438 lines
14 KiB
C
438 lines
14 KiB
C
/*
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* Copyright 2000 Marcus Meissner
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* Copyright 2000 Peter Hunnisett
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include <assert.h>
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#ifdef HAVE_UNISTD_H
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# include <unistd.h>
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#endif
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#include <fcntl.h>
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#include <string.h>
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#include <stdio.h>
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#define NONAMELESSUNION
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#define NONAMELESSSTRUCT
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#include "d3d.h"
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#include "ddraw.h"
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#include "winerror.h"
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#include "ddraw_private.h"
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#include "d3d_private.h"
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#include "mesa_private.h"
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#include "main.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
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HRESULT WINAPI
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GL_IDirect3DImpl_3_2T_1T_EnumDevices(LPDIRECT3D3 iface,
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LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback,
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LPVOID lpUserArg)
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{
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ICOM_THIS_FROM(IDirect3DImpl, IDirect3D3, iface);
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TRACE("(%p/%p)->(%p,%p)\n", This, iface, lpEnumDevicesCallback, lpUserArg);
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/* Call functions defined in d3ddevices.c */
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if (d3ddevice_enumerate(lpEnumDevicesCallback, lpUserArg) != D3DENUMRET_OK)
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return D3D_OK;
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return D3D_OK;
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}
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HRESULT WINAPI
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GL_IDirect3DImpl_3_2T_1T_CreateLight(LPDIRECT3D3 iface,
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LPDIRECT3DLIGHT* lplpDirect3DLight,
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IUnknown* pUnkOuter)
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{
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ICOM_THIS_FROM(IDirect3DImpl, IDirect3D3, iface);
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IDirect3DGLImpl *glThis = (IDirect3DGLImpl *) This;
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int fl;
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IDirect3DLightImpl *d3dlimpl;
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HRESULT ret_value;
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TRACE("(%p/%p)->(%p,%p)\n", This, iface, lplpDirect3DLight, pUnkOuter);
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for (fl = 0; fl < MAX_LIGHTS; fl++) {
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if ((glThis->free_lights & (0x01 << fl)) != 0) {
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glThis->free_lights &= ~(0x01 << fl);
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break;
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}
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}
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if (fl == MAX_LIGHTS) {
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return DDERR_INVALIDPARAMS; /* No way to say 'max lights reached' ... */
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}
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ret_value = d3dlight_create(&d3dlimpl, This, GL_LIGHT0 + fl);
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*lplpDirect3DLight = ICOM_INTERFACE(d3dlimpl, IDirect3DLight);
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return ret_value;
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}
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HRESULT WINAPI
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GL_IDirect3DImpl_3_2T_1T_CreateMaterial(LPDIRECT3D3 iface,
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LPDIRECT3DMATERIAL3* lplpDirect3DMaterial3,
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IUnknown* pUnkOuter)
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{
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IDirect3DMaterialImpl *D3Dmat_impl;
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HRESULT ret_value;
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ICOM_THIS_FROM(IDirect3DImpl, IDirect3D3, iface);
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TRACE("(%p/%p)->(%p,%p)\n", This, iface, lplpDirect3DMaterial3, pUnkOuter);
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ret_value = d3dmaterial_create(&D3Dmat_impl, This);
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*lplpDirect3DMaterial3 = ICOM_INTERFACE(D3Dmat_impl, IDirect3DMaterial3);
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return ret_value;
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}
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HRESULT WINAPI
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GL_IDirect3DImpl_3_2T_1T_CreateViewport(LPDIRECT3D3 iface,
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LPDIRECT3DVIEWPORT3* lplpD3DViewport3,
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IUnknown* pUnkOuter)
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{
