355 lines
16 KiB
C
355 lines
16 KiB
C
/*
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* Direct3D 9 private include file
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*
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* Copyright 2002-2003 Jason Edmeades
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* Copyright 2002-2003 Raphael Junqueira
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* Copyright 2005 Oliver Stieber
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __WINE_D3D9_PRIVATE_H
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#define __WINE_D3D9_PRIVATE_H
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#include <assert.h>
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#include <stdarg.h>
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#define NONAMELESSUNION
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#define NONAMELESSSTRUCT
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#define COBJMACROS
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#include "windef.h"
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#include "winbase.h"
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#include "wingdi.h"
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#include "winuser.h"
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#include "wine/debug.h"
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#include "wine/unicode.h"
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#include "d3d9.h"
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#include "wine/wined3d.h"
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#define D3DPRESENTFLAGS_MASK 0x00000fffu
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extern HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
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D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
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BOOL is_gdi_compat_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
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enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
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void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
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const struct wined3d_swapchain_desc *swapchain_desc) DECLSPEC_HIDDEN;
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#define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
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_pD3D9Caps->DeviceType = (D3DDEVTYPE) (_pWineCaps)->DeviceType; \
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_pD3D9Caps->AdapterOrdinal = (_pWineCaps)->AdapterOrdinal; \
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_pD3D9Caps->Caps = (_pWineCaps)->Caps; \
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_pD3D9Caps->Caps2 = (_pWineCaps)->Caps2; \
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_pD3D9Caps->Caps3 = (_pWineCaps)->Caps3; \
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_pD3D9Caps->PresentationIntervals = (_pWineCaps)->PresentationIntervals; \
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_pD3D9Caps->CursorCaps = (_pWineCaps)->CursorCaps; \
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_pD3D9Caps->DevCaps = (_pWineCaps)->DevCaps; \
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_pD3D9Caps->PrimitiveMiscCaps = (_pWineCaps)->PrimitiveMiscCaps; \
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_pD3D9Caps->RasterCaps = (_pWineCaps)->RasterCaps; \
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_pD3D9Caps->ZCmpCaps = (_pWineCaps)->ZCmpCaps; \
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_pD3D9Caps->SrcBlendCaps = (_pWineCaps)->SrcBlendCaps; \
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_pD3D9Caps->DestBlendCaps = (_pWineCaps)->DestBlendCaps; \
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_pD3D9Caps->AlphaCmpCaps = (_pWineCaps)->AlphaCmpCaps; \
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_pD3D9Caps->ShadeCaps = (_pWineCaps)->ShadeCaps; \
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_pD3D9Caps->TextureCaps = (_pWineCaps)->TextureCaps; \
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_pD3D9Caps->TextureFilterCaps = (_pWineCaps)->TextureFilterCaps; \
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_pD3D9Caps->CubeTextureFilterCaps = (_pWineCaps)->CubeTextureFilterCaps; \
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_pD3D9Caps->VolumeTextureFilterCaps = (_pWineCaps)->VolumeTextureFilterCaps; \
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_pD3D9Caps->TextureAddressCaps = (_pWineCaps)->TextureAddressCaps; \
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_pD3D9Caps->VolumeTextureAddressCaps = (_pWineCaps)->VolumeTextureAddressCaps; \
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_pD3D9Caps->LineCaps = (_pWineCaps)->LineCaps; \
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_pD3D9Caps->MaxTextureWidth = (_pWineCaps)->MaxTextureWidth; \
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_pD3D9Caps->MaxTextureHeight = (_pWineCaps)->MaxTextureHeight; \
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_pD3D9Caps->MaxVolumeExtent = (_pWineCaps)->MaxVolumeExtent; \
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_pD3D9Caps->MaxTextureRepeat = (_pWineCaps)->MaxTextureRepeat; \
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_pD3D9Caps->MaxTextureAspectRatio = (_pWineCaps)->MaxTextureAspectRatio; \
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_pD3D9Caps->MaxAnisotropy = (_pWineCaps)->MaxAnisotropy; \
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_pD3D9Caps->MaxVertexW = (_pWineCaps)->MaxVertexW; \
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_pD3D9Caps->GuardBandLeft = (_pWineCaps)->GuardBandLeft; \
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_pD3D9Caps->GuardBandTop = (_pWineCaps)->GuardBandTop; \
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_pD3D9Caps->GuardBandRight = (_pWineCaps)->GuardBandRight; \
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_pD3D9Caps->GuardBandBottom = (_pWineCaps)->GuardBandBottom; \
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_pD3D9Caps->ExtentsAdjust = (_pWineCaps)->ExtentsAdjust; \
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_pD3D9Caps->StencilCaps = (_pWineCaps)->StencilCaps; \
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_pD3D9Caps->FVFCaps = (_pWineCaps)->FVFCaps; \
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_pD3D9Caps->TextureOpCaps = (_pWineCaps)->TextureOpCaps; \
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_pD3D9Caps->MaxTextureBlendStages = (_pWineCaps)->MaxTextureBlendStages; \
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_pD3D9Caps->MaxSimultaneousTextures = (_pWineCaps)->MaxSimultaneousTextures; \
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_pD3D9Caps->VertexProcessingCaps = (_pWineCaps)->VertexProcessingCaps; \
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_pD3D9Caps->MaxActiveLights = (_pWineCaps)->MaxActiveLights; \
