVE_UNISTD_H
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# include <unistd.h>
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#endif
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#include <stdlib.h>
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#include <string.h>
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#include <math.h> /* Insomnia - pow() function */
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#include "windef.h"
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#include "winbase.h"
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#include "wingdi.h"
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#include "winuser.h"
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#include "winerror.h"
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#include "mmsystem.h"
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#include "winternl.h"
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#include "mmddk.h"
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#include "wine/windef16.h"
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#include "wine/debug.h"
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#include "dsound.h"
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#include "dsdriver.h"
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#include "dsound_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(dsound);
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/*******************************************************************************
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* IDirectSound3DBuffer
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*/
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/* IUnknown methods */
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static HRESULT WINAPI IDirectSound3DBufferImpl_QueryInterface(
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LPDIRECTSOUND3DBUFFER iface, REFIID riid, LPVOID *ppobj)
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{
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ICOM_THIS(IDirectSound3DBufferImpl,iface);
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TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
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return IDirectSoundBuffer_QueryInterface((LPDIRECTSOUNDBUFFER8)This->dsb, riid, ppobj);
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}
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static ULONG WINAPI IDirectSound3DBufferImpl_AddRef(LPDIRECTSOUND3DBUFFER iface)
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{
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ICOM_THIS(IDirectSound3DBufferImpl,iface);
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ULONG ulReturn;
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TRACE("(%p) ref was %ld\n", This, This->ref);
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ulReturn = InterlockedIncrement(&This->ref);
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if (ulReturn == 1)
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IDirectSoundBuffer8_AddRef((LPDIRECTSOUNDBUFFER8)This->dsb);
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return ulReturn;
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}
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static ULONG WINAPI IDirectSound3DBufferImpl_Release(LPDIRECTSOUND3DBUFFER iface)
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{
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ICOM_THIS(IDirectSound3DBufferImpl,iface);
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ULONG ulReturn;
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TRACE("(%p) ref was %ld\n", This, This->ref);
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ulReturn = InterlockedDecrement(&This->ref);
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if(ulReturn)
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return ulReturn;
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if (This->dsb) {
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BOOL std = (This->dsb->dsbd.dwFlags & DSBCAPS_CTRL3D);
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IDirectSoundBuffer8_Release((LPDIRECTSOUNDBUFFER8)This->dsb);
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if (std)
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return 0; /* leave it to IDirectSoundBufferImpl_Release */
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}
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if (This->dsb->ds3db == This) This->dsb->ds3db = NULL;
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DeleteCriticalSection(&This->lock);
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HeapFree(GetProcessHeap(),0,This);
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return 0;
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}
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/* IDirectSound3DBuffer methods */
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static HRESULT WINAPI IDirectSound3DBufferImpl_GetAllParameters(
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LPDIRECTSOUND3DBUFFER iface,
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LPDS3DBUFFER lpDs3dBuffer)
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{
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FIXME("stub\n");
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeAngles(
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LPDIRECTSOUND3DBUFFER iface,
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LPDWORD lpdwInsideConeAngle,
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LPDWORD lpdwOutsideConeAngle)
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{
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FIXME("stub\n");
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOrientation(
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LPDIRECTSOUND3DBUFFER iface,
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LPD3DVECTOR lpvConeOrientation)
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{
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FIXME("stub\n");
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOutsideVolume(
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LPDIRECTSOUND3DBUFFER iface,
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LPLONG lplConeOutsideVolume)
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{
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FIXME("stub\n");
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DBufferImpl_GetMaxDistance(
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LPDIRECTSOUND3DBUFFER iface,
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LPD3DVALUE lpfMaxDistance)
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{
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FIXME("stub\n");
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DBufferImpl_GetMinDistance(
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LPDIRECTSOUND3DBUFFER iface,
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LPD3DVALUE lpfMinDistance)
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{
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FIXME("stub\n");
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DBufferImpl_GetMode(
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LPDIRECTSOUND3DBUFFER iface,
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LPDWORD lpdwMode)
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{
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FIXME("stub\n");
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DBufferImpl_GetPosition(
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LPDIRECTSOUND3DBUFFER iface,
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LPD3DVECTOR lpvPosition)
