Sweden-Number/dlls/d3d9/d3d9_private.h

355 lines
16 KiB
C

/*
* Direct3D 9 private include file
*
* Copyright 2002-2003 Jason Edmeades
* Copyright 2002-2003 Raphael Junqueira
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __WINE_D3D9_PRIVATE_H
#define __WINE_D3D9_PRIVATE_H
#include <assert.h>
#include <stdarg.h>
#define NONAMELESSUNION
#define NONAMELESSSTRUCT
#define COBJMACROS
#include "windef.h"
#include "winbase.h"
#include "wingdi.h"
#include "winuser.h"
#include "wine/debug.h"
#include "wine/unicode.h"
#include "d3d9.h"
#include "wine/wined3d.h"
#define D3DPRESENTFLAGS_MASK 0x00000fffu
extern HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
BOOL is_gdi_compat_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
const struct wined3d_swapchain_desc *swapchain_desc) DECLSPEC_HIDDEN;
#define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
_pD3D9Caps->DeviceType = (D3DDEVTYPE) (_pWineCaps)->DeviceType; \
_pD3D9Caps->AdapterOrdinal = (_pWineCaps)->AdapterOrdinal; \
_pD3D9Caps->Caps = (_pWineCaps)->Caps; \
_pD3D9Caps->Caps2 = (_pWineCaps)->Caps2; \
_pD3D9Caps->Caps3 = (_pWineCaps)->Caps3; \
_pD3D9Caps->PresentationIntervals = (_pWineCaps)->PresentationIntervals; \
_pD3D9Caps->CursorCaps = (_pWineCaps)->CursorCaps; \
_pD3D9Caps->DevCaps = (_pWineCaps)->DevCaps; \
_pD3D9Caps->PrimitiveMiscCaps = (_pWineCaps)->PrimitiveMiscCaps; \
_pD3D9Caps->RasterCaps = (_pWineCaps)->RasterCaps; \
_pD3D9Caps->ZCmpCaps = (_pWineCaps)->ZCmpCaps; \
_pD3D9Caps->SrcBlendCaps = (_pWineCaps)->SrcBlendCaps; \
_pD3D9Caps->DestBlendCaps = (_pWineCaps)->DestBlendCaps; \
_pD3D9Caps->AlphaCmpCaps = (_pWineCaps)->AlphaCmpCaps; \
_pD3D9Caps->ShadeCaps = (_pWineCaps)->ShadeCaps; \
_pD3D9Caps->TextureCaps = (_pWineCaps)->TextureCaps; \
_pD3D9Caps->TextureFilterCaps = (_pWineCaps)->TextureFilterCaps; \
_pD3D9Caps->CubeTextureFilterCaps = (_pWineCaps)->CubeTextureFilterCaps; \
_pD3D9Caps->VolumeTextureFilterCaps = (_pWineCaps)->VolumeTextureFilterCaps; \
_pD3D9Caps->TextureAddressCaps = (_pWineCaps)->TextureAddressCaps; \
_pD3D9Caps->VolumeTextureAddressCaps = (_pWineCaps)->VolumeTextureAddressCaps; \
_pD3D9Caps->LineCaps = (_pWineCaps)->LineCaps; \
_pD3D9Caps->MaxTextureWidth = (_pWineCaps)->MaxTextureWidth; \
_pD3D9Caps->MaxTextureHeight = (_pWineCaps)->MaxTextureHeight; \
_pD3D9Caps->MaxVolumeExtent = (_pWineCaps)->MaxVolumeExtent; \
_pD3D9Caps->MaxTextureRepeat = (_pWineCaps)->MaxTextureRepeat; \
_pD3D9Caps->MaxTextureAspectRatio = (_pWineCaps)->MaxTextureAspectRatio; \
_pD3D9Caps->MaxAnisotropy = (_pWineCaps)->MaxAnisotropy; \
_pD3D9Caps->MaxVertexW = (_pWineCaps)->MaxVertexW; \
_pD3D9Caps->GuardBandLeft = (_pWineCaps)->GuardBandLeft; \
_pD3D9Caps->GuardBandTop = (_pWineCaps)->GuardBandTop; \
_pD3D9Caps->GuardBandRight = (_pWineCaps)->GuardBandRight; \
_pD3D9Caps->GuardBandBottom = (_pWineCaps)->GuardBandBottom; \
_pD3D9Caps->ExtentsAdjust = (_pWineCaps)->ExtentsAdjust; \
_pD3D9Caps->StencilCaps = (_pWineCaps)->StencilCaps; \
_pD3D9Caps->FVFCaps = (_pWineCaps)->FVFCaps; \
_pD3D9Caps->TextureOpCaps = (_pWineCaps)->TextureOpCaps; \
_pD3D9Caps->MaxTextureBlendStages = (_pWineCaps)->MaxTextureBlendStages; \
_pD3D9Caps->MaxSimultaneousTextures = (_pWineCaps)->MaxSimultaneousTextures; \
