1447 lines
64 KiB
C
1447 lines
64 KiB
C
/*
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* Tests for the D3DX9 core interfaces
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*
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* Copyright 2009 Tony Wasserka
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#define COBJMACROS
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#include "wine/test.h"
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#include <dxerr9.h>
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#include "d3dx9core.h"
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static inline int get_ref(IUnknown *obj)
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{
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IUnknown_AddRef(obj);
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return IUnknown_Release(obj);
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}
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#define check_ref(obj, exp) _check_ref(__LINE__, obj, exp)
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static inline void _check_ref(unsigned int line, IUnknown *obj, int exp)
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{
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int ref = get_ref(obj);
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ok_(__FILE__, line)(exp == ref, "Invalid refcount. Expected %d, got %d\n", exp, ref);
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}
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#define check_release(obj, exp) _check_release(__LINE__, obj, exp)
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static inline void _check_release(unsigned int line, IUnknown *obj, int exp)
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{
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int ref = IUnknown_Release(obj);
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ok_(__FILE__, line)(ref == exp, "Invalid refcount. Expected %d, got %d\n", exp, ref);
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}
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#define admitted_error 0.0001f
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static inline void check_mat(D3DXMATRIX got, D3DXMATRIX exp)
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{
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int i, j, equal=1;
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for (i=0; i<4; i++)
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for (j=0; j<4; j++)
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if (fabs(U(exp).m[i][j]-U(got).m[i][j]) > admitted_error)
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equal=0;
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ok(equal, "Got matrix\n\t(%f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f)\n"
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"Expected matrix=\n\t(%f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f)\n",
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U(got).m[0][0],U(got).m[0][1],U(got).m[0][2],U(got).m[0][3],
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U(got).m[1][0],U(got).m[1][1],U(got).m[1][2],U(got).m[1][3],
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U(got).m[2][0],U(got).m[2][1],U(got).m[2][2],U(got).m[2][3],
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U(got).m[3][0],U(got).m[3][1],U(got).m[3][2],U(got).m[3][3],
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U(exp).m[0][0],U(exp).m[0][1],U(exp).m[0][2],U(exp).m[0][3],
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U(exp).m[1][0],U(exp).m[1][1],U(exp).m[1][2],U(exp).m[1][3],
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U(exp).m[2][0],U(exp).m[2][1],U(exp).m[2][2],U(exp).m[2][3],
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U(exp).m[3][0],U(exp).m[3][1],U(exp).m[3][2],U(exp).m[3][3]);
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}
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static void test_ID3DXBuffer(void)
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{
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ID3DXBuffer *buffer;
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HRESULT hr;
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ULONG count;
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DWORD size;
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hr = D3DXCreateBuffer(10, NULL);
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ok(hr == D3DERR_INVALIDCALL, "D3DXCreateBuffer failed, got %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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hr = D3DXCreateBuffer(0, &buffer);
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ok(hr == D3D_OK, "D3DXCreateBuffer failed, got %#x, expected %#x\n", hr, D3D_OK);
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size = ID3DXBuffer_GetBufferSize(buffer);
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ok(!size, "GetBufferSize failed, got %u, expected %u\n", size, 0);
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count = ID3DXBuffer_Release(buffer);
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ok(!count, "ID3DXBuffer has %u references left\n", count);
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hr = D3DXCreateBuffer(3, &buffer);
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ok(hr == D3D_OK, "D3DXCreateBuffer failed, got %#x, expected %#x\n", hr, D3D_OK);
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size = ID3DXBuffer_GetBufferSize(buffer);
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ok(size == 3, "GetBufferSize failed, got %u, expected %u\n", size, 3);
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count = ID3DXBuffer_Release(buffer);
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ok(!count, "ID3DXBuffer has %u references left\n", count);
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}
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static void test_ID3DXSprite(IDirect3DDevice9 *device)
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{
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ID3DXSprite *sprite;
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IDirect3D9 *d3d;
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IDirect3DDevice9 *cmpdev;
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IDirect3DTexture9 *tex1, *tex2;
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D3DXMATRIX mat, cmpmat;
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D3DVIEWPORT9 vp;
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RECT rect;
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D3DXVECTOR3 pos, center;
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HRESULT hr;
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IDirect3DDevice9_GetDirect3D(device, &d3d);
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hr = IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_DYNAMIC, D3DRTYPE_TEXTURE, D3DFMT_A8R8G8B8);
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IDirect3D9_Release(d3d);
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ok (hr == D3D_OK, "D3DFMT_A8R8G8B8 not supported\n");
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if (FAILED(hr)) return;
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hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex1, NULL);
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ok (hr == D3D_OK, "Failed to create first texture (error code: %#x)\n", hr);
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if (FAILED(hr)) return;
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hr = IDirect3DDevice9_CreateTexture(device, 32, 32, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex2, NULL);
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ok (hr == D3D_OK, "Failed to create second texture (error code: %#x)\n", hr);
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if (FAILED(hr)) {
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IDirect3DTexture9_Release(tex1);
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return;
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}
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/* Test D3DXCreateSprite */
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hr = D3DXCreateSprite(device, NULL);
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ok (hr == D3DERR_INVALIDCALL, "D3DXCreateSprite returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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hr = D3DXCreateSprite(NULL, &sprite);
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ok (hr == D3DERR_INVALIDCALL, "D3DXCreateSprite returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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hr = D3DXCreateSprite(device, &sprite);
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ok (hr == D3D_OK, "D3DXCreateSprite returned %#x, expected %#x\n", hr, D3D_OK);
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/* Test ID3DXSprite_GetDevice */
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hr = ID3DXSprite_GetDevice(sprite, NULL);
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ok (hr == D3DERR_INVALIDCALL, "GetDevice returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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hr = ID3DXSprite_GetDevice(sprite, &cmpdev); /* cmpdev == NULL */
