Sweden-Number/dlls/wined3d
Jan Sikorski 8e0ab7363d wined3d: Implement event queries using Vulkan events.
This makes event results available sooner, i.e. after they are executed
by the GPU, and also moves the polling from CS to application's thread.

Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 20:33:00 +01:00
..
Makefile.in
adapter_gl.c
adapter_vk.c
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c
context_gl.c
context_vk.c wined3d: Implement event queries using Vulkan events. 2022-03-07 20:33:00 +01:00
cs.c
device.c
directx.c
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c wined3d: Implement event queries using Vulkan events. 2022-03-07 20:33:00 +01:00
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c
stateblock.c
surface.c
swapchain.c
texture.c
utils.c
version.rc
vertexdeclaration.c
view.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Implement event queries using Vulkan events. 2022-03-07 20:33:00 +01:00
wined3d_shaders.h
wined3d_vk.h