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_pD3D9Caps->MaxUserClipPlanes = (_pWineCaps)->MaxUserClipPlanes; \
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_pD3D9Caps->MaxVertexBlendMatrices = (_pWineCaps)->MaxVertexBlendMatrices; \
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_pD3D9Caps->MaxVertexBlendMatrixIndex = (_pWineCaps)->MaxVertexBlendMatrixIndex; \
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_pD3D9Caps->MaxPointSize = (_pWineCaps)->MaxPointSize; \
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_pD3D9Caps->MaxPrimitiveCount = (_pWineCaps)->MaxPrimitiveCount; \
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_pD3D9Caps->MaxVertexIndex = (_pWineCaps)->MaxVertexIndex; \
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_pD3D9Caps->MaxStreams = (_pWineCaps)->MaxStreams; \
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_pD3D9Caps->MaxStreamStride = (_pWineCaps)->MaxStreamStride; \
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_pD3D9Caps->VertexShaderVersion = (_pWineCaps)->VertexShaderVersion; \
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_pD3D9Caps->MaxVertexShaderConst = (_pWineCaps)->MaxVertexShaderConst; \
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_pD3D9Caps->PixelShaderVersion = (_pWineCaps)->PixelShaderVersion; \
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_pD3D9Caps->PixelShader1xMaxValue = (_pWineCaps)->PixelShader1xMaxValue; \
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_pD3D9Caps->DevCaps2 = (_pWineCaps)->DevCaps2; \
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_pD3D9Caps->MaxNpatchTessellationLevel = (_pWineCaps)->MaxNpatchTessellationLevel; \
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_pD3D9Caps->MasterAdapterOrdinal = (_pWineCaps)->MasterAdapterOrdinal; \
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_pD3D9Caps->AdapterOrdinalInGroup = (_pWineCaps)->AdapterOrdinalInGroup; \
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_pD3D9Caps->NumberOfAdaptersInGroup = (_pWineCaps)->NumberOfAdaptersInGroup; \
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_pD3D9Caps->DeclTypes = (_pWineCaps)->DeclTypes; \
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_pD3D9Caps->NumSimultaneousRTs = (_pWineCaps)->NumSimultaneousRTs; \
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_pD3D9Caps->StretchRectFilterCaps = (_pWineCaps)->StretchRectFilterCaps; \
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_pD3D9Caps->VS20Caps.Caps = (_pWineCaps)->VS20Caps.caps; \
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_pD3D9Caps->VS20Caps.DynamicFlowControlDepth = (_pWineCaps)->VS20Caps.dynamic_flow_control_depth; \
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_pD3D9Caps->VS20Caps.NumTemps = (_pWineCaps)->VS20Caps.temp_count; \
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_pD3D9Caps->VS20Caps.StaticFlowControlDepth = (_pWineCaps)->VS20Caps.static_flow_control_depth; \
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_pD3D9Caps->PS20Caps.Caps = (_pWineCaps)->PS20Caps.caps; \
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_pD3D9Caps->PS20Caps.DynamicFlowControlDepth = (_pWineCaps)->PS20Caps.dynamic_flow_control_depth; \
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_pD3D9Caps->PS20Caps.NumTemps = (_pWineCaps)->PS20Caps.temp_count; \
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_pD3D9Caps->PS20Caps.StaticFlowControlDepth = (_pWineCaps)->PS20Caps.static_flow_control_depth; \
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_pD3D9Caps->PS20Caps.NumInstructionSlots = (_pWineCaps)->PS20Caps.instruction_slot_count; \
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_pD3D9Caps->VertexTextureFilterCaps = (_pWineCaps)->VertexTextureFilterCaps; \
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_pD3D9Caps->MaxVShaderInstructionsExecuted = (_pWineCaps)->MaxVShaderInstructionsExecuted; \
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_pD3D9Caps->MaxPShaderInstructionsExecuted = (_pWineCaps)->MaxPShaderInstructionsExecuted; \
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_pD3D9Caps->MaxVertexShader30InstructionSlots = (_pWineCaps)->MaxVertexShader30InstructionSlots; \
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_pD3D9Caps->MaxPixelShader30InstructionSlots = (_pWineCaps)->MaxPixelShader30InstructionSlots;
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struct d3d9
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{
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IDirect3D9Ex IDirect3D9Ex_iface;
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LONG refcount;
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struct wined3d *wined3d;
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BOOL extended;
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};
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BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended) DECLSPEC_HIDDEN;
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void filter_caps(D3DCAPS9* pCaps) DECLSPEC_HIDDEN;
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struct fvf_declaration
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{
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struct wined3d_vertex_declaration *decl;
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DWORD fvf;
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};
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enum d3d9_device_state
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{
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D3D9_DEVICE_STATE_OK,
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D3D9_DEVICE_STATE_LOST,
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D3D9_DEVICE_STATE_NOT_RESET,
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};
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struct d3d9_device
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{
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IDirect3DDevice9Ex IDirect3DDevice9Ex_iface;
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struct wined3d_device_parent device_parent;
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LONG refcount;
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struct wined3d_device *wined3d_device;
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struct d3d9 *d3d_parent;
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struct fvf_declaration *fvf_decls;
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UINT fvf_decl_count, fvf_decl_size;
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struct wined3d_buffer *vertex_buffer;
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UINT vertex_buffer_size;
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UINT vertex_buffer_pos;
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struct wined3d_buffer *index_buffer;
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UINT index_buffer_size;
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UINT index_buffer_pos;
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LONG device_state;
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BOOL in_destruction;