_pD3D9Caps->VertexProcessingCaps = (_pWineCaps)->VertexProcessingCaps; \
_pD3D9Caps->MaxActiveLights = (_pWineCaps)->MaxActiveLights; \
_pD3D9Caps->MaxUserClipPlanes = (_pWineCaps)->MaxUserClipPlanes; \
_pD3D9Caps->MaxVertexBlendMatrices = (_pWineCaps)->MaxVertexBlendMatrices; \
_pD3D9Caps->MaxVertexBlendMatrixIndex = (_pWineCaps)->MaxVertexBlendMatrixIndex; \
_pD3D9Caps->MaxPointSize = (_pWineCaps)->MaxPointSize; \
_pD3D9Caps->MaxPrimitiveCount = (_pWineCaps)->MaxPrimitiveCount; \
_pD3D9Caps->MaxVertexIndex = (_pWineCaps)->MaxVertexIndex; \
_pD3D9Caps->MaxStreams = (_pWineCaps)->MaxStreams; \
_pD3D9Caps->MaxStreamStride = (_pWineCaps)->MaxStreamStride; \
_pD3D9Caps->VertexShaderVersion = (_pWineCaps)->VertexShaderVersion; \
_pD3D9Caps->MaxVertexShaderConst = (_pWineCaps)->MaxVertexShaderConst; \
_pD3D9Caps->PixelShaderVersion = (_pWineCaps)->PixelShaderVersion; \
_pD3D9Caps->PixelShader1xMaxValue = (_pWineCaps)->PixelShader1xMaxValue; \
_pD3D9Caps->DevCaps2 = (_pWineCaps)->DevCaps2; \
_pD3D9Caps->MaxNpatchTessellationLevel = (_pWineCaps)->MaxNpatchTessellationLevel; \
_pD3D9Caps->MasterAdapterOrdinal = (_pWineCaps)->MasterAdapterOrdinal; \
_pD3D9Caps->AdapterOrdinalInGroup = (_pWineCaps)->AdapterOrdinalInGroup; \
_pD3D9Caps->NumberOfAdaptersInGroup = (_pWineCaps)->NumberOfAdaptersInGroup; \
_pD3D9Caps->DeclTypes = (_pWineCaps)->DeclTypes; \
_pD3D9Caps->NumSimultaneousRTs = (_pWineCaps)->NumSimultaneousRTs; \
_pD3D9Caps->StretchRectFilterCaps = (_pWineCaps)->StretchRectFilterCaps; \
_pD3D9Caps->VS20Caps.Caps = (_pWineCaps)->VS20Caps.caps; \
_pD3D9Caps->VS20Caps.DynamicFlowControlDepth = (_pWineCaps)->VS20Caps.dynamic_flow_control_depth; \
_pD3D9Caps->VS20Caps.NumTemps = (_pWineCaps)->VS20Caps.temp_count; \
_pD3D9Caps->VS20Caps.StaticFlowControlDepth = (_pWineCaps)->VS20Caps.static_flow_control_depth; \
_pD3D9Caps->PS20Caps.Caps = (_pWineCaps)->PS20Caps.caps; \
_pD3D9Caps->PS20Caps.DynamicFlowControlDepth = (_pWineCaps)->PS20Caps.dynamic_flow_control_depth; \
_pD3D9Caps->PS20Caps.NumTemps = (_pWineCaps)->PS20Caps.temp_count; \
_pD3D9Caps->PS20Caps.StaticFlowControlDepth = (_pWineCaps)->PS20Caps.static_flow_control_depth; \
_pD3D9Caps->PS20Caps.NumInstructionSlots = (_pWineCaps)->PS20Caps.instruction_slot_count; \
_pD3D9Caps->VertexTextureFilterCaps = (_pWineCaps)->VertexTextureFilterCaps; \
_pD3D9Caps->MaxVShaderInstructionsExecuted = (_pWineCaps)->MaxVShaderInstructionsExecuted; \
_pD3D9Caps->MaxPShaderInstructionsExecuted = (_pWineCaps)->MaxPShaderInstructionsExecuted; \
_pD3D9Caps->MaxVertexShader30InstructionSlots = (_pWineCaps)->MaxVertexShader30InstructionSlots; \
_pD3D9Caps->MaxPixelShader30InstructionSlots = (_pWineCaps)->MaxPixelShader30InstructionSlots;
struct d3d9
{
IDirect3D9Ex IDirect3D9Ex_iface;
LONG refcount;
struct wined3d *wined3d;
BOOL extended;
};
BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended) DECLSPEC_HIDDEN;
void filter_caps(D3DCAPS9* pCaps) DECLSPEC_HIDDEN;
struct fvf_declaration
{
struct wined3d_vertex_declaration *decl;
DWORD fvf;
};
enum d3d9_device_state
{
D3D9_DEVICE_STATE_OK,
D3D9_DEVICE_STATE_LOST,
D3D9_DEVICE_STATE_NOT_RESET,
};
struct d3d9_device
{
IDirect3DDevice9Ex IDirect3DDevice9Ex_iface;
