Sweden-Number/dlls/d3d11/view.c

1073 lines
36 KiB
C

/*
* Copyright 2009 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "config.h"
#include "wine/port.h"
#define NONAMELESSUNION
#include "d3d11_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
static HRESULT set_dsdesc_from_resource(D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3D10Resource *resource)
{
D3D10_RESOURCE_DIMENSION dimension;
ID3D10Resource_GetType(resource, &dimension);
switch (dimension)
{
case D3D10_RESOURCE_DIMENSION_TEXTURE1D:
{
D3D10_TEXTURE1D_DESC texture_desc;
ID3D10Texture1D *texture;
if (FAILED(ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture1D, (void **)&texture)))
{
ERR("Resource of type TEXTURE1D doesn't implement ID3D10Texture1D.\n");
return E_INVALIDARG;
}
ID3D10Texture1D_GetDesc(texture, &texture_desc);
ID3D10Texture1D_Release(texture);
desc->Format = texture_desc.Format;
if (texture_desc.ArraySize == 1)
{
desc->ViewDimension = D3D10_DSV_DIMENSION_TEXTURE1D;
desc->u.Texture1D.MipSlice = 0;
}
else
{
desc->ViewDimension = D3D10_DSV_DIMENSION_TEXTURE1DARRAY;
desc->u.Texture1DArray.MipSlice = 0;
desc->u.Texture1DArray.FirstArraySlice = 0;
desc->u.Texture1DArray.ArraySize = 1;
}
return S_OK;
}
case D3D10_RESOURCE_DIMENSION_TEXTURE2D:
{
D3D10_TEXTURE2D_DESC texture_desc;
ID3D10Texture2D *texture;
if (FAILED(ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture2D, (void **)&texture)))
{
ERR("Resource of type TEXTURE2D doesn't implement ID3D10Texture2D.\n");
return E_INVALIDARG;
}
ID3D10Texture2D_GetDesc(texture, &texture_desc);
ID3D10Texture2D_Release(texture);
desc->Format = texture_desc.Format;
if (texture_desc.ArraySize == 1)
{
if (texture_desc.SampleDesc.Count == 1)
{
desc->ViewDimension = D3D10_DSV_DIMENSION_TEXTURE2D;
desc->u.Texture2D.MipSlice = 0;
}
else
{
desc->ViewDimension = D3D10_DSV_DIMENSION_TEXTURE2DMS;
}
}
else
{
if (texture_desc.SampleDesc.Count == 1)
{
desc->ViewDimension = D3D10_DSV_DIMENSION_TEXTURE2DARRAY;
desc->u.Texture2DArray.MipSlice = 0;
desc->u.Texture2DArray.FirstArraySlice = 0;
desc->u.Texture2DArray.ArraySize = 1;
}
else
{
desc->ViewDimension = D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY;
desc->u.Texture2DMSArray.FirstArraySlice = 0;
desc->u.Texture2DMSArray.ArraySize = 1;
}
}
return S_OK;
}
default:
FIXME("Unhandled resource dimension %#x.\n", dimension);
case D3D10_RESOURCE_DIMENSION_BUFFER:
case D3D10_RESOURCE_DIMENSION_TEXTURE3D:
return E_INVALIDARG;
}
}
static HRESULT set_rtdesc_from_resource(D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10Resource *resource)
{
D3D10_RESOURCE_DIMENSION dimension;
HRESULT hr;
ID3D10Resource_GetType(resource, &dimension);
switch(dimension)
{
case D3D10_RESOURCE_DIMENSION_TEXTURE1D:
{
ID3D10Texture1D *texture;
D3D10_TEXTURE1D_DESC texture_desc;
hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture1D, (void **)&texture);
if (FAILED(hr))
{
ERR("Resource of type TEXTURE1D doesn't implement ID3D10Texture1D?\n");
return E_INVALIDARG;
}
ID3D10Texture1D_GetDesc(texture, &texture_desc);
ID3D10Texture1D_Release(texture);
desc->Format = texture_desc.Format;
if (texture_desc.ArraySize == 1)
{
desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE1D;
desc->u.Texture1D.MipSlice = 0;
}
else
{
desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE1DARRAY;
desc->u.Texture1DArray.MipSlice = 0;
desc->u.Texture1DArray.FirstArraySlice = 0;
desc->u.Texture1DArray.ArraySize = 1;
}
return S_OK;
}
case D3D10_RESOURCE_DIMENSION_TEXTURE2D:
{
ID3D10Texture2D *texture;
D3D10_TEXTURE2D_DESC texture_desc;
hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture2D, (void **)&texture);
if (FAILED(hr))
{
ERR("Resource of type TEXTURE2D doesn't implement ID3D10Texture2D?\n");
return E_INVALIDARG;
}
ID3D10Texture2D_GetDesc(texture, &texture_desc);
ID3D10Texture2D_Release(texture);
desc->Format = texture_desc.Format;
if (texture_desc.ArraySize == 1)
{
if (texture_desc.SampleDesc.Count == 1)
{
desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2D;
desc->u.Texture2D.MipSlice = 0;
}
else
{
desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2DMS;
}
}
else
{
if (texture_desc.SampleDesc.Count == 1)
{
desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2DARRAY;
desc->u.Texture2DArray.MipSlice = 0;
desc->u.Texture2DArray.FirstArraySlice = 0;
desc->u.Texture2DArray.ArraySize = 1;
}
else
{
desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY;
desc->u.Texture2DMSArray.FirstArraySlice = 0;
desc->u.Texture2DMSArray.ArraySize = 1;
}
}
return S_OK;
}
case D3D10_RESOURCE_DIMENSION_TEXTURE3D:
{
ID3D10Texture3D *texture;
D3D10_TEXTURE3D_DESC texture_desc;
hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture3D, (void **)&texture);
if (FAILED(hr))
{
ERR("Resource of type TEXTURE3D doesn't implement ID3D10Texture3D?\n");
return E_INVALIDARG;
}
ID3D10Texture3D_GetDesc(texture, &texture_desc);
ID3D10Texture3D_Release(texture);
desc->Format = texture_desc.Format;
desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE3D;
desc->u.Texture3D.MipSlice = 0;
desc->u.Texture3D.FirstWSlice = 0;
desc->u.Texture3D.WSize = 1;
return S_OK;
}
default:
FIXME("Unhandled resource dimension %#x.\n", dimension);
return E_INVALIDARG;
}
}
static HRESULT set_srdesc_from_resource(D3D10_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10Resource *resource)
{
D3D10_RESOURCE_DIMENSION dimension;
ID3D10Resource_GetType(resource, &dimension);
switch (dimension)
{
case D3D10_RESOURCE_DIMENSION_TEXTURE1D:
{
D3D10_TEXTURE1D_DESC texture_desc;
ID3D10Texture1D *texture;
if (FAILED(ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture1D, (void **)&texture)))
{
ERR("Resource of type TEXTURE1D doesn't implement ID3D10Texture1D.\n");
return E_INVALIDARG;
}
ID3D10Texture1D_GetDesc(texture, &texture_desc);
ID3D10Texture1D_Release(texture);
desc->Format = texture_desc.Format;
if (texture_desc.ArraySize == 1)
{
desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE1D;
desc->u.Texture1D.MostDetailedMip = 0;
desc->u.Texture1D.MipLevels = texture_desc.MipLevels;
}
else
{
desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE1DARRAY;
desc->u.Texture1DArray.MostDetailedMip = 0;
desc->u.Texture1DArray.MipLevels = texture_desc.MipLevels;
desc->u.Texture1DArray.FirstArraySlice = 0;
desc->u.Texture1DArray.ArraySize = texture_desc.ArraySize;
}
return S_OK;
}
case D3D10_RESOURCE_DIMENSION_TEXTURE2D:
{
D3D10_TEXTURE2D_DESC texture_desc;
ID3D10Texture2D *texture;
if (FAILED(ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture2D, (void **)&texture)))
{
ERR("Resource of type TEXTURE2D doesn't implement ID3D10Texture2D.\n");
return E_INVALIDARG;
}
ID3D10Texture2D_GetDesc(texture, &texture_desc);
ID3D10Texture2D_Release(texture);
desc->Format = texture_desc.Format;
if (texture_desc.ArraySize == 1)
{
if (texture_desc.SampleDesc.Count == 1)
{
desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE2D;
desc->u.Texture2D.MostDetailedMip = 0;
desc->u.Texture2D.MipLevels = texture_desc.MipLevels;
}
else
{
desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE2DMS;
}
}
else
{
if (texture_desc.SampleDesc.Count == 1)
{
desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE2DARRAY;
desc->u.Texture2DArray.MostDetailedMip = 0;
desc->u.Texture2DArray.MipLevels = texture_desc.MipLevels;
desc->u.Texture2DArray.FirstArraySlice = 0;
desc->u.Texture2DArray.ArraySize = texture_desc.ArraySize;
}
else
{
desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY;
desc->u.Texture2DMSArray.FirstArraySlice = 0;
desc->u.Texture2DMSArray.ArraySize = texture_desc.ArraySize;
}
}
return S_OK;
}
case D3D10_RESOURCE_DIMENSION_TEXTURE3D:
{
D3D10_TEXTURE3D_DESC texture_desc;
ID3D10Texture3D *texture;
if (FAILED(ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture3D, (void **)&texture)))
{
ERR("Resource of type TEXTURE3D doesn't implement ID3D10Texture3D.\n");
return E_INVALIDARG;
}
ID3D10Texture3D_GetDesc(texture, &texture_desc);
ID3D10Texture3D_Release(texture);
