594 lines
24 KiB
Plaintext
594 lines
24 KiB
Plaintext
/*
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* Copyright 2021 Rémi Bernon for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifdef __WIDL__
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#pragma winrt ns_prefix
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#endif
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#ifndef DO_NO_IMPORTS
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import "inspectable.idl";
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import "asyncinfo.idl";
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import "eventtoken.idl";
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import "windowscontracts.idl";
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import "windows.foundation.idl";
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import "windows.devices.haptics.idl";
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import "windows.gaming.input.forcefeedback.idl";
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import "windows.system.idl";
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import "windows.devices.power.idl";
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#endif
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namespace Windows.Gaming.Input {
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typedef enum ArcadeStickButtons ArcadeStickButtons;
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typedef enum GamepadButtons GamepadButtons;
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typedef enum GameControllerButtonLabel GameControllerButtonLabel;
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typedef enum GameControllerSwitchKind GameControllerSwitchKind;
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typedef enum GameControllerSwitchPosition GameControllerSwitchPosition;
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typedef enum RacingWheelButtons RacingWheelButtons;
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typedef struct ArcadeStickReading ArcadeStickReading;
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typedef struct GamepadReading GamepadReading;
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typedef struct GamepadVibration GamepadVibration;
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typedef struct RacingWheelReading RacingWheelReading;
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interface IArcadeStick;
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interface IArcadeStickStatics;
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interface IArcadeStickStatics2;
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interface IGameController;
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interface IGameControllerBatteryInfo;
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interface IGamepad;
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interface IGamepad2;
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interface IGamepadStatics;
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interface IGamepadStatics2;
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interface IRacingWheel;
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interface IRacingWheelStatics;
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interface IRacingWheelStatics2;
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interface IRawGameController;
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interface IRawGameController2;
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runtimeclass ArcadeStick;
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runtimeclass Gamepad;
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runtimeclass Headset;
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runtimeclass RacingWheel;
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runtimeclass RawGameController;
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declare {
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interface Windows.Foundation.EventHandler<Windows.Gaming.Input.ArcadeStick *>;
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interface Windows.Foundation.EventHandler<Windows.Gaming.Input.Gamepad *>;
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interface Windows.Foundation.EventHandler<Windows.Gaming.Input.RacingWheel *>;
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interface Windows.Foundation.EventHandler<Windows.Gaming.Input.RawGameController *>;
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interface Windows.Foundation.TypedEventHandler<Windows.Gaming.Input.IGameController *, Windows.Gaming.Input.Headset *>;
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interface Windows.Foundation.TypedEventHandler<Windows.Gaming.Input.IGameController *, Windows.System.UserChangedEventArgs *>;
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interface Windows.Foundation.Collections.IIterator<Windows.Gaming.Input.ArcadeStick *>;
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interface Windows.Foundation.Collections.IIterable<Windows.Gaming.Input.ArcadeStick *>;
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interface Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.ArcadeStick *>;
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interface Windows.Foundation.Collections.IIterator<Windows.Gaming.Input.Gamepad *>;
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interface Windows.Foundation.Collections.IIterable<Windows.Gaming.Input.Gamepad *>;
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interface Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.Gamepad *>;
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interface Windows.Foundation.Collections.IVector<Windows.Gaming.Input.Gamepad *>;
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interface Windows.Foundation.Collections.IIterator<Windows.Gaming.Input.RacingWheel *>;
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interface Windows.Foundation.Collections.IIterable<Windows.Gaming.Input.RacingWheel *>;
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interface Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.RacingWheel *>;
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interface Windows.Foundation.Collections.IVector<Windows.Gaming.Input.RacingWheel *>;
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interface Windows.Foundation.Collections.IIterator<Windows.Gaming.Input.RawGameController *>;
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interface Windows.Foundation.Collections.IIterable<Windows.Gaming.Input.RawGameController *>;
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interface Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.RawGameController *>;