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{
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FIXME("stub\n");
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DBufferImpl_GetVelocity(
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LPDIRECTSOUND3DBUFFER iface,
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LPD3DVECTOR lpvVelocity)
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{
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FIXME("stub\n");
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DBufferImpl_SetAllParameters(
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LPDIRECTSOUND3DBUFFER iface,
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LPCDS3DBUFFER lpcDs3dBuffer,
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DWORD dwApply)
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{
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FIXME("stub\n");
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeAngles(
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LPDIRECTSOUND3DBUFFER iface,
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DWORD dwInsideConeAngle,
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DWORD dwOutsideConeAngle,
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DWORD dwApply)
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{
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FIXME("stub\n");
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOrientation(
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LPDIRECTSOUND3DBUFFER iface,
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D3DVALUE x, D3DVALUE y, D3DVALUE z,
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DWORD dwApply)
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{
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FIXME("stub\n");
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOutsideVolume(
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LPDIRECTSOUND3DBUFFER iface,
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LONG lConeOutsideVolume,
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DWORD dwApply)
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{
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FIXME("stub\n");
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DBufferImpl_SetMaxDistance(
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LPDIRECTSOUND3DBUFFER iface,
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D3DVALUE fMaxDistance,
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DWORD dwApply)
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{
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FIXME("stub\n");
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DBufferImpl_SetMinDistance(
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LPDIRECTSOUND3DBUFFER iface,
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D3DVALUE fMinDistance,
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DWORD dwApply)
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{
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FIXME("stub\n");
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DBufferImpl_SetMode(
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LPDIRECTSOUND3DBUFFER iface,
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DWORD dwMode,
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DWORD dwApply)
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{
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ICOM_THIS(IDirectSound3DBufferImpl,iface);
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TRACE("mode = %lx\n", dwMode);
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This->ds3db.dwMode = dwMode;
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DBufferImpl_SetPosition(
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LPDIRECTSOUND3DBUFFER iface,
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D3DVALUE x, D3DVALUE y, D3DVALUE z,
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DWORD dwApply)
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{
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FIXME("stub\n");
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DBufferImpl_SetVelocity(
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LPDIRECTSOUND3DBUFFER iface,
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D3DVALUE x, D3DVALUE y, D3DVALUE z,
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DWORD dwApply)
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{
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FIXME("stub\n");
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return DS_OK;
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}
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static ICOM_VTABLE(IDirectSound3DBuffer) ds3dbvt =
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{
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ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
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/* IUnknown methods */
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IDirectSound3DBufferImpl_QueryInterface,
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IDirectSound3DBufferImpl_AddRef,
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IDirectSound3DBufferImpl_Release,
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/* IDirectSound3DBuffer methods */
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IDirectSound3DBufferImpl_GetAllParameters,
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IDirectSound3DBufferImpl_GetConeAngles,
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IDirectSound3DBufferImpl_GetConeOrientation,
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IDirectSound3DBufferImpl_GetConeOutsideVolume,
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IDirectSound3DBufferImpl_GetMaxDistance,
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IDirectSound3DBufferImpl_GetMinDistance,
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IDirectSound3DBufferImpl_GetMode,
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IDirectSound3DBufferImpl_GetPosition,
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IDirectSound3DBufferImpl_GetVelocity,
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IDirectSound3DBufferImpl_SetAllParameters,
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IDirectSound3DBufferImpl_SetConeAngles,
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IDirectSound3DBufferImpl_SetConeOrientation,
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IDirectSound3DBufferImpl_SetConeOutsideVolume,
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IDirectSound3DBufferImpl_SetMaxDistance,
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IDirectSound3DBufferImpl_SetMinDistance,
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IDirectSound3DBufferImpl_SetMode,
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IDirectSound3DBufferImpl_SetPosition,
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IDirectSound3DBufferImpl_SetVelocity,
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};
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HRESULT WINAPI IDirectSound3DBufferImpl_Create(
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IDirectSoundBufferImpl *This,
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IDirectSound3DBufferImpl **pds3db)
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{
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IDirectSound3DBufferImpl *ds3db;
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ds3db = (IDirectSound3DBufferImpl*)HeapAlloc(GetProcessHeap(),0,sizeof(*ds3db));
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ds3db->ref = 0;
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ds3db->dsb = This;
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ICOM_VTBL(ds3db) = &ds3dbvt;
