b245c37ce6
Apparently nvidia cards do not like 3.0 vshader + fixed function fragment processing, so accept their result. This has no implementation implications for Wine because we need the code to support the 3.0+ffp combination to handle 3.0+1.x and 3.0+2.0 shader combinations too |
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.. | ||
Makefile.in | ||
d3d9ex.c | ||
device.c | ||
query.c | ||
shader.c | ||
stateblock.c | ||
surface.c | ||
texture.c | ||
vertexdeclaration.c | ||
visual.c | ||
volume.c |