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interface Windows.Foundation.Collections.IVector<Windows.Gaming.Input.RawGameController *>;
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 3.0),
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flags
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]
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enum ArcadeStickButtons
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{
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None = 0x0,
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StickUp = 0x1,
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StickDown = 0x2,
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StickLeft = 0x4,
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StickRight = 0x8,
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Action1 = 0x10,
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Action2 = 0x20,
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Action3 = 0x40,
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Action4 = 0x80,
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Action5 = 0x100,
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Action6 = 0x200,
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Special1 = 0x400,
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Special2 = 0x800
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};
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[
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contract(Windows.Foundation.UniversalApiContract, 1.0),
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flags
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]
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enum GamepadButtons
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{
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None = 0x0,
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Menu = 0x1,
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View = 0x2,
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A = 0x4,
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B = 0x8,
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X = 0x10,
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Y = 0x20,
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DPadUp = 0x40,
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DPadDown = 0x80,
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DPadLeft = 0x100,
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DPadRight = 0x200,
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LeftShoulder = 0x400,
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RightShoulder = 0x800,
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LeftThumbstick = 0x1000,
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RightThumbstick = 0x2000,
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[contract(Windows.Foundation.UniversalApiContract, 3.0)]
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Paddle1 = 0x4000,
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[contract(Windows.Foundation.UniversalApiContract, 3.0)]
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Paddle2 = 0x8000,
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[contract(Windows.Foundation.UniversalApiContract, 3.0)]
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Paddle3 = 0x10000,
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[contract(Windows.Foundation.UniversalApiContract, 3.0)]
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Paddle4 = 0x20000
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};
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[contract(Windows.Foundation.UniversalApiContract, 3.0)]
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enum GameControllerButtonLabel
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{
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None = 0,
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XboxBack = 1,
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XboxStart = 2,
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XboxMenu = 3,
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XboxView = 4,
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XboxUp = 5,
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XboxDown = 6,
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XboxLeft = 7,
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XboxRight = 8,
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XboxA = 9,
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XboxB = 10,
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XboxX = 11,
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XboxY = 12,
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XboxLeftBumper = 13,
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XboxLeftTrigger = 14,
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XboxLeftStickButton = 15,
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XboxRightBumper = 16,
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XboxRightTrigger = 17,
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XboxRightStickButton = 18,
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XboxPaddle1 = 19,
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XboxPaddle2 = 20,
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XboxPaddle3 = 21,
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XboxPaddle4 = 22,
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Mode = 23,
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Select = 24,
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Menu = 25,
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View = 26,
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Back = 27,
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Start = 28,
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Options = 29,
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Share = 30,
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Up = 31,
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Down = 32,
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Left = 33,
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Right = 34,
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LetterA = 35,
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LetterB = 36,
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LetterC = 37,
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LetterL = 38,
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LetterR = 39,
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LetterX = 40,
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LetterY = 41,