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IDirect3DViewportImpl *D3Dvp_impl;
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HRESULT ret_value;
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ICOM_THIS_FROM(IDirect3DImpl, IDirect3D3, iface);
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TRACE("(%p/%p)->(%p,%p)\n", This, iface, lplpD3DViewport3, pUnkOuter);
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ret_value = d3dviewport_create(&D3Dvp_impl, This);
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*lplpD3DViewport3 = ICOM_INTERFACE(D3Dvp_impl, IDirect3DViewport3);
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return ret_value;
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}
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static HRESULT
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create_device_helper(IDirect3DImpl *This,
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REFCLSID iid,
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IDirectDrawSurfaceImpl *lpDDS,
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void **obj,
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int version) {
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IDirect3DDeviceImpl *lpd3ddev;
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HRESULT ret_value;
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ret_value = d3ddevice_create(&lpd3ddev, This, lpDDS);
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if (FAILED(ret_value)) return ret_value;
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if ((iid == NULL) ||
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(IsEqualGUID(&IID_D3DDEVICE_OpenGL, iid)) ||
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(IsEqualGUID(&IID_IDirect3DHALDevice, iid)) ||
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(IsEqualGUID(&IID_IDirect3DTnLHalDevice, iid)) ||
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(IsEqualGUID(&IID_IDirect3DRefDevice, iid))) {
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switch (version) {
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case 1:
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*obj = ICOM_INTERFACE(lpd3ddev, IDirect3DDevice);
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TRACE(" returning OpenGL D3DDevice %p.\n", *obj);
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return D3D_OK;
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case 2:
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*obj = ICOM_INTERFACE(lpd3ddev, IDirect3DDevice2);
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TRACE(" returning OpenGL D3DDevice2 %p.\n", *obj);
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return D3D_OK;
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case 3:
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*obj = ICOM_INTERFACE(lpd3ddev, IDirect3DDevice3);
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TRACE(" returning OpenGL D3DDevice3 %p.\n", *obj);
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return D3D_OK;
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case 7:
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*obj = ICOM_INTERFACE(lpd3ddev, IDirect3DDevice7);
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TRACE(" returning OpenGL D3DDevice7 %p.\n", *obj);
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return D3D_OK;
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}
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}
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*obj = NULL;
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ERR(" Interface unknown when creating D3DDevice (%s)\n", debugstr_guid(iid));
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IDirect3DDevice7_Release(ICOM_INTERFACE(lpd3ddev, IDirect3DDevice7));
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return DDERR_INVALIDPARAMS;
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}
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HRESULT WINAPI
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GL_IDirect3DImpl_2_CreateDevice(LPDIRECT3D2 iface,
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REFCLSID rclsid,
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LPDIRECTDRAWSURFACE lpDDS,
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LPDIRECT3DDEVICE2* lplpD3DDevice2)
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{
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ICOM_THIS_FROM(IDirect3DImpl, IDirect3D2, iface);
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IDirectDrawSurfaceImpl *ddsurfaceimpl = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface3, lpDDS);
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TRACE("(%p/%p)->(%s,%p,%p)\n", This, iface, debugstr_guid(rclsid), lpDDS, lplpD3DDevice2);
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return create_device_helper(This, rclsid, ddsurfaceimpl, (void **) lplpD3DDevice2, 2);
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}
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HRESULT WINAPI
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GL_IDirect3DImpl_3_CreateDevice(LPDIRECT3D3 iface,
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REFCLSID rclsid,
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LPDIRECTDRAWSURFACE4 lpDDS,
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LPDIRECT3DDEVICE3* lplpD3DDevice3,
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LPUNKNOWN lpUnk)
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{
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ICOM_THIS_FROM(IDirect3DImpl, IDirect3D3, iface);
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IDirectDrawSurfaceImpl *ddsurfaceimpl = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, lpDDS);
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TRACE("(%p/%p)->(%s,%p,%p)\n", This, iface, debugstr_guid(rclsid), lpDDS, lplpD3DDevice3);
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return create_device_helper(This, rclsid, ddsurfaceimpl, (void **) lplpD3DDevice3, 3);
