262 lines
6.6 KiB
C
262 lines
6.6 KiB
C
/*
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* Copyright 2008-2009 Henri Verbeet for CodeWeavers
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* Copyright 2010 Rico Schüller
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "d3dcompiler_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3dcompiler);
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#define WINE_D3DCOMPILER_TO_STR(x) case x: return #x
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const char *debug_d3dcompiler_d3d_blob_part(D3D_BLOB_PART part)
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{
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switch(part)
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{
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WINE_D3DCOMPILER_TO_STR(D3D_BLOB_INPUT_SIGNATURE_BLOB);
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WINE_D3DCOMPILER_TO_STR(D3D_BLOB_OUTPUT_SIGNATURE_BLOB);
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WINE_D3DCOMPILER_TO_STR(D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB);
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WINE_D3DCOMPILER_TO_STR(D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB);
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WINE_D3DCOMPILER_TO_STR(D3D_BLOB_ALL_SIGNATURE_BLOB);
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WINE_D3DCOMPILER_TO_STR(D3D_BLOB_DEBUG_INFO);
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WINE_D3DCOMPILER_TO_STR(D3D_BLOB_LEGACY_SHADER);
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WINE_D3DCOMPILER_TO_STR(D3D_BLOB_XNA_PREPASS_SHADER);
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WINE_D3DCOMPILER_TO_STR(D3D_BLOB_XNA_SHADER);
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WINE_D3DCOMPILER_TO_STR(D3D_BLOB_TEST_ALTERNATE_SHADER);
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WINE_D3DCOMPILER_TO_STR(D3D_BLOB_TEST_COMPILE_DETAILS);
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WINE_D3DCOMPILER_TO_STR(D3D_BLOB_TEST_COMPILE_PERF);
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default:
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FIXME("Unrecognized D3D_BLOB_PART %#x\n", part);
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return "unrecognized";
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}
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}
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#undef WINE_D3DCOMPILER_TO_STR
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void skip_dword_unknown(const char **ptr, unsigned int count)
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{
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unsigned int i;
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DWORD d;
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FIXME("Skipping %u unknown DWORDs:\n", count);
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for (i = 0; i < count; ++i)
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{
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read_dword(ptr, &d);
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FIXME("\t0x%08x\n", d);
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}
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}
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void write_dword_unknown(char **ptr, DWORD d)
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{
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FIXME("Writing unknown DWORD 0x%08x\n", d);
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write_dword(ptr, d);
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}
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HRESULT dxbc_add_section(struct dxbc *dxbc, DWORD tag, const char *data, DWORD data_size)
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{
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TRACE("dxbc %p, tag %s, size %#x.\n", dxbc, debugstr_an((const char *)&tag, 4), data_size);
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if (dxbc->count >= dxbc->size)
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{
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struct dxbc_section *new_sections;
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DWORD new_size = dxbc->size << 1;
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new_sections = HeapReAlloc(GetProcessHeap(), 0, dxbc->sections, new_size * sizeof(*dxbc->sections));
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if (!new_sections)
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{
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ERR("Failed to allocate dxbc section memory\n");
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return E_OUTOFMEMORY;
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}
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dxbc->sections = new_sections;
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dxbc->size = new_size;
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}
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dxbc->sections[dxbc->count].tag = tag;
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dxbc->sections[dxbc->count].data_size = data_size;
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dxbc->sections[dxbc->count].data = data;
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++dxbc->count;
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return S_OK;
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}
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HRESULT dxbc_init(struct dxbc *dxbc, UINT size)
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{
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TRACE("dxbc %p, size %u.\n", dxbc, size);
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/* use a good starting value for the size if none specified */
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if (!size) size = 2;
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dxbc->sections = HeapAlloc(GetProcessHeap(), 0, size * sizeof(*dxbc->sections));
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if (!dxbc->sections)
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{
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ERR("Failed to allocate dxbc section memory\n");
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return E_OUTOFMEMORY;
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}
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dxbc->size = size;
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dxbc->count = 0;
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return S_OK;
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}
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HRESULT dxbc_parse(const char *data, SIZE_T data_size, struct dxbc *dxbc)
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{
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const char *ptr = data;
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HRESULT hr;
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unsigned int i;
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DWORD tag, total_size, chunk_count;
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if (!data)
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{
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WARN("No data supplied.\n");
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return E_FAIL;
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}