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ok (hr == D3D_OK, "GetDevice returned %#x, expected %#x\n", hr, D3D_OK);
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hr = ID3DXSprite_GetDevice(sprite, &cmpdev); /* cmpdev != NULL */
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ok (hr == D3D_OK, "GetDevice returned %#x, expected %#x\n", hr, D3D_OK);
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IDirect3DDevice9_Release(device);
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IDirect3DDevice9_Release(device);
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/* Test ID3DXSprite_GetTransform */
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hr = ID3DXSprite_GetTransform(sprite, NULL);
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ok (hr == D3DERR_INVALIDCALL, "GetTransform returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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hr = ID3DXSprite_GetTransform(sprite, &mat);
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ok (hr == D3D_OK, "GetTransform returned %#x, expected %#x\n", hr, D3D_OK);
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if(SUCCEEDED(hr)) {
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D3DXMATRIX identity;
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D3DXMatrixIdentity(&identity);
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check_mat(mat, identity);
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}
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/* Test ID3DXSprite_SetTransform */
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/* Set a transform and test if it gets returned correctly */
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U(mat).m[0][0]=2.1f; U(mat).m[0][1]=6.5f; U(mat).m[0][2]=-9.6f; U(mat).m[0][3]=1.7f;
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U(mat).m[1][0]=4.2f; U(mat).m[1][1]=-2.5f; U(mat).m[1][2]=2.1f; U(mat).m[1][3]=5.5f;
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U(mat).m[2][0]=-2.6f; U(mat).m[2][1]=0.3f; U(mat).m[2][2]=8.6f; U(mat).m[2][3]=8.4f;
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U(mat).m[3][0]=6.7f; U(mat).m[3][1]=-5.1f; U(mat).m[3][2]=6.1f; U(mat).m[3][3]=2.2f;
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hr = ID3DXSprite_SetTransform(sprite, NULL);
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ok (hr == D3DERR_INVALIDCALL, "SetTransform returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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hr = ID3DXSprite_SetTransform(sprite, &mat);
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ok (hr == D3D_OK, "SetTransform returned %#x, expected %#x\n", hr, D3D_OK);
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if(SUCCEEDED(hr)) {
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hr=ID3DXSprite_GetTransform(sprite, &cmpmat);
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if(SUCCEEDED(hr)) check_mat(cmpmat, mat);
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else skip("GetTransform returned %#x\n", hr);
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}
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/* Test ID3DXSprite_SetWorldViewLH/RH */
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todo_wine {
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hr = ID3DXSprite_SetWorldViewLH(sprite, &mat, &mat);
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ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK);
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hr = ID3DXSprite_SetWorldViewLH(sprite, NULL, &mat);
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ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK);
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hr = ID3DXSprite_SetWorldViewLH(sprite, &mat, NULL);
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ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK);
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hr = ID3DXSprite_SetWorldViewLH(sprite, NULL, NULL);
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ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK);
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hr = ID3DXSprite_SetWorldViewRH(sprite, &mat, &mat);
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ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK);
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hr = ID3DXSprite_SetWorldViewRH(sprite, NULL, &mat);
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ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK);
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hr = ID3DXSprite_SetWorldViewRH(sprite, &mat, NULL);
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ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK);
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hr = ID3DXSprite_SetWorldViewRH(sprite, NULL, NULL);
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ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK);
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}
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IDirect3DDevice9_BeginScene(device);
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/* Test ID3DXSprite_Begin*/
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hr = ID3DXSprite_Begin(sprite, 0);
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ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK);
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IDirect3DDevice9_GetTransform(device, D3DTS_WORLD, &mat);
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D3DXMatrixIdentity(&cmpmat);
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check_mat(mat, cmpmat);
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IDirect3DDevice9_GetTransform(device, D3DTS_VIEW, &mat);
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check_mat(mat, cmpmat);
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IDirect3DDevice9_GetTransform(device, D3DTS_PROJECTION, &mat);
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IDirect3DDevice9_GetViewport(device, &vp);
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D3DXMatrixOrthoOffCenterLH(&cmpmat, vp.X+0.5f, (float)vp.Width+vp.X+0.5f, (float)vp.Height+vp.Y+0.5f, vp.Y+0.5f, vp.MinZ, vp.MaxZ);
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check_mat(mat, cmpmat);
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/* Test ID3DXSprite_Flush and ID3DXSprite_End */
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hr = ID3DXSprite_Flush(sprite);
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ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK);
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hr = ID3DXSprite_End(sprite);
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ok (hr == D3D_OK, "End returned %#x, expected %#x\n", hr, D3D_OK);
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hr = ID3DXSprite_Flush(sprite); /* May not be called before next Begin */
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ok (hr == D3DERR_INVALIDCALL, "Flush returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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hr = ID3DXSprite_End(sprite);
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ok (hr == D3DERR_INVALIDCALL, "End returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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/* Test ID3DXSprite_Draw */
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hr = ID3DXSprite_Begin(sprite, 0);
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ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK);
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if(FAILED(hr)) skip("Couldn't ID3DXSprite_Begin, can't test ID3DXSprite_Draw\n");
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else { /* Feed the sprite batch */
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int texref1, texref2;
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SetRect(&rect, 53, 12, 142, 165);
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pos.x = 2.2f; pos.y = 4.5f; pos.z = 5.1f;
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center.x = 11.3f; center.y = 3.4f; center.z = 1.2f;
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texref1 = get_ref((IUnknown*)tex1);
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texref2 = get_ref((IUnknown*)tex2);
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hr = ID3DXSprite_Draw(sprite, NULL, &rect, ¢er, &pos, D3DCOLOR_XRGB(255, 255, 255));
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ok (hr == D3DERR_INVALIDCALL, "Draw returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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hr = ID3DXSprite_Draw(sprite, tex1, &rect, ¢er, &pos, D3DCOLOR_XRGB(255, 255, 255));
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ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
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hr = ID3DXSprite_Draw(sprite, tex2, &rect, ¢er, &pos, D3DCOLOR_XRGB( 3, 45, 66));
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ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
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hr = ID3DXSprite_Draw(sprite, tex1, NULL, ¢er, &pos, D3DCOLOR_XRGB(255, 255, 255));