desc->Format = texture_desc.Format;
desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE3D;
desc->u.Texture3D.MostDetailedMip = 0;
desc->u.Texture3D.MipLevels = texture_desc.MipLevels;
return S_OK;
}
default:
FIXME("Unhandled resource dimension %#x.\n", dimension);
case D3D10_RESOURCE_DIMENSION_BUFFER:
return E_INVALIDARG;
}
}
static inline struct d3d10_depthstencil_view *impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface)
{
return CONTAINING_RECORD(iface, struct d3d10_depthstencil_view, ID3D10DepthStencilView_iface);
}
/* IUnknown methods */
static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_QueryInterface(ID3D10DepthStencilView *iface,
REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D10DepthStencilView)
|| IsEqualGUID(riid, &IID_ID3D10View)
|| IsEqualGUID(riid, &IID_ID3D10DeviceChild)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IUnknown_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d10_depthstencil_view_AddRef(ID3D10DepthStencilView *iface)
{
struct d3d10_depthstencil_view *This = impl_from_ID3D10DepthStencilView(iface);
ULONG refcount = InterlockedIncrement(&This->refcount);
TRACE("%p increasing refcount to %u.\n", This, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d10_depthstencil_view_Release(ID3D10DepthStencilView *iface)
{
struct d3d10_depthstencil_view *This = impl_from_ID3D10DepthStencilView(iface);
ULONG refcount = InterlockedDecrement(&This->refcount);
TRACE("%p decreasing refcount to %u.\n", This, refcount);
if (!refcount)
{
wined3d_mutex_lock();
wined3d_rendertarget_view_decref(This->wined3d_view);
ID3D10Resource_Release(This->resource);
ID3D10Device1_Release(This->device);
wined3d_private_store_cleanup(&This->private_store);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, This);
}
return refcount;
}
/* ID3D10DeviceChild methods */
static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetDevice(ID3D10DepthStencilView *iface, ID3D10Device **device)
{
struct d3d10_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface);
TRACE("iface %p, device %p.\n", iface, device);
*device = (ID3D10Device *)view->device;
ID3D10Device_AddRef(*device);
}
static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_GetPrivateData(ID3D10DepthStencilView *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d10_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
return d3d_get_private_data(&view->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_SetPrivateData(ID3D10DepthStencilView *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d10_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
return d3d_set_private_data(&view->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_SetPrivateDataInterface(ID3D10DepthStencilView *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d10_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return d3d_set_private_data_interface(&view->private_store, guid, data);
}
/* ID3D10View methods */
static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetResource(ID3D10DepthStencilView *iface,
ID3D10Resource **resource)
{
struct d3d10_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface);
TRACE("iface %p, resource %p.\n", iface, resource);
*resource = view->resource;
ID3D10Resource_AddRef(*resource);
}
/* ID3D10DepthStencilView methods */
static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetDesc(ID3D10DepthStencilView *iface,
D3D10_DEPTH_STENCIL_VIEW_DESC *desc)
{
struct d3d10_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface);
TRACE("iface %p, desc %p.\n", iface, desc);
*desc = view->desc;
}
static const struct ID3D10DepthStencilViewVtbl d3d10_depthstencil_view_vtbl =
{
/* IUnknown methods */
d3d10_depthstencil_view_QueryInterface,
d3d10_depthstencil_view_AddRef,
d3d10_depthstencil_view_Release,
/* ID3D10DeviceChild methods */
d3d10_depthstencil_view_GetDevice,
d3d10_depthstencil_view_GetPrivateData,
d3d10_depthstencil_view_SetPrivateData,