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LetterZ = 42,
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Cross = 43,
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Circle = 44,
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Square = 45,
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Triangle = 46,
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LeftBumper = 47,
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LeftTrigger = 48,
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LeftStickButton = 49,
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Left1 = 50,
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Left2 = 51,
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Left3 = 52,
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RightBumper = 53,
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RightTrigger = 54,
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RightStickButton = 55,
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Right1 = 56,
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Right2 = 57,
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Right3 = 58,
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Paddle1 = 59,
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Paddle2 = 60,
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Paddle3 = 61,
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Paddle4 = 62,
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Plus = 63,
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Minus = 64,
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DownLeftArrow = 65,
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DialLeft = 66,
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DialRight = 67,
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Suspension = 68
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};
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[contract(Windows.Foundation.UniversalApiContract, 4.0)]
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enum GameControllerSwitchKind
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{
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TwoWay = 0,
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FourWay = 1,
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EightWay = 2
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};
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[contract(Windows.Foundation.UniversalApiContract, 4.0)]
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enum GameControllerSwitchPosition
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{
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Center = 0,
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Up = 1,
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UpRight = 2,
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Right = 3,
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DownRight = 4,
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Down = 5,
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DownLeft = 6,
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Left = 7,
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UpLeft = 8
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};
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[
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contract(Windows.Foundation.UniversalApiContract, 3.0),
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flags
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]
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enum RacingWheelButtons
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{
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None = 0x0,
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PreviousGear = 0x1,
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NextGear = 0x2,
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DPadUp = 0x4,
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DPadDown = 0x8,
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DPadLeft = 0x10,
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DPadRight = 0x20,
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Button1 = 0x40,
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Button2 = 0x80,
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Button3 = 0x100,
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Button4 = 0x200,
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Button5 = 0x400,
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Button6 = 0x800,
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Button7 = 0x1000,
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Button8 = 0x2000,
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Button9 = 0x4000,
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Button10 = 0x8000,
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Button11 = 0x10000,
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Button12 = 0x20000,
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Button13 = 0x40000,
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Button14 = 0x80000,
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Button15 = 0x100000,
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Button16 = 0x200000,
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};
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[contract(Windows.Foundation.UniversalApiContract, 3.0)]
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struct ArcadeStickReading
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{
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UINT64 Timestamp;
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Windows.Gaming.Input.ArcadeStickButtons Buttons;
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};
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[contract(Windows.Foundation.UniversalApiContract, 1.0)]
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struct GamepadReading
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{
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UINT64 Timestamp;
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Windows.Gaming.Input.GamepadButtons Buttons;
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DOUBLE LeftTrigger;
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DOUBLE RightTrigger;
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DOUBLE LeftThumbstickX;
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DOUBLE LeftThumbstickY;
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DOUBLE RightThumbstickX;
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DOUBLE RightThumbstickY;