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ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
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hr = ID3DXSprite_Draw(sprite, tex1, &rect, NULL, &pos, D3DCOLOR_XRGB(255, 255, 255));
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ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
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hr = ID3DXSprite_Draw(sprite, tex1, &rect, ¢er, NULL, D3DCOLOR_XRGB(255, 255, 255));
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ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
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hr = ID3DXSprite_Draw(sprite, tex1, NULL, NULL, NULL, 0);
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ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
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check_ref((IUnknown*)tex1, texref1+5); check_ref((IUnknown*)tex2, texref2+1);
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hr = ID3DXSprite_Flush(sprite);
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ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK);
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hr = ID3DXSprite_Flush(sprite); /* Flushing twice should work */
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ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK);
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check_ref((IUnknown*)tex1, texref1); check_ref((IUnknown*)tex2, texref2);
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hr = ID3DXSprite_End(sprite);
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ok (hr == D3D_OK, "End returned %#x, expected %#x\n", hr, D3D_OK);
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}
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/* Test ID3DXSprite_OnLostDevice and ID3DXSprite_OnResetDevice */
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/* Both can be called twice */
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hr = ID3DXSprite_OnLostDevice(sprite);
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ok (hr == D3D_OK, "OnLostDevice returned %#x, expected %#x\n", hr, D3D_OK);
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hr = ID3DXSprite_OnLostDevice(sprite);
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ok (hr == D3D_OK, "OnLostDevice returned %#x, expected %#x\n", hr, D3D_OK);
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hr = ID3DXSprite_OnResetDevice(sprite);
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ok (hr == D3D_OK, "OnResetDevice returned %#x, expected %#x\n", hr, D3D_OK);
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hr = ID3DXSprite_OnResetDevice(sprite);
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ok (hr == D3D_OK, "OnResetDevice returned %#x, expected %#x\n", hr, D3D_OK);
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/* Make sure everything works like before */
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hr = ID3DXSprite_Begin(sprite, 0);
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ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK);
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hr = ID3DXSprite_Draw(sprite, tex2, &rect, ¢er, &pos, D3DCOLOR_XRGB(255, 255, 255));
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ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
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hr = ID3DXSprite_Flush(sprite);
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ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK);
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hr = ID3DXSprite_End(sprite);
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ok (hr == D3D_OK, "End returned %#x, expected %#x\n", hr, D3D_OK);
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/* OnResetDevice makes the interface "forget" the Begin call */
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hr = ID3DXSprite_Begin(sprite, 0);
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ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK);
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hr = ID3DXSprite_OnResetDevice(sprite);
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ok (hr == D3D_OK, "OnResetDevice returned %#x, expected %#x\n", hr, D3D_OK);
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hr = ID3DXSprite_End(sprite);
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ok (hr == D3DERR_INVALIDCALL, "End returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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IDirect3DDevice9_EndScene(device);
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check_release((IUnknown*)sprite, 0);
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check_release((IUnknown*)tex2, 0);
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check_release((IUnknown*)tex1, 0);
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}
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static void test_ID3DXFont(IDirect3DDevice9 *device)
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{
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static const WCHAR testW[] = L"test";
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static const char long_text[] = "Example text to test clipping and other related things";
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static const WCHAR long_textW[] = L"Example text to test clipping and other related things";
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static const MAT2 mat = { {0,1}, {0,0}, {0,0}, {0,1} };
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static const struct
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{
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int font_height;
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unsigned int expected_size;
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unsigned int expected_levels;
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}
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tests[] =
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{
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{ 2, 32, 2 },
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{ 6, 128, 4 },
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{ 10, 256, 5 },
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{ 12, 256, 5 },
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{ 72, 256, 8 },
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{ 250, 256, 9 },
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{ 258, 512, 10 },
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{ 512, 512, 10 },
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};
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const unsigned int size = ARRAY_SIZE(testW);
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TEXTMETRICA metrics, expmetrics;
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IDirect3DTexture9 *texture;
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D3DSURFACE_DESC surf_desc;
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IDirect3DDevice9 *bufdev;
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GLYPHMETRICS glyph_metrics;
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D3DXFONT_DESCA desc;
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ID3DXSprite *sprite;
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RECT rect, blackbox;
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DWORD count, levels;
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int ref, i, height;
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ID3DXFont *font;
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TEXTMETRICW tm;
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POINT cellinc;
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HRESULT hr;
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WORD glyph;
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BOOL ret;
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HDC hdc;
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char c;
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|
|
|
/* D3DXCreateFont */
|
|
ref = get_ref((IUnknown*)device);
|
|
hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Tahoma", &font);
|
|
ok(hr == D3D_OK, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3D_OK);
|
|
check_ref((IUnknown*)device, ref + 1);
|
|
check_release((IUnknown*)font, 0);
|
|
check_ref((IUnknown*)device, ref);
|
|
|
|
hr = D3DXCreateFontA(device, 0, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Tahoma", &font);
|
|
ok(hr == D3D_OK, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3D_OK);
|
|
ID3DXFont_Release(font);
|
|
|
|
hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, NULL, &font);
|
|
ok(hr == D3D_OK, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3D_OK);
|
|
ID3DXFont_Release(font);
|
|
|
|
hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "", &font);
|
|
ok(hr == D3D_OK, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3D_OK);
|
|
ID3DXFont_Release(font);
|
|
|
|
hr = D3DXCreateFontA(NULL, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Tahoma", &font);
|
|
ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
|
|
|
|
hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Tahoma", NULL);
|
|
ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
|
|
|
|
hr = D3DXCreateFontA(NULL, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Tahoma", NULL);
|
|
ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
|
|
|
|
|
|
/* D3DXCreateFontIndirect */
|
|
desc.Height = 12;
|
|
desc.Width = 0;
|
|
desc.Weight = FW_DONTCARE;
|
|
desc.MipLevels = 0;
|
|
desc.Italic = FALSE;
|
|
desc.CharSet = DEFAULT_CHARSET;
|
|
desc.OutputPrecision = OUT_DEFAULT_PRECIS;
|
|
desc.Quality = DEFAULT_QUALITY;
|
|
desc.PitchAndFamily = DEFAULT_PITCH;
|
|
strcpy(desc.FaceName, "Tahoma");
|
|
hr = D3DXCreateFontIndirectA(device, &desc, &font);
|
|
ok(hr == D3D_OK, "D3DXCreateFontIndirect returned %#x, expected %#x\n", hr, D3D_OK);
|
|
ID3DXFont_Release(font);
|
|
|
|
hr = D3DXCreateFontIndirectA(NULL, &desc, &font);
|
|
ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFontIndirect returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
|
|
|
|
hr = D3DXCreateFontIndirectA(device, NULL, &font);
|
|
ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFontIndirect returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
|
|
|
|
hr = D3DXCreateFontIndirectA(device, &desc, NULL);
|
|
ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFontIndirect returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
|
|
|
|
|
|
/* ID3DXFont_GetDevice */
|
|
hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS,
|
|
DEFAULT_QUALITY, DEFAULT_PITCH, "Tahoma", &font);
|
|
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
|
|
|
hr = ID3DXFont_GetDevice(font, NULL);
|
|
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
|
|
|
|
ref = get_ref((IUnknown *)device);
|
|
hr = ID3DXFont_GetDevice(font, &bufdev);
|
|
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
|
check_release((IUnknown *)bufdev, ref);
|
|
|
|
ID3DXFont_Release(font);
|
|
|
|
|
|
/* ID3DXFont_GetDesc */
|
|
hr = D3DXCreateFontA(device, 12, 8, FW_BOLD, 2, TRUE, ANSI_CHARSET, OUT_RASTER_PRECIS,
|
|
ANTIALIASED_QUALITY, VARIABLE_PITCH, "Tahoma", &font);
|
|
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
|
|
|
hr = ID3DXFont_GetDescA(font, NULL);
|
|
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
|
|
|
|
hr = ID3DXFont_GetDescA(font, &desc);
|
|
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
|
|
|
ok(desc.Height == 12, "Got unexpected height %d.\n", desc.Height);
|
|
ok(desc.Width == 8, "Got unexpected width %u.\n", desc.Width);
|
|
ok(desc.Weight == FW_BOLD, "Got unexpected weight %u.\n", desc.Weight);
|
|
ok(desc.MipLevels == 2, "Got unexpected miplevels %u.\n", desc.MipLevels);
|
|
ok(desc.Italic == TRUE, "Got unexpected italic %#x.\n", desc.Italic);
|
|
ok(desc.CharSet == ANSI_CHARSET, "Got unexpected charset %u.\n", desc.CharSet);
|
|
ok(desc.OutputPrecision == OUT_RASTER_PRECIS, "Got unexpected output precision %u.\n", desc.OutputPrecision);
|
|
ok(desc.Quality == ANTIALIASED_QUALITY, "Got unexpected quality %u.\n", desc.Quality);
|
|
ok(desc.PitchAndFamily == VARIABLE_PITCH, "Got unexpected pitch and family %#x.\n", desc.PitchAndFamily);
|
|
ok(!strcmp(desc.FaceName, "Tahoma"), "Got unexpected facename %s.\n", debugstr_a(desc.FaceName));
|
|
|
|
ID3DXFont_Release(font);
|
|
|
|
|
|
/* ID3DXFont_GetDC + ID3DXFont_GetTextMetrics */
|
|
hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS,
|
|
DEFAULT_QUALITY, DEFAULT_PITCH, "Tahoma", &font);
|
|
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
|
|
|
hdc = ID3DXFont_GetDC(font);
|
|
ok(!!hdc, "Got unexpected hdc %p.\n", hdc);
|
|
|
|
ret = ID3DXFont_GetTextMetricsA(font, &metrics);
|
|
ok(ret, "Got unexpected ret %#x.\n", ret);
|
|
ret = GetTextMetricsA(hdc, &expmetrics);
|
|
ok(ret, "Got unexpected ret %#x.\n", ret);
|
|
|
|
ok(metrics.tmHeight == expmetrics.tmHeight, "Got unexpected height %d, expected %d.\n",
|
|
metrics.tmHeight, expmetrics.tmHeight);
|
|
ok(metrics.tmAscent == expmetrics.tmAscent, "Got unexpected ascent %d, expected %d.\n",
|
|
metrics.tmAscent, expmetrics.tmAscent);
|
|
ok(metrics.tmDescent == expmetrics.tmDescent, "Got unexpected descent %d, expected %d.\n",
|
|
metrics.tmDescent, expmetrics.tmDescent);
|
|
ok(metrics.tmInternalLeading == expmetrics.tmInternalLeading, "Got unexpected internal leading %d, expected %d.\n",
|
|
metrics.tmInternalLeading, expmetrics.tmInternalLeading);
|
|
ok(metrics.tmExternalLeading == expmetrics.tmExternalLeading, "Got unexpected external leading %d, expected %d.\n",
|
|
metrics.tmExternalLeading, expmetrics.tmExternalLeading);
|
|
ok(metrics.tmAveCharWidth == expmetrics.tmAveCharWidth, "Got unexpected average char width %d, expected %d.\n",
|
|
metrics.tmAveCharWidth, expmetrics.tmAveCharWidth);
|
|
ok(metrics.tmMaxCharWidth == expmetrics.tmMaxCharWidth, "Got unexpected maximum char width %d, expected %d.\n",
|
|
metrics.tmMaxCharWidth, expmetrics.tmMaxCharWidth);
|
|
ok(metrics.tmWeight == expmetrics.tmWeight, "Got unexpected weight %d, expected %d.\n",
|
|
metrics.tmWeight, expmetrics.tmWeight);
|
|
ok(metrics.tmOverhang == expmetrics.tmOverhang, "Got unexpected overhang %d, expected %d.\n",
|
|
metrics.tmOverhang, expmetrics.tmOverhang);
|
|
ok(metrics.tmDigitizedAspectX == expmetrics.tmDigitizedAspectX, "Got unexpected digitized x aspect %d, expected %d.\n",
|
|
metrics.tmDigitizedAspectX, expmetrics.tmDigitizedAspectX);
|
|
ok(metrics.tmDigitizedAspectY == expmetrics.tmDigitizedAspectY, "Got unexpected digitized y aspect %d, expected %d.\n",
|
|
metrics.tmDigitizedAspectY, expmetrics.tmDigitizedAspectY);
|
|
ok(metrics.tmFirstChar == expmetrics.tmFirstChar, "Got unexpected first char %u, expected %u.\n",
|
|
metrics.tmFirstChar, expmetrics.tmFirstChar);
|
|
ok(metrics.tmLastChar == expmetrics.tmLastChar, "Got unexpected last char %u, expected %u.\n",
|
|
metrics.tmLastChar, expmetrics.tmLastChar);
|
|
ok(metrics.tmDefaultChar == expmetrics.tmDefaultChar, "Got unexpected default char %u, expected %u.\n",
|
|
metrics.tmDefaultChar, expmetrics.tmDefaultChar);
|
|
ok(metrics.tmBreakChar == expmetrics.tmBreakChar, "Got unexpected break char %u, expected %u.\n",
|
|
metrics.tmBreakChar, expmetrics.tmBreakChar);
|
|
ok(metrics.tmItalic == expmetrics.tmItalic, "Got unexpected italic %u, expected %u.\n",
|
|
metrics.tmItalic, expmetrics.tmItalic);
|
|
ok(metrics.tmUnderlined == expmetrics.tmUnderlined, "Got unexpected underlined %u, expected %u.\n",
|
|
metrics.tmUnderlined, expmetrics.tmUnderlined);
|
|
ok(metrics.tmStruckOut == expmetrics.tmStruckOut, "Got unexpected struck out %u, expected %u.\n",
|
|
metrics.tmStruckOut, expmetrics.tmStruckOut);
|
|
ok(metrics.tmPitchAndFamily == expmetrics.tmPitchAndFamily, "Got unexpected pitch and family %u, expected %u.\n",
|
|
metrics.tmPitchAndFamily, expmetrics.tmPitchAndFamily);
|
|
ok(metrics.tmCharSet == expmetrics.tmCharSet, "Got unexpected charset %u, expected %u.\n",
|
|
metrics.tmCharSet, expmetrics.tmCharSet);
|
|
|
|
ID3DXFont_Release(font);
|
|
|
|
|
|
/* ID3DXFont_PreloadText */
|
|
hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS,
|
|
DEFAULT_QUALITY, DEFAULT_PITCH, "Tahoma", &font);
|
|
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
|
|
|
todo_wine {
|
|
hr = ID3DXFont_PreloadTextA(font, NULL, -1);
|
|
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
|
|
hr = ID3DXFont_PreloadTextA(font, NULL, 0);
|
|
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
|
hr = ID3DXFont_PreloadTextA(font, NULL, 1);
|
|
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
|
|
hr = ID3DXFont_PreloadTextA(font, "test", -1);
|
|
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
|
hr = ID3DXFont_PreloadTextA(font, "", 0);
|
|
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
|
hr = ID3DXFont_PreloadTextA(font, "", -1);
|
|
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
|
|
|
hr = ID3DXFont_PreloadTextW(font, NULL, -1);
|
|
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
|
|
hr = ID3DXFont_PreloadTextW(font, NULL, 0);
|
|
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
|
hr = ID3DXFont_PreloadTextW(font, NULL, 1);
|
|
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
|
|
hr = ID3DXFont_PreloadTextW(font, testW, -1);
|
|
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
|
hr = ID3DXFont_PreloadTextW(font, L"", 0);
|
|
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
|
hr = ID3DXFont_PreloadTextW(font, L"", -1);
|
|
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
|
}
|
|
|
|
check_release((IUnknown*)font, 0);
|
|
|
|
|
|
/* ID3DXFont_GetGlyphData, ID3DXFont_PreloadGlyphs, ID3DXFont_PreloadCharacters */
|
|
hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS,
|
|
DEFAULT_QUALITY, DEFAULT_PITCH, "Tahoma", &font);
|
|
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
|
|
|
hdc = ID3DXFont_GetDC(font);
|
|
ok(!!hdc, "Got unexpected hdc %p.\n", hdc);
|
|
|
|
todo_wine {
|
|
hr = ID3DXFont_GetGlyphData(font, 0, NULL, &blackbox, &cellinc);
|
|
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
|
hr = ID3DXFont_GetGlyphData(font, 0, &texture, NULL, &cellinc);
|
|
if(SUCCEEDED(hr)) check_release((IUnknown *)texture, 1);
|
|
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
|
hr = ID3DXFont_GetGlyphData(font, 0, &texture, &blackbox, NULL);
|
|
if(SUCCEEDED(hr)) check_release((IUnknown *)texture, 1);
|
|
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
|
}
|
|
hr = ID3DXFont_PreloadCharacters(font, 'b', 'a');
|
|
