174 lines
5.3 KiB
C
174 lines
5.3 KiB
C
/*
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* Wine server objects
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*
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* Copyright (C) 1998 Alexandre Julliard
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __WINE_SERVER_OBJECT_H
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#define __WINE_SERVER_OBJECT_H
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#ifdef HAVE_SYS_POLL_H
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#include <sys/poll.h>
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#endif
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#include <sys/time.h>
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#include "wine/server_protocol.h"
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#include "list.h"
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#define DEBUG_OBJECTS
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/* kernel objects */
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struct namespace;
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struct object;
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struct object_name;
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struct thread;
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struct process;
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struct file;
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struct wait_queue_entry;
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struct async;
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struct async_queue;
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/* operations valid on all objects */
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struct object_ops
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{
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/* size of this object type */
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size_t size;
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/* dump the object (for debugging) */
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void (*dump)(struct object *,int);
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/* add a thread to the object wait queue */
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int (*add_queue)(struct object *,struct wait_queue_entry *);
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/* remove a thread from the object wait queue */
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void (*remove_queue)(struct object *,struct wait_queue_entry *);
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/* is object signaled? */
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int (*signaled)(struct object *,struct thread *);
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/* wait satisfied; return 1 if abandoned */
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int (*satisfied)(struct object *,struct thread *);
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/* return an fd object that can be used to read/write from the object */
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struct fd *(*get_fd)(struct object *);
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/* destroy on refcount == 0 */
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void (*destroy)(struct object *);
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};
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struct object
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{
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unsigned int refcount; /* reference count */
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const struct object_ops *ops;
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struct wait_queue_entry *head;
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struct wait_queue_entry *tail;
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struct object_name *name;
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#ifdef DEBUG_OBJECTS
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struct list obj_list;
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#endif
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};
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struct wait_queue_entry
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{
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struct wait_queue_entry *next;
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struct wait_queue_entry *prev;
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struct object *obj;
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struct thread *thread;
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};
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extern void *mem_alloc( size_t size ); /* malloc wrapper */
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extern void *memdup( const void *data, size_t len );
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extern void *alloc_object( const struct object_ops *ops );
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extern void dump_object_name( struct object *obj );
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extern void *create_named_object( struct namespace *namespace, const struct object_ops *ops,
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const WCHAR *name, size_t len );
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extern struct namespace *create_namespace( unsigned int hash_size, int case_sensitive );
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/* grab/release_object can take any pointer, but you better make sure */
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/* that the thing pointed to starts with a struct object... */
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extern struct object *grab_object( void *obj );
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extern void release_object( void *obj );
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extern struct object *find_object( const struct namespace *namespace, const WCHAR *name, size_t len );
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extern int no_add_queue( struct object *obj, struct wait_queue_entry *entry );
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extern int no_satisfied( struct object *obj, struct thread *thread );
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extern struct fd *no_get_fd( struct object *obj );
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extern void no_destroy( struct object *obj );
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#ifdef DEBUG_OBJECTS
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extern void dump_objects(void);
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#endif
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/* event functions */
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struct event;
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extern struct event *create_event( const WCHAR *name, size_t len,
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int manual_reset, int initial_state );
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extern struct event *get_event_obj( struct process *process, obj_handle_t handle, unsigned int access );
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extern void pulse_event( struct event *event );
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extern void set_event( struct event *event );
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extern void reset_event( struct event *event );
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/* mutex functions */
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extern void abandon_mutexes( struct thread *thread );
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/* serial functions */
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int get_serial_async_timeout(struct object *obj, int type, int count);
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/* socket functions */
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extern void sock_init(void);
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/* debugger functions */
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extern int set_process_debugger( struct process *process, struct thread *debugger );
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extern void generate_debug_event( struct thread *thread, int code, void *arg );
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extern void generate_startup_debug_events( struct process *process, void *entry );
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extern void debug_exit_thread( struct thread *thread );
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/* mapping functions */
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extern int get_page_size(void);
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/* registry functions */
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extern void init_registry(void);
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extern void flush_registry(void);
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extern void close_registry(void);
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extern void registry_close_handle( struct object *obj, obj_handle_t hkey );
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/* signal functions */
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extern void init_signals(void);
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extern void close_signals(void);
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/* atom functions */
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extern void close_atom_table(void);
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extern int grab_global_atom( atom_t atom );
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extern void release_global_atom( atom_t atom );
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/* global variables */
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/* command-line options */
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extern int debug_level;
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extern int master_socket_timeout;
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extern int foreground;
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extern const char *server_argv0;
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/* server start time used for GetTickCount() */
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extern unsigned int server_start_ticks;
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/* name space for synchronization objects */
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extern struct namespace *sync_namespace;
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#endif /* __WINE_SERVER_OBJECT_H */
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