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};
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[contract(Windows.Foundation.UniversalApiContract, 1.0)]
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struct GamepadVibration
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{
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DOUBLE LeftMotor;
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DOUBLE RightMotor;
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DOUBLE LeftTrigger;
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DOUBLE RightTrigger;
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};
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[contract(Windows.Foundation.UniversalApiContract, 3.0)]
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struct RacingWheelReading
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{
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UINT64 Timestamp;
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Windows.Gaming.Input.RacingWheelButtons Buttons;
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INT32 PatternShifterGear;
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DOUBLE Wheel;
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DOUBLE Throttle;
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DOUBLE Brake;
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DOUBLE Clutch;
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DOUBLE Handbrake;
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};
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[
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contract(Windows.Foundation.UniversalApiContract, 3.0),
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exclusiveto(Windows.Gaming.Input.ArcadeStick),
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uuid(b14a539d-befb-4c81-8051-15ecf3b13036)
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]
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interface IArcadeStick : IInspectable
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requires Windows.Gaming.Input.IGameController
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{
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HRESULT GetButtonLabel([in] Windows.Gaming.Input.ArcadeStickButtons button,
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[out, retval] Windows.Gaming.Input.GameControllerButtonLabel *value);
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HRESULT GetCurrentReading([out, retval] Windows.Gaming.Input.ArcadeStickReading *value);
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 3.0),
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exclusiveto(Windows.Gaming.Input.ArcadeStick),
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uuid(5c37b8c8-37b1-4ad8-9458-200f1a30018e)
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]
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interface IArcadeStickStatics : IInspectable
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{
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[eventadd] HRESULT ArcadeStickAdded([in] Windows.Foundation.EventHandler<Windows.Gaming.Input.ArcadeStick *> *value,
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[out, retval] EventRegistrationToken *token);
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[eventremove] HRESULT ArcadeStickAdded([in] EventRegistrationToken token);
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[eventadd] HRESULT ArcadeStickRemoved([in] Windows.Foundation.EventHandler<Windows.Gaming.Input.ArcadeStick *> *value,
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[out, retval] EventRegistrationToken *token);
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[eventremove] HRESULT ArcadeStickRemoved([in] EventRegistrationToken token);
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[propget] HRESULT ArcadeSticks([out, retval] Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.ArcadeStick *> **value);
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 4.0),
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exclusiveto(Windows.Gaming.Input.ArcadeStick),
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uuid(52b5d744-bb86-445a-b59c-596f0e2a49df)
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]
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interface IArcadeStickStatics2 : IInspectable
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requires Windows.Gaming.Input.IArcadeStickStatics
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{
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HRESULT FromGameController([in] Windows.Gaming.Input.IGameController *controller,
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[out, retval] Windows.Gaming.Input.ArcadeStick **value);
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 1.0),
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uuid(1baf6522-5f64-42c5-8267-b9fe2215bfbd)
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]
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interface IGameController : IInspectable
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{
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[eventadd] HRESULT HeadsetConnected([in] Windows.Foundation.TypedEventHandler<Windows.Gaming.Input.IGameController *, Windows.Gaming.Input.Headset *> *handler,
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[out, retval] EventRegistrationToken *token);
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[eventremove] HRESULT HeadsetConnected([in] EventRegistrationToken token);
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[eventadd] HRESULT HeadsetDisconnected([in] Windows.Foundation.TypedEventHandler<Windows.Gaming.Input.IGameController *, Windows.Gaming.Input.Headset *> *handler,
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[out, retval] EventRegistrationToken *token);
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[eventremove] HRESULT HeadsetDisconnected([in] EventRegistrationToken token);
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[eventadd] HRESULT UserChanged([in] Windows.Foundation.TypedEventHandler<Windows.Gaming.Input.IGameController *, Windows.System.UserChangedEventArgs *> *handler,
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[out, retval] EventRegistrationToken *token);
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[eventremove] HRESULT UserChanged([in] EventRegistrationToken token);
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[propget] HRESULT Headset([out, retval] Windows.Gaming.Input.Headset **value);
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[propget] HRESULT IsWireless([out, retval] boolean *value);