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
|
hr = ID3DXFont_PreloadGlyphs(font, 1, 0);
|
|
todo_wine ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
|
|
|
hr = ID3DXFont_PreloadCharacters(font, 'a', 'a');
|
|
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
|
|
|
for (c = 'b'; c <= 'z'; ++c)
|
|
{
|
|
count = GetGlyphIndicesA(hdc, &c, 1, &glyph, 0);
|
|
ok(count != GDI_ERROR, "Got unexpected count %u.\n", count);
|
|
|
|
hr = ID3DXFont_GetGlyphData(font, glyph, &texture, &blackbox, &cellinc);
|
|
todo_wine ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
|
if (FAILED(hr))
|
|
continue;
|
|
|
|
levels = IDirect3DTexture9_GetLevelCount(texture);
|
|
ok(levels == 5, "Character %c: got unexpected levels %u.\n", c, levels);
|
|
hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &surf_desc);
|
|
ok(hr == D3D_OK, "Character %c: got unexpected hr %#x.\n", c, hr);
|
|
ok(surf_desc.Format == D3DFMT_A8R8G8B8, "Character %c: got unexpected format %#x.\n", c, surf_desc.Format);
|
|
ok(surf_desc.Usage == 0, "Character %c: got unexpected usage %#x.\n", c, surf_desc.Usage);
|
|
ok(surf_desc.Width == 256, "Character %c: got unexpected width %u.\n", c, surf_desc.Width);
|
|
ok(surf_desc.Height == 256, "Character %c: got unexpected height %u.\n", c, surf_desc.Height);
|
|
ok(surf_desc.Pool == D3DPOOL_MANAGED, "Character %c: got unexpected pool %u.\n", c, surf_desc.Pool);
|
|
|
|
count = GetGlyphOutlineW(hdc, glyph, GGO_GLYPH_INDEX | GGO_METRICS, &glyph_metrics, 0, NULL, &mat);
|
|
ok(count != GDI_ERROR, "Got unexpected count %#x.\n", count);
|
|
|
|
ret = ID3DXFont_GetTextMetricsW(font, &tm);
|
|
ok(ret, "Got unexpected ret %#x.\n", ret);
|
|
ok(blackbox.right - blackbox.left == glyph_metrics.gmBlackBoxX + 2, "Character %c: got %d, expected %d.\n",
|
|
c, blackbox.right - blackbox.left, glyph_metrics.gmBlackBoxX + 2);
|
|
ok(blackbox.bottom - blackbox.top == glyph_metrics.gmBlackBoxY + 2, "Character %c: got %d, expected %d.\n",
|
|
c, blackbox.bottom - blackbox.top, glyph_metrics.gmBlackBoxY + 2);
|
|
ok(cellinc.x == glyph_metrics.gmptGlyphOrigin.x - 1, "Character %c: got %d, expected %d.\n",
|
|
c, cellinc.x, glyph_metrics.gmptGlyphOrigin.x - 1);
|
|
ok(cellinc.y == tm.tmAscent - glyph_metrics.gmptGlyphOrigin.y - 1, "Character %c: got %d, expected %d.\n",
|
|
c, cellinc.y, tm.tmAscent - glyph_metrics.gmptGlyphOrigin.y - 1);
|
|
|
|
check_release((IUnknown *)texture, 1);
|
|
}
|
|
|
|
hr = ID3DXFont_PreloadCharacters(font, 'a', 'z');
|
|
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
|
|
|
/* Test multiple textures */
|
|
hr = ID3DXFont_PreloadGlyphs(font, 0, 1000);
|
|
todo_wine ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
|
|
|
/* Test glyphs that are not rendered */
|
|
for (glyph = 1; glyph < 4; ++glyph)
|
|
{
|
|
texture = (IDirect3DTexture9 *)0xdeadbeef;
|
|
hr = ID3DXFont_GetGlyphData(font, glyph, &texture, &blackbox, &cellinc);
|
|
todo_wine ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
|
todo_wine ok(!texture, "Got unexpected texture %p.\n", texture);
|
|
}
|
|
|
|
check_release((IUnknown *)font, 0);
|
|
|
|
c = 'a';
|
|
for (i = 0; i < ARRAY_SIZE(tests); ++i)
|
|
{
|
|
hr = D3DXCreateFontA(device, tests[i].font_height, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET,
|
|
OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Tahoma", &font);
|
|
ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", i, hr);
|
|
|
|
hdc = ID3DXFont_GetDC(font);
|
|
ok(!!hdc, "Test %u: got unexpected hdc %p.\n", i, hdc);
|
|
|
|
count = GetGlyphIndicesA(hdc, &c, 1, &glyph, 0);
|
|
ok(count != GDI_ERROR, "Test %u: got unexpected count %u.\n", i, count);
|
|
|
|
hr = ID3DXFont_GetGlyphData(font, glyph, &texture, NULL, NULL);
|
|
todo_wine ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", i, hr);
|
|
if(SUCCEEDED(hr)) {
|
|
DWORD levels;
|
|
D3DSURFACE_DESC desc;
|
|
|
|
levels = IDirect3DTexture9_GetLevelCount(texture);
|
|
ok(levels == tests[i].expected_levels, "Test %u: got unexpected levels %u.\n", i, levels);
|
|
hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc);
|
|
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
|
ok(desc.Format == D3DFMT_A8R8G8B8, "Test %u: got unexpected format %#x.\n", i, desc.Format);
|
|
ok(desc.Usage == 0, "Test %u: got unexpected usage %#x.\n", i, desc.Usage);
|
|
ok(desc.Width == tests[i].expected_size, "Test %u: got unexpected width %u.\n", i, desc.Width);
|
|
ok(desc.Height == tests[i].expected_size, "Test %u: got unexpected height %u.\n", i, desc.Height);
|
|
ok(desc.Pool == D3DPOOL_MANAGED, "Test %u: got unexpected pool %u.\n", i, desc.Pool);
|
|
|
|
IDirect3DTexture9_Release(texture);
|
|
}
|
|
|
|
/* ID3DXFontImpl_DrawText */
|
|
D3DXCreateSprite(device, &sprite);
|
|
SetRect(&rect, 0, 0, 640, 480);
|
|
|
|
IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff000000, 1.0f, 0);
|
|
|
|
IDirect3DDevice9_BeginScene(device);
|
|
hr = ID3DXSprite_Begin(sprite, D3DXSPRITE_ALPHABLEND);
|
|
ok (hr == D3D_OK, "Test %d: got unexpected hr %#x.\n", i, hr);
|
|
|
|
todo_wine
|
|
{
|
|
height = ID3DXFont_DrawTextW(font, sprite, testW, -1, &rect, DT_TOP, 0xffffffff);
|
|
ok(height == tests[i].font_height, "Test %d: got unexpected height %u.\n", i, height);
|
|
height = ID3DXFont_DrawTextW(font, sprite, testW, size, &rect, DT_TOP, 0xffffffff);
|
|
ok(height == tests[i].font_height, "Test %d: got unexpected height %u.\n", i, height);
|
|
height = ID3DXFont_DrawTextW(font, sprite, testW, size, &rect, DT_RIGHT, 0xffffffff);
|
|
ok(height == tests[i].font_height, "Test %d: got unexpected height %u.\n", i, height);
|
|
height = ID3DXFont_DrawTextW(font, sprite, testW, size, &rect, DT_LEFT | DT_NOCLIP, 0xffffffff);
|
|
ok(height == tests[i].font_height, "Test %d: got unexpected height %u.\n", i, height);
|
|
}
|
|
|
|
SetRectEmpty(&rect);
|
|
height = ID3DXFont_DrawTextW(font, sprite, testW, size, &rect,
|
|
DT_LEFT | DT_CALCRECT, 0xffffffff);
|
|
todo_wine ok(height == tests[i].font_height, "Test %d: got unexpected height %u.\n", i, height);
|
|
ok(!rect.left, "Test %d: got unexpected rect left %d.\n", i, rect.left);
|
|
ok(!rect.top, "Test %d: got unexpected rect top %d.\n", i, rect.top);
|
|
todo_wine ok(rect.right, "Test %d: got unexpected rect right %d.\n", i, rect.right);
|
|
todo_wine ok(rect.bottom == tests[i].font_height, "Test %d: got unexpected rect bottom %d.\n", i, rect.bottom);
|
|
|
|
hr = ID3DXSprite_End(sprite);
|
|
ok (hr == D3D_OK, "Test %d: got unexpected hr %#x.\n", i, hr);
|
|
IDirect3DDevice9_EndScene(device);
|
|
ID3DXSprite_Release(sprite);
|
|
|
|
ID3DXFont_Release(font);
|
|
}
|
|
|
|
|
|
/* ID3DXFont_DrawTextA, ID3DXFont_DrawTextW */
|
|
hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS,
|
|
DEFAULT_QUALITY, DEFAULT_PITCH, "Tahoma", &font);
|
|
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
|
|
|
todo_wine {
|
|
SetRect(&rect, 10, 10, 200, 200);
|
|
|
|
height = ID3DXFont_DrawTextA(font, NULL, "test", -2, &rect, 0, 0xFF00FF);
|
|
ok(height == 12, "Got unexpected height %d.\n", height);
|
|
|
|
height = ID3DXFont_DrawTextA(font, NULL, "test", -1, &rect, 0, 0xFF00FF);
|
|
ok(height == 12, "Got unexpected height %d.\n", height);
|
|
|
|
height = ID3DXFont_DrawTextA(font, NULL, "test", 0, &rect, 0, 0xFF00FF);
|
|
ok(height == 0, "Got unexpected height %d.\n", height);
|
|
|
|
height = ID3DXFont_DrawTextA(font, NULL, "test", 1, &rect, 0, 0xFF00FF);
|
|
ok(height == 12, "Got unexpected height %d.\n", height);
|
|
|
|
height = ID3DXFont_DrawTextA(font, NULL, "test", 2, &rect, 0, 0xFF00FF);
|
|
ok(height == 12, "Got unexpected height %d.\n", height);
|
|
|
|
height = ID3DXFont_DrawTextA(font, NULL, "", 0, &rect, 0, 0xff00ff);
|
|
ok(height == 0, "Got unexpected height %d.\n", height);
|
|
|
|
height = ID3DXFont_DrawTextA(font, NULL, "", -1, &rect, 0, 0xff00ff);
|
|
ok(height == 0, "Got unexpected height %d.\n", height);
|
|
|
|
height = ID3DXFont_DrawTextA(font, NULL, "test", -1, NULL, 0, 0xFF00FF);
|
|
ok(height == 12, "Got unexpected height %d.\n", height);
|
|
|
|
height = ID3DXFont_DrawTextA(font, NULL, "test", -1, NULL, DT_CALCRECT, 0xFF00FF);
|
|
ok(height == 12, "Got unexpected height %d.\n", height);
|
|
|
|
height = ID3DXFont_DrawTextA(font, NULL, NULL, -1, NULL, 0, 0xFF00FF);
|
|
ok(height == 0, "Got unexpected height %d.\n", height);
|
|
|
|
SetRect(&rect, 10, 10, 50, 50);
|
|
|
|
height = ID3DXFont_DrawTextA(font, NULL, long_text, -1, &rect, DT_WORDBREAK, 0xff00ff);
|
|
ok(height == 60, "Got unexpected height %d.\n", height);
|
|
|
|
height = ID3DXFont_DrawTextA(font, NULL, long_text, -1, &rect, DT_WORDBREAK | DT_NOCLIP, 0xff00ff);
|
|
ok(height == 96, "Got unexpected height %d.\n", height);
|
|
|
|
SetRect(&rect, 10, 10, 200, 200);
|
|
|
|
height = ID3DXFont_DrawTextW(font, NULL, testW, -1, &rect, 0, 0xFF00FF);
|
|
ok(height == 12, "Got unexpected height %d.\n", height);
|
|
|
|
height = ID3DXFont_DrawTextW(font, NULL, testW, 0, &rect, 0, 0xFF00FF);
|
|
ok(height == 0, "Got unexpected height %d.\n", height);
|
|
|
|
height = ID3DXFont_DrawTextW(font, NULL, testW, 1, &rect, 0, 0xFF00FF);
|
|
ok(height == 12, "Got unexpected height %d.\n", height);
|
|
|
|
height = ID3DXFont_DrawTextW(font, NULL, testW, 2, &rect, 0, 0xFF00FF);
|
|
ok(height == 12, "Got unexpected height %d.\n", height);
|
|
|
|
height = ID3DXFont_DrawTextW(font, NULL, L"", 0, &rect, 0, 0xff00ff);
|
|
ok(height == 0, "Got unexpected height %d.\n", height);
|
|
|
|