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read_dword(&ptr, &tag);
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TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4));
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if (tag != TAG_DXBC)
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{
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WARN("Wrong tag.\n");
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return E_FAIL;
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}
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/* checksum? */
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skip_dword_unknown(&ptr, 4);
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skip_dword_unknown(&ptr, 1);
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read_dword(&ptr, &total_size);
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TRACE("total size: %#x\n", total_size);
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if (data_size != total_size)
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{
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WARN("Wrong size supplied.\n");
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return D3DERR_INVALIDCALL;
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}
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read_dword(&ptr, &chunk_count);
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TRACE("chunk count: %#x\n", chunk_count);
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hr = dxbc_init(dxbc, chunk_count);
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if (FAILED(hr))
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{
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WARN("Failed to init dxbc\n");
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return hr;
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}
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for (i = 0; i < chunk_count; ++i)
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{
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DWORD chunk_tag, chunk_size;
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const char *chunk_ptr;
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DWORD chunk_offset;
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read_dword(&ptr, &chunk_offset);
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TRACE("chunk %u at offset %#x\n", i, chunk_offset);
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chunk_ptr = data + chunk_offset;
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read_dword(&chunk_ptr, &chunk_tag);
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read_dword(&chunk_ptr, &chunk_size);
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hr = dxbc_add_section(dxbc, chunk_tag, chunk_ptr, chunk_size);
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if (FAILED(hr))
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{
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WARN("Failed to add section to dxbc\n");
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return hr;
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}
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}
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return hr;
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}
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void dxbc_destroy(struct dxbc *dxbc)
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{
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TRACE("dxbc %p.\n", dxbc);
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HeapFree(GetProcessHeap(), 0, dxbc->sections);
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}
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HRESULT dxbc_write_blob(struct dxbc *dxbc, ID3DBlob **blob)
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{
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DWORD size = 32, offset = size + 4 * dxbc->count;
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ID3DBlob *object;
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HRESULT hr;
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char *ptr;
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unsigned int i;
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TRACE("dxbc %p, blob %p.\n", dxbc, blob);
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for (i = 0; i < dxbc->count; ++i)
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{
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size += 12 + dxbc->sections[i].data_size;
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}
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hr = D3DCreateBlob(size, &object);
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if (FAILED(hr))
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{
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WARN("Failed to create blob\n");
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return hr;
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}
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ptr = ID3D10Blob_GetBufferPointer(object);
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write_dword(&ptr, TAG_DXBC);
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/* signature(?) */
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write_dword_unknown(&ptr, 0);
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write_dword_unknown(&ptr, 0);
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write_dword_unknown(&ptr, 0);
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write_dword_unknown(&ptr, 0);
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/* seems to be always 1 */
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write_dword_unknown(&ptr, 1);
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/* DXBC size */
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write_dword(&ptr, size);
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/* chunk count */
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write_dword(&ptr, dxbc->count);
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/* write the chunk offsets */
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for (i = 0; i < dxbc->count; ++i)
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{
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write_dword(&ptr, offset);
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offset += 8 + dxbc->sections[i].data_size;
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}
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/* write the chunks */
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for (i = 0; i < dxbc->count; ++i)
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{
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write_dword(&ptr, dxbc->sections[i].tag);
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write_dword(&ptr, dxbc->sections[i].data_size);
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memcpy(ptr, dxbc->sections[i].data, dxbc->sections[i].data_size);
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ptr += dxbc->sections[i].data_size;
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}
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TRACE("Created ID3DBlob %p\n", object);
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*blob = object;
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return S_OK;
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}
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