d3d10_depthstencil_view_SetPrivateDataInterface,
/* ID3D10View methods */
d3d10_depthstencil_view_GetResource,
/* ID3D10DepthStencilView methods */
d3d10_depthstencil_view_GetDesc,
};
static void wined3d_depth_stencil_view_desc_from_d3d10core(struct wined3d_rendertarget_view_desc *wined3d_desc,
const D3D10_DEPTH_STENCIL_VIEW_DESC *desc)
{
wined3d_desc->format_id = wined3dformat_from_dxgi_format(desc->Format);
switch (desc->ViewDimension)
{
case D3D10_DSV_DIMENSION_TEXTURE1D:
wined3d_desc->u.texture.level_idx = desc->u.Texture1D.MipSlice;
wined3d_desc->u.texture.layer_idx = 0;
wined3d_desc->u.texture.layer_count = 1;
break;
case D3D10_DSV_DIMENSION_TEXTURE1DARRAY:
wined3d_desc->u.texture.level_idx = desc->u.Texture1DArray.MipSlice;
wined3d_desc->u.texture.layer_idx = desc->u.Texture1DArray.FirstArraySlice;
wined3d_desc->u.texture.layer_count = desc->u.Texture1DArray.ArraySize;
break;
case D3D10_DSV_DIMENSION_TEXTURE2D:
wined3d_desc->u.texture.level_idx = desc->u.Texture2D.MipSlice;
wined3d_desc->u.texture.layer_idx = 0;
wined3d_desc->u.texture.layer_count = 1;
break;
case D3D10_DSV_DIMENSION_TEXTURE2DARRAY:
wined3d_desc->u.texture.level_idx = desc->u.Texture2DArray.MipSlice;
wined3d_desc->u.texture.layer_idx = desc->u.Texture2DArray.FirstArraySlice;
wined3d_desc->u.texture.layer_count = desc->u.Texture2DArray.ArraySize;
break;
case D3D10_DSV_DIMENSION_TEXTURE2DMS:
wined3d_desc->u.texture.level_idx = 0;
wined3d_desc->u.texture.layer_idx = 0;
wined3d_desc->u.texture.layer_count = 1;
break;
case D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY:
wined3d_desc->u.texture.level_idx = 0;
wined3d_desc->u.texture.layer_idx = desc->u.Texture2DMSArray.FirstArraySlice;
wined3d_desc->u.texture.layer_count = desc->u.Texture2DMSArray.ArraySize;
break;
default:
FIXME("Unhandled view dimension %#x.\n", desc->ViewDimension);
wined3d_desc->u.texture.level_idx = 0;
wined3d_desc->u.texture.layer_idx = 0;
wined3d_desc->u.texture.layer_count = 1;
break;
}
}
HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view, struct d3d_device *device,
ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc)
{
struct wined3d_rendertarget_view_desc wined3d_desc;
struct wined3d_resource *wined3d_resource;
HRESULT hr;
view->ID3D10DepthStencilView_iface.lpVtbl = &d3d10_depthstencil_view_vtbl;
view->refcount = 1;
if (!desc)
{
if (FAILED(hr = set_dsdesc_from_resource(&view->desc, resource)))
return hr;
}
else
{
view->desc = *desc;
}
wined3d_mutex_lock();
if (!(wined3d_resource = wined3d_resource_from_resource(resource)))
{
wined3d_mutex_unlock();
ERR("Failed to get wined3d resource for d3d10 resource %p.\n", resource);
return E_FAIL;
}
wined3d_depth_stencil_view_desc_from_d3d10core(&wined3d_desc, &view->desc);
if (FAILED(hr = wined3d_rendertarget_view_create(&wined3d_desc, wined3d_resource,
view, &d3d10_null_wined3d_parent_ops, &view->wined3d_view)))
{
wined3d_mutex_unlock();
WARN("Failed to create a wined3d rendertarget view, hr %#x.\n", hr);
return hr;
}
wined3d_private_store_init(&view->private_store);
wined3d_mutex_unlock();
view->resource = resource;
ID3D10Resource_AddRef(resource);
view->device = &device->ID3D10Device1_iface;
ID3D10Device1_AddRef(view->device);
return S_OK;
}
struct d3d10_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d10_depthstencil_view_vtbl);
return impl_from_ID3D10DepthStencilView(iface);
}
static inline struct d3d10_rendertarget_view *impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface)
{
return CONTAINING_RECORD(iface, struct d3d10_rendertarget_view, ID3D10RenderTargetView_iface);
}
/* IUnknown methods */
static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_QueryInterface(ID3D10RenderTargetView *iface,
REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D10RenderTargetView)
|| IsEqualGUID(riid, &IID_ID3D10View)
|| IsEqualGUID(riid, &IID_ID3D10DeviceChild)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IUnknown_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d10_rendertarget_view_AddRef(ID3D10RenderTargetView *iface)