height = ID3DXFont_DrawTextW(font, NULL, L"", -1, &rect, 0, 0xff00ff);
|
|
ok(height == 0, "Got unexpected height %d.\n", height);
|
|
|
|
height = ID3DXFont_DrawTextW(font, NULL, testW, -1, NULL, 0, 0xFF00FF);
|
|
ok(height == 12, "Got unexpected height %d.\n", height);
|
|
|
|
height = ID3DXFont_DrawTextW(font, NULL, testW, -1, NULL, DT_CALCRECT, 0xFF00FF);
|
|
ok(height == 12, "Got unexpected height %d.\n", height);
|
|
|
|
height = ID3DXFont_DrawTextW(font, NULL, NULL, -1, NULL, 0, 0xFF00FF);
|
|
ok(height == 0, "Got unexpected height %d.\n", height);
|
|
|
|
SetRect(&rect, 10, 10, 50, 50);
|
|
|
|
height = ID3DXFont_DrawTextW(font, NULL, long_textW, -1, &rect, DT_WORDBREAK, 0xff00ff);
|
|
ok(height == 60, "Got unexpected height %d.\n", height);
|
|
|
|
height = ID3DXFont_DrawTextW(font, NULL, long_textW, -1, &rect, DT_WORDBREAK | DT_NOCLIP, 0xff00ff);
|
|
ok(height == 96, "Got unexpected height %d.\n", height);
|
|
}
|
|
|
|
ID3DXFont_Release(font);
|
|
}
|
|
|
|
static void test_D3DXCreateRenderToSurface(IDirect3DDevice9 *device)
|
|
{
|
|
int i;
|
|
HRESULT hr;
|
|
ULONG ref_count;
|
|
D3DXRTS_DESC desc;
|
|
ID3DXRenderToSurface *render = (void *)0xdeadbeef;
|
|
static const D3DXRTS_DESC tests[] =
|
|
{
|
|
{ 0, 256, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN },
|
|
{ 256, 0, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN },
|
|
{ 256, 0, D3DFMT_A8R8G8B8, FALSE, D3DFMT_D24S8 },
|
|
{ 256, 256, D3DFMT_UNKNOWN, FALSE, D3DFMT_R8G8B8 },
|
|
{ 0, 0, D3DFMT_UNKNOWN, FALSE, D3DFMT_UNKNOWN },
|
|
{ -1, -1, MAKEFOURCC('B','A','D','F'), TRUE, MAKEFOURCC('B','A','D','F') }
|
|
};
|
|
|
|
hr = D3DXCreateRenderToSurface(NULL /* device */, 256, 256, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN, &render);
|
|
ok(hr == D3DERR_INVALIDCALL, "D3DXCreateRenderToSurface returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
|
|
ok(render == (void *)0xdeadbeef, "Got %p, expected %p\n", render, (void *)0xdeadbeef);
|
|
|
|
hr = D3DXCreateRenderToSurface(device, 256, 256, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN, NULL /* out */);
|
|
ok(hr == D3DERR_INVALIDCALL, "D3DXCreateRenderToSurface returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
|
|
|
|
for (i = 0; i < ARRAY_SIZE(tests); i++)
|
|
{
|
|
hr = D3DXCreateRenderToSurface(device, tests[i].Width, tests[i].Height, tests[i].Format, tests[i].DepthStencil,
|
|
tests[i].DepthStencilFormat, &render);
|
|
ok(hr == D3D_OK, "%d: D3DXCreateRenderToSurface returned %#x, expected %#x\n", i, hr, D3D_OK);
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
hr = ID3DXRenderToSurface_GetDesc(render, &desc);
|
|
ok(hr == D3D_OK, "%d: GetDesc failed %#x\n", i, hr);
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
ok(desc.Width == tests[i].Width, "%d: Got width %u, expected %u\n", i, desc.Width, tests[i].Width);
|
|
ok(desc.Height == tests[i].Height, "%d: Got height %u, expected %u\n", i, desc.Height, tests[i].Height);
|
|
ok(desc.Format == tests[i].Format, "%d: Got format %#x, expected %#x\n", i, desc.Format, tests[i].Format);
|
|
ok(desc.DepthStencil == tests[i].DepthStencil, "%d: Got depth stencil %d, expected %d\n",
|
|
i, desc.DepthStencil, tests[i].DepthStencil);
|
|
ok(desc.DepthStencilFormat == tests[i].DepthStencilFormat, "%d: Got depth stencil format %#x, expected %#x\n",
|
|
i, desc.DepthStencilFormat, tests[i].DepthStencilFormat);
|
|
}
|
|
ID3DXRenderToSurface_Release(render);
|
|
}
|
|
}
|
|
|
|
/* check device ref count */
|
|
ref_count = get_ref((IUnknown *)device);
|
|
hr = D3DXCreateRenderToSurface(device, 0, 0, D3DFMT_UNKNOWN, FALSE, D3DFMT_UNKNOWN, &render);
|
|
check_ref((IUnknown *)device, ref_count + 1);
|
|
if (SUCCEEDED(hr)) ID3DXRenderToSurface_Release(render);
|
|
}
|
|
|
|
/* runs a set of tests for the ID3DXRenderToSurface interface created with given parameters */
|
|
static void check_ID3DXRenderToSurface(IDirect3DDevice9 *device, UINT width, UINT height, D3DFORMAT format,
|
|
BOOL depth_stencil, D3DFORMAT depth_stencil_format, BOOL render_target)
|
|
{
|
|
HRESULT hr;
|
|
D3DFORMAT fmt;
|
|
HRESULT expected_value;
|
|
IDirect3DSurface9 *surface;
|
|
ID3DXRenderToSurface *render;
|
|
D3DVIEWPORT9 viewport = { 0, 0, width, height, 0.0, 1.0 };
|
|
|
|
hr = D3DXCreateRenderToSurface(device, width, height, format, depth_stencil, depth_stencil_format, &render);
|
|
if (FAILED(hr))
|
|
{
|
|
skip("Failed to create ID3DXRenderToSurface\n");
|
|
return;
|
|
}
|
|
|
|
if (render_target)
|
|
hr = IDirect3DDevice9_CreateRenderTarget(device, width, height, format, D3DMULTISAMPLE_NONE, 0, FALSE, &surface, NULL);
|
|
else
|
|
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, width, height, format, D3DPOOL_DEFAULT, &surface, NULL);
|
|
if (FAILED(hr))
|
|
{
|
|
skip("Failed to create surface\n");
|
|
ID3DXRenderToSurface_Release(render);
|
|
return;
|
|
}
|
|
|
|
/* viewport */
|
|
hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport);
|
|
ok(hr == D3D_OK, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3D_OK);
|
|
check_ref((IUnknown *)surface, 2);
|
|
if (SUCCEEDED(hr)) ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE);
|
|
|
|
/* invalid viewport */
|
|
viewport.Width = 2 * width;
|
|
hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport);
|
|
ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
|
|
|
|
viewport.X = width / 2;
|
|
viewport.Width = width;
|
|
hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport);
|
|
ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
|
|
|
|
viewport.X = width;
|
|
viewport.Width = width;
|
|
hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport);
|
|
ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
|
|
|
|
/* rendering to a part of a surface is only allowed for render target surfaces */
|
|
expected_value = render_target ? D3D_OK : D3DERR_INVALIDCALL;
|
|
|
|
viewport.X = 0;
|
|
viewport.Width = width / 2;
|
|
hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport);
|
|
ok(hr == expected_value, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, expected_value);
|
|
if (SUCCEEDED(hr)) ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE);
|
|
|
|
viewport.X = width / 2;
|
|
viewport.Width = width - width / 2;
|
|
hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport);
|
|
ok(hr == expected_value, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, expected_value);
|
|
if (SUCCEEDED(hr)) ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE);
|
|
|
|
check_release((IUnknown *)surface, 0);
|
|
|
|
/* surfaces with different sizes */
|
|
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, width / 2, width / 2, format, D3DPOOL_DEFAULT, &surface, NULL);
|
|
if (FAILED(hr))
|
|
{
|
|
skip("Failed to create surface\n");
|
|
ID3DXRenderToSurface_Release(render);
|
|
return;
|
|
}
|
|
hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL);
|
|
ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
|
|
check_release((IUnknown *)surface, 0);
|
|
|
|
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 2 * width, 2 * height, format, D3DPOOL_DEFAULT, &surface, NULL);
|
|
if (FAILED(hr))
|
|
{
|
|
skip("Failed to create surface\n");
|
|
ID3DXRenderToSurface_Release(render);
|
|
return;
|
|
}
|
|
hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL);
|
|
ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
|
|
viewport.X = 0;
|
|
viewport.Y = 0;
|
|
viewport.Width = width;
|
|
viewport.Height = height;
|
|
hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport);
|
|
ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
|
|
check_release((IUnknown *)surface, 0);
|
|
|
|
/* surfaces with different formats */
|
|
for (fmt = D3DFMT_A8R8G8B8; fmt <= D3DFMT_X8R8G8B8; fmt++)
|
|
{
|
|
HRESULT expected_result = (fmt != format) ? D3DERR_INVALIDCALL : D3D_OK;
|
|
|
|
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, width, height, fmt, D3DPOOL_DEFAULT, &surface, NULL);
|
|
if (FAILED(hr))
|
|
{
|
|
skip("Failed to create surface\n");
|
|
continue;
|
|
}
|
|
|
|
hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL);
|
|
ok(hr == expected_result, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, expected_result);
|
|
|
|
if (SUCCEEDED(hr)) ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE);
|
|
check_release((IUnknown *)surface, 0);
|
|
}
|
|
|
|
check_release((IUnknown *)render, 0);
|
|
}
|
|
|
|
struct device_state
|
|
{
|
|
IDirect3DSurface9 *render_target;
|
|
IDirect3DSurface9 *depth_stencil;
|
|
D3DVIEWPORT9 viewport;
|
|
};
|
|
|
|
static void release_device_state(struct device_state *state)
|
|
{
|
|
if (state->render_target) IDirect3DSurface9_Release(state->render_target);
|
|
if (state->depth_stencil) IDirect3DSurface9_Release(state->depth_stencil);
|
|
memset(state, 0, sizeof(*state));
|
|
}
|
|
|
|
static HRESULT retrieve_device_state(IDirect3DDevice9 *device, struct device_state *state)
|
|
{
|
|
HRESULT hr;
|
|
|
|
memset(state, 0, sizeof(*state));
|
|
|
|
hr = IDirect3DDevice9_GetRenderTarget(device, 0, &state->render_target);
|
|
if (FAILED(hr)) goto cleanup;
|
|
|
|
hr = IDirect3DDevice9_GetDepthStencilSurface(device, &state->depth_stencil);
|
|
if (hr == D3DERR_NOTFOUND)
|
|
state->depth_stencil = NULL;
|
|
else if (FAILED(hr))
|
|
goto cleanup;
|
|
|
|
hr = IDirect3DDevice9_GetViewport(device, &state->viewport);
|
|
if (SUCCEEDED(hr)) return hr;
|
|
|
|
cleanup:
|
|