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}
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HRESULT WINAPI
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GL_IDirect3DImpl_3_2T_1T_FindDevice(LPDIRECT3D3 iface,
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LPD3DFINDDEVICESEARCH lpD3DDFS,
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LPD3DFINDDEVICERESULT lpD3DFDR)
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{
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ICOM_THIS_FROM(IDirect3DImpl, IDirect3D3, iface);
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TRACE("(%p/%p)->(%p,%p)\n", This, iface, lpD3DDFS, lpD3DFDR);
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return d3ddevice_find(This, lpD3DDFS, lpD3DFDR);
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}
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HRESULT WINAPI
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GL_IDirect3DImpl_7_3T_EnumZBufferFormats(LPDIRECT3D7 iface,
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REFCLSID riidDevice,
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LPD3DENUMPIXELFORMATSCALLBACK lpEnumCallback,
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LPVOID lpContext)
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{
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ICOM_THIS_FROM(IDirect3DImpl, IDirect3D7, iface);
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DDPIXELFORMAT pformat;
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TRACE("(%p/%p)->(%s,%p,%p)\n", This, iface, debugstr_guid(riidDevice), lpEnumCallback, lpContext);
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memset(&pformat, 0, sizeof(pformat));
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pformat.dwSize = sizeof(DDPIXELFORMAT);
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pformat.dwFourCC = 0;
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TRACE("Enumerating dummy ZBuffer format (16 bits)\n");
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pformat.dwFlags = DDPF_ZBUFFER;
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pformat.u1.dwZBufferBitDepth = 16;
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pformat.u3.dwZBitMask = 0x0000FFFF;
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pformat.u5.dwRGBZBitMask = 0x0000FFFF;
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/* Whatever the return value, stop here.. */
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lpEnumCallback(&pformat, lpContext);
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return D3D_OK;
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}
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HRESULT WINAPI
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GL_IDirect3DImpl_7_EnumDevices(LPDIRECT3D7 iface,
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LPD3DENUMDEVICESCALLBACK7 lpEnumDevicesCallback,
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LPVOID lpUserArg)
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{
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ICOM_THIS_FROM(IDirect3DImpl, IDirect3D7, iface);
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TRACE("(%p/%p)->(%p,%p)\n", This, iface, lpEnumDevicesCallback, lpUserArg);
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if (d3ddevice_enumerate7(lpEnumDevicesCallback, lpUserArg) != D3DENUMRET_OK)
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return D3D_OK;
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return D3D_OK;
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}
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HRESULT WINAPI
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GL_IDirect3DImpl_7_CreateDevice(LPDIRECT3D7 iface,
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REFCLSID rclsid,
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LPDIRECTDRAWSURFACE7 lpDDS,
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LPDIRECT3DDEVICE7* lplpD3DDevice)
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{
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ICOM_THIS_FROM(IDirect3DImpl, IDirect3D7, iface);
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IDirectDrawSurfaceImpl *ddsurfaceimpl = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, lpDDS);
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TRACE("(%p/%p)->(%s,%p,%p)\n", This, iface, debugstr_guid(rclsid), lpDDS, lplpD3DDevice);
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return create_device_helper(This, rclsid, ddsurfaceimpl, (void **) lplpD3DDevice, 7);
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}
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HRESULT WINAPI
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GL_IDirect3DImpl_7_3T_CreateVertexBuffer(LPDIRECT3D7 iface,
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LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc,
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LPDIRECT3DVERTEXBUFFER7* lplpD3DVertBuf,
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DWORD dwFlags)
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{
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ICOM_THIS_FROM(IDirect3DImpl, IDirect3D7, iface);
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IDirect3DVertexBufferImpl *vbimpl;
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HRESULT res;
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TRACE("(%p/%p)->(%p,%p,%08lx)\n", This, iface, lpD3DVertBufDesc, lplpD3DVertBuf, dwFlags);
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res = d3dvertexbuffer_create(&vbimpl, This, lpD3DVertBufDesc, dwFlags);
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*lplpD3DVertBuf = ICOM_INTERFACE(vbimpl, IDirect3DVertexBuffer7);
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return res;
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}
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static void light_released(IDirect3DImpl *This, GLenum light_num)