{
struct d3d10_rendertarget_view *This = impl_from_ID3D10RenderTargetView(iface);
ULONG refcount = InterlockedIncrement(&This->refcount);
TRACE("%p increasing refcount to %u\n", This, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d10_rendertarget_view_Release(ID3D10RenderTargetView *iface)
{
struct d3d10_rendertarget_view *This = impl_from_ID3D10RenderTargetView(iface);
ULONG refcount = InterlockedDecrement(&This->refcount);
TRACE("%p decreasing refcount to %u\n", This, refcount);
if (!refcount)
{
wined3d_mutex_lock();
wined3d_rendertarget_view_decref(This->wined3d_view);
ID3D10Resource_Release(This->resource);
ID3D10Device1_Release(This->device);
wined3d_private_store_cleanup(&This->private_store);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, This);
}
return refcount;
}
/* ID3D10DeviceChild methods */
static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetDevice(ID3D10RenderTargetView *iface, ID3D10Device **device)
{
struct d3d10_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface);
TRACE("iface %p, device %p.\n", iface, device);
*device = (ID3D10Device *)view->device;
ID3D10Device_AddRef(*device);
}
static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_GetPrivateData(ID3D10RenderTargetView *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d10_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
return d3d_get_private_data(&view->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_SetPrivateData(ID3D10RenderTargetView *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d10_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
return d3d_set_private_data(&view->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_SetPrivateDataInterface(ID3D10RenderTargetView *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d10_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return d3d_set_private_data_interface(&view->private_store, guid, data);
}
/* ID3D10View methods */
static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetResource(ID3D10RenderTargetView *iface,
ID3D10Resource **resource)
{
struct d3d10_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface);
TRACE("iface %p, resource %p\n", iface, resource);
*resource = view->resource;
ID3D10Resource_AddRef(*resource);
}
/* ID3D10RenderTargetView methods */
static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetDesc(ID3D10RenderTargetView *iface,
D3D10_RENDER_TARGET_VIEW_DESC *desc)
{
struct d3d10_rendertarget_view *This = impl_from_ID3D10RenderTargetView(iface);
TRACE("iface %p, desc %p\n", iface, desc);
*desc = This->desc;
}
static const struct ID3D10RenderTargetViewVtbl d3d10_rendertarget_view_vtbl =
{
/* IUnknown methods */
d3d10_rendertarget_view_QueryInterface,
d3d10_rendertarget_view_AddRef,
d3d10_rendertarget_view_Release,
/* ID3D10DeviceChild methods */
d3d10_rendertarget_view_GetDevice,
d3d10_rendertarget_view_GetPrivateData,
d3d10_rendertarget_view_SetPrivateData,
d3d10_rendertarget_view_SetPrivateDataInterface,
/* ID3D10View methods */
d3d10_rendertarget_view_GetResource,
/* ID3D10RenderTargetView methods */
d3d10_rendertarget_view_GetDesc,
};
static void wined3d_rendertarget_view_desc_from_d3d10core(struct wined3d_rendertarget_view_desc *wined3d_desc,
const D3D10_RENDER_TARGET_VIEW_DESC *desc)
{
wined3d_desc->format_id = wined3dformat_from_dxgi_format(desc->Format);
switch (desc->ViewDimension)
{
case D3D10_RTV_DIMENSION_BUFFER:
wined3d_desc->u.buffer.start_idx = desc->u.Buffer.ElementOffset;
wined3d_desc->u.buffer.count = desc->u.Buffer.ElementWidth;
break;
case D3D10_RTV_DIMENSION_TEXTURE1D:
wined3d_desc->u.texture.level_idx = desc->u.Texture1D.MipSlice;
wined3d_desc->u.texture.layer_idx = 0;
wined3d_desc->u.texture.layer_count = 1;
break;
case D3D10_RTV_DIMENSION_TEXTURE1DARRAY:
wined3d_desc->u.texture.level_idx = desc->u.Texture1DArray.MipSlice;
wined3d_desc->u.texture.layer_idx = desc->u.Texture1DArray.FirstArraySlice;