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BOOL in_scene;
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BOOL has_vertex_declaration;
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UINT implicit_swapchain_count;
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struct d3d9_swapchain **implicit_swapchains;
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};
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HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
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UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
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D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) DECLSPEC_HIDDEN;
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struct d3d9_resource
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{
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LONG refcount;
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struct wined3d_private_store private_store;
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};
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void d3d9_resource_cleanup(struct d3d9_resource *resource) DECLSPEC_HIDDEN;
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HRESULT d3d9_resource_free_private_data(struct d3d9_resource *resource, const GUID *guid) DECLSPEC_HIDDEN;
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HRESULT d3d9_resource_get_private_data(struct d3d9_resource *resource, const GUID *guid,
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void *data, DWORD *data_size) DECLSPEC_HIDDEN;
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void d3d9_resource_init(struct d3d9_resource *resource) DECLSPEC_HIDDEN;
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HRESULT d3d9_resource_set_private_data(struct d3d9_resource *resource, const GUID *guid,
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const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
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struct d3d9_volume
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{
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IDirect3DVolume9 IDirect3DVolume9_iface;
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struct d3d9_resource resource;
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struct wined3d_texture *wined3d_texture;
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unsigned int sub_resource_idx;
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struct d3d9_texture *texture;
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};
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void volume_init(struct d3d9_volume *volume, struct wined3d_texture *wined3d_texture,
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unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
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struct d3d9_swapchain
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{
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IDirect3DSwapChain9Ex IDirect3DSwapChain9Ex_iface;
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LONG refcount;
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struct wined3d_swapchain *wined3d_swapchain;
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IDirect3DDevice9Ex *parent_device;
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};
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HRESULT d3d9_swapchain_create(struct d3d9_device *device, struct wined3d_swapchain_desc *desc,
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struct d3d9_swapchain **swapchain) DECLSPEC_HIDDEN;
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struct d3d9_surface
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{
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IDirect3DSurface9 IDirect3DSurface9_iface;
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struct d3d9_resource resource;
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struct wined3d_texture *wined3d_texture;
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unsigned int sub_resource_idx;
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struct list rtv_entry;
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struct wined3d_rendertarget_view *wined3d_rtv;
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IDirect3DDevice9Ex *parent_device;
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IUnknown *container;
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struct d3d9_texture *texture;
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};
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struct wined3d_rendertarget_view *d3d9_surface_acquire_rendertarget_view(struct d3d9_surface *surface) DECLSPEC_HIDDEN;
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struct d3d9_device *d3d9_surface_get_device(const struct d3d9_surface *surface) DECLSPEC_HIDDEN;
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void d3d9_surface_release_rendertarget_view(struct d3d9_surface *surface,
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struct wined3d_rendertarget_view *rtv) DECLSPEC_HIDDEN;
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void surface_init(struct d3d9_surface *surface, struct wined3d_texture *wined3d_texture,
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unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
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struct d3d9_surface *unsafe_impl_from_IDirect3DSurface9(IDirect3DSurface9 *iface) DECLSPEC_HIDDEN;
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struct d3d9_vertexbuffer
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{
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IDirect3DVertexBuffer9 IDirect3DVertexBuffer9_iface;
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struct d3d9_resource resource;
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struct wined3d_buffer *wined3d_buffer;
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IDirect3DDevice9Ex *parent_device;
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DWORD fvf;
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};
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HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *device,
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UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
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struct d3d9_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface) DECLSPEC_HIDDEN;
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struct d3d9_indexbuffer
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{
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IDirect3DIndexBuffer9 IDirect3DIndexBuffer9_iface;
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struct d3d9_resource resource;
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struct wined3d_buffer *wined3d_buffer;
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IDirect3DDevice9Ex *parent_device;
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enum wined3d_format_id format;