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{
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IDirect3DGLImpl *glThis = (IDirect3DGLImpl *) This;
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glThis->free_lights |= (light_num - GL_LIGHT0);
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}
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#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
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# define XCAST(fun) (typeof(VTABLE_IDirect3D7.fun))
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#else
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# define XCAST(fun) (void*)
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#endif
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ICOM_VTABLE(IDirect3D7) VTABLE_IDirect3D7 =
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{
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ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
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XCAST(QueryInterface) Main_IDirect3DImpl_7_3T_2T_1T_QueryInterface,
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XCAST(AddRef) Main_IDirect3DImpl_7_3T_2T_1T_AddRef,
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XCAST(Release) Main_IDirect3DImpl_7_3T_2T_1T_Release,
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XCAST(EnumDevices) GL_IDirect3DImpl_7_EnumDevices,
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XCAST(CreateDevice) GL_IDirect3DImpl_7_CreateDevice,
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XCAST(CreateVertexBuffer) GL_IDirect3DImpl_7_3T_CreateVertexBuffer,
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XCAST(EnumZBufferFormats) GL_IDirect3DImpl_7_3T_EnumZBufferFormats,
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XCAST(EvictManagedTextures) Main_IDirect3DImpl_7_3T_EvictManagedTextures,
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};
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#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
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#undef XCAST
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#endif
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#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
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# define XCAST(fun) (typeof(VTABLE_IDirect3D3.fun))
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#else
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# define XCAST(fun) (void*)
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#endif
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ICOM_VTABLE(IDirect3D3) VTABLE_IDirect3D3 =
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{
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ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
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XCAST(QueryInterface) Thunk_IDirect3DImpl_3_QueryInterface,
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XCAST(AddRef) Thunk_IDirect3DImpl_3_AddRef,
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XCAST(Release) Thunk_IDirect3DImpl_3_Release,
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XCAST(EnumDevices) GL_IDirect3DImpl_3_2T_1T_EnumDevices,
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XCAST(CreateLight) GL_IDirect3DImpl_3_2T_1T_CreateLight,
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XCAST(CreateMaterial) GL_IDirect3DImpl_3_2T_1T_CreateMaterial,
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XCAST(CreateViewport) GL_IDirect3DImpl_3_2T_1T_CreateViewport,
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XCAST(FindDevice) GL_IDirect3DImpl_3_2T_1T_FindDevice,
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XCAST(CreateDevice) GL_IDirect3DImpl_3_CreateDevice,
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XCAST(CreateVertexBuffer) Thunk_IDirect3DImpl_3_CreateVertexBuffer,
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XCAST(EnumZBufferFormats) Thunk_IDirect3DImpl_3_EnumZBufferFormats,
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XCAST(EvictManagedTextures) Thunk_IDirect3DImpl_3_EvictManagedTextures,
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};
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#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
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#undef XCAST
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#endif
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#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
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# define XCAST(fun) (typeof(VTABLE_IDirect3D2.fun))
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#else
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# define XCAST(fun) (void*)
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#endif
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ICOM_VTABLE(IDirect3D2) VTABLE_IDirect3D2 =
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{
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ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
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XCAST(QueryInterface) Thunk_IDirect3DImpl_2_QueryInterface,
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XCAST(AddRef) Thunk_IDirect3DImpl_2_AddRef,
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XCAST(Release) Thunk_IDirect3DImpl_2_Release,
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XCAST(EnumDevices) Thunk_IDirect3DImpl_2_EnumDevices,
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XCAST(CreateLight) Thunk_IDirect3DImpl_2_CreateLight,
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XCAST(CreateMaterial) Thunk_IDirect3DImpl_2_CreateMaterial,
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XCAST(CreateViewport) Thunk_IDirect3DImpl_2_CreateViewport,
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XCAST(FindDevice) Thunk_IDirect3DImpl_2_FindDevice,
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XCAST(CreateDevice) GL_IDirect3DImpl_2_CreateDevice,