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[propget] HRESULT User([out, retval] Windows.System.User **value);
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 1.0),
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exclusiveto(Windows.Gaming.Input.Gamepad),
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uuid(bc7bb43c-0a69-3903-9e9d-a50f86a45de5)
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]
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interface IGamepad : IInspectable
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requires Windows.Gaming.Input.IGameController
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{
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[propget] HRESULT Vibration([out, retval] Windows.Gaming.Input.GamepadVibration *value);
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[propput] HRESULT Vibration([in] Windows.Gaming.Input.GamepadVibration value);
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HRESULT GetCurrentReading([out, retval] Windows.Gaming.Input.GamepadReading *value);
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 3.0),
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exclusiveto(Windows.Gaming.Input.RacingWheel),
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uuid(f546656f-e106-4c82-a90f-554012904b85)
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]
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interface IRacingWheel : IInspectable
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requires Windows.Gaming.Input.IGameController
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{
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[propget] HRESULT HasClutch([out, retval] boolean *value);
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[propget] HRESULT HasHandbrake([out, retval] boolean *value);
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[propget] HRESULT HasPatternShifter([out, retval] boolean *value);
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[propget] HRESULT MaxPatternShifterGear([out, retval] INT32 *value);
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[propget] HRESULT MaxWheelAngle([out, retval] DOUBLE *value);
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[propget] HRESULT WheelMotor([out, retval] Windows.Gaming.Input.ForceFeedback.ForceFeedbackMotor **value);
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HRESULT GetButtonLabel([in] Windows.Gaming.Input.RacingWheelButtons button, [out, retval] Windows.Gaming.Input.GameControllerButtonLabel *value);
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HRESULT GetCurrentReading([out, retval] Windows.Gaming.Input.RacingWheelReading *value);
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 3.0),
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exclusiveto(Windows.Gaming.Input.RacingWheel),
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uuid(3ac12cd5-581b-4936-9f94-69f1e6514c7d)
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]
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interface IRacingWheelStatics : IInspectable
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{
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[eventadd] HRESULT RacingWheelAdded([in] Windows.Foundation.EventHandler<RacingWheel *> *value, [out, retval] EventRegistrationToken *token);
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[eventremove] HRESULT RacingWheelAdded([in] EventRegistrationToken token);
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[eventadd] HRESULT RacingWheelRemoved([in] Windows.Foundation.EventHandler<RacingWheel *> *value, [out, retval] EventRegistrationToken *token);
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[eventremove] HRESULT RacingWheelRemoved([in] EventRegistrationToken token);
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[propget] HRESULT RacingWheels([out, retval] Windows.Foundation.Collections.IVectorView<RacingWheel *> **value);
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 4.0),
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exclusiveto(Windows.Gaming.Input.RacingWheel),
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uuid(e666bcaa-edfd-4323-a9f6-3c384048d1ed)
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]
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interface IRacingWheelStatics2 : IInspectable
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requires Windows.Gaming.Input.IRacingWheelStatics
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{
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HRESULT FromGameController([in] Windows.Gaming.Input.IGameController *controller,
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[out, retval] Windows.Gaming.Input.RacingWheel **value);
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 4.0),
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exclusiveto(Windows.Gaming.Input.RawGameController),
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uuid(7cad6d91-a7e1-4f71-9a78-33e9c5dfea62)
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]
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interface IRawGameController : IInspectable
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requires Windows.Gaming.Input.IGameController
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{
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[propget] HRESULT AxisCount([out, retval] INT32 *value);
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[propget] HRESULT ButtonCount([out, retval] INT32 *value);
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[propget] HRESULT ForceFeedbackMotors([out, retval] Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.ForceFeedback.ForceFeedbackMotor *> **value);
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[propget] HRESULT HardwareProductId([out, retval] UINT16 *value);
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[propget] HRESULT HardwareVendorId([out, retval] UINT16 *value);
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[propget] HRESULT SwitchCount([out, retval] INT32 *value);
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HRESULT GetButtonLabel([in] INT32 index, [out, retval] Windows.Gaming.Input.GameControllerButtonLabel *value);
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HRESULT GetCurrentReading([in] UINT32 buttons_size, [out, size_is(buttons_size)] boolean *buttons,
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[in] UINT32 switches_size, [out, size_is(switches_size)] Windows.Gaming.Input.GameControllerSwitchPosition *switches,
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[in] UINT32 axes_size, [out, size_is(axes_size)] DOUBLE *axes,