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};
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HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *device,
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UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
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struct d3d9_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface) DECLSPEC_HIDDEN;
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struct d3d9_texture
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{
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IDirect3DBaseTexture9 IDirect3DBaseTexture9_iface;
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struct d3d9_resource resource;
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struct wined3d_texture *wined3d_texture;
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IDirect3DDevice9Ex *parent_device;
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struct list rtv_list;
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};
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HRESULT cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
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UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
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HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device,
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UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
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HRESULT volumetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
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UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
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struct d3d9_texture *unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9 *iface) DECLSPEC_HIDDEN;
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struct d3d9_stateblock
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{
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IDirect3DStateBlock9 IDirect3DStateBlock9_iface;
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LONG refcount;
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struct wined3d_stateblock *wined3d_stateblock;
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IDirect3DDevice9Ex *parent_device;
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};
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HRESULT stateblock_init(struct d3d9_stateblock *stateblock, struct d3d9_device *device,
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D3DSTATEBLOCKTYPE type, struct wined3d_stateblock *wined3d_stateblock) DECLSPEC_HIDDEN;
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struct d3d9_vertex_declaration
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{
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IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9_iface;
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LONG refcount;
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D3DVERTEXELEMENT9 *elements;
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UINT element_count;
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struct wined3d_vertex_declaration *wined3d_declaration;
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DWORD fvf;
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IDirect3DDevice9Ex *parent_device;
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};
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HRESULT d3d9_vertex_declaration_create(struct d3d9_device *device,
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const D3DVERTEXELEMENT9 *elements, struct d3d9_vertex_declaration **declaration) DECLSPEC_HIDDEN;
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struct d3d9_vertex_declaration *unsafe_impl_from_IDirect3DVertexDeclaration9(
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IDirect3DVertexDeclaration9 *iface) DECLSPEC_HIDDEN;
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struct d3d9_vertexshader
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{
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IDirect3DVertexShader9 IDirect3DVertexShader9_iface;
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LONG refcount;
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struct wined3d_shader *wined3d_shader;
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IDirect3DDevice9Ex *parent_device;
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};
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HRESULT vertexshader_init(struct d3d9_vertexshader *shader,
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struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
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struct d3d9_vertexshader *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface) DECLSPEC_HIDDEN;
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#define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
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#define D3D9_MAX_SIMULTANEOUS_RENDERTARGETS 4
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struct d3d9_pixelshader
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{
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IDirect3DPixelShader9 IDirect3DPixelShader9_iface;
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LONG refcount;
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struct wined3d_shader *wined3d_shader;
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IDirect3DDevice9Ex *parent_device;
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};
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HRESULT pixelshader_init(struct d3d9_pixelshader *shader,
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struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
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struct d3d9_pixelshader *unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface) DECLSPEC_HIDDEN;
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struct d3d9_query
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{
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IDirect3DQuery9 IDirect3DQuery9_iface;
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LONG refcount;
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struct wined3d_query *wined3d_query;
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IDirect3DDevice9Ex *parent_device;
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DWORD data_size;
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};
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HRESULT query_init(struct d3d9_query *query, struct d3d9_device *device, D3DQUERYTYPE type) DECLSPEC_HIDDEN;
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static inline struct d3d9_device *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d9_device, IDirect3DDevice9Ex_iface);
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}
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#endif /* __WINE_D3D9_PRIVATE_H */
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