487 lines
17 KiB
C
487 lines
17 KiB
C
/*
|
|
* IWineD3DVolumeTexture implementation
|
|
*
|
|
* Copyright 2002-2005 Jason Edmeades
|
|
* Copyright 2002-2005 Raphael Junqueira
|
|
* Copyright 2005 Oliver Stieber
|
|
* Copyright 2009-2010 Henri Verbeet for CodeWeavers
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
#include "config.h"
|
|
#include "wined3d_private.h"
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture);
|
|
|
|
/* Context activation is done by the caller. */
|
|
static HRESULT volumetexture_bind(IWineD3DBaseTextureImpl *texture,
|
|
const struct wined3d_gl_info *gl_info, BOOL srgb)
|
|
{
|
|
BOOL dummy;
|
|
|
|
TRACE("texture %p, gl_info %p, srgb %#x.\n", texture, gl_info, srgb);
|
|
|
|
return basetexture_bind(texture, gl_info, srgb, &dummy);
|
|
}
|
|
|
|
/* Do not call while under the GL lock. */
|
|
static void volumetexture_preload(IWineD3DBaseTextureImpl *texture, enum WINED3DSRGB srgb)
|
|
{
|
|
IWineD3DDeviceImpl *device = texture->resource.device;
|
|
struct wined3d_context *context = NULL;
|
|
BOOL srgb_mode = texture->baseTexture.is_srgb;
|
|
BOOL srgb_was_toggled = FALSE;
|
|
unsigned int i;
|
|
|
|
TRACE("texture %p, srgb %#x.\n", texture, srgb);
|
|
|
|
if (!device->isInDraw) context = context_acquire(device, NULL);
|
|
else if (texture->baseTexture.bindCount > 0)
|
|
{
|
|
srgb_mode = device->stateBlock->state.sampler_states[texture->baseTexture.sampler][WINED3DSAMP_SRGBTEXTURE];
|
|
srgb_was_toggled = texture->baseTexture.is_srgb != srgb_mode;
|
|
texture->baseTexture.is_srgb = srgb_mode;
|
|
}
|
|
|
|
/* If the texture is marked dirty or the srgb sampler setting has changed
|
|
* since the last load then reload the volumes. */
|
|
if (texture->baseTexture.texture_rgb.dirty)
|
|
{
|
|
for (i = 0; i < texture->baseTexture.level_count; ++i)
|
|
{
|
|
volume_load(volume_from_resource(texture->baseTexture.sub_resources[i]), i, srgb_mode);
|
|
}
|
|
}
|
|
else if (srgb_was_toggled)
|
|
{
|
|
for (i = 0; i < texture->baseTexture.level_count; ++i)
|
|
{
|
|
IWineD3DVolumeImpl *volume = volume_from_resource(texture->baseTexture.sub_resources[i]);
|
|
volume_add_dirty_box(volume, NULL);
|
|
volume_load(volume, i, srgb_mode);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
TRACE("Texture %p not dirty, nothing to do.\n", texture);
|
|
}
|
|
|
|
if (context) context_release(context);
|
|
|
|
/* No longer dirty */
|
|
texture->baseTexture.texture_rgb.dirty = FALSE;
|
|
}
|
|
|
|
/* Do not call while under the GL lock. */
|
|
static void volumetexture_unload(struct wined3d_resource *resource)
|
|
{
|
|
IWineD3DBaseTextureImpl *texture = basetexture_from_resource(resource);
|
|
unsigned int i;
|
|
|
|
TRACE("texture %p.\n", texture);
|
|
|
|
for (i = 0; i < texture->baseTexture.level_count; ++i)
|
|
{
|
|
struct wined3d_resource *sub_resource = texture->baseTexture.sub_resources[i];
|
|
sub_resource->resource_ops->resource_unload(sub_resource);
|
|
}
|
|
|
|
basetexture_unload(texture);
|
|
}
|
|
|
|
static const struct wined3d_texture_ops volumetexture_ops =
|
|
{
|
|
volumetexture_bind,
|
|
volumetexture_preload,
|
|
};
|
|
|
|
static const struct wined3d_resource_ops volumetexture_resource_ops =
|
|
{
|
|
volumetexture_unload,
|
|
};
|
|
|
|
static void volumetexture_cleanup(IWineD3DVolumeTextureImpl *This)