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};
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#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
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#undef XCAST
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#endif
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#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
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# define XCAST(fun) (typeof(VTABLE_IDirect3D.fun))
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#else
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# define XCAST(fun) (void*)
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#endif
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ICOM_VTABLE(IDirect3D) VTABLE_IDirect3D =
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{
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ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
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XCAST(QueryInterface) Thunk_IDirect3DImpl_1_QueryInterface,
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XCAST(AddRef) Thunk_IDirect3DImpl_1_AddRef,
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XCAST(Release) Thunk_IDirect3DImpl_1_Release,
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XCAST(Initialize) Main_IDirect3DImpl_1_Initialize,
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XCAST(EnumDevices) Thunk_IDirect3DImpl_1_EnumDevices,
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XCAST(CreateLight) Thunk_IDirect3DImpl_1_CreateLight,
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XCAST(CreateMaterial) Thunk_IDirect3DImpl_1_CreateMaterial,
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XCAST(CreateViewport) Thunk_IDirect3DImpl_1_CreateViewport,
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XCAST(FindDevice) Thunk_IDirect3DImpl_1_FindDevice,
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};
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#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
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#undef XCAST
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#endif
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static HRESULT d3d_add_device(IDirect3DImpl *This, IDirect3DDeviceImpl *device)
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{
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if (This->current_device == NULL) {
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/* Create delayed textures now that we have an OpenGL context...
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For that, go through all surface attached to our DDraw object and create
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OpenGL textures for all textures.. */
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IDirectDrawSurfaceImpl *surf = This->ddraw->surfaces;
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while (surf != NULL) {
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if (surf->surface_desc.ddsCaps.dwCaps & DDSCAPS_TEXTURE) {
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/* Found a texture.. Now create the OpenGL part */
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d3dtexture_create(This, surf, FALSE, surf->mip_main);
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}
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surf = surf->next_ddraw;
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}
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}
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/* For the moment, only one device 'supported'... */
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This->current_device = device;
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return DD_OK;
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}
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static HRESULT d3d_remove_device(IDirect3DImpl *This, IDirect3DDeviceImpl *device)
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{
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This->current_device = NULL;
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return DD_OK;
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}
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HRESULT direct3d_create(IDirect3DImpl **obj, IDirectDrawImpl *ddraw)
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{
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IDirect3DImpl *object;
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IDirect3DGLImpl *globject;
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DGLImpl));
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if (object == NULL) return DDERR_OUTOFMEMORY;
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object->ref = 1;
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object->ddraw = ddraw;
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object->create_texture = d3dtexture_create;
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object->added_device = d3d_add_device;
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object->removed_device = d3d_remove_device;
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ICOM_INIT_INTERFACE(object, IDirect3D, VTABLE_IDirect3D);
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ICOM_INIT_INTERFACE(object, IDirect3D2, VTABLE_IDirect3D2);
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ICOM_INIT_INTERFACE(object, IDirect3D3, VTABLE_IDirect3D3);
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ICOM_INIT_INTERFACE(object, IDirect3D7, VTABLE_IDirect3D7);
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globject = (IDirect3DGLImpl *) object;
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globject->free_lights = (0x01 << MAX_LIGHTS) - 1; /* There are, in total, 8 lights in OpenGL */
|
|
globject->light_released = light_released;
|
|
|
|
*obj = object;
|
|
|
|
TRACE(" creating implementation at %p.\n", *obj);
|
|
|
|
return D3D_OK;
|
|
}
|