Sweden-Number/dlls/wined3d
Stefan Dösinger c4e4647ca5 d3d9: Validate swap effect and backbuffer count. 2015-08-27 21:43:46 +09:00
..
Makefile.in
arb_program_shader.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
ati_fragment_shader.c wined3d: Only install emulation wrappers when required. 2015-07-28 13:41:48 +02:00
buffer.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
context.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
cs.c ddraw: Return the right error if range color keys are used. 2015-08-24 20:42:40 +09:00
device.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
directx.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
drawprim.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
gl_compat.c wined3d: Don't crash when emulating GL_EXT_fogcoord. 2015-07-28 13:41:48 +02:00
glsl_shader.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
nvidia_texture_shader.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
palette.c
query.c
resource.c
sampler.c
shader.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
shader_sm1.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
shader_sm4.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
state.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
stateblock.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
surface.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
swapchain.c d3d9: Validate swap effect and backbuffer count. 2015-08-27 21:43:46 +09:00
texture.c ddraw: Return the right error if range color keys are used. 2015-08-24 20:42:40 +09:00
utils.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d.spec d3d10core: Implement d3d10_device_UpdateSubresource(). 2015-08-18 18:28:47 +09:00
wined3d_gl.h wined3d: Use GL_RGB565 if available. 2015-08-20 20:16:15 +09:00
wined3d_main.c
wined3d_private.h wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00