|
|
{
|
|
unsigned int i;
|
|
|
|
TRACE("(%p) : Cleaning up.\n", This);
|
|
|
|
for (i = 0; i < This->baseTexture.level_count; ++i)
|
|
{
|
|
IWineD3DVolumeImpl *volume = volume_from_resource(This->baseTexture.sub_resources[i]);
|
|
|
|
if (volume)
|
|
{
|
|
/* Cleanup the container. */
|
|
volume_set_container(volume, NULL);
|
|
IWineD3DVolume_Release((IWineD3DVolume *)volume);
|
|
}
|
|
}
|
|
basetexture_cleanup((IWineD3DBaseTextureImpl *)This);
|
|
}
|
|
|
|
/* *******************************************
|
|
IWineD3DTexture IUnknown parts follow
|
|
******************************************* */
|
|
|
|
static HRESULT WINAPI IWineD3DVolumeTextureImpl_QueryInterface(IWineD3DVolumeTexture *iface, REFIID riid, LPVOID *ppobj)
|
|
{
|
|
IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
|
|
TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
|
|
if (IsEqualGUID(riid, &IID_IUnknown)
|
|
|| IsEqualGUID(riid, &IID_IWineD3DBase)
|
|
|| IsEqualGUID(riid, &IID_IWineD3DResource)
|
|
|| IsEqualGUID(riid, &IID_IWineD3DBaseTexture)
|
|
|| IsEqualGUID(riid, &IID_IWineD3DVolumeTexture)) {
|
|
IUnknown_AddRef(iface);
|
|
*ppobj = This;
|
|
return S_OK;
|
|
}
|
|
*ppobj = NULL;
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static ULONG WINAPI IWineD3DVolumeTextureImpl_AddRef(IWineD3DVolumeTexture *iface) {
|
|
IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
|
|
TRACE("(%p) : AddRef increasing from %d\n", This, This->resource.ref);
|
|
return InterlockedIncrement(&This->resource.ref);
|
|
}
|
|
|
|
/* Do not call while under the GL lock. */
|
|
static ULONG WINAPI IWineD3DVolumeTextureImpl_Release(IWineD3DVolumeTexture *iface) {
|
|
IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
|
|
ULONG ref;
|
|
TRACE("(%p) : Releasing from %d\n", This, This->resource.ref);
|
|
ref = InterlockedDecrement(&This->resource.ref);
|
|
if (!ref)
|
|
{
|
|
volumetexture_cleanup(This);
|
|
This->resource.parent_ops->wined3d_object_destroyed(This->resource.parent);
|
|
HeapFree(GetProcessHeap(), 0, This);
|
|
}
|
|
return ref;
|
|
}
|
|
|
|
/* ****************************************************
|
|
IWineD3DVolumeTexture IWineD3DResource parts follow
|
|
**************************************************** */
|
|
static HRESULT WINAPI IWineD3DVolumeTextureImpl_SetPrivateData(IWineD3DVolumeTexture *iface,
|
|
REFGUID riid, const void *data, DWORD data_size, DWORD flags)
|
|
{
|
|
return resource_set_private_data(&((IWineD3DVolumeTextureImpl *)iface)->resource, riid, data, data_size, flags);
|
|
}
|
|
|
|
static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetPrivateData(IWineD3DVolumeTexture *iface,
|
|
REFGUID guid, void *data, DWORD *data_size)
|
|
{
|
|
return resource_get_private_data(&((IWineD3DVolumeTextureImpl *)iface)->resource, guid, data, data_size);
|
|
}
|
|
|
|
static HRESULT WINAPI IWineD3DVolumeTextureImpl_FreePrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid)
|
|
{
|
|
return resource_free_private_data(&((IWineD3DVolumeTextureImpl *)iface)->resource, refguid);
|
|
}
|
|
|
|
static DWORD WINAPI IWineD3DVolumeTextureImpl_SetPriority(IWineD3DVolumeTexture *iface, DWORD priority)
|
|
{
|
|
return resource_set_priority(&((IWineD3DVolumeTextureImpl *)iface)->resource, priority);
|
|
}
|
|
|
|