wined3d_desc->u.texture.layer_count = desc->u.Texture1DArray.ArraySize;
break;
case D3D10_RTV_DIMENSION_TEXTURE2D:
wined3d_desc->u.texture.level_idx = desc->u.Texture2D.MipSlice;
wined3d_desc->u.texture.layer_idx = 0;
wined3d_desc->u.texture.layer_count = 1;
break;
case D3D10_RTV_DIMENSION_TEXTURE2DARRAY:
wined3d_desc->u.texture.level_idx = desc->u.Texture2DArray.MipSlice;
wined3d_desc->u.texture.layer_idx = desc->u.Texture2DArray.FirstArraySlice;
wined3d_desc->u.texture.layer_count = desc->u.Texture2DArray.ArraySize;
break;
case D3D10_RTV_DIMENSION_TEXTURE2DMS:
wined3d_desc->u.texture.level_idx = 0;
wined3d_desc->u.texture.layer_idx = 0;
wined3d_desc->u.texture.layer_count = 1;
break;
case D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY:
wined3d_desc->u.texture.level_idx = 0;
wined3d_desc->u.texture.layer_idx = desc->u.Texture2DMSArray.FirstArraySlice;
wined3d_desc->u.texture.layer_count = desc->u.Texture2DMSArray.ArraySize;
break;
case D3D10_RTV_DIMENSION_TEXTURE3D:
wined3d_desc->u.texture.level_idx = desc->u.Texture3D.MipSlice;
wined3d_desc->u.texture.layer_idx = desc->u.Texture3D.FirstWSlice;
wined3d_desc->u.texture.layer_count = desc->u.Texture3D.WSize;
break;
default:
FIXME("Unhandled view dimension %#x.\n", desc->ViewDimension);
wined3d_desc->u.texture.level_idx = 0;
wined3d_desc->u.texture.layer_idx = 0;
wined3d_desc->u.texture.layer_count = 1;
break;
}
}
HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struct d3d_device *device,
ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc)
{
struct wined3d_rendertarget_view_desc wined3d_desc;
struct wined3d_resource *wined3d_resource;
HRESULT hr;
view->ID3D10RenderTargetView_iface.lpVtbl = &d3d10_rendertarget_view_vtbl;
view->refcount = 1;
if (!desc)
{
HRESULT hr = set_rtdesc_from_resource(&view->desc, resource);
if (FAILED(hr)) return hr;
}
else
{
view->desc = *desc;
}
wined3d_mutex_lock();
if (!(wined3d_resource = wined3d_resource_from_resource(resource)))
{
wined3d_mutex_unlock();
ERR("Failed to get wined3d resource for d3d10 resource %p.\n", resource);
return E_FAIL;
}
wined3d_rendertarget_view_desc_from_d3d10core(&wined3d_desc, &view->desc);
if (FAILED(hr = wined3d_rendertarget_view_create(&wined3d_desc, wined3d_resource,
view, &d3d10_null_wined3d_parent_ops, &view->wined3d_view)))
{
wined3d_mutex_unlock();
WARN("Failed to create a wined3d rendertarget view, hr %#x.\n", hr);
return hr;
}
wined3d_private_store_init(&view->private_store);
wined3d_mutex_unlock();
view->resource = resource;
ID3D10Resource_AddRef(resource);
view->device = &device->ID3D10Device1_iface;
ID3D10Device1_AddRef(view->device);
return S_OK;
}
struct d3d10_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d10_rendertarget_view_vtbl);
return impl_from_ID3D10RenderTargetView(iface);
}
static inline struct d3d10_shader_resource_view *impl_from_ID3D10ShaderResourceView(ID3D10ShaderResourceView *iface)
{
return CONTAINING_RECORD(iface, struct d3d10_shader_resource_view, ID3D10ShaderResourceView_iface);
}
/* IUnknown methods */
static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_QueryInterface(ID3D10ShaderResourceView *iface,
REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D10ShaderResourceView)
|| IsEqualGUID(riid, &IID_ID3D10View)
|| IsEqualGUID(riid, &IID_ID3D10DeviceChild)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IUnknown_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_AddRef(ID3D10ShaderResourceView *iface)
{
struct d3d10_shader_resource_view *This = impl_from_ID3D10ShaderResourceView(iface);
ULONG refcount = InterlockedIncrement(&This->refcount);
TRACE("%p increasing refcount to %u.\n", This, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_Release(ID3D10ShaderResourceView *iface)
{
struct d3d10_shader_resource_view *This = impl_from_ID3D10ShaderResourceView(iface);
ULONG refcount = InterlockedDecrement(&This->refcount);
TRACE("%p decreasing refcount to %u.\n", This, refcount);
if (!refcount)