struct wined3d_device_parent device_parent;
LONG refcount;
struct wined3d_device *wined3d_device;
struct d3d9 *d3d_parent;
struct fvf_declaration *fvf_decls;
UINT fvf_decl_count, fvf_decl_size;
struct wined3d_buffer *vertex_buffer;
UINT vertex_buffer_size;
UINT vertex_buffer_pos;
struct wined3d_buffer *index_buffer;
UINT index_buffer_size;
UINT index_buffer_pos;
LONG device_state;
BOOL in_destruction;
BOOL in_scene;
BOOL has_vertex_declaration;
UINT implicit_swapchain_count;
struct d3d9_swapchain **implicit_swapchains;
};
HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) DECLSPEC_HIDDEN;
struct d3d9_resource
{
LONG refcount;
struct wined3d_private_store private_store;
};
void d3d9_resource_cleanup(struct d3d9_resource *resource) DECLSPEC_HIDDEN;
HRESULT d3d9_resource_free_private_data(struct d3d9_resource *resource, const GUID *guid) DECLSPEC_HIDDEN;
HRESULT d3d9_resource_get_private_data(struct d3d9_resource *resource, const GUID *guid,
void *data, DWORD *data_size) DECLSPEC_HIDDEN;
void d3d9_resource_init(struct d3d9_resource *resource) DECLSPEC_HIDDEN;
HRESULT d3d9_resource_set_private_data(struct d3d9_resource *resource, const GUID *guid,
const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
struct d3d9_volume
{
IDirect3DVolume9 IDirect3DVolume9_iface;
struct d3d9_resource resource;
struct wined3d_texture *wined3d_texture;
unsigned int sub_resource_idx;
struct d3d9_texture *texture;
};
void volume_init(struct d3d9_volume *volume, struct wined3d_texture *wined3d_texture,
unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
struct d3d9_swapchain
{
IDirect3DSwapChain9Ex IDirect3DSwapChain9Ex_iface;
LONG refcount;
struct wined3d_swapchain *wined3d_swapchain;
IDirect3DDevice9Ex *parent_device;
};
HRESULT d3d9_swapchain_create(struct d3d9_device *device, struct wined3d_swapchain_desc *desc,
struct d3d9_swapchain **swapchain) DECLSPEC_HIDDEN;
struct d3d9_surface
{
IDirect3DSurface9 IDirect3DSurface9_iface;
struct d3d9_resource resource;
struct wined3d_texture *wined3d_texture;
unsigned int sub_resource_idx;
struct list rtv_entry;
struct wined3d_rendertarget_view *wined3d_rtv;
IDirect3DDevice9Ex *parent_device;
IUnknown *container;
struct d3d9_texture *texture;
};
struct wined3d_rendertarget_view *d3d9_surface_acquire_rendertarget_view(struct d3d9_surface *surface) DECLSPEC_HIDDEN;
struct d3d9_device *d3d9_surface_get_device(const struct d3d9_surface *surface) DECLSPEC_HIDDEN;
void d3d9_surface_release_rendertarget_view(struct d3d9_surface *surface,
struct wined3d_rendertarget_view *rtv) DECLSPEC_HIDDEN;
void surface_init(struct d3d9_surface *surface, struct wined3d_texture *wined3d_texture,
unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
struct d3d9_surface *unsafe_impl_from_IDirect3DSurface9(IDirect3DSurface9 *iface) DECLSPEC_HIDDEN;
struct d3d9_vertexbuffer
{
IDirect3DVertexBuffer9 IDirect3DVertexBuffer9_iface;
struct d3d9_resource resource;
struct wined3d_buffer *wined3d_buffer;
IDirect3DDevice9Ex *parent_device;
DWORD fvf;
};
HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *device,
UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
struct d3d9_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface) DECLSPEC_HIDDEN;