static DWORD WINAPI IWineD3DVolumeTextureImpl_GetPriority(IWineD3DVolumeTexture *iface)
|
|
{
|
|
return resource_get_priority(&((IWineD3DVolumeTextureImpl *)iface)->resource);
|
|
}
|
|
|
|
static void WINAPI IWineD3DVolumeTextureImpl_PreLoad(IWineD3DVolumeTexture *iface)
|
|
{
|
|
volumetexture_preload((IWineD3DBaseTextureImpl *)iface, SRGB_ANY);
|
|
}
|
|
|
|
static WINED3DRESOURCETYPE WINAPI IWineD3DVolumeTextureImpl_GetType(IWineD3DVolumeTexture *iface)
|
|
{
|
|
return resource_get_type(&((IWineD3DVolumeTextureImpl *)iface)->resource);
|
|
}
|
|
|
|
static void * WINAPI IWineD3DVolumeTextureImpl_GetParent(IWineD3DVolumeTexture *iface)
|
|
{
|
|
TRACE("iface %p\n", iface);
|
|
|
|
return ((IWineD3DVolumeTextureImpl *)iface)->resource.parent;
|
|
}
|
|
|
|
/* ******************************************************
|
|
IWineD3DVolumeTexture IWineD3DBaseTexture parts follow
|
|
****************************************************** */
|
|
static DWORD WINAPI IWineD3DVolumeTextureImpl_SetLOD(IWineD3DVolumeTexture *iface, DWORD LODNew) {
|
|
return basetexture_set_lod((IWineD3DBaseTextureImpl *)iface, LODNew);
|
|
}
|
|
|
|
static DWORD WINAPI IWineD3DVolumeTextureImpl_GetLOD(IWineD3DVolumeTexture *iface) {
|
|
return basetexture_get_lod((IWineD3DBaseTextureImpl *)iface);
|
|
}
|
|
|
|
static DWORD WINAPI IWineD3DVolumeTextureImpl_GetLevelCount(IWineD3DVolumeTexture *iface)
|
|
{
|
|
return basetexture_get_level_count((IWineD3DBaseTextureImpl *)iface);
|
|
}
|
|
|
|
static HRESULT WINAPI IWineD3DVolumeTextureImpl_SetAutoGenFilterType(IWineD3DVolumeTexture *iface,
|
|
WINED3DTEXTUREFILTERTYPE FilterType)
|
|
{
|
|
return basetexture_set_autogen_filter_type((IWineD3DBaseTextureImpl *)iface, FilterType);
|
|
}
|
|
|
|
static WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DVolumeTextureImpl_GetAutoGenFilterType(IWineD3DVolumeTexture *iface)
|
|
{
|
|
return basetexture_get_autogen_filter_type((IWineD3DBaseTextureImpl *)iface);
|
|
}
|
|
|
|
static void WINAPI IWineD3DVolumeTextureImpl_GenerateMipSubLevels(IWineD3DVolumeTexture *iface)
|
|
{
|
|
basetexture_generate_mipmaps((IWineD3DBaseTextureImpl *)iface);
|
|
}
|
|
|
|
static BOOL WINAPI IWineD3DVolumeTextureImpl_IsCondNP2(IWineD3DVolumeTexture *iface)
|
|
{
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetLevelDesc(IWineD3DVolumeTexture *iface,
|
|
UINT sub_resource_idx, WINED3DVOLUME_DESC *desc)
|
|
{
|
|
IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
|
|
struct wined3d_resource *sub_resource;
|
|
|
|
TRACE("iface %p, sub_resource_idx %u, desc %p.\n", iface, sub_resource_idx, desc);
|
|
|
|
if (!(sub_resource = basetexture_get_sub_resource(texture, sub_resource_idx)))
|
|
{
|
|
WARN("Failed to get sub-resource.\n");
|
|
return WINED3DERR_INVALIDCALL;
|
|
}
|
|
|
|
IWineD3DVolume_GetDesc((IWineD3DVolume *)volume_from_resource(sub_resource), desc);
|
|
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetVolumeLevel(IWineD3DVolumeTexture *iface,
|
|
UINT sub_resource_idx, IWineD3DVolume **volume)
|
|
{
|
|
IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
|
|
struct wined3d_resource *sub_resource;
|
|
|
|
TRACE("iface %p, sub_resource_idx %u, volume %p.\n", iface, sub_resource_idx, volume);
|
|
|
|
if (!(sub_resource = basetexture_get_sub_resource(texture, sub_resource_idx)))