release_device_state(state);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT apply_device_state(IDirect3DDevice9 *device, struct device_state *state)
|
|
{
|
|
HRESULT hr;
|
|
HRESULT status = D3D_OK;
|
|
|
|
hr = IDirect3DDevice9_SetRenderTarget(device, 0, state->render_target);
|
|
if (FAILED(hr)) status = hr;
|
|
|
|
hr = IDirect3DDevice9_SetDepthStencilSurface(device, state->depth_stencil);
|
|
if (FAILED(hr)) status = hr;
|
|
|
|
hr = IDirect3DDevice9_SetViewport(device, &state->viewport);
|
|
if (FAILED(hr)) status = hr;
|
|
|
|
return status;
|
|
}
|
|
|
|
static void compare_device_state(struct device_state *state1, struct device_state *state2, BOOL equal)
|
|
{
|
|
BOOL cmp;
|
|
const char *message = equal ? "differs" : "is the same";
|
|
|
|
cmp = state1->render_target == state2->render_target;
|
|
ok(equal ? cmp : !cmp, "Render target %s %p, %p\n", message, state1->render_target, state2->render_target);
|
|
|
|
cmp = state1->depth_stencil == state2->depth_stencil;
|
|
ok(equal ? cmp : !cmp, "Depth stencil surface %s %p, %p\n", message, state1->depth_stencil, state2->depth_stencil);
|
|
|
|
cmp = state1->viewport.X == state2->viewport.X && state1->viewport.Y == state2->viewport.Y
|
|
&& state1->viewport.Width == state2->viewport.Width && state1->viewport.Height == state2->viewport.Height;
|
|
ok(equal ? cmp : !cmp, "Viewport %s (%u, %u, %u, %u), (%u, %u, %u, %u)\n", message,
|
|
state1->viewport.X, state1->viewport.Y, state1->viewport.Width, state1->viewport.Height,
|
|
state2->viewport.X, state2->viewport.Y, state2->viewport.Width, state2->viewport.Height);
|
|
}
|
|
|
|
static void test_ID3DXRenderToSurface_device_state(IDirect3DDevice9 *device)
|
|
{
|
|
HRESULT hr;
|
|
IDirect3DSurface9 *surface = NULL;
|
|
ID3DXRenderToSurface *render = NULL;
|
|
struct device_state pre_state;
|
|
struct device_state current_state;
|
|
IDirect3DSurface9 *depth_stencil_surface;
|
|
|
|
/* make sure there is a depth stencil surface present */
|
|
hr = IDirect3DDevice9_GetDepthStencilSurface(device, &depth_stencil_surface);
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
IDirect3DSurface9_Release(depth_stencil_surface);
|
|
depth_stencil_surface = NULL;
|
|
}
|
|
else if (hr == D3DERR_NOTFOUND)
|
|
{
|
|
hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 256, 256, D3DFMT_D24X8,
|
|
D3DMULTISAMPLE_NONE, 0, TRUE, &depth_stencil_surface, NULL);
|
|
if (SUCCEEDED(hr)) IDirect3DDevice9_SetDepthStencilSurface(device, depth_stencil_surface);
|
|
}
|
|
|
|
if (FAILED(hr))
|
|
{
|
|
skip("Failed to create depth stencil surface\n");
|
|
return;
|
|
}
|
|
|
|
hr = IDirect3DDevice9_CreateRenderTarget(device, 256, 256, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0,
|
|
FALSE, &surface, NULL);
|
|
if (FAILED(hr))
|
|
{
|
|
skip("Failed to create render target\n");
|
|
goto cleanup;
|
|
}
|
|
|
|
hr = retrieve_device_state(device, &pre_state);
|
|
ok(SUCCEEDED(hr), "Failed to retrieve device state\n");
|
|
|
|
hr = D3DXCreateRenderToSurface(device, 256, 256, D3DFMT_A8R8G8B8, TRUE, D3DFMT_D24X8, &render);
|
|
ok(hr == D3D_OK, "D3DXCreateRenderToSurface returned %#x, expected %#x\n", hr, D3D_OK);
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL);
|
|
ok(hr == D3D_OK, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3D_OK);
|
|
|
|
hr = retrieve_device_state(device, ¤t_state);
|
|
ok(SUCCEEDED(hr), "Failed to retrieve device state\n");
|
|
compare_device_state(¤t_state, &pre_state, FALSE);
|
|
release_device_state(¤t_state);
|
|
|
|
hr = ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE);
|
|
ok(hr == D3D_OK, "ID3DXRenderToSurface::EndScene returned %#x, expected %#x\n", hr, D3D_OK);
|
|
|
|
hr = retrieve_device_state(device, ¤t_state);
|
|
ok(SUCCEEDED(hr), "Failed to retrieve device state\n");
|
|
compare_device_state(¤t_state, &pre_state, TRUE);
|
|
release_device_state(¤t_state);
|
|
|
|
check_release((IUnknown *)render, 0);
|
|
}
|
|
|
|
hr = D3DXCreateRenderToSurface(device, 256, 256, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN, &render);
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL);
|
|
ok(hr == D3D_OK, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3D_OK);
|
|
|
|
hr = retrieve_device_state(device, ¤t_state);
|
|
ok(SUCCEEDED(hr), "Failed to retrieve device state\n");
|
|
compare_device_state(¤t_state, &pre_state, FALSE);
|
|
release_device_state(¤t_state);
|
|
|
|
hr = ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE);
|
|
ok(hr == D3D_OK, "ID3DXRenderToSurface::EndScene returned %#x, expected %#x\n", hr, D3D_OK);
|
|
|
|
hr = retrieve_device_state(device, ¤t_state);
|
|
ok(SUCCEEDED(hr), "Failed to retrieve device state\n");
|
|
compare_device_state(¤t_state, &pre_state, TRUE);
|
|
release_device_state(¤t_state);
|
|
|
|
hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL);
|
|
ok(hr == D3D_OK, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3D_OK);
|
|
|
|
hr = retrieve_device_state(device, ¤t_state);
|
|
ok(SUCCEEDED(hr), "Failed to retrieve device state\n");
|
|
compare_device_state(¤t_state, &pre_state, FALSE);
|
|
release_device_state(¤t_state);
|
|
|
|
check_release((IUnknown *)render, 0);
|
|
|
|
/* if EndScene isn't called, the device state isn't restored */
|
|
hr = retrieve_device_state(device, ¤t_state);
|
|
ok(SUCCEEDED(hr), "Failed to retrieve device state\n");
|
|
compare_device_state(¤t_state, &pre_state, FALSE);
|
|
release_device_state(¤t_state);
|
|
|
|
hr = apply_device_state(device, &pre_state);
|
|
ok(SUCCEEDED(hr), "Failed to restore previous device state\n");
|
|
|
|
IDirect3DDevice9_EndScene(device);
|
|
}
|
|
|
|
release_device_state(&pre_state);
|
|
|
|
cleanup:
|
|
if (depth_stencil_surface)
|
|
{
|
|
IDirect3DDevice9_SetDepthStencilSurface(device, NULL);
|
|
IDirect3DSurface9_Release(depth_stencil_surface);
|
|
}
|
|
|
|
if (surface) check_release((IUnknown *)surface, 0);
|
|
}
|
|
|
|
static void test_ID3DXRenderToSurface(IDirect3DDevice9 *device)
|
|
{
|
|
int i;
|
|
HRESULT hr;
|
|
ULONG ref_count;
|
|
IDirect3DDevice9 *out_device;
|
|
ID3DXRenderToSurface *render;
|
|
IDirect3DSurface9 *surface;
|
|
D3DVIEWPORT9 viewport = { 0, 0, 256, 256, 0.0, 1.0 };
|
|
D3DXRTS_DESC tests[] = {
|
|
{ 256, 256, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN },
|
|
{ 256, 256, D3DFMT_A8R8G8B8, TRUE, D3DFMT_D24S8 },
|
|
{ 256, 256, D3DFMT_A8R8G8B8, TRUE, D3DFMT_D24X8 },
|
|
{ 512, 512, D3DFMT_X8R8G8B8, FALSE, D3DFMT_X8R8G8B8 },
|
|
{ 1024, 1024, D3DFMT_X8R8G8B8, TRUE, D3DFMT_D24S8 }
|
|
};
|
|
|
|
hr = D3DXCreateRenderToSurface(device, 256, 256, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN, &render);
|
|
ok(hr == D3D_OK, "D3DXCreateRenderToSurface returned %#x, expected %#x\n", hr, D3D_OK);
|
|
if (FAILED(hr)) return;
|
|
|
|
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 256, 256, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &surface, NULL);
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
ID3DXRenderToSurface *render_surface;
|
|
|
|
/* GetDevice */
|
|
hr = ID3DXRenderToSurface_GetDevice(render, NULL /* device */);
|
|
ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::GetDevice returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
|
|
|
|
ref_count = get_ref((IUnknown *)device);
|
|
hr = ID3DXRenderToSurface_GetDevice(render, &out_device);
|
|
ok(hr == D3D_OK, "ID3DXRenderToSurface::GetDevice returned %#x, expected %#x\n", hr, D3D_OK);
|
|
check_release((IUnknown *)out_device, ref_count);
|
|
|
|
/* BeginScene and EndScene */
|
|
hr = ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE);
|
|
ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::EndScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
|
|
|
|
hr = ID3DXRenderToSurface_BeginScene(render, NULL /* surface */, &viewport);
|
|
ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
|
|
|
|
ref_count = get_ref((IUnknown *)surface);
|
|
hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL);
|
|
ok(hr == D3D_OK, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3D_OK);
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
check_ref((IUnknown *)surface, ref_count + 1);
|
|
|
|
hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL);
|
|
ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
|
|
|
|
hr = ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE);
|
|
ok(hr == D3D_OK, "ID3DXRenderToSurface::EndScene returned %#x, expected %#x\n", hr, D3D_OK);
|
|
|
|
check_ref((IUnknown *)surface, ref_count);
|
|
}
|
|
|
|
/* error handling is deferred to BeginScene */
|
|
hr = D3DXCreateRenderToSurface(device, 256, 256, D3DFMT_A8R8G8B8, TRUE, D3DFMT_UNKNOWN, &render_surface);
|
|
ok(hr == D3D_OK, "D3DXCreateRenderToSurface returned %#x, expected %#x\n", hr, D3D_OK);
|
|
hr = ID3DXRenderToSurface_BeginScene(render_surface, surface, NULL);
|
|
ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
|
|
check_release((IUnknown *)render_surface, 0);
|
|
|
|
check_release((IUnknown *)surface, 0);
|
|
}
|
|
else skip("Failed to create surface\n");
|
|
|
|
check_release((IUnknown *)render, 0);
|
|
|
|
for (i = 0; i < ARRAY_SIZE(tests); i++)
|
|
{
|
|
check_ID3DXRenderToSurface(device, tests[i].Width, tests[i].Height, tests[i].Format, tests[i].DepthStencil, tests[i].DepthStencilFormat, TRUE);
|
|
check_ID3DXRenderToSurface(device, tests[i].Width, tests[i].Height, tests[i].Format, tests[i].DepthStencil, tests[i].DepthStencilFormat, FALSE);
|
|
}
|
|
|
|
test_ID3DXRenderToSurface_device_state(device);
