76 lines
2.1 KiB
C
76 lines
2.1 KiB
C
/*
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* OlePro32 Stubs
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*
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* Copyright 1999 Corel Corporation
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*
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* Sean Langley
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*/
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#include "windef.h"
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#include "wingdi.h"
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#include "winuser.h"
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#include "debugtools.h"
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#include "ole2.h"
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#include "olectl.h"
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#include "heap.h"
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DEFAULT_DEBUG_CHANNEL(ole);
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/***********************************************************************
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* OleIconToCursor
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*/
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HCURSOR WINAPI OleIconToCursor( HINSTANCE hinstExe, HICON hicon)
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{
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FIXME("(%x,%x), not implemented (olepro32.dll)\n",hinstExe,hicon);
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return S_OK;
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}
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/***********************************************************************
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* OleCreatePropertyFrameIndirect
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*/
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HRESULT WINAPI OleCreatePropertyFrameIndirect( LPOCPFIPARAMS lpParams)
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{
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FIXME("(%p), not implemented (olepro32.dll)\n",lpParams);
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return S_OK;
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}
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/***********************************************************************
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* OleCreatePropertyFrame
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*/
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HRESULT WINAPI OleCreatePropertyFrame(
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HWND hwndOwner, UINT x, UINT y, LPCOLESTR lpszCaption,ULONG cObjects,
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LPUNKNOWN* ppUnk, ULONG cPages, LPCLSID pPageClsID, LCID lcid,
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DWORD dwReserved, LPVOID pvReserved )
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{
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FIXME("(%x,%d,%d,%s,%ld,%p,%ld,%p,%x,%ld,%p), not implemented (olepro32.dll)\n",
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hwndOwner,x,y,debugstr_w(lpszCaption),cObjects,ppUnk,cPages,
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pPageClsID, (int)lcid,dwReserved,pvReserved);
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return S_OK;
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}
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/***********************************************************************
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* LHashValOfNameSysA
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*/
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ULONG WINAPI LHashValOfNameSysA( SYSKIND skind, LCID lcid, LPCSTR str)
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{
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/* returns a 16 bit hashvalue (depending on skind and lcid) in the
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* lowword and a unique id made from skind and lcid in bits 23-16
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*/
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FIXME("(%d,%x,%s), stub, returning 0x424242!\n",skind,(int)lcid,debugstr_a(str));
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return 0x00424242;
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}
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/***********************************************************************
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* LHashValOfNameSys
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*/
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ULONG WINAPI LHashValOfNameSys( SYSKIND skind, LCID lcid, LPCOLESTR str)
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{
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LPSTR strA;
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ULONG res;
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if (!str) return 0;
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strA = HEAP_strdupWtoA(GetProcessHeap(),0,str);
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res = LHashValOfNameSysA(skind,lcid,strA);
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HeapFree(GetProcessHeap(),0,strA);
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return res;
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}
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