|
|
{
|
|
WARN("Failed to get sub-resource.\n");
|
|
return WINED3DERR_INVALIDCALL;
|
|
}
|
|
|
|
*volume = (IWineD3DVolume *)volume_from_resource(sub_resource);
|
|
IWineD3DVolume_AddRef(*volume);
|
|
|
|
TRACE("Returning volume %p.\n", *volume);
|
|
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IWineD3DVolumeTextureImpl_Map(IWineD3DVolumeTexture *iface,
|
|
UINT sub_resource_idx, WINED3DLOCKED_BOX *locked_box, const WINED3DBOX *box, DWORD flags)
|
|
{
|
|
IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
|
|
struct wined3d_resource *sub_resource;
|
|
|
|
TRACE("iface %p, sub_resource_idx %u, locked_box %p, box %p, flags %#x.\n",
|
|
iface, sub_resource_idx, locked_box, box, flags);
|
|
|
|
if (!(sub_resource = basetexture_get_sub_resource(texture, sub_resource_idx)))
|
|
{
|
|
WARN("Failed to get sub-resource.\n");
|
|
return WINED3DERR_INVALIDCALL;
|
|
}
|
|
|
|
return IWineD3DVolume_Map((IWineD3DVolume *)volume_from_resource(sub_resource),
|
|
locked_box, box, flags);
|
|
}
|
|
|
|
static HRESULT WINAPI IWineD3DVolumeTextureImpl_Unmap(IWineD3DVolumeTexture *iface, UINT sub_resource_idx)
|
|
{
|
|
IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
|
|
struct wined3d_resource *sub_resource;
|
|
|
|
TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
|
|
|
|
if (!(sub_resource = basetexture_get_sub_resource(texture, sub_resource_idx)))
|
|
{
|
|
WARN("Failed to get sub-resource.\n");
|
|
return WINED3DERR_INVALIDCALL;
|
|
}
|
|
|
|
return IWineD3DVolume_Unmap((IWineD3DVolume *)volume_from_resource(sub_resource));
|
|
}
|
|
|
|
static HRESULT WINAPI IWineD3DVolumeTextureImpl_AddDirtyBox(IWineD3DVolumeTexture *iface, const WINED3DBOX *dirty_box)
|
|
{
|
|
IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
|
|
struct wined3d_resource *sub_resource;
|
|
|
|
TRACE("iface %p, dirty_box %p.\n", iface, dirty_box);
|
|
|
|
if (!(sub_resource = basetexture_get_sub_resource(texture, 0)))
|
|
{
|
|
WARN("Failed to get sub-resource.\n");
|
|
return WINED3DERR_INVALIDCALL;
|
|
}
|
|
|
|
basetexture_set_dirty(texture, TRUE);
|
|
volume_add_dirty_box(volume_from_resource(sub_resource), dirty_box);
|
|
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
static const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl =
|
|
{
|
|
/* IUnknown */
|
|
IWineD3DVolumeTextureImpl_QueryInterface,
|
|
IWineD3DVolumeTextureImpl_AddRef,
|
|
IWineD3DVolumeTextureImpl_Release,
|
|
/* resource */
|
|
IWineD3DVolumeTextureImpl_GetParent,
|
|
IWineD3DVolumeTextureImpl_SetPrivateData,
|
|
IWineD3DVolumeTextureImpl_GetPrivateData,
|
|
IWineD3DVolumeTextureImpl_FreePrivateData,
|
|
IWineD3DVolumeTextureImpl_SetPriority,
|
|
IWineD3DVolumeTextureImpl_GetPriority,
|
|
IWineD3DVolumeTextureImpl_PreLoad,
|
|
IWineD3DVolumeTextureImpl_GetType,
|
|
/* BaseTexture */
|
|
IWineD3DVolumeTextureImpl_SetLOD,
|
|
IWineD3DVolumeTextureImpl_GetLOD,
|
|
IWineD3DVolumeTextureImpl_GetLevelCount,
|
|
IWineD3DVolumeTextureImpl_SetAutoGenFilterType,
|
|
IWineD3DVolumeTextureImpl_GetAutoGenFilterType,
|
|
IWineD3DVolumeTextureImpl_GenerateMipSubLevels,
|
|
/* not in d3d */
|
|
IWineD3DVolumeTextureImpl_IsCondNP2,
|
|
/* volume texture */
|
|
IWineD3DVolumeTextureImpl_GetLevelDesc,
|
|
IWineD3DVolumeTextureImpl_GetVolumeLevel,
|