|
|
}
|
|
|
|
static void test_D3DXCreateRenderToEnvMap(IDirect3DDevice9 *device)
|
|
{
|
|
int i;
|
|
HRESULT hr;
|
|
ULONG ref_count;
|
|
D3DXRTE_DESC desc;
|
|
ID3DXRenderToEnvMap *render;
|
|
static const struct {
|
|
D3DXRTE_DESC parameters;
|
|
D3DXRTE_DESC expected_values;
|
|
} tests[] = {
|
|
{ { 0, 0, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN }, { 1, 1, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN } },
|
|
{ { 256, 0, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN }, { 256, 9, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN } },
|
|
{ { 256, 4, D3DFMT_A8R8G8B8, FALSE, D3DFMT_D24S8 }, { 256, 4, D3DFMT_A8R8G8B8, FALSE, D3DFMT_D24S8 } },
|
|
{ { 256, 256, D3DFMT_UNKNOWN, FALSE, D3DFMT_R8G8B8 }, { 256, 9, D3DFMT_A8R8G8B8, FALSE, D3DFMT_R8G8B8 } },
|
|
{ { -1, -1, D3DFMT_A8R8G8B8, TRUE, D3DFMT_DXT1 }, { 256, 9, D3DFMT_A8R8G8B8, TRUE, D3DFMT_DXT1 } },
|
|
{ { 256, 1, D3DFMT_X8R8G8B8, TRUE, D3DFMT_UNKNOWN }, { 256, 1, D3DFMT_X8R8G8B8, TRUE, D3DFMT_UNKNOWN } }
|
|
};
|
|
|
|
for (i = 0; i < ARRAY_SIZE(tests); i++)
|
|
{
|
|
const D3DXRTE_DESC *parameters = &tests[i].parameters;
|
|
const D3DXRTE_DESC *expected = &tests[i].expected_values;
|
|
hr = D3DXCreateRenderToEnvMap(device, parameters->Size, parameters->MipLevels, parameters->Format,
|
|
parameters->DepthStencil, parameters->DepthStencilFormat, &render);
|
|
ok(hr == D3D_OK, "%d: D3DXCreateRenderToEnvMap returned %#x, expected %#x\n", i, hr, D3D_OK);
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
hr = ID3DXRenderToEnvMap_GetDesc(render, &desc);
|
|
ok(hr == D3D_OK, "%d: GetDesc failed %#x\n", i, hr);
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
ok(desc.Size == expected->Size, "%d: Got size %u, expected %u\n", i, desc.Size, expected->Size);
|
|
ok(desc.MipLevels == expected->MipLevels, "%d: Got miplevels %u, expected %u\n", i, desc.MipLevels, expected->MipLevels);
|
|
ok(desc.Format == expected->Format, "%d: Got format %#x, expected %#x\n", i, desc.Format, expected->Format);
|
|
ok(desc.DepthStencil == expected->DepthStencil, "%d: Got depth stencil %d, expected %d\n",
|
|
i, expected->DepthStencil, expected->DepthStencil);
|
|
ok(desc.DepthStencilFormat == expected->DepthStencilFormat, "%d: Got depth stencil format %#x, expected %#x\n",
|
|
i, expected->DepthStencilFormat, expected->DepthStencilFormat);
|
|
}
|
|
check_release((IUnknown *)render, 0);
|
|
}
|
|
}
|
|
|
|
/* check device ref count */
|
|
ref_count = get_ref((IUnknown *)device);
|
|
hr = D3DXCreateRenderToEnvMap(device, 0, 0, D3DFMT_UNKNOWN, FALSE, D3DFMT_UNKNOWN, &render);
|
|
check_ref((IUnknown *)device, ref_count + 1);
|
|
if (SUCCEEDED(hr)) ID3DXRenderToEnvMap_Release(render);
|
|
}
|
|
|
|
static void test_ID3DXRenderToEnvMap_cube_map(IDirect3DDevice9 *device)
|
|
{
|
|
HRESULT hr;
|
|
IDirect3DCubeTexture9 *cube_texture = NULL;
|
|
ID3DXRenderToEnvMap *render = NULL;
|
|
struct device_state pre_state;
|
|
struct device_state current_state;
|
|
|
|
hr = IDirect3DDevice9_CreateCubeTexture(device, 256, 0, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT,
|
|
&cube_texture, NULL);
|
|
if (FAILED(hr))
|
|
{
|
|
skip("Failed to create cube texture\n");
|
|
return;
|
|
}
|
|
|
|
hr = retrieve_device_state(device, &pre_state);
|
|
ok(SUCCEEDED(hr), "Failed to retrieve device state\n");
|
|
|
|
hr = D3DXCreateRenderToEnvMap(device, 256, 0, D3DFMT_A8R8G8B8, TRUE, D3DFMT_D24X8, &render);
|
|
ok(hr == D3D_OK, "D3DCreateRenderToEnvMap returned %#x, expected %#x\n", hr, D3D_OK);
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
DWORD face;
|
|
|
|
hr = ID3DXRenderToEnvMap_End(render, D3DX_FILTER_NONE);
|
|
ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::End returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
|
|
|
|
hr = ID3DXRenderToEnvMap_BeginCube(render, cube_texture);
|
|
ok(hr == D3D_OK, "ID3DXRenderToEnvMap::BeginCube returned %#x, expected %#x\n", hr, D3D_OK);
|
|
|
|
hr = retrieve_device_state(device, ¤t_state);
|
|
ok(SUCCEEDED(hr), "Failed to retrieve device state\n");
|
|
compare_device_state(¤t_state, &pre_state, TRUE);
|
|
release_device_state(¤t_state);
|
|
|
|
for (face = D3DCUBEMAP_FACE_POSITIVE_X; face <= D3DCUBEMAP_FACE_NEGATIVE_Z; face++)
|
|
{
|
|
hr = ID3DXRenderToEnvMap_Face(render, face, D3DX_FILTER_POINT);
|
|
ok(hr == D3D_OK, "ID3DXRenderToEnvMap::Face returned %#x, expected %#x\n", hr, D3D_OK);
|
|
|
|
hr = retrieve_device_state(device, ¤t_state);
|
|
ok(SUCCEEDED(hr), "Failed to retrieve device state\n");
|
|
compare_device_state(¤t_state, &pre_state, FALSE);
|
|
release_device_state(¤t_state);
|
|
}
|
|
|
|
hr = ID3DXRenderToEnvMap_End(render, D3DX_FILTER_POINT);
|
|
ok(hr == D3D_OK, "ID3DXRenderToEnvMap::End returned %#x, expected %#x\n", hr, D3D_OK);
|
|
|
|
hr = retrieve_device_state(device, ¤t_state);
|
|
ok(SUCCEEDED(hr), "Failed to retrieve device state\n");
|
|
compare_device_state(¤t_state, &pre_state, TRUE);
|
|
release_device_state(¤t_state);
|
|
|
|
check_release((IUnknown *)render, 0);
|
|
}
|
|
|
|
release_device_state(&pre_state);
|
|
|
|
check_release((IUnknown *)cube_texture, 0);
|
|
}
|
|
|
|
static void test_ID3DXRenderToEnvMap(IDirect3DDevice9 *device)
|
|
{
|
|
HRESULT hr;
|
|
ID3DXRenderToEnvMap *render;
|
|
IDirect3DSurface9 *depth_stencil_surface;
|
|
|
|
hr = D3DXCreateRenderToEnvMap(device, 256, 0, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN, &render);
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
ULONG ref_count;
|
|
IDirect3DDevice9 *out_device;
|
|
|
|
hr = ID3DXRenderToEnvMap_GetDesc(render, NULL);
|
|
ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::GetDesc returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
|
|
|
|
hr = ID3DXRenderToEnvMap_GetDevice(render, NULL);
|
|
ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::GetDevice returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
|
|
|
|
ref_count = get_ref((IUnknown *)device);
|
|
hr = ID3DXRenderToEnvMap_GetDevice(render, &out_device);
|
|
ok(hr == D3D_OK, "ID3DXRenderToEnvMap::GetDevice returned %#x, expected %#x\n", hr, D3D_OK);
|
|
ok(out_device == device, "ID3DXRenderToEnvMap::GetDevice returned different device\n");
|
|
check_release((IUnknown *)device, ref_count);
|
|
|
|
hr = ID3DXRenderToEnvMap_End(render, D3DX_FILTER_NONE);
|
|
ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::End returned %#x, expected %#x\n", hr, D3D_OK);
|
|
|
|
hr = ID3DXRenderToEnvMap_BeginCube(render, NULL);
|
|
ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::BeginCube returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
|
|
|
|
hr = ID3DXRenderToEnvMap_BeginHemisphere(render, NULL, NULL);
|
|
todo_wine ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::BeginHemisphere returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
|
|
|
|
hr = ID3DXRenderToEnvMap_BeginParabolic(render, NULL, NULL);
|
|
todo_wine ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::BeginParabolic returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
|
|
|
|
hr = ID3DXRenderToEnvMap_BeginSphere(render, NULL);
|
|
todo_wine ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::BeginSphere returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
|
|
|
|
check_release((IUnknown *)render, 0);
|
|
} else skip("Failed to create ID3DXRenderToEnvMap\n");
|
|
|
|
/* make sure there is a depth stencil surface present */
|
|
hr = IDirect3DDevice9_GetDepthStencilSurface(device, &depth_stencil_surface);
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
IDirect3DSurface9_Release(depth_stencil_surface);
|
|
depth_stencil_surface = NULL;
|
|
}
|
|
else if (hr == D3DERR_NOTFOUND)
|
|
{
|
|
hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 256, 256, D3DFMT_D24X8,
|
|
D3DMULTISAMPLE_NONE, 0, TRUE, &depth_stencil_surface, NULL);
|
|
if (SUCCEEDED(hr)) IDirect3DDevice9_SetDepthStencilSurface(device, depth_stencil_surface);
|
|
}
|
|
|
|
if (FAILED(hr))
|
|
{
|
|
skip("Failed to create depth stencil surface\n");
|
|
return;
|
|
}
|
|
|
|
test_ID3DXRenderToEnvMap_cube_map(device);
|
|
|
|
if (depth_stencil_surface)
|
|
{
|
|
IDirect3DDevice9_SetDepthStencilSurface(device, NULL);
|
|
IDirect3DSurface9_Release(depth_stencil_surface);
|
|
}
|
|
}
|
|
|
|
START_TEST(core)
|
|
{
|
|
HWND wnd;
|
|
IDirect3D9 *d3d;
|
|
IDirect3DDevice9 *device;
|
|
D3DPRESENT_PARAMETERS d3dpp;
|
|
HRESULT hr;
|
|
|
|
if (!(wnd = CreateWindowA("static", "d3dx9_test", WS_OVERLAPPEDWINDOW, 0, 0,
|
|
640, 480, NULL, NULL, NULL, NULL)))
|
|
{
|
|
skip("Couldn't create application window\n");
|
|
return;
|
|
}
|
|
if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION)))
|
|
{
|
|
skip("Couldn't create IDirect3D9 object\n");
|
|
DestroyWindow(wnd);
|
|
return;
|
|
}
|
|
|
|
ZeroMemory(&d3dpp, sizeof(d3dpp));
|
|
d3dpp.Windowed = TRUE;
|
|
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device);
|
|
if(FAILED(hr)) {
|
|
skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
|
|
IDirect3D9_Release(d3d);
|
|
DestroyWindow(wnd);
|
|
return;
|
|
}
|
|
|
|
test_ID3DXBuffer();
|
|
test_ID3DXSprite(device);
|
|
test_ID3DXFont(device);
|
|
test_D3DXCreateRenderToSurface(device);
|
|
test_ID3DXRenderToSurface(device);
|
|
test_D3DXCreateRenderToEnvMap(device);
|
|
test_ID3DXRenderToEnvMap(device);
|
|
|
|
check_release((IUnknown*)device, 0);
|
|
check_release((IUnknown*)d3d, 0);
|
|
if (wnd) DestroyWindow(wnd);
|
|
}
|