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InitializeCriticalSection(&ds3db->lock);
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ds3db->ds3db.dwSize = sizeof(DS3DBUFFER);
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ds3db->ds3db.vPosition.u1.x = 0.0;
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ds3db->ds3db.vPosition.u2.y = 0.0;
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ds3db->ds3db.vPosition.u3.z = 0.0;
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ds3db->ds3db.vVelocity.u1.x = 0.0;
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ds3db->ds3db.vVelocity.u2.y = 0.0;
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ds3db->ds3db.vVelocity.u3.z = 0.0;
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ds3db->ds3db.dwInsideConeAngle = DS3D_DEFAULTCONEANGLE;
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ds3db->ds3db.dwOutsideConeAngle = DS3D_DEFAULTCONEANGLE;
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ds3db->ds3db.vConeOrientation.u1.x = 0.0;
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ds3db->ds3db.vConeOrientation.u2.y = 0.0;
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ds3db->ds3db.vConeOrientation.u3.z = 0.0;
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ds3db->ds3db.lConeOutsideVolume = DS3D_DEFAULTCONEOUTSIDEVOLUME;
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ds3db->ds3db.flMinDistance = DS3D_DEFAULTMINDISTANCE;
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ds3db->ds3db.flMaxDistance = DS3D_DEFAULTMAXDISTANCE;
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ds3db->ds3db.dwMode = DS3DMODE_NORMAL;
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*pds3db = ds3db;
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return S_OK;
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}
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/*******************************************************************************
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* IDirectSound3DListener
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*/
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/* IUnknown methods */
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static HRESULT WINAPI IDirectSound3DListenerImpl_QueryInterface(
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LPDIRECTSOUND3DLISTENER iface, REFIID riid, LPVOID *ppobj)
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{
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ICOM_THIS(IDirectSound3DListenerImpl,iface);
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TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
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return IDirectSoundBuffer_QueryInterface((LPDIRECTSOUNDBUFFER8)This->dsb, riid, ppobj);
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}
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static ULONG WINAPI IDirectSound3DListenerImpl_AddRef(LPDIRECTSOUND3DLISTENER iface)
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{
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ICOM_THIS(IDirectSound3DListenerImpl,iface);
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return InterlockedIncrement(&This->ref);
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}
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static ULONG WINAPI IDirectSound3DListenerImpl_Release(LPDIRECTSOUND3DLISTENER iface)
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{
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ICOM_THIS(IDirectSound3DListenerImpl,iface);
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ULONG ulReturn;
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TRACE("(%p) ref was %ld\n", This, This->ref);
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ulReturn = InterlockedDecrement(&This->ref);
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/* Free all resources */
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if( ulReturn == 0 ) {
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if(This->dsb)
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IDirectSoundBuffer8_Release((LPDIRECTSOUNDBUFFER8)This->dsb);
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DeleteCriticalSection(&This->lock);
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HeapFree(GetProcessHeap(),0,This);
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}
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return ulReturn;
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}
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/* IDirectSound3DListener methods */
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static HRESULT WINAPI IDirectSound3DListenerImpl_GetAllParameter(
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LPDIRECTSOUND3DLISTENER iface,
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LPDS3DLISTENER lpDS3DL)
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{
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FIXME("stub\n");
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DListenerImpl_GetDistanceFactor(
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LPDIRECTSOUND3DLISTENER iface,
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LPD3DVALUE lpfDistanceFactor)
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{
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FIXME("stub\n");
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DListenerImpl_GetDopplerFactor(
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LPDIRECTSOUND3DLISTENER iface,
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LPD3DVALUE lpfDopplerFactor)
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{
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FIXME("stub\n");
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DListenerImpl_GetOrientation(
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LPDIRECTSOUND3DLISTENER iface,
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LPD3DVECTOR lpvOrientFront,
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LPD3DVECTOR lpvOrientTop)
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{
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FIXME("stub\n");
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DListenerImpl_GetPosition(
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LPDIRECTSOUND3DLISTENER iface,
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LPD3DVECTOR lpvPosition)
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{
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FIXME("stub\n");
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DListenerImpl_GetRolloffFactor(
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LPDIRECTSOUND3DLISTENER iface,
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LPD3DVALUE lpfRolloffFactor)
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{
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FIXME("stub\n");
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DListenerImpl_GetVelocity(
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LPDIRECTSOUND3DLISTENER iface,
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LPD3DVECTOR lpvVelocity)
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{
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FIXME("stub\n");
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DListenerImpl_SetAllParameters(
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LPDIRECTSOUND3DLISTENER iface,
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LPCDS3DLISTENER lpcDS3DL,
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DWORD dwApply)
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{
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FIXME("stub\n");
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DListenerImpl_SetDistanceFactor(