|
IWineD3DVolumeTextureImpl_Map,
|
|
IWineD3DVolumeTextureImpl_Unmap,
|
|
IWineD3DVolumeTextureImpl_AddDirtyBox
|
|
};
|
|
|
|
HRESULT volumetexture_init(IWineD3DVolumeTextureImpl *texture, UINT width, UINT height,
|
|
UINT depth, UINT levels, IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id,
|
|
WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops)
|
|
{
|
|
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
|
const struct wined3d_format *format = wined3d_get_format(gl_info, format_id);
|
|
UINT tmp_w, tmp_h, tmp_d;
|
|
unsigned int i;
|
|
HRESULT hr;
|
|
|
|
/* TODO: It should only be possible to create textures for formats
|
|
* that are reported as supported. */
|
|
if (WINED3DFMT_UNKNOWN >= format_id)
|
|
{
|
|
WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture);
|
|
return WINED3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if (!gl_info->supported[EXT_TEXTURE3D])
|
|
{
|
|
WARN("(%p) : Texture cannot be created - no volume texture support.\n", texture);
|
|
return WINED3DERR_INVALIDCALL;
|
|
}
|
|
|
|
/* Calculate levels for mip mapping. */
|
|
if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
|
|
{
|
|
if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
|
|
{
|
|
WARN("No mipmap generation support, returning D3DERR_INVALIDCALL.\n");
|
|
return WINED3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if (levels > 1)
|
|
{
|
|
WARN("D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning D3DERR_INVALIDCALL.\n");
|
|
return WINED3DERR_INVALIDCALL;
|
|
}
|
|
|
|
levels = 1;
|
|
}
|
|
else if (!levels)
|
|
{
|
|
levels = wined3d_log2i(max(max(width, height), depth)) + 1;
|
|
TRACE("Calculated levels = %u.\n", levels);
|
|
}
|
|
|
|
texture->lpVtbl = &IWineD3DVolumeTexture_Vtbl;
|
|
|
|
hr = basetexture_init((IWineD3DBaseTextureImpl *)texture, &volumetexture_ops,
|
|
1, levels, WINED3DRTYPE_VOLUMETEXTURE, device, usage, format, pool,
|
|
parent, parent_ops, &volumetexture_resource_ops);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to initialize basetexture, returning %#x.\n", hr);
|
|
return hr;
|
|
}
|
|
|
|
/* Is NP2 support for volumes needed? */
|
|
texture->baseTexture.pow2Matrix[0] = 1.0f;
|
|
texture->baseTexture.pow2Matrix[5] = 1.0f;
|
|
texture->baseTexture.pow2Matrix[10] = 1.0f;
|
|
texture->baseTexture.pow2Matrix[15] = 1.0f;
|
|
texture->baseTexture.target = GL_TEXTURE_3D;
|
|
|
|
/* Generate all the surfaces. */
|
|
tmp_w = width;
|
|
tmp_h = height;
|
|
tmp_d = depth;
|
|
|
|
for (i = 0; i < texture->baseTexture.level_count; ++i)
|
|
{
|
|
IWineD3DVolume *volume;
|
|
|
|
/* Create the volume. */
|
|
hr = IWineD3DDeviceParent_CreateVolume(device->device_parent, parent,
|
|
tmp_w, tmp_h, tmp_d, format_id, pool, usage, &volume);
|
|
if (FAILED(hr))
|
|
{
|
|
ERR("Creating a volume for the volume texture failed, hr %#x.\n", hr);
|
|
volumetexture_cleanup(texture);
|
|
return hr;
|
|
}
|
|
|
|
/* Set its container to this texture. */
|
|
volume_set_container((IWineD3DVolumeImpl *)volume, texture);
|
|
texture->baseTexture.sub_resources[i] = &((IWineD3DVolumeImpl *)volume)->resource;
|
|
|
|
/* Calculate the next mipmap level. */
|
|
tmp_w = max(1, tmp_w >> 1);
|
|
tmp_h = max(1, tmp_h >> 1);
|
|
tmp_d = max(1, tmp_d >> 1);
|
|
}
|
|
|
|
return WINED3D_OK;
|
|
}
|