{
wined3d_mutex_lock();
wined3d_shader_resource_view_decref(This->wined3d_view);
ID3D10Resource_Release(This->resource);
ID3D10Device1_Release(This->device);
wined3d_private_store_cleanup(&This->private_store);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, This);
}
return refcount;
}
/* ID3D10DeviceChild methods */
static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDevice(ID3D10ShaderResourceView *iface,
ID3D10Device **device)
{
struct d3d10_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
TRACE("iface %p, device %p.\n", iface, device);
*device = (ID3D10Device *)view->device;
ID3D10Device_AddRef(*device);
}
static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_GetPrivateData(ID3D10ShaderResourceView *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d10_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
return d3d_get_private_data(&view->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateData(ID3D10ShaderResourceView *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d10_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
return d3d_set_private_data(&view->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateDataInterface(ID3D10ShaderResourceView *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d10_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return d3d_set_private_data_interface(&view->private_store, guid, data);
}
/* ID3D10View methods */
static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetResource(ID3D10ShaderResourceView *iface,
ID3D10Resource **resource)
{
struct d3d10_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
TRACE("iface %p, resource %p.\n", iface, resource);
*resource = view->resource;
ID3D10Resource_AddRef(*resource);
}
/* ID3D10ShaderResourceView methods */
static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDesc(ID3D10ShaderResourceView *iface,
D3D10_SHADER_RESOURCE_VIEW_DESC *desc)
{
struct d3d10_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
TRACE("iface %p, desc %p.\n", iface, desc);
*desc = view->desc;
}
static const struct ID3D10ShaderResourceViewVtbl d3d10_shader_resource_view_vtbl =
{
/* IUnknown methods */
d3d10_shader_resource_view_QueryInterface,
d3d10_shader_resource_view_AddRef,
d3d10_shader_resource_view_Release,
/* ID3D10DeviceChild methods */
d3d10_shader_resource_view_GetDevice,
d3d10_shader_resource_view_GetPrivateData,
d3d10_shader_resource_view_SetPrivateData,
d3d10_shader_resource_view_SetPrivateDataInterface,
/* ID3D10View methods */
d3d10_shader_resource_view_GetResource,
/* ID3D10ShaderResourceView methods */
d3d10_shader_resource_view_GetDesc,
};
HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view, struct d3d_device *device,
ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc)
{
struct wined3d_resource *wined3d_resource;
HRESULT hr;
view->ID3D10ShaderResourceView_iface.lpVtbl = &d3d10_shader_resource_view_vtbl;
view->refcount = 1;
if (!desc)
{
if (FAILED(hr = set_srdesc_from_resource(&view->desc, resource)))
return hr;
}
else
{
view->desc = *desc;
}
wined3d_mutex_lock();
if (!(wined3d_resource = wined3d_resource_from_resource(resource)))
{
ERR("Failed to get wined3d resource for d3d10 resource %p.\n", resource);
return E_FAIL;
}
if (FAILED(hr = wined3d_shader_resource_view_create(wined3d_resource,
view, &d3d10_null_wined3d_parent_ops, &view->wined3d_view)))
{
WARN("Failed to create wined3d shader resource view, hr %#x.\n", hr);
return hr;
}
wined3d_private_store_init(&view->private_store);
wined3d_mutex_unlock();
view->resource = resource;
ID3D10Resource_AddRef(resource);
view->device = &device->ID3D10Device1_iface;
ID3D10Device1_AddRef(view->device);
return S_OK;
}
struct d3d10_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(ID3D10ShaderResourceView *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d10_shader_resource_view_vtbl);
return CONTAINING_RECORD(iface, struct d3d10_shader_resource_view, ID3D10ShaderResourceView_iface);
}