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[out, retval] UINT64 *timestamp);
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HRESULT GetSwitchKind([in] INT32 index, [out, retval] Windows.Gaming.Input.GameControllerSwitchKind *value);
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 5.0),
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exclusiveto(Windows.Gaming.Input.RawGameController),
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uuid(43c0c035-bb73-4756-a787-3ed6bea617bd)
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]
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interface IRawGameController2 : IInspectable
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requires Windows.Gaming.Input.IRawGameController,
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Windows.Gaming.Input.IGameController
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{
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[propget] HRESULT SimpleHapticsControllers([out, retval] Windows.Foundation.Collections.IVectorView<Windows.Devices.Haptics.SimpleHapticsController *> **value);
|
|
[propget] HRESULT NonRoamableId([out, retval] HSTRING *value);
|
|
[propget] HRESULT DisplayName([out, retval] HSTRING *value);
|
|
}
|
|
|
|
[
|
|
object,
|
|
uuid(8bbce529-d49c-39e9-9560-e47dde96b7c8)
|
|
]
|
|
interface IGamepadStatics : IInspectable
|
|
{
|
|
[eventadd] HRESULT GamepadAdded([in] Windows.Foundation.EventHandler<Gamepad *> *value, [out, retval] EventRegistrationToken *token);
|
|
[eventremove] HRESULT GamepadAdded([in] EventRegistrationToken token);
|
|
[eventadd] HRESULT GamepadRemoved([in] Windows.Foundation.EventHandler<Gamepad *> *value, [out, retval] EventRegistrationToken *token);
|
|
[eventremove] HRESULT GamepadRemoved([in] EventRegistrationToken token);
|
|
[propget] HRESULT Gamepads([out, retval] Windows.Foundation.Collections.IVectorView<Gamepad *> **value);
|
|
}
|
|
|
|
[
|
|
contract(Windows.Foundation.UniversalApiContract, 4.0),
|
|
exclusiveto(Windows.Gaming.Input.Gamepad),
|
|
uuid(42676dc5-0856-47c4-9213-b395504c3a3c)
|
|
]
|
|
interface IGamepadStatics2 : IInspectable
|
|
requires Windows.Gaming.Input.IGamepadStatics
|
|
{
|
|
HRESULT FromGameController([in] Windows.Gaming.Input.IGameController *controller,
|
|
[out, retval] Windows.Gaming.Input.Gamepad **value);
|
|
}
|
|
|
|
[
|
|
contract(Windows.Foundation.UniversalApiContract, 1.0),
|
|
exclusiveto(Windows.Gaming.Input.Headset),
|
|
uuid(3fd156ef-6925-3fa8-9181-029c5223ae3b)
|
|
]
|
|
interface IHeadset : IInspectable
|
|
{
|
|
[propget] HRESULT CaptureDeviceId([out, retval] HSTRING *value);
|
|
[propget] HRESULT RenderDeviceId([out, retval] HSTRING *value);
|
|
}
|
|
|
|
[
|
|
object,
|
|
uuid(eb8d0792-e95a-4b19-afc7-0a59f8bf759e)
|
|
]
|
|
interface IRawGameControllerStatics : IInspectable
|
|
{
|
|
[eventadd] HRESULT RawGameControllerAdded([in] Windows.Foundation.EventHandler<Windows.Gaming.Input.RawGameController *> *handler,
|
|
[out, retval] EventRegistrationToken *token);
|
|
[eventremove] HRESULT RawGameControllerAdded([in] EventRegistrationToken token);
|
|
[eventadd] HRESULT RawGameControllerRemoved([in] Windows.Foundation.EventHandler<Windows.Gaming.Input.RawGameController *> *handler,
|
|
[out, retval] EventRegistrationToken *token);
|
|
[eventremove] HRESULT RawGameControllerRemoved([in] EventRegistrationToken token);
|
|
[propget] HRESULT RawGameControllers([out, retval] Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.RawGameController *> **value);
|
|
HRESULT FromGameController([in] Windows.Gaming.Input.IGameController *game_controller, [out, retval] Windows.Gaming.Input.RawGameController **value);
|
|
}
|
|
|
|
[
|
|
contract(Windows.Foundation.UniversalApiContract, 4.0),
|
|
uuid(dcecc681-3963-4da6-955d-553f3b6f6161)
|
|
]
|
|
interface IGameControllerBatteryInfo : IInspectable
|
|
{
|
|
HRESULT TryGetBatteryReport([out, retval] Windows.Devices.Power.BatteryReport **value);
|
|
}
|
|
|
|
[
|
|
contract(Windows.Foundation.UniversalApiContract, 3.0),
|
|
marshaling_behavior(agile),
|
|
static(Windows.Gaming.Input.IArcadeStickStatics, Windows.Foundation.UniversalApiContract, 3.0),
|
|
static(Windows.Gaming.Input.IArcadeStickStatics2, Windows.Foundation.UniversalApiContract, 4.0),
|
|
threading(both)
|
|
]
|
|
runtimeclass ArcadeStick
|
|
{
|
|
[default] interface Windows.Gaming.Input.IArcadeStick;
|
|
interface Windows.Gaming.Input.IGameController;
|
|
[contract(Windows.Foundation.UniversalApiContract, 4.0)] interface Windows.Gaming.Input.IGameControllerBatteryInfo;
|
|
}
|
|
|
|
[
|
|
contract(Windows.Foundation.UniversalApiContract, 1.0),
|
|
marshaling_behavior(agile),
|
|
static(Windows.Gaming.Input.IGamepadStatics, Windows.Foundation.UniversalApiContract, 1.0),
|
|
static(Windows.Gaming.Input.IGamepadStatics2, Windows.Foundation.UniversalApiContract, 4.0),
|
|
threading(both)
|
|
]
|
|
runtimeclass Gamepad
|
|
{
|
|
[default] interface Windows.Gaming.Input.IGamepad;
|
|
interface Windows.Gaming.Input.IGameController;
|
|
[contract(Windows.Foundation.UniversalApiContract, 3.0)] interface Windows.Gaming.Input.IGamepad2;
|
|
[contract(Windows.Foundation.UniversalApiContract, 4.0)] interface Windows.Gaming.Input.IGameControllerBatteryInfo;
|
|
}
|
|
|
|
[
|
|
contract(Windows.Foundation.UniversalApiContract, 1.0),
|
|
marshaling_behavior(agile),
|
|
threading(both)
|
|
]
|
|
runtimeclass Headset
|
|
{
|
|
[default] interface Windows.Gaming.Input.IHeadset;
|
|
[contract(Windows.Foundation.UniversalApiContract, 4.0)] interface Windows.Gaming.Input.IGameControllerBatteryInfo;
|
|
}
|
|
|
|
[
|
|
contract(Windows.Foundation.UniversalApiContract, 3.0),
|
|
marshaling_behavior(agile),
|
|
static(Windows.Gaming.Input.IRacingWheelStatics, Windows.Foundation.UniversalApiContract, 3.0),
|
|
static(Windows.Gaming.Input.IRacingWheelStatics2, Windows.Foundation.UniversalApiContract, 4.0),
|
|
threading(both)
|
|
]
|
|
runtimeclass RacingWheel
|
|
{
|
|
[default] interface Windows.Gaming.Input.IRacingWheel;
|
|
interface Windows.Gaming.Input.IGameController;
|
|
[contract(Windows.Foundation.UniversalApiContract, 4.0)] interface Windows.Gaming.Input.IGameControllerBatteryInfo;
|
|
}
|
|
|
|
[
|
|
contract(Windows.Foundation.UniversalApiContract, 4.0),
|
|
marshaling_behavior(agile),
|
|
static(Windows.Gaming.Input.IRawGameControllerStatics, Windows.Foundation.UniversalApiContract, 4.0),
|
|
threading(both)
|
|
]
|
|
runtimeclass RawGameController
|
|
{
|
|
[default] interface Windows.Gaming.Input.IRawGameController;
|
|
interface Windows.Gaming.Input.IGameController;
|
|
interface Windows.Gaming.Input.IGameControllerBatteryInfo;
|
|
[contract(Windows.Foundation.UniversalApiContract, 5.0)] interface Windows.Gaming.Input.IRawGameController2;
|
|
}
|
|
}
|