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LPDIRECTSOUND3DLISTENER iface,
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D3DVALUE fDistanceFactor,
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DWORD dwApply)
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{
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FIXME("stub\n");
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DListenerImpl_SetDopplerFactor(
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LPDIRECTSOUND3DLISTENER iface,
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D3DVALUE fDopplerFactor,
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DWORD dwApply)
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{
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FIXME("stub\n");
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DListenerImpl_SetOrientation(
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LPDIRECTSOUND3DLISTENER iface,
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D3DVALUE xFront, D3DVALUE yFront, D3DVALUE zFront,
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D3DVALUE xTop, D3DVALUE yTop, D3DVALUE zTop,
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DWORD dwApply)
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{
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FIXME("stub\n");
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DListenerImpl_SetPosition(
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LPDIRECTSOUND3DLISTENER iface,
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D3DVALUE x, D3DVALUE y, D3DVALUE z,
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DWORD dwApply)
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{
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FIXME("stub\n");
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DListenerImpl_SetRolloffFactor(
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LPDIRECTSOUND3DLISTENER iface,
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D3DVALUE fRolloffFactor,
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DWORD dwApply)
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{
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FIXME("stub\n");
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DListenerImpl_SetVelocity(
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LPDIRECTSOUND3DLISTENER iface,
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D3DVALUE x, D3DVALUE y, D3DVALUE z,
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DWORD dwApply)
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{
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FIXME("stub\n");
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DListenerImpl_CommitDeferredSettings(
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LPDIRECTSOUND3DLISTENER iface)
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{
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FIXME("stub\n");
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return DS_OK;
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}
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static ICOM_VTABLE(IDirectSound3DListener) ds3dlvt =
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{
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ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
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/* IUnknown methods */
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IDirectSound3DListenerImpl_QueryInterface,
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IDirectSound3DListenerImpl_AddRef,
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IDirectSound3DListenerImpl_Release,
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/* IDirectSound3DListener methods */
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IDirectSound3DListenerImpl_GetAllParameter,
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IDirectSound3DListenerImpl_GetDistanceFactor,
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IDirectSound3DListenerImpl_GetDopplerFactor,
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IDirectSound3DListenerImpl_GetOrientation,
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IDirectSound3DListenerImpl_GetPosition,
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IDirectSound3DListenerImpl_GetRolloffFactor,
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IDirectSound3DListenerImpl_GetVelocity,
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IDirectSound3DListenerImpl_SetAllParameters,
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IDirectSound3DListenerImpl_SetDistanceFactor,
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IDirectSound3DListenerImpl_SetDopplerFactor,
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IDirectSound3DListenerImpl_SetOrientation,
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IDirectSound3DListenerImpl_SetPosition,
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IDirectSound3DListenerImpl_SetRolloffFactor,
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IDirectSound3DListenerImpl_SetVelocity,
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IDirectSound3DListenerImpl_CommitDeferredSettings,
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};
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HRESULT WINAPI IDirectSound3DListenerImpl_Create(
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PrimaryBufferImpl *This,
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IDirectSound3DListenerImpl **pdsl)
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{
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IDirectSound3DListenerImpl *dsl;
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dsl = (IDirectSound3DListenerImpl*)HeapAlloc(GetProcessHeap(),0,sizeof(*dsl));
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dsl->ref = 1;
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ICOM_VTBL(dsl) = &ds3dlvt;
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dsl->ds3dl.dwSize = sizeof(DS3DLISTENER);
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dsl->ds3dl.vPosition.u1.x = 0.0;
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dsl->ds3dl.vPosition.u2.y = 0.0;
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dsl->ds3dl.vPosition.u3.z = 0.0;
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dsl->ds3dl.vVelocity.u1.x = 0.0;
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dsl->ds3dl.vVelocity.u2.y = 0.0;
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dsl->ds3dl.vVelocity.u3.z = 0.0;
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dsl->ds3dl.vOrientFront.u1.x = 0.0;
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dsl->ds3dl.vOrientFront.u2.y = 0.0;
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dsl->ds3dl.vOrientFront.u3.z = 1.0;
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dsl->ds3dl.vOrientTop.u1.x = 0.0;
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dsl->ds3dl.vOrientTop.u2.y = 1.0;
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dsl->ds3dl.vOrientTop.u3.z = 0.0;
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dsl->ds3dl.flDistanceFactor = DS3D_DEFAULTDISTANCEFACTOR;
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dsl->ds3dl.flRolloffFactor = DS3D_DEFAULTROLLOFFFACTOR;
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InitializeCriticalSection(&dsl->lock);
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dsl->dsb = This;
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IDirectSoundBuffer8_AddRef((LPDIRECTSOUNDBUFFER8)This);
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*pdsl = dsl;
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return S_OK;
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}
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