struct d3d9_indexbuffer
{
IDirect3DIndexBuffer9 IDirect3DIndexBuffer9_iface;
struct d3d9_resource resource;
struct wined3d_buffer *wined3d_buffer;
IDirect3DDevice9Ex *parent_device;
enum wined3d_format_id format;
};
HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *device,
UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
struct d3d9_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface) DECLSPEC_HIDDEN;
struct d3d9_texture
{
IDirect3DBaseTexture9 IDirect3DBaseTexture9_iface;
struct d3d9_resource resource;
struct wined3d_texture *wined3d_texture;
IDirect3DDevice9Ex *parent_device;
struct list rtv_list;
};
HRESULT cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device,
UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
HRESULT volumetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
struct d3d9_texture *unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9 *iface) DECLSPEC_HIDDEN;
struct d3d9_stateblock
{
IDirect3DStateBlock9 IDirect3DStateBlock9_iface;
LONG refcount;
struct wined3d_stateblock *wined3d_stateblock;
IDirect3DDevice9Ex *parent_device;
};
HRESULT stateblock_init(struct d3d9_stateblock *stateblock, struct d3d9_device *device,
D3DSTATEBLOCKTYPE type, struct wined3d_stateblock *wined3d_stateblock) DECLSPEC_HIDDEN;
struct d3d9_vertex_declaration
{
IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9_iface;
LONG refcount;
D3DVERTEXELEMENT9 *elements;
UINT element_count;
struct wined3d_vertex_declaration *wined3d_declaration;
DWORD fvf;
IDirect3DDevice9Ex *parent_device;
};
HRESULT d3d9_vertex_declaration_create(struct d3d9_device *device,
const D3DVERTEXELEMENT9 *elements, struct d3d9_vertex_declaration **declaration) DECLSPEC_HIDDEN;
struct d3d9_vertex_declaration *unsafe_impl_from_IDirect3DVertexDeclaration9(
IDirect3DVertexDeclaration9 *iface) DECLSPEC_HIDDEN;
struct d3d9_vertexshader
{
IDirect3DVertexShader9 IDirect3DVertexShader9_iface;
LONG refcount;
struct wined3d_shader *wined3d_shader;
IDirect3DDevice9Ex *parent_device;
};
HRESULT vertexshader_init(struct d3d9_vertexshader *shader,
struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
struct d3d9_vertexshader *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface) DECLSPEC_HIDDEN;
#define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
#define D3D9_MAX_SIMULTANEOUS_RENDERTARGETS 4
struct d3d9_pixelshader
{
IDirect3DPixelShader9 IDirect3DPixelShader9_iface;
LONG refcount;
struct wined3d_shader *wined3d_shader;
IDirect3DDevice9Ex *parent_device;
};
HRESULT pixelshader_init(struct d3d9_pixelshader *shader,
struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
struct d3d9_pixelshader *unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface) DECLSPEC_HIDDEN;
struct d3d9_query
{
IDirect3DQuery9 IDirect3DQuery9_iface;
LONG refcount;
struct wined3d_query *wined3d_query;
IDirect3DDevice9Ex *parent_device;
DWORD data_size;
};
HRESULT query_init(struct d3d9_query *query, struct d3d9_device *device, D3DQUERYTYPE type) DECLSPEC_HIDDEN;
static inline struct d3d9_device *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
{
return CONTAINING_RECORD(iface, struct d3d9_device, IDirect3DDevice9Ex_iface);
}
#endif /* __WINE_D3D